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My main issue with the crates is that they should focus on fixing bugs and completing the game first. Theres the moral side too that its scummy in a non-ftp game and its just a lame cash grab but I like capitalism so whatever.
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# ? Aug 12, 2017 18:06 |
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# ? May 21, 2024 15:08 |
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Hackan Slash posted:Is there anyplace that gives details about the effects of the boost bar? https://www.youtube.com/watch?v=5OZIEDHZBk8 That same channel has interesting videos on the audio from different guns at different ranges, speed differences with different types of weapons equipped, and other detailed information. There's another channel ([https://www.youtube.com/user/Fugglettv/videos) with some similar information you can browse though. ChesterJT posted:My main issue with the crates is that they should focus on fixing bugs and completing the game first. Previous versions of the game were less complete because they had not yet implemented a way to let me wear a miniskirt. Discospawn fucked around with this message at 18:26 on Aug 12, 2017 |
# ? Aug 12, 2017 18:23 |
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Had a some good fun tonight with some of you guys on discord. Tonetta kicked rear end with some smoke grenades, showing us all how its done. https://www.youtube.com/watch?v=gREnkCd7GIg
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# ? Aug 12, 2017 18:32 |
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Not sure why I'm still doing this
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# ? Aug 12, 2017 18:44 |
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DarkDobe posted:Regarding the giant green building: Is there a best place to look? Substation to the west is better in my experience since the power plant proper is on an open hill with cliffs at the back. Anyone that lands at the substation can see you go in the main power plant and catch you as you come out. The Power Plant proper has more loot, but it's more spread out too. In the big power plant there's a big green building, then a ton sheds/warehouses scattered around. The green building has 2 floors and a roof. If I go there I just land on the roof and move down. After the building, the warehouses and little tent/canopy areas usually have decent stuff.
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# ? Aug 12, 2017 18:45 |
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ChesterJT posted:My main issue with the crates is that they should focus on fixing bugs and completing the game first. There are huge diminishing returns on throwing more people/teams on those things, and the crate stuff can be worked on in parallel. It's not slowing anything down and the fact that the monthly patches have been pretty hefty while the crate stuff was being built is a pretty good indication they are not competing for resources. Basically, hiring a couple modelers and a programmer who knows Steam APIs isn't going to slow down the performance, feature, and map sprints.
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# ? Aug 12, 2017 19:01 |
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underage at the vape shop posted:their estimated income was gta's marketing budget alone is what i mean. they have more peak players than gta v now too. GTA5 was also sold on 4 consoles and PC, so their penetration is much higher. I tried playing the multiplayer again recently... it is specifically designed around making everything so incredibly grindy in an attempt to get people to buy Shark Cards to expediate the process of getting the newest toys in the game. They also make no attempt to ban cheaters, except the ones who cheat money in to the game, because if you get cheated money, you probably won't buy shark cards. VulgarandStupid fucked around with this message at 19:34 on Aug 12, 2017 |
# ? Aug 12, 2017 19:27 |
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so I got a question about the initial drop -- very often when I'm dropping on a hot spot I'll see people who seem to be opening their chutes way closer to the ground than I am. I know that we're dropping on the same elevation because the black bar is all the way on the bottom of the altimeter. Does the altimeter trigger your chute when you get to a hard altitude, or does that altitude change depending on how fast you're going?
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# ? Aug 12, 2017 19:32 |
Used to be/still is a trick, if you hit max fall speed and let off W just as you cross the white line, then jam back on it a second later, you will drop farther.
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# ? Aug 12, 2017 19:34 |
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Chard posted:Used to be/still is a trick, if you hit max fall speed and let off W just as you cross the white line, then jam back on it a second later, you will drop farther. All you have to do is have ~0 horizontal velocity and you get a hard drop (your chute opens but you decelerate much slower, so you get lower faster). Combine with spiraling in after a few seconds (holding W+(A||D) once you hit ~70kph) for fastest ground approach.
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# ? Aug 12, 2017 19:38 |
Evilreaver posted:All you have to do is have ~0 horizontal velocity and you get a hard drop (your chute opens but you decelerate much slower, so you get lower faster). Combine with spiraling in after a few seconds (holding W+(A||D) once you hit ~70kph) for fastest ground approach. Lol I love that I have been accidentally doing this with incorrect logic the whole time
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# ? Aug 12, 2017 19:55 |
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So whats the consensus on first person versus normal. Worth trying out the game again for? I hated the camping originally.
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# ? Aug 12, 2017 19:55 |
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MOVIE MAJICK posted:So whats the consensus on first person versus normal. Worth trying out the game again for? I hated the camping originally. Camping is stronger in FPP but you'll die in less bullshit ways.
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# ? Aug 12, 2017 19:57 |
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MOVIE MAJICK posted:So whats the consensus on first person versus normal. Worth trying out the game again for? I hated the camping originally. I can't go back to third person mode, first person is so good.
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# ? Aug 12, 2017 20:01 |
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my experience is that people camp more in fpp than in third and because you can't peek around corners and the lag in the game campers have a larger advantage it makes for a slower, more boring experience
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# ? Aug 12, 2017 20:03 |
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that's true if you do poo poo like drop in two random buildings in the field but try dropping military or school and tell me it is a 'slower, more boring' experience
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# ? Aug 12, 2017 20:28 |
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I guess I've mainly been dropping pochinki, but there everyone just gets a gun and sits in a house so it takes forever to clear the houses because you can't just yolo through them peeking corners with third person
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# ? Aug 12, 2017 20:35 |
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I have run into very few campers that I can't deal with in first person. If they're in a window, i get cover, locate them, and fight/flee. If they have stuck themselves in an apartment bathroom or something, I know I can just leave and find someone else and have a fight. If I were playing third person, campers can exist and ruin my game around every conceivable piece of cover.
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# ? Aug 12, 2017 20:36 |
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UP AND ADAM posted:I have run into very few campers that I can't deal with in first person. If they're in a window, i get cover, locate them, and fight/flee. If they have stuck themselves in an apartment bathroom or something, I know I can just leave and find someone else and have a fight. If I were playing third person, campers can exist and ruin my game around every conceivable piece of cover. Yeah this. It's much easier to pick fights in FPP. Too often in TPP you'd get stalemates where neither party could do anything because both were watching the other waiting for someone to expose themselves. In FPP you can only keep an eye on your enemy if you're exposing yourself. As such it's way easier to run away or reposition in what would have been a stalemate.
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# ? Aug 12, 2017 20:59 |
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There might be more campers in FPP, but camping is a much much worse strategy in FPP. I know every one of you has played this situation out in TPP a million times: You're behind a tree and your target is also behind a tree. You both know where each other are, and you're both watching one another in third person. Sometimes one of you peeks out to put a few bullets downrange, but really you both just sit there until some outside impetus breaks the standoff, unless you're in grenade range. Whoever rushes is fully visible to the other person who then leans out and destroys the person with no cover. This just doesn't happen in FPP. When you decide to push someone, they have to look out to shoot at you, and you can shoot them back. You can also flank more easily, as any attempt to leave your cover for new cover won't automatically get seen by the hoverdrone camera. I find that this tends to work well in buildings as well, being aggressive means you can push people without them automatically having the advantage of getting to pre-aim every time. The only time I find that FPP makes camping more effective is that it's harder to see other people laying in the grass at close range because your camera is lower.
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# ? Aug 12, 2017 21:00 |
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Just started FPP today. Seems to be much smoother than TPP as far as my system performance is concerned. People seem more aggressive, which I like, last two matches were rush in and get a gun then immediately start shooting dudes. Vehicles kind of suck to drive and I've died mostly to getting shot while on the move, and I can't ever tell where I'm getting shot from, but that's nothing different from TPP so... I also opened a crate and got blue hi tops, so I'm pretty stoked about my free five bux.
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# ? Aug 12, 2017 21:37 |
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FPP allows for poo poo like this: https://www.youtube.com/watch?v=q-VTxRAgukA Which feels great, even if I'm so bad I can't pull it off. Furthering the point of FPP being more interesting for tree vs tree standoffs: https://www.youtube.com/watch?v=_pq9gqZkKlk But I wish driving didn't suck so much in FP bike appreciator fucked around with this message at 00:07 on Aug 13, 2017 |
# ? Aug 12, 2017 23:50 |
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Vehicles seem much more risky in FPP. Because our camera view does not behave like our real eyes do in vehicles its very claustrophobic, you can't see anyone, and you're way more open to being shot at while in a vehicle compared with third person. I kind of think they should allow for TPP while in a vehicle. You should be able to stand up while driving a boat to see over the top too.
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# ? Aug 12, 2017 23:54 |
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The second best thing about only having played FPP after it came out is that my 3pp ranking is ultimate trash tier, so everyone is just awful The best thing is that both the times i've hammered the match-up button and forgot to switch to first person inbetween games, I've won, so I can nurse that 100% win ratio, now in double This game I took literally every single fight I could in an attempt to end it early so I could play a good game mode, but alas, 17 failures to end my misery in a row Bohemian Nights fucked around with this message at 00:54 on Aug 13, 2017 |
# ? Aug 13, 2017 00:43 |
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Bohemian Nights posted:The best thing is that both the times i've hammered the match-up button and forgot to switch to first person inbetween games I've won, so I can nurse that 100% win ratio, now in double this is honestly the most urgent patch issue. remember my game mode so i don't accidentally queue 3rd person or i'll stop paying $500 for skirts or whatever
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# ? Aug 13, 2017 00:51 |
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i like driving in first person more for whatever reason. probably because i've never liked when your perspective shifts in games. it is obviously harder tho.
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# ? Aug 13, 2017 01:00 |
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I was in a Dacia at playercount 20, at which point I was fired upon. Thinking quickly, I drove a car off a small rise, maybe a car length up, into the shore. Luckily, the car didn't have any sort of collision, smoothly gliding onto the seafloor with barely a bump. I then got out a short moment afterward, having almost fully ground to a halt underwater. The near-stationary car, also slowed down by water, did at least 40% damage to me and killed me. So much for a thirlling escape.
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# ? Aug 13, 2017 01:36 |
Zomborgon posted:I was in a Dacia at playercount 20, at which point I was fired upon. Thinking quickly, I drove a car off a small rise, maybe a car length up, into the shore. Luckily, the car didn't have any sort of collision, smoothly gliding onto the seafloor with barely a bump. I then got out a short moment afterward, having almost fully ground to a halt underwater. Dying when getting out of cars is random. I have been at full stop on a hill and died from the car rolling an inch as I was getting out.
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# ? Aug 13, 2017 01:40 |
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LordNat posted:Dying when getting out of cars is random. I have been at full stop on a hill and died from the car rolling an inch as I was getting out. Did you die from falling or from the car hitting you? I've so far never died from jumping out of slightly moving cars, which I do all the time.
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# ? Aug 13, 2017 01:50 |
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The Mash posted:Did you die from falling or from the car hitting you? I've so far never died from jumping out of slightly moving cars, which I do all the time. I think it is a mix of speed when hitting the ground and the vehicle hitting you. But mostly the vehicle I think. If you get out on the driver's side while it is sliding to the passenger side, it does no damage to you. But if you get out on the driver's side while sliding in that direction, you likely will die or take massive damage.
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# ? Aug 13, 2017 02:18 |
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I had a hilarious game earlier where my squad was in two cars, and we were driving up to a house. I was in the first car with another dude and we got knocked out, then the car behind hit our car and we all died.
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# ? Aug 13, 2017 02:51 |
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You can't heal while in vehicles underwater anymore. This is completely fair and logical, but still deeply disappointing when I try to do it now and can't. You can still beep underwater though.
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# ? Aug 13, 2017 03:31 |
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Did they patch out being able to go ultra-fast uphill by jumping?
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# ? Aug 13, 2017 03:47 |
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Man first person owns bones. The final few circles are all about sound. Love it.
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# ? Aug 13, 2017 03:55 |
afkmacro posted:Man first person owns bones. The final few circles are all about sound. Love it. Agreed. Third person is fun and casual, but first person is definitely the way it was meant to be played. Hopefully they can polish out the jankiness.
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# ? Aug 13, 2017 04:08 |
Bohemian Nights posted:The second best thing about only having played FPP after it came out is that my 3pp ranking is ultimate trash tier, so everyone is just awful Great number of kills, but that's an unfortunate reward to walk away with
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# ? Aug 13, 2017 04:13 |
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After a hundred hours of playing this game. I got my first dinner tonight. Was pretty exciting knowing that I could make it to the end and clinch it. I usually don't pick up the SCAR-L, but I was able to fully deck it out and it was glorious. The thing becomes a HS magnet at close quarters. Also, I really like motorbikes for approaching houses. If I can get to the house before the circle closes, I can let the bike fall on the ground and sneak my way in to clear it. Now, let's see if I can do it again.
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# ? Aug 13, 2017 06:33 |
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Someone just asked Grimmz for his ingame sensitivity settings, he said "Sorry, I don't give that out." Not sure why he wouldn't, seems like a baby thing to do.
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# ? Aug 13, 2017 06:37 |
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GOTY
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# ? Aug 13, 2017 06:43 |
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# ? May 21, 2024 15:08 |
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Not that he's not a baby, but that's one of those questions that probably gets real old answering every 30 seconds.
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# ? Aug 13, 2017 06:47 |