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lohli posted:Oh my god I had no idea holding breath was a thing in this game. Yeah seriously, this is like firing modes, scope zeroing and the hand brake all over again.
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# ? Aug 14, 2017 16:50 |
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# ? May 10, 2024 00:45 |
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Out of curiosity, how does falling into water work in regards to fall damage? Is it safe to bail off the side of the bridge if the alternative is being shot?
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# ? Aug 14, 2017 16:50 |
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Evilreaver posted:Out of curiosity, how does falling into water work in regards to fall damage? Is it safe to bail off the side of the bridge if the alternative is being shot? Yes. As long as your legs don't hit the ground/rocks (jumping off a cliff into shallow water) you'll be fine
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# ? Aug 14, 2017 16:54 |
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lohli posted:These sorts of payment models are usually supported by dysfunctional people who can't help but spend a poo poo ton of money, and if you look at what happened with TF2 and CS:GO you had multiple levels of gambling with people having to pay for a chance at a hat/skin and then another explicit culture of gambling with all the sites that let people bet their hats. Good post. I hadn't considered the history of the payment model to be honest, that's a great set of points. I figured the internet was being the internet and finding something to be faux-outraged over, but again, good points. I think you've actually changed my mind. Thanks for the effort man.
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# ? Aug 14, 2017 16:56 |
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lohli posted:Oh my god I had no idea holding breath was a thing in this game. When you run out, crouch and hold still for a second and it will refill faster. Walking/running affect it too. Prone might, not sure. Holding until it the lungs are red and blinky will make it refill slower than if it's white. Kamikaze Raider posted:It's weird to see all these people get worked up and upset about "gambling" loot boxes when baseball cards, MTG, pokemon, etc. have been around for longer than video games have even been a thing, and I don't recall ever seeing many people get this bent out of shape about those over the years. Based on the last page it seems to be more about someone's lack of research into gambling addiction.
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# ? Aug 14, 2017 17:00 |
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So I just had a situation where there were two left and the timer on the circle stopped at 1 right before the last one. The other person alive was nowhere in sight. The timer stayed frozen for a good 5 minutes while I waited around. Then all of a sudden it started constricting again and the other guy died before the circle got all the way in. What the gently caress?
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# ? Aug 14, 2017 17:24 |
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You reached the final timer. It just freezes and gives you guys time to murder yourselves. If you take too long to do that, it starts to collapse all the way
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# ? Aug 14, 2017 17:26 |
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Elentor posted:You reached the final timer. It just freezes and gives you guys time to murder yourselves. If you take too long to do that, it starts to collapse all the way Yeah but why couldnt I find him anywhere? Here's the spot we were at https://steamuserimages-a.akamaihd.net/ugc/847094133793622234/FC098F7F9DA3FA82A5B59449ADF5C410FA76AE58/
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# ? Aug 14, 2017 17:27 |
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tehinternet posted:Good post. I hadn't considered the history of the payment model to be honest, that's a great set of points. I figured the internet was being the internet and finding something to be faux-outraged over, but again, good points. I think you've actually changed my mind. Thanks for the effort man. Just to give the first line a little more context, here's a report by a mobile games company detailing spending for their freemium games which is sort of applicable: http://landingpage.swrve.com/rs/swrve/images/swrve-monetization-report-0114.pdf Highlights:
As a non-freemium game the revenue contributions are going to be different overall(since you need to buy the game), but I wouldn't be surprised if the numbers are basically the same when only taking into account microtransaction stuff.
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# ? Aug 14, 2017 17:29 |
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had no idea the circle got that goddamn small.
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# ? Aug 14, 2017 17:33 |
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tehinternet posted:Good post. I hadn't considered the history of the payment model to be honest, that's a great set of points. I figured the internet was being the internet and finding something to be faux-outraged over, but again, good points. I think you've actually changed my mind. Thanks for the effort man. I like how you're blaming him for your own inability to grasp a simple concept. Hes such a goon for not explaining how stupid I am! ugh
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# ? Aug 14, 2017 17:37 |
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Groovelord Neato posted:had no idea the circle got that goddamn small. It sucks when it gets that small in an urban environment, and 3 people are still alive while refusing (or sometimes unable from the blue cutoff) to get out of their building.
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# ? Aug 14, 2017 17:38 |
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I've been trying to practice jumping on top of stuff on the spawn island, specifically those tires in front of the shipping container. For some reason i can't seem to get onto the shipping container. I tried hitting crouch and jump at the same time, but my character doesn't seem to jump. So i do jump then crouch immediately, but i can't seem to get over. I see other folks making the jump, what am i doing wrong?
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# ? Aug 14, 2017 17:43 |
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Have you tried using your thumb for both at the same time?
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# ? Aug 14, 2017 17:45 |
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Nfcknblvbl posted:It sucks when it gets that small in an urban environment, and 3 people are still alive while refusing (or sometimes unable from the blue cutoff) to get out of their building. Yeah hopefully they tweak the algorithm so it always ultimately falls on an area that only has a single level. Even the second to last circle can have multiple levels but with the last circle being guaranteed it would add an element where players would have to make sure they have an exit strategy to wherever they go.
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# ? Aug 14, 2017 17:47 |
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Dyz posted:Based on the last page it seems to be more about someone's lack of research into gambling addiction. This derail isn't an isolated incident. It's not even isolated to this thread, and they always go the same way with the same arguments on both sides.
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# ? Aug 14, 2017 17:47 |
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MOVIE MAJICK posted:Yeah but why couldnt I find him anywhere? Those 2 long canals connect to each other via an underground tunnel. He might have been in the right pixel of that tunnel to be safe for that final circle, but there was no way for him to leave it without dying to the blue zone.
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# ? Aug 14, 2017 18:01 |
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odiv posted:Have you tried using your thumb for both at the same time? Haven't tried that yet, i was using my index finger for c (crouch) and thumb for spacebar (jump)... dunno why using thumb for both would work better, i seem to be hitting both at the same time. Guess i'll try tonight, thanks.
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# ? Aug 14, 2017 18:02 |
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Mister Fister posted:Haven't tried that yet, i was using my index finger for c (crouch) and thumb for spacebar (jump)... dunno why using thumb for both would work better, i seem to be hitting both at the same time. Guess i'll try tonight, thanks. Thumb will get you more consistent results because instead of trying to get the timing right between presses with different digits it'll just be about how fast you put your thumb down, but if you're desperate you could probably setup an autohotkey bind or something for it.
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# ? Aug 14, 2017 18:08 |
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MOVIE MAJICK posted:Yeah but why couldnt I find him anywhere? Those culverts connect underground and part of the underground is in the circle: He went down there and then got trapped by the walls and was unable to get out. Also explains why he died first since he did not have a ton of room down there.
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# ? Aug 14, 2017 18:15 |
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MOVIE MAJICK posted:Yeah but why couldnt I find him anywhere? No idea, maybe he was exploiting something, underground. Edit: Or what was said above. Elentor fucked around with this message at 18:28 on Aug 14, 2017 |
# ? Aug 14, 2017 18:16 |
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MOVIE MAJICK posted:Yeah but why couldnt I find him anywhere? He's in that bush, what are you blind?
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# ? Aug 14, 2017 18:32 |
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I can't remember if I posted this here before, and this probably wasn't it in your case, but this is an interesting experiment where someone gets 2nd in duos by just autorunning to the centre of every circle then going prone and the opposing team just does not see the guy. http://www.joshmillard.com/2017/08/11/operation-autorun-a-plunkbat-story-in-two-parts/ quote:So they circle the whole area, hopping and dodging and weaving to avoid the incoming fire they’re expecting at any moment, and they’re getting behind the few trees there are in this wee final circle, hoping to find this guy, this ninja, this loving Plunkbat wizard who is giving them the business. They circle everything, and they do it again. They run past Haus several times, like RIGHT past him. They stop and look at him, and then move on. They circle again, they start shooting everything. Trees. Rocks. Grass. More rocks. There’s not even anything to shoot but they shoot it.
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# ? Aug 14, 2017 18:36 |
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odiv posted:I can't remember if I posted this here before, and this probably wasn't it in your case, but this is an interesting experiment where someone gets 2nd in duos by just autorunning to the centre of every circle then going prone and the opposing team just does not see the guy. Yeah, you posted this several days ago, and I still don't understand why anybody would read through that wall of text when they can find well-edited YouTube clips of similar antics.
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# ? Aug 14, 2017 18:43 |
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Eh, some of us are old. Anyway, sorry for the repeat. I'd appreciate a link to said YouTube videos actually. odiv fucked around with this message at 18:52 on Aug 14, 2017 |
# ? Aug 14, 2017 18:49 |
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Discospawn posted:Yeah, you posted this several days ago, and I still don't understand why anybody would read through that wall of text when they can find well-edited YouTube clips of similar antics. Because they were bored at work and can read amusing stories but not watch videos with sound. At least that's why I read it.
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# ? Aug 14, 2017 18:54 |
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I can't believe how long it took me to figure out that hip firing is nearly useless. So many times I'd hipfire and completely miss my target only to have them kill me with a few well placed shots. Seems like that sort of thing should be spelled out. The reticle makes it seem like hip firing should be somewhat reliable. But no.
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# ? Aug 14, 2017 18:55 |
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Finally started having some success landing on the school. Turns out when your framerate is stable it's much easier to come out on top of a bunch of quick skirmishes. Close quarters crossbow kills
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# ? Aug 14, 2017 19:01 |
HatfulOfHollow posted:I can't believe how long it took me to figure out that hip firing is nearly useless. So many times I'd hipfire and completely miss my target only to have them kill me with a few well placed shots. Seems like that sort of thing should be spelled out. The reticle makes it seem like hip firing should be somewhat reliable. But no. Well it works when you have an uzi and you hold right click and get up in their loving grill Or also stand still. But yeah past like 10m probably just ADS
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# ? Aug 14, 2017 19:04 |
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HatfulOfHollow posted:I can't believe how long it took me to figure out that hip firing is nearly useless. So many times I'd hipfire and completely miss my target only to have them kill me with a few well placed shots. Seems like that sort of thing should be spelled out. The reticle makes it seem like hip firing should be somewhat reliable. But no. I've been killed for right-click hipfiring at the distance of across a living room with the 416 before. Always aim.
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# ? Aug 14, 2017 19:07 |
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I did the same thing yesterday except instead of running and going prone I drove a car and parked in a way that I could sit in it and also be in a bush
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# ? Aug 14, 2017 19:09 |
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Bad news on the horizon apparentlyquote:Bluehole-Kakaogames to sign publisher agreement for PUBG (https://www.reddit.com/r/PUBATTLEGROUNDS/comments/6tlj5g/blueholekakaogames_to_sign_publisher_agreement/) quote:No articles I could find in english yet, so the Korean link will have to do for now. quote:Kakao is literally using their games as a loving cash cow to fund their other stuff, like taxi service ETC. They aren't a real publisher. This is actually disaster, don't expect this game to live the 10 years that PU wanted. Bluehole will be forced to add as many cash cow features as they can, then they will be downsized until only the bare minimum staff remain who can maintain and implement more skins or whatever, until no one plays it. The worst part is, despite the blatant monetization, they won't actually invest back into the game, all the money will go towards their taxi and other services. But let's keep talking about how reneging on the no-paid-content-in-EA-promise is no big deal
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# ? Aug 14, 2017 19:10 |
I haven't done any bush-hiding since I started playing 1pp. Is it even possible to stay concealed while getting a view of your surroundings? I'm always convinced some part of me is sticking out when I cant spin my camera around to check
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# ? Aug 14, 2017 19:12 |
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Apparently this is for Asia distribution. I doubt it will fly anywhere else. At least I hope so. It would be royally stupid to ruin the game this way. Streamers won't play the game, and the competitive scene will die meaning the game will die. https://www.reddit.com/r/PUBATTLEGROUNDS/comments/6tlj5g/blueholekakaogames_to_sign_publisher_agreement/dllzh66/ quote:You generally need a local partner to manage your game in some countries, namely South Korea and China.
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# ? Aug 14, 2017 19:16 |
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I thought they already had a fair amount of market penetration into Korea and Japan at least? We've had a number of East Asians fill in the 4th slot of squads before and my group plays on NA servers only.
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# ? Aug 14, 2017 19:16 |
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i dont care if people do cosmetic poo poo that costs money because i dont give a gently caress about cosmetic poo poo BDO was p obviously going to be p2w from the start you could tell because every thing was set up and designed so it could be anyone who thought different was a loving idiot Doorknob Slobber fucked around with this message at 19:20 on Aug 14, 2017 |
# ? Aug 14, 2017 19:17 |
The Mash posted:Bad news on the horizon apparently Doubtful. Lots of games have region-specific publishers. Like Path of Exile with their Chinese Garena realm that doesn't affect development elsewhere. The sky's not falling yet.
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# ? Aug 14, 2017 19:17 |
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The Mash posted:Bad news on the horizon apparently It seems like a single edaily.co.kr article may be a bit early to start saying the sky is falling. This could be a marketing deal or just a deal with a company that has a local presence, there is nothing about giving full creative control. This sounds a lot more like, as the the article says, an agreement in Korea.. It's not unusual for software developers to use publishers in different regions.
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# ? Aug 14, 2017 19:21 |
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LeafHouse posted:Because they were bored at work and can read amusing stories but not watch videos with sound. The 2 best ones that I watch are: https://www.youtube.com/user/dearsomeone/videos https://www.youtube.com/channel/UCD3aQIvtEe19EE24emTpdTQ/videos (this channel recently removed all their old videos due to copyright issues from people submitting videos that weren't theirs) Didn't mean to poo poo on the written article, it just seemed like something from the 90's when you'd have PlanetQuake articles like that every day.
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# ? Aug 14, 2017 19:25 |
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# ? May 10, 2024 00:45 |
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The Mash posted:But let's keep talking about how reneging on the no-paid-content-in-EA-promise is no big deal I didn't give a poo poo about that because I didn't know they said it, and I don't care that they lied because I don't open or look at loot boxes anyways. This seems really bad though, if an unsourced reddit comment is to be believed. Hopefully the sky isn't falling.
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# ? Aug 14, 2017 19:27 |