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Someone mentioned that a 3 hour Eclipse game for 4 people is long, but I don't think my friends and I have ever finished that in under 3. I think one problem with some of these bigger games is that we play them once or twice and they take a long rear end time because no one knows what they're doing, and then they think they're always going to take that long and don't want to play anymore. Maybe we're just dumb and slow though... or too smart and we have AP?
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# ? Aug 15, 2017 19:18 |
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# ? Jun 10, 2024 11:09 |
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$125 for Gloomhaven shipping. Another lie for my girlfriend to eat. Yes love, it was only $30.
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# ? Aug 15, 2017 19:23 |
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KingKapalone posted:Someone mentioned that a 3 hour Eclipse game for 4 people is long, but I don't think my friends and I have ever finished that in under 3. I think one problem with some of these bigger games is that we play them once or twice and they take a long rear end time because no one knows what they're doing, and then they think they're always going to take that long and don't want to play anymore. Maybe we're just dumb and slow though... or too smart and we have AP? This is the exact same reason why my friends and I don't bring out forbidden stars nor Eclipse much. I think triumph and tragedy is that new game for us without the rules overhead. And yet one of them wants to buy TI 4e because they promise less rules garbage.
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# ? Aug 15, 2017 19:27 |
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Tai posted:$125 for Gloomhaven shipping. Another lie for my girlfriend to eat. Yes love, it was only $30.
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# ? Aug 15, 2017 19:35 |
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If she doesn't like your monetary investment, I can't imagine how she'll take your time investment.
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# ? Aug 15, 2017 19:38 |
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Tai posted:$125 for Gloomhaven shipping. Another lie for my girlfriend to eat. Yes love, it was only $30. Just explain to her the Rutibex price-to-component ratio of it and she'll understand
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# ? Aug 15, 2017 19:45 |
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Tai posted:$125 for Gloomhaven shipping. Another lie for my girlfriend to eat. Yes love, it was only $30. No one who actually witnesses the monstrous 22 lb Gloomhaven box in real life could ever believe in a $30 price tag. You need an alternate strategy, friend.
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# ? Aug 15, 2017 20:27 |
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Ojetor posted:No one who actually witnesses the monstrous 22 lb Gloomhaven box in real life could ever believe in a $30 price tag. You need an alternate strategy, friend. He is not talking about the price, he is talking about the shipping cost.
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# ? Aug 15, 2017 20:44 |
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Bottom Liner posted:Has anyone put together a teaching aid or common rules mistakes list for A Feast for Odin yet? I put together a rules annotation upthread. One thing I don't mention but probably should is that at any time, except during a Viking action, you can pay any boat's point cost in silvers to get one, assuming you have dock space. The stacks often cover the price on the little board they give you to hold the ships. Glazius fucked around with this message at 21:20 on Aug 15, 2017 |
# ? Aug 15, 2017 21:09 |
Ojetor posted:No one who actually witnesses the monstrous 22 lb Gloomhaven box in real life could ever believe in a $30 price tag. You need an alternate strategy, friend. $30 to ship. Which is still way low for the weight and size. I still have no idea how Isaac made money on Gloomhaven honestly.
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# ? Aug 15, 2017 21:12 |
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Rutibex posted:This is a very noble thing you are doing. I await the results with baited breath.
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# ? Aug 15, 2017 22:18 |
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fastbilly1 posted:The rumors are true. There is Crossfire to be found at Toysrus. If you get three copies of Crossfire and a Crokinole board you could make 6 player Crossfire
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# ? Aug 15, 2017 22:38 |
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Rutibex posted:If you get three copies of Crossfire and a Crokinole board you could make 6 player Crossfire I honestly thought about it, talk about an ideal beer and pretzels game. Sadly my ToysRus only had one copy.
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# ? Aug 15, 2017 23:14 |
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Rutibex posted:If you get three copies of Crossfire and a Crokinole board you could make 6 player Crossfire But that's an octagon.
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# ? Aug 15, 2017 23:14 |
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fastbilly1 posted:Yesterday I had a random inkling to look up the 90s version of Crossfire, specifically to see how the guns worked. I was theorizing if I could make a four player version, like a reverse Hungry Hungry Hippos, but the cost of two copies was going to be stupid. So I went on BGG to see if anyone had a teardown of how the guns worked and discovered that a Toyrus exclusive version is on shelves now for $25: No special mechanisms, just smooth metal balls sliding down a steep slope.
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# ? Aug 15, 2017 23:24 |
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rydiafan posted:But that's an octagon. You are right, it should be 8-player
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# ? Aug 15, 2017 23:33 |
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Tai posted:$125 for Gloomhaven shipping. Another lie for my girlfriend to eat. Yes love, it was only $30. Where the hell are you shipping it to, Australia?
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# ? Aug 15, 2017 23:39 |
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TI4 rules are up in case anyone's interested in comparing it to 3. https://www.fantasyflightgames.com/en/news/2017/8/15/the-age-of-twilight/
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# ? Aug 15, 2017 23:46 |
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al-azad posted:No special mechanisms, just smooth metal balls sliding down a steep slope. If it was a straight drop it would be Boccerball.
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# ? Aug 16, 2017 00:30 |
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kinkouin posted:Where the hell are you shipping it to, Australia? US to France.
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# ? Aug 16, 2017 00:49 |
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Zark the Damned posted:TI4 rules are up in case anyone's interested in comparing it to 3. https://www.fantasyflightgames.com/en/news/2017/8/15/the-age-of-twilight/ I haven't played TI3 in 10 years but this looks like they took lessons from Eclipse, outside of the Power Grid / Galaxy Trucker parts. Sectors divided into rings, limited number of turns. Could be good.
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# ? Aug 16, 2017 01:49 |
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Magnetic North posted:I haven't played TI3 in 10 years but this looks like they took lessons from Eclipse, outside of the Power Grid / Galaxy Trucker parts. Sectors divided into rings, limited number of turns. Could be good. I don't think they addressed the core problems of how long it takes, how few interesting decisions there are to make, how much randomness there is, the ease of becoming knocked out of winning in a several hour game, the lack of barriers to someone playing suboptimally and ruining someone else's games, etc. I don't buy the whole "well players can negotiate out some of these issues" because it's the equivalent of saying "well a good GM can fix it." I played a game of TI3 last year for my 30th birthday and it was frankly kind of awful.
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# ? Aug 16, 2017 02:20 |
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Tai posted:US to France. Jeez. That sucks. For some reason I thought he was in the UK?
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# ? Aug 16, 2017 02:27 |
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I am from the UK but live in France. Pretty similar shipping costs though. Gita love the EU
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# ? Aug 16, 2017 02:51 |
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fr0id posted:I don't think they addressed the core problems of how long it takes, how few interesting decisions there are to make, how much randomness there is, the ease of becoming knocked out of winning in a several hour game, the lack of barriers to someone playing suboptimally and ruining someone else's games, etc. I don't buy the whole "well players can negotiate out some of these issues" because it's the equivalent of saying "well a good GM can fix it." I played a game of TI3 last year for my 30th birthday and it was frankly kind of awful. There is no rule set in role playing that could not be ruined by a bad DM. This does not mean open rules sets are inherently bad. Twilight Imperium requires the right attitude from all the players to be enjoyed properly. This not a bad thing, it might make it a bad "game" in an abstract sense, but it makes for a better experience.
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# ? Aug 16, 2017 03:32 |
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Pandemic Legacy January Trip Report We had an incredibly lucky starting draw that let us get Red cured on the first turn around the table, and our first Epidemic was really low as well. Only one outbreak the whole month...but things were definitely teetering on the edge at the very end. Had "finding the 3rd regular cure" not been the month ending condition, we would have had one or two more. This game is awesome.
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# ? Aug 16, 2017 03:32 |
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Tai posted:US to France. Then just tell her c'est la vie.
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# ? Aug 16, 2017 03:48 |
Zark the Damned posted:TI4 rules are up in case anyone's interested in comparing it to 3. https://www.fantasyflightgames.com/en/news/2017/8/15/the-age-of-twilight/ It looks like they just smashed the best parts of a lot of different expansions together. Which is fine. Lot of room to expand with technologies now, since they're not constrained by a tree anymore, and I'm sure there are multiple variants of upgrades. I wish they were more cleverly named than "Destroyer II" though. Lot of good changes it seems, but it won't address the time issue at all, I think.
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# ? Aug 16, 2017 04:07 |
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fr0id posted:I don't think they addressed the core problems of how long it takes, how few interesting decisions there are to make, how much randomness there is, the ease of becoming knocked out of winning in a several hour game, the lack of barriers to someone playing suboptimally and ruining someone else's games, etc. I don't buy the whole "well players can negotiate out some of these issues" because it's the equivalent of saying "well a good GM can fix it." I played a game of TI3 last year for my 30th birthday and it was frankly kind of awful. I'm planning on playing a game at Gencon, only have read the rules, so while I can't comment on what an actual game is like it doesn't seem too far off base from a multiplayer wargame to me. There's even a built catch-up strategy that gives you free points. That said, I can already intuit some pitfalls. I'll definitely be using FFG's pre-generated map which puts everyone on mostly equal footing, a big issue I have with Eclipse where a player can end up with nothing but poo poo surrounding them. I'll probably also use the timed variant where all the objective cards are visible and count down towards endgame, something I find distasteful in Dominant Species where the game only moves forward if someone is going after domination actions. Right now it's giving me serious Here I Stand vibes, a game that is anything but balanced but is a prime example of "what you put in is what you get out." e: It's also nice that everyone I would play with has played Star Wars Rebellion which shares quite a bit with the ruleset. al-azad fucked around with this message at 04:11 on Aug 16, 2017 |
# ? Aug 16, 2017 04:08 |
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Doorknob Slobber posted:tacos
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# ? Aug 16, 2017 05:46 |
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Tai posted:I am from the UK but live in France. Pretty similar shipping costs though. Gita love the EU In my experience having done some shipping for work, size will add cost far more quickly than weight. I did some comparisons and really, they don't care much about that 22lbs, they care more that you're using up space on the plane/truck. For example, shipping something from Canada to New Zealand with a weight of ~9lbs/4kg costs over $600 CAD, but that's because our dimensions were ~30x50x40cm. Granted that's a big further, but you can save hundreds by taking a couple cm off each dimension. (If anyone actually trained in shipping wants to add to that, please do. I'd love to be able to ship cheaper.) A random BGG thread puts the Gloomhaven box at 16"x11.5"x7.5", so that's quite large and I'm honestly surprised it's shipping that cheaply. Economy of scale, perhaps?
