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Red Red Blue
Feb 11, 2007



Khisanth Magus posted:

Agreed. The logical conclusion to all of this is that all classes should only have 2 buttons to press. Or maybe even 1. I was going to say a "combo" button and a "buff" button, but might as well make that buff automatically happen when available. Save people the trouble of pressing a second button.

I guess you can have a single target and aoe button, but maybe the game should just determine which one you need.

haha yeah dude that's exactly it, you nailed it great job :jerkbag:

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Rosalie_A
Oct 30, 2011

Khisanth Magus posted:

Agreed. The logical conclusion to all of this is that all classes should only have 2 buttons to press. Or maybe even 1. I was going to say a "combo" button and a "buff" button, but might as well make that buff automatically happen when available. Save people the trouble of pressing a second button.

I guess you can have a single target and aoe button, but maybe the game should just determine which one you need.

There's a massive difference between timing when to hit Rampart and the grand tactical decision of, after hitting Fast Blade, pressing Savage Blade instead of Fast Blade again. One of these is a meaningful gameplay decision. The other is busywork.

Or, if you want it put another way, consider that consolidating buttons PvP style frees up 2-4 buttons for adding new moves later without cutting stuff like Stormblood did.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world

Red Red Blue posted:

haha yeah dude that's exactly it, you nailed it great job :jerkbag:

Obviously Stones 1 through 4 should never have been consolidated, Scholars should seriously puzzle over whether to cast Ruin or Broil, and weaponskill classes should just have like twenty extra "deliver an attack with 100 potency. no combo bonus." skills littering their bars in order to increase choice and lower the skill floor.

Failboattootoot
Feb 6, 2011

Enough of this nonsense. You are an important mayor and this absurd contraption has wasted enough of your time.

Red Red Blue posted:

How boring of a life must you lead that pressing 123 instead of 111 is somehow an exciting prospect

Do me a solid and go load up Rift, a game that lets you macro your full rotation into 1 button. Go do that for a couple hours and then get back to me about how much fun you were having.

Fister Roboto
Feb 21, 2008

Also while we're at it, here's a steaming hot take for you guys: the restriction on role abilities is dumb and should be removed entirely. Having to swap out abilities depending on the encounter is tedious and adds nothing to the game.

Countblanc
Apr 20, 2005

Help a hero out!

Fister Roboto posted:

Also while we're at it, here's a steaming hot take for you guys: the restriction on role abilities is dumb and should be removed entirely. Having to swap out abilities depending on the encounter is tedious and adds nothing to the game.

There's way too many of them for that, I don't need 5 more buttons on my bar

cheetah7071
Oct 20, 2010

honk honk
College Slice

ruta posted:

As someone with arthritis issues, I'd really love if they gave the option to combine my combos so I could reclaim some keybinds and reach less. Playing melee is pretty hard on my hands compared to, say, BLM. But I honestly like playing DRG the most. It's a shame I can't play the job I like the most because some people seem to think that combining the melee combo somehow distracts from what makes the job fun.

Serious response: I don't know much about arthritis but maybe a controller would help. It might produce additional issues I haven't thought of but it absolutely has zero reaching always

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
If you pruned and tuned the role abilities I'd be perfectly fine with just always having all six or whatever. Like it'd be pretty cool if Drain actually constituted a sizable self-heal such that it was somehow the correct move to use it in order to take pressure off your healers in an emergency.

homeless snail
Mar 14, 2007

Fister Roboto posted:

Also while we're at it, here's a steaming hot take for you guys: the restriction on role abilities is dumb and should be removed entirely. Having to swap out abilities depending on the encounter is tedious and adds nothing to the game.
Yeah I agree they need to make the restriction harsher. No swapping after the first pull.

ImpAtom
May 24, 2007

Khisanth Magus posted:

Agreed. The logical conclusion to all of this is that all classes should only have 2 buttons to press. Or maybe even 1. I was going to say a "combo" button and a "buff" button, but might as well make that buff automatically happen when available. Save people the trouble of pressing a second button.

I guess you can have a single target and aoe button, but maybe the game should just determine which one you need.

That is not the logical conclusion at all and is a really dumb and reductive argument.

Combo buttons are three buttons that are pretty much always pressed in sequential order one after another. This is not the same as "ALL BUTTONS ARE IDENTICAL!!" or automating an entire rotation or whatever. It is a feature that already exists in the game in fact and would exist already in single player optimally if macros didn't have the weird delay.

Ferrinus
Jun 19, 2003

i'm finding this quite easy, i guess in part because i'm a fast type but also because i have a coherent mental model of the world
There are also combos in the game you just can't consolidate, such as the Dark Knight's damage combo. You'd NORMALLY use it in sequence every time, but you'd still want to retain the hypothetical ability to go Hard Slash -> Souleater -> Hard Slash - Souleater if for some reason you absolutely needed the most mp you could possibly get right now.

Although, you COULD boil it down into two buttons:

1) Hard Slash -> Spinning Slash -> Power Slash
2) Syphon Strike -> Soul Eater

So a DRK either presses 1, 2, 2, 1, 2, 2 or spams 1 based on what they need.

Similarly, you could consolidate a monk's basic combo buttons down from 9 to like... 6, or 4, I think?

Jinh
Sep 12, 2008

Fun Shoe
Ffxiv's combat is not its strong point but I have a solution

Sandwichmancer

1 is bread,
2 is pizza dough
3 is ham
4 is pepperoni
5 is cheese and you can change what kind of cheese using a ninja mudra style system where you combine fungus strains, temperature, and time together
6 is pineapple
7 is chicken
8 is tomato, or Tomato sauce if you use an ogcd buff on 9 called crush
0 is lettuce

The best rotation starts with 2 9 8 5(mozz style) 6. Make sure to use distraction before casting pineapple because it causes a lot of aggro.

E: thats the best rotation but all sandwiches are valid of course. A lot of people will do less than optimal rotations by choice depending on their taste

Jinh fucked around with this message at 20:13 on Aug 14, 2017

Red Red Blue
Feb 11, 2007



Failboattootoot posted:

Do me a solid and go load up Rift, a game that lets you macro your full rotation into 1 button. Go do that for a couple hours and then get back to me about how much fun you were having.

I think that's more on Rift being kind of a lousy game more than the ability to macro my full rotation into 1 button

Reiterpallasch
Nov 3, 2010



Fun Shoe

Jinh posted:

change what kind of cheese using a ninja mudra style system where you combine yeast strains, temperature, and time together

:thunk:

brennon
Sep 15, 2004

Samael posted:

I don't really care if you hit 1-1-1 or 1-2-3 because I just click my skills anyway.

hobbesmaster
Jan 28, 2008


He endorsed pineapple on pizza, it's clear he has no idea about anything.

Reiterpallasch
Nov 3, 2010



Fun Shoe
hot take: pineapple on pizza is good, but only when the sweetness and acidity are used to cut an extremely fatty and savory topping like bacon. a cheese-and-pineapple pizza is gross, yes.

Jinh
Sep 12, 2008

Fun Shoe
I actually started that post out as beermancer but latched onto the sandwich thing later, oops

brennon
Sep 15, 2004

Fister Roboto posted:

Also while we're at it, here's a steaming hot take for you guys: the restriction on role abilities is dumb and should be removed entirely. Having to swap out abilities depending on the encounter is tedious and adds nothing to the game.

This, I feel, is a result of the foolish decision to make niche/situational/'fun'/utility abilities (Think crutch, drain, rescue, even things like reprisal) compete with mandatory abilities that were simply Kit Pruned like Rampart, Provoke, Protect, Esuna, etc.

Jinh
Sep 12, 2008

Fun Shoe

Reiterpallasch posted:

hot take: pineapple on pizza is good, but only when the sweetness and acidity are used to cut an extremely fatty and savory topping like bacon. a cheese-and-pineapple pizza is gross, yes.

