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Call Me Charlie posted:I'm hyped. I don't want to get like, ahead of myself, but it seems cool how they're amazed how hyped we are about their product and that makes them hyped in return.
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# ? Aug 9, 2017 03:36 |
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# ? Jun 8, 2024 06:14 |
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Is there a special add-on or something people use to get those slick images on the workshop pages? You know the ones that show like all 4 costumes with front and back shots. It looks like a pretty standard format so I assume they aren't just cutting up screenshots manually.
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# ? Aug 9, 2017 03:51 |
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Minidust posted:Is there a special add-on or something people use to get those slick images on the workshop pages? You know the ones that show like all 4 costumes with front and back shots. It looks like a pretty standard format so I assume they aren't just cutting up screenshots manually.
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# ? Aug 9, 2017 04:28 |
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Yeah the default images are just a random pose on a black background, you can then edit your workshop submission with any images you like afterwards.
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# ? Aug 9, 2017 14:27 |
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Alright I'll just play around with the PrintScreen key then. Thanks!
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# ? Aug 9, 2017 14:40 |
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algebra testes posted:I don't want to get like, ahead of myself, but it seems cool how they're amazed how hyped we are about their product and that makes them hyped in return. Definitely different than the 2K approach
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# ? Aug 9, 2017 15:52 |
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There's a spot open on the LLJK SuperCard team if anyone wants it. We're at the highest tier so we get pretty good cards.
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# ? Aug 9, 2017 21:47 |
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long-rear end nips Diane posted:There's a spot open on the LLJK SuperCard team if anyone wants it. We're at the highest tier so we get pretty good cards. Plus the game is actually more of a game and less of a blatant cash grab now. Yay!
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# ? Aug 10, 2017 03:25 |
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long-rear end nips Diane posted:There's a spot open on the LLJK SuperCard team if anyone wants it. We're at the highest tier so we get pretty good cards. Oh yeah, you guys can kick me for space if you need i haven't been able to get on in a long time.
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# ? Aug 10, 2017 04:06 |
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In FPW, is there a simple way to copy logic/movesets between different edit wrestlers? I've made a few guys and it would be nice if I could just make them work like X or Y wrestler in the meantime before I flesh things out later. I'd like to dump these works-in-progress into a battle royal and still have it play out in a somewhat interesting manner.
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# ? Aug 10, 2017 19:45 |
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triplexpac posted:Plus the game is actually more of a game and less of a blatant cash grab now. Yay! I'm getting pretty bored with WWE Champions, is SuperCard a better game?
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# ? Aug 10, 2017 19:48 |
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Minidust posted:In FPW, is there a simple way to copy logic/movesets between different edit wrestlers? I've made a few guys and it would be nice if I could just make them work like X or Y wrestler in the meantime before I flesh things out later. I'd like to dump these works-in-progress into a battle royal and still have it play out in a somewhat interesting manner. Not once they're already existing. I'm pretty sure that using the 'Model Wrester' option when making a new CAW will make a full copy of an already existing one, moves, logic and all. This would be pretty useful to just have a default model if you tend to map finishers/specials to the same move slots in each situation (post sm+med, grapple down+big, etc) across your edits. It'd allow you to have a 'default' logic that you could then tweak for personality instead of starting from scratch every time.
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# ? Aug 10, 2017 20:12 |
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Fire Pro madman djkm has a set of logic template edits or there that might help as well. Never used them myself, but his work is highly regarded by many.
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# ? Aug 10, 2017 20:37 |
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Ah good stuff to know, thanks. What's considered the most direct line to the devs for feature quests that don't really count as bugs? Twitter? I'm sure I'm not the first to want copied logic/movesets; might as well add my voice to the pile since they seem so responsive and enthusiastic about the project.
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# ? Aug 10, 2017 20:44 |
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Minidust posted:Ah good stuff to know, thanks. What's considered the most direct line to the devs for feature quests that don't really count as bugs? Twitter? I'm sure I'm not the first to want copied logic/movesets; might as well add my voice to the pile since they seem so responsive and enthusiastic about the project.
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# ? Aug 10, 2017 20:49 |
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They seem pretty responsive to both Twitter and the steam forums, but the most direct line to the devs is probably the regular stream/chats held with the game's director. One's coming up soon I think.
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# ? Aug 10, 2017 20:51 |
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Yeah there's going to be another Fire Pro World dev stream on the 16th, 8PM Pacific (11PM Eastern), on Spike Chunsoft's twitch channel.
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# ? Aug 10, 2017 21:17 |
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Julio Cruz posted:I'm getting pretty bored with WWE Champions, is SuperCard a better game? It's a fun game if you get on an active team.
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# ? Aug 10, 2017 23:07 |
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I hope that the Fire Pro crew listens to AcidDragon. He's been doing mockups of parts that should be added and they would add so much to the game despite being extremely simple. http://dctoyrevolution.org/images/fpweditparts.html
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# ? Aug 10, 2017 23:30 |
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Man, I think I'm just broken. I'm trying and trying, but Fire Pro is just kinda... not fun? It's a bunch of timing based inputs which is pretty boring since you need to be precise over and over and over again. It's like a weird Mario Party minigame. Downloading weird wrestlers is neat but all the match types are either incomprehensible (why can I pin in an Over-Top match?) or just the same. Even watching matches is dull - it's a bunch of grapples and random stuff happening and then 8 minutes later someone pins someone. I definitely have had more fun with the 2K games. What am I missing?
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# ? Aug 11, 2017 05:01 |
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Eh, no game's gonna be fun for everyone. Match types I'm assuming are a bit weird since it's rooted more in Japanese wrestling (I still haven't worked out how to make a "hardcore" belt work).
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# ? Aug 11, 2017 05:26 |
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Just a reminder; the NewLegacy Inc Royal Rumble charity marathon starts at 5pm EDT and is raising funds for Fighting Back.
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# ? Aug 11, 2017 06:54 |
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Little Mac posted:Man, I think I'm just broken. I'm trying and trying, but Fire Pro is just kinda... not fun? It's a bunch of timing based inputs which is pretty boring since you need to be precise over and over and over again. It's like a weird Mario Party minigame. Downloading weird wrestlers is neat but all the match types are either incomprehensible (why can I pin in an Over-Top match?) or just the same. Even watching matches is dull - it's a bunch of grapples and random stuff happening and then 8 minutes later someone pins someone. I definitely have had more fun with the 2K games. What Maxwell said but I don't understand how you think Fire Pro is like a weird Mario Party minigame or dull to watch because it's a bunch of random grapples but 2K isn't. Fire Pro has its quirks (like you pointed out with match types and weird mechanics that have been grafted onto the system over the years like 3D look) but matches unfold much more like wrestling matches. It progresses from weak grapples/strikes to medium to big. With the deep AI system, you can make a wrestler wrestle more like their real life counterpart. That's a problem with the Workshop. Alot of wrestlers either have default AI or bad AI. These collections are direct ports from old Fire Pro games. http://steamcommunity.com/sharedfiles/filedetails/?id=969098667 http://steamcommunity.com/sharedfiles/filedetails/?id=1083672063 These collections have good/decent AI. http://steamcommunity.com/sharedfiles/filedetails/?id=1088967537 http://steamcommunity.com/sharedfiles/filedetails/?id=993475523 http://steamcommunity.com/sharedfiles/filedetails/?id=1087686471 http://steamcommunity.com/sharedfiles/filedetails/?id=1057183818 It's better to select the wrestlers you want instead of subscribing to the whole thing since there's alot of overlap. Nearly every day, new people are being added to those collections. I've been trying to stick to ports from older games, wrestlers with decent AI that haven't been in Fire Pro games, goofy fantasy characters and I have over 400 wrestlers. For a game that's only been out a month, that's pretty wild. It isn't hard to imagine that 3 years from now we'll have decent versions of nearly every wrestler from over the past 60 years. My suggestion would be to go through the Mission Mode. It isn't fun at all but it does teach you all the mechanics of the game. Personally I have fun playing matches and simming random battle royales. It's a bunch of fun to watch a 8 man timed rumble at 125% speed of AKI Man vs Asuka vs Ed "Strangler" Lewis vs Donald Trump vs Rusev vs Krang from Ninja Turtles vs Peter Aerts vs Giant Baba with Fair Bear as ref. And it's worth keeping in mind that we're still in early access. Management Of The Ring and some sort of story mode is going to get added. The developers mentioned that an expanded battle royal match with more than 6 entries (aka Royal Rumble) is also possible. So there's more to come. Call Me Charlie fucked around with this message at 07:57 on Aug 11, 2017 |
# ? Aug 11, 2017 07:53 |
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Newbie SuperCard question: once my wild deck is all rares, is there any point at all in my keeping my uncommons or should I just use them for training?
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# ? Aug 11, 2017 17:14 |
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Thanks for that link to the FPD edits. Especially that Benoit. Me and FPD Benoit go way back and may be the most fun iteration of him in a game. That game may still be my favorite in the series for sentimental reasons. Everything just felt riiight. Should we arrange a weekly designated "online day" for us to meet and play online or pit our original edits against each other? A forums original-only E-Fed could be cool.
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# ? Aug 11, 2017 17:34 |
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Julio Cruz posted:Newbie SuperCard question: once my wild deck is all rares, is there any point at all in my keeping my uncommons or should I just use them for training? The real supercard grind lies in the fact that a "properly" pro'd card will beat a card of the next tier up. To properly pro a card you have to play a certain number of matches with that card for each stat. So for uncommons, each card has to be in a match where it uses POW 10 times, and TGH 10 times, etc. If you look at the card on the improve screen there will be a bar under each stat that tells you how many matches you've played in each stat and how many you still need to do. I don't know if it's worth it to pro uncommons, TBH, but eventually this is what you're going to spend all of your time doing.
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# ? Aug 11, 2017 18:35 |
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Dishwasher posted:A forums original-only E-Fed could be cool. I'd totally be down to participate in an eFed. I'd offer to run it but my 'running the kids around' schedule won't allow it.
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# ? Aug 11, 2017 18:41 |
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I too am interested in an E fed. Sounds kind of fun.
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# ? Aug 11, 2017 18:45 |
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Graphics are looking good for 2K18 https://www.youtube.com/watch?v=SbcSJ7FEPfw
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# ? Aug 11, 2017 18:55 |
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long-rear end nips Diane posted:The real supercard grind lies in the fact that a "properly" pro'd card will beat a card of the next tier up. For uncommons I'd recommend just dirty fusing them without properly proing. At the point you are, most important thing you can do is get your daily login bonuses.
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# ? Aug 11, 2017 18:59 |
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Astro7x posted:Graphics are looking good for 2K18 yeah NBA 2K18 looks amazing too. I don't know if they switched engines or what
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# ? Aug 11, 2017 19:10 |
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long-rear end nips Diane posted:The real supercard grind lies in the fact that a "properly" pro'd card will beat a card of the next tier up. And that's after I've leveled both of them to 15 and combined them together, right?
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# ? Aug 11, 2017 19:27 |
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Julio Cruz posted:And that's after I've leveled both of them to 15 and combined them together, right? They have to be max level and have all their matches done before you combine them.
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# ? Aug 11, 2017 19:38 |
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projecthalaxy posted:yeah NBA 2K18 looks amazing too. I don't know if they switched engines or what It definitely sounds like it. At the very least they got new lighting that doesn't turn everyone into a shiny slabs of meat.
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# ? Aug 11, 2017 19:39 |
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Oh drat... that does look good. https://www.youtube.com/watch?v=yKG8ONbF9kA
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# ? Aug 11, 2017 20:26 |
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brock and seth look better but maybe I'm crazy--Orton either got fatter in a year or the 2k17 version looked a little better
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# ? Aug 11, 2017 21:15 |
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DLC Inc posted:brock and seth look better but maybe I'm crazy--Orton either got fatter in a year or the 2k17 version looked a little better naw I paused it in that side by side a few times and 2k17 randy does look better.
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# ? Aug 11, 2017 21:18 |
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https://www.twitch.tv/newlegacyinc NL Rumblethon has started with an amazing rumble by the numbers video
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# ? Aug 11, 2017 22:18 |
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Midnightghoul posted:https://www.twitch.tv/newlegacyinc NL Rumblethon has started with an amazing rumble by the numbers video They hit 2k donations before the first rumble even started.
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# ? Aug 11, 2017 22:23 |
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# ? Jun 8, 2024 06:14 |
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Maybe I'm dreaming but pretty sure some of the 2k17 models had wildly differing quality. Like don't necessarily expect Bo Dallas to have lovingly rendered paunch in 2k18.
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# ? Aug 11, 2017 22:45 |