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# ? Aug 16, 2017 06:06 |
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Frush posted:In my experience having done some shipping for work, size will add cost far more quickly than weight. I did some comparisons and really, they don't care much about that 22lbs, they care more that you're using up space on the plane/truck. For example, shipping something from Canada to New Zealand with a weight of ~9lbs/4kg costs over $600 CAD, but that's because our dimensions were ~30x50x40cm. Granted that's a big further, but you can save hundreds by taking a couple cm off each dimension. (If anyone actually trained in shipping wants to add to that, please do. I'd love to be able to ship cheaper.) Or he's subsidizing the shipping costs like Riot does with MvM? Hard to say. Zark the Damned posted:TI4 rules are up in case anyone's interested in comparing it to 3. https://www.fantasyflightgames.com/en/news/2017/8/15/the-age-of-twilight/ Anyone have a good rundown of the differences yet?
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# ? Aug 16, 2017 06:09 |
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It's free shipping in the continental us, right? What "free shipping" means is "shipping is included in the price", so the rest-of-world shipping cost can reasonably be subsidized by exactly the same amount.
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# ? Aug 16, 2017 06:47 |
kinkouin posted:Anyone have a good rundown of the differences yet? It's been a while since I've played TI, but here's what I noticed. Different strategy cards. Initiative and Logistics combined (basically speed 1 logistics). Politics is what lets you choose first player. Logistics (4) got replaced by Construction, which is what lets you make Space Docks and PDS (they are otherwise not producible in normal manufacturing). Some other small differences among the cards, but the fundamental uses remain otherwise. Imperial uses Imperial II. Tech is more streamlined. Instead of a tech tree, you just need certain types of tech as backup. Tech planets can be exhausted to substitute for one of these requirements, which seems much more useful than a 1 cost discount. Ships can be upgraded. No political agendas/votes until someone takes over Mecatol Rex. Trade goods work differently. Everyone gets Commodities, which, when given to another player, will turn into a Trade Good. These refresh with the Trade strategy. Promissory notes are a way of enforcing deals and alliances. Some planets get traits that have interactions with cards/races?
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# ? Aug 16, 2017 06:52 |
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al-azad posted:something I find distasteful in Dominant Species where the game only moves forward if someone is going after domination actions. I'm surprised that this is a thing when you played, scoring is a super strong move in DS and is literally how you win the game and I can't imagine it never being taken except maybe for the last 1 or 2 cards of the game.
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# ? Aug 16, 2017 07:11 |
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dishwasherlove posted:I'm surprised that this is a thing when you played, scoring is a super strong move in DS and is literally how you win the game and I can't imagine it never being taken except maybe for the last 1 or 2 cards of the game. Yeah, I was going to say this. The board state is so volatile in Dominant Species (and the cards can be big gets) that capitalising on scoring opportunities is critical. I can understand the objection in the abstract, but even in 2-player games (in my experience) the Dominance action fills up almost every turn.
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# ? Aug 16, 2017 07:16 |
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Because domination is the last action performed, and the dominant animal is not necessarily the animal that will score the most points, there's a hesitation where people new to the game want to secure a foothold before taking the action. And if it comes down to it you may forfeit your action which will probably happen if it reaches the point where you gain no benefit. Dominant Species operates on a language unusual to area control games, it's similar to Inis where every new player ignores deeds (basically victory points) and focuses on putting all their dudes in one location (a surefire way to not win). I think DS would be a stronger game if it had a timer or cards fell off, but I'm of the opinion that game end clocks are almost never a bad idea.
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# ? Aug 16, 2017 07:32 |
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Yeah, I agree with you there; game clock of some sort would straight-up improve the game, though it's still one of my favorites regardless.
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# ? Aug 16, 2017 07:34 |
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It's a fair point. I'm happy to score someone else's mid range tile for a good card ability, but that kind of thinking is counter intuitive when learning.
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# ? Aug 16, 2017 07:56 |
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# ? Jun 10, 2024 11:09 |
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We're planning to play BSG tomorrow, but we're not sure of the player count yet. I know 5 is the magic number, but is the game workable with 4 or 6? There were alternative rules for the sympathiser in the case of 4 players, IIRC.
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# ? Aug 16, 2017 08:01 |