Spicy takes are ok, I forgot to mention the various other OGCDs like oregano, mayonnaise and cayenne. And it's your sandwich man, do what you want with it.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Fister Roboto posted:

Also while we're at it, here's a steaming hot take for you guys: the restriction on role abilities is dumb and should be removed entirely. Having to swap out abilities depending on the encounter is tedious and adds nothing to the game.

Unironically agreed. They should trim the list to keep the best or most essential abilities, give you them at all times, and remove the rest.

Role skills are either dumb poo poo like break, or 100% mandatory like lucid dreaming, or pass/fail buttons like esuna.

potaties
Apr 8, 2005

meow meow
I already hate mashing one button on both mch and smn, so consolidated combos sound bad to me. Also I like the tactile memory of knowing when to weave what - easier to go 1 > Q + E > 2 > R + F > 3, than 1 > Q + E > 1 > oops I hit q+e again on instinct because the boss shot a laser and I got distracted

Jinh
Sep 12, 2008

Fun Shoe
Sandwichmancer will definitely work with the pvp macro style system too where you can just hit Italian seasoning and it applies all the right spices to make it.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

Jinh posted:

Sandwichmancer will definitely work with the pvp macro style system too where you can just hit Italian seasoning and it applies all the right spices to make it.

The next healer better be delicatessen. Weave your lettuce and tomato between breads to maximize your healing and buffing output. Herbs and seasonings will enhance the flavour of any basic healing sandwich, but you can delve into the forbidden arts of cold cuts to bring forth the ultimate flavour in your darkest hour.

Jinh
Sep 12, 2008

Fun Shoe
You don't have to end your combos with bread if you start with bread, open faced sandwiches to just as much damage as closed-face ones

The crush ogcd works on all toppings and if you just crush chicken a bunch you can make pink slime and just start busting out chicken nuggets, it's OK man we've all had the 2 am craving we know how it is

vOv
Feb 8, 2014

Countblanc posted:

There's way too many of them for that, I don't need 5 more buttons on my bar

Yeah but I just wind up having most of them on my hotbar anyway, it's just that not all of them are active at a time. I'll swap out voke/shirk/reprisal for ultimatum/anticipation/awareness depending on whether I'm doing 8-person or 4-person content.

vOv fucked around with this message at 20:27 on Aug 14, 2017

Mystic Cave zOWNd
Dec 22, 2006

Trixie bravely turned her tail and fled

And there was much rejoicing.
Having to swap role actions is tedious as hell and I can't help but resent the game taking away 4 of my abilities and holding them hostage against essential poo poo

Brother Entropy
Dec 27, 2009

Fister Roboto posted:

I also really like abilities transforming into others in pvp, like how DWT trance becomes Deathflare. You literally can't use Deathflare without using DWT first, and you can't use DWT again while Deathflare is available, so why should they be two separate buttons?

it's bullshit that a wanderer's minuet button doesn't turn into pitch perfect while WM is up and it's bullshit that i can't figure out a macro to do that

Fister Roboto
Feb 21, 2008

Sandwichmancer is already in the game you idiots, it's called arcanist. Their weapon is literally a word sandwich.

UHD
Nov 11, 2006


Ok now I'm hungry from reading this thread

vOv
Feb 8, 2014

Fister Roboto posted:

Sandwichmancer is already in the game you idiots, it's called arcanist. Their weapon is literally a word sandwich.

A black mage's rotation is a sandwich because it has astral 'meat' between umbral 'bread'.

Jinh
Sep 12, 2008

Fun Shoe
there's also an move to cut off the crust if you're gonna be a big baby about it, but it gives you a big marker above your head that everyone can see :evilbuddy:

cheetah7071
Oct 20, 2010

honk honk
College Slice
My ideal dragoon rotation takes the hardest parts of the ARR, HW, and SB rotations and mashes them together into an unplayable nightmare with a massive skill ceiling and still worse dps than samurai

cheetah7071 fucked around with this message at 20:48 on Aug 14, 2017

Rainuwastaken
Oct 30, 2012

Another blue ribbon for Hecarim.

cheetah7071 posted:

My ideal dragoon rotations takes the hardest parts of the ARR, HW, and SB rotations and mashes them together into an unplayable nightmare with a massive skill ceiling and still worse dps than samurai

Not only does SE read this thread, but they have a time machine too!

Gearhead
Feb 13, 2007
The Metroid of Humor

cheetah7071 posted:

My ideal dragoon rotations takes the hardest parts of the ARR, HW, and SB rotations and mashes them together into an unplayable nightmare with a massive skill ceiling and still worse dps than samurai

SMN and DRG ramp time is way, WAY too long when every major boss has some kind of disengage/knock the entire party down/mechanics dance horsecrap.

cheetah7071
Oct 20, 2010

honk honk
College Slice

Rainuwastaken posted:

Not only does SE read this thread, but they have a time machine too!

drg isn't an unplayable nightmare after 4.05 and I'm not convinced anybody complaining about it has played it in anything other than dungeons since the changes

Solo Wing Pixy
Aug 5, 2008

It's an amanojaku!
And it hates you so much!
The important thing is that if you toast your sandwich, a million current and former Subway employees show up and drag you to the seven hells.

World War Mammories
Aug 25, 2006


Samael posted:

I don't really care if you hit 1-1-1 or 1-2-3 because I just click my skills anyway.

look man we're all having fun here but some things are just too much

just beyond the pale

cheetah7071
Oct 20, 2010

honk honk
College Slice
For the record, this is my ideal drg nightmare:

Remove Fang & Claw and Wheeling Thrust
Bring back Phlebotomize
Restore Heavy Thrust, Disembowel, Chaos Thrust, and Phlebotomize to their ARR rotations
Full Thrust now has a randomized positional when done as a combo while BotD is up (work it into the job gauge somehow)
Full Thrust and Chaos Thrust extend BotD by 15 seconds (15 might be too generous for my nightmare tbh. 12-13 is about as low as it can go without ruining everything though)
Geirskogul has a 10s CD and consumes 10 points of BotD meter, just like in HW
Geirskogul now gives dragon eyes. Using Geirskogul four times without dropping BotD puts you into LotD
LotD always has a 25 second duration regardless of the BotD timer. During LotD, Geirskogul turns into Nastrond and the boost to Jump and Spineshatter Dive becomes +100% instead of +30%
Maybe eliminate Mirage Dive. Or keep it, idc
Dragon Sight now lasts until broken (with a 1-2 second grace period). The CD is shortened (to 30s?) to compensate

I would be the only one playing this class, but I would love every second of it

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Jinh
Sep 12, 2008

Fun Shoe

cheetah7071 posted:

For the record, this is my ideal drg nightmare:

Remove Fang & Claw and Wheeling Thrust
Bring back Phlebotomize
Restore Heavy Thrust, Disembowel, Chaos Thrust, and Phlebotomize to their ARR rotations
Full Thrust now has a randomized positional when done as a combo while BotD is up (work it into the job gauge somehow)
Full Thrust and Chaos Thrust extend BotD by 15 seconds (15 might be too generous for my nightmare tbh. 12-13 is about as low as it can go without ruining everything though)
Geirskogul has a 10s CD and consumes 10 points of BotD meter, just like in HW
Geirskogul now gives dragon eyes. Using Geirskogul four times without dropping BotD puts you into LotD
LotD always has a 25 second duration regardless of the BotD timer. During LotD, Geirskogul turns into Nastrond and the boost to Jump and Spineshatter Dive becomes +100% instead of +30%
Maybe eliminate Mirage Dive. Or keep it, idc
Dragon Sight now lasts until broken (with a 1-2 second grace period). The CD is shortened (to 30s?) to compensate

I would be the only one playing this class, but I would love every second of it

Can you put this in sandwich terms? We're on a (toasted) roll here

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