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Spergatory posted:I think regeneration psyches people out more than it should because the mechanics behind it can be kind of obtuse, so I did some experimenting and came up with a few things that might be useful to know... This information was useful, thanks. However: I don't know if I have to establish my bona fides before weighing in, but I've cleared the Trials of the Sword on Master Mode, and I did it with 10 hearts, 2 stamina wheels, and no food buffs. My issues with Master Mode don't stem from difficulty but from tedium. The challenging parts of Master Mode are a welcome change, and it was very intense running around on the Great Plateau and planning how I was going to attack a camp to get a chest or gather supplies or approach a shrine because suddenly planning really mattered. I also don't mind higher-leveled enemies from a damage standpoint; you can lower my margin of error, that's fine. The mechanical issues I have with the game can be pretty easily summarized:
The regenerating health creates tedium more often than it directly increases the difficulty, because the play styles it encourages are themselves tedious. I don't mean careful planning or stealthy infiltrations or judicious selection of targets once you're finally in a melee - I mean it's just boring knowing you can't really swat enemies away unless you're prepared to sprint after them that very second because otherwise they're going to undo the damage you just did. It makes some of the tougher camps I've faced into binary propositions wherein I either do it in a very specific, borderline exploitative manner and expose myself to no danger at the expense of doing anything fun, or I get Slap Chopped by an enemy hitting me in the back while I was slowly carving off the HP of a high-level moblin or something. To illustrate I went back and attempted the Beginning Trials, since after discussing it with some folks, that was established to have been the hardest set, and tried to focus on the specific floor that gives people fits (Floor 10). I managed to have previously lucked into a solution for that room because I happened to have already discovered you can chain sneak attacks together to murder enemies 1-on-1, but when I went back and tried it myriad other ways not doing that, I got either completely annihilated or I was unable to make any progress on their HP bars and eventually ran out of weapons to fight them with. If you don't know one specific, boring way to clear Floor 10 of the Beginning Trials, I honestly have no idea how you'd clear it at all. Food buffs and a generous dose of luck? Granted, the Trials are optional and don't represent the main game's "true" gameplay, but it's a relevant example that highlights a lot of the problems BotW has. The HP regen is a good idea in that it encourages you to go all-in on encounters you face, and pushes you to be aggressive when dealing with monsters, but the regen begins ticking after too short a grace period on most enemies. Hinox enemies have the sweet spot down, I feel - you have enough time to get up if you got knocked down, or be mindful of your surroundings and move to a better position, without knowing that if you had just attacked your damage was going to mostly go away. I also feel like the tone of this post comes across as needling and critical and I don't mean it to be a criticism of you specifically or that BotW isn't an amazing game, because it obviously is. My point is that when discussing good games with passionate fanbases, often if you have a criticism the general tone of the discussion is that you don't "get it" or you're not good enough at the game to understand why certain gameplay elements are frustrating and bad. Sometimes they're just frustrating and bad; HP regen doesn't annoy me because I can't win at the game, because I think I've demonstrated that I can and have. It annoys me because it just feels frustrating and bad. guts and bolts fucked around with this message at 16:39 on Aug 15, 2017 |
# ? Aug 15, 2017 16:36 |
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# ? May 29, 2024 05:02 |
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I wish the two optional areas I've been combing through (Hebra and Gerudo Highlands) didn't have so many combat trials for shrines.
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# ? Aug 15, 2017 21:27 |
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Chieves posted:I wish the two optional areas I've been combing through (Hebra and Gerudo Highlands) didn't have so many combat trials for shrines. Agree. All my last remaining shrines that took me a while to find were all combat ones and it was disappointing.
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# ? Aug 15, 2017 21:31 |
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SeANMcBAY posted:Agree. All my last remaining shrines that took me a while to find were all combat ones and it was disappointing. I said it before and I'll say it every time: More Cannon shrines and Blue Flames less modest/major tests of strength.
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# ? Aug 15, 2017 21:41 |
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If there had to be more combat ones, I wish some could have been more different other than fighting 1 of 3 similar enemies.
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# ? Aug 15, 2017 21:51 |
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I appreciate HP regen and larger health pools for enemies because it increases the rate of weapon turnover, which was practically nonexistent past a certain point on normal mode. On Master Mode, I have actually found myself with multiple empty weapon slots at once just from playing the game normally, where in normal mode, I was literally throwing intact weapons at enemies just to get rid of them. The increased health is the only way to make the regen meaningful, as otherwise you would still just be oneshotting a large number of enemies. The fact that you can stumble upon camps composed entirely of gold and silver enemies actually feels like a challenge to me, because I know I'll need to be careful about how I approach the situation or I'll get stuck in a battle I can't reasonably win. The fact that some of these enemies can one-or-two shot me from full health means I need to be even more careful and prioritize who I take out first. It decreases the margin of error; though it should be said, I'm purposefully playing without fairies, Mipha, or in-battle healing to make things more challenging and fun for myself. I don't feel like I deserve to take out an enemy camp until I can do it on one health bar. These tips aren't for surviving Master Mode; that's pretty easy as it is. These are more along the lines of effective strategies that I found purely because Master Mode pushed me to. They are almost entirely murder-oriented (), and have made the mode fun and rewarding for me. So here's some things I've learned. TIPS FOR MASTER MODE posted:- Enemy lookouts (archers that can alert other enemies) take massively increased damage from headshots. On normal enemies, they do 2x damage. On lookouts, they do 10x. TIPS FOR GOLD ENEMIES posted:- Multishot bows + headshots + ice arrows will make quick work of drat near any enemy, even a gold one. Headshots do double damage, ice arrows freeze them, frozen enemies take triple damage, and each shot from your bow should freeze and unfreeze them multiple times, meaning every shot is doing either 2 or 3 times its normal damage. If you have a 5x bow, this should be what you use it for. Add in enough height, some slow-mo, and close range, and you should be able to kill even a Gold Moblin before you hit the ground. And a couple of dumb-but-fun tricks I've found to kill groups of enemies... THE SHOCKWAVE TRICK posted:What you need: THE FRIENDLY ENEMY TRICK posted:What you need:
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# ? Aug 15, 2017 23:44 |
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If I leave the castle halfway through will the game remember what enemies I killed? Because I wish I had more food but gently caress fighting those muscle bound lion centaurs again
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# ? Aug 16, 2017 01:34 |
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Guy Goodbody posted:If I leave the castle halfway through will the game remember what enemies I killed? Because I wish I had more food but gently caress fighting those muscle bound lion centaurs again
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# ? Aug 16, 2017 01:43 |
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Guy Goodbody posted:If I leave the castle halfway through will the game remember what enemies I killed? Because I wish I had more food but gently caress fighting those muscle bound lion centaurs again That which is dead will remain dead until the next Blood Moon.
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# ? Aug 16, 2017 01:45 |
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Guy Goodbody posted:If I leave the castle halfway through will the game remember what enemies I killed? Because I wish I had more food but gently caress fighting those muscle bound lion centaurs again You can get out of the manhorse battles without fighting them.
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# ? Aug 16, 2017 02:15 |
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Those Lynel encounters at the castle are weird. It feels like there should be more of a reason to go into those spires. I'm surprised there isn't one in the castle itself.
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# ? Aug 16, 2017 02:16 |
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I wandered in there like an idiot but there's nothing other than curiosity like compelling you to go into the gatehouses
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# ? Aug 16, 2017 02:20 |
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nevermind, the last fight wasn't too hard Did I miss an explanation as to why the princess didn't age?
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# ? Aug 16, 2017 02:27 |
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Monkey Fracas posted:I wandered in there like an idiot but there's nothing other than curiosity like compelling you to go into the gatehouses If you save after the Lynel drops in and reload, the Lynels in Hyrule Castle will drop spoils (they usually don't drop anything). If you waited too long to snap Lynel gear pictures, it's a chance to get the Mighty Lynel Sword, Shield, and Bow even after the Blue Lynels have disappeared everywhere else (or a chance to get a Savage Lynel Crusher early)
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# ? Aug 16, 2017 03:43 |
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Guy Goodbody posted:nevermind, the last fight wasn't too hard Magic.
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# ? Aug 16, 2017 04:39 |
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maltesh posted:If you save after the Lynel drops in and reload, the Lynels in Hyrule Castle will drop spoils (they usually don't drop anything). If you waited too long to snap Lynel gear pictures, it's a chance to get the Mighty Lynel Sword, Shield, and Bow even after the Blue Lynels have disappeared everywhere else (or a chance to get a Savage Lynel Crusher early) I actually never saw a Blue Lynel until the castle. Somehow, I went from the red ones (ignoring the famous one that's always red near the Zora domain) to the top two tiers without stopping.
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# ? Aug 16, 2017 14:08 |
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SeANMcBAY posted:If there had to be more combat ones, I wish some could have been more different other than fighting 1 of 3 similar enemies. I get the feeling Nintendo padded that poo poo out because they hadn't designed enough puzzles but needed more shrines for the hearts/stamina upgrades. It's disappointing.
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# ? Aug 16, 2017 14:46 |
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Anyone else unwilling to use certain weapons or armor sets because they're ugly as sin? I know the Savage Lynel Bows are powerful and amazing and I have six in my inventory and should really start cycling through them, but they're ugly and they clip really bad when Link runs. And the Ancient Helmet looks stupid. I'd pay money for DLC that added the 'Cosmetic Gear' option from Xenoblade Chronicles X. Basically, it let you actually wear one set of items to get the stats and bonuses while looking like you were wearing another. I just want to save Hyrule looking cool.
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# ? Aug 16, 2017 15:26 |
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Spergatory posted:Anyone else unwilling to use certain weapons or armor sets because they're ugly as sin? I know the Savage Lynel Bows are powerful and amazing and I have six in my inventory and should really start cycling through them, but they're ugly and they clip really bad when Link runs. And the Ancient Helmet looks stupid. That's part of why I didn't wear the Barbarian Armor set as much as was practical in my first playthrough. It looks... fine I guess, but I liked a lot of other sets more. I mostly would just suck it up and equip armor instead of cooking or brewing potions if I needed resistances and was going to be in an area a very long time, though. (I also almost never used the Champion Tunic because it's a solo armor piece and not part of a set)
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# ? Aug 16, 2017 15:31 |
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snoremac posted:I get the feeling Nintendo padded that poo poo out because they hadn't designed enough puzzles but needed more shrines for the hearts/stamina upgrades. It's disappointing. Yeah the shrines and lack of any dungeons in general are probably the most disappointing aspects of the game I feel like they could build a much better game with the assets and framework of BotW- maybe they'll turn one out at an accelerated pace. This game was a huge leap forward compared to previous Zelda titles so I don't think anyone would much mind if we got a Majora's Mask-type thing. Adding some more enemy variety, tweaking how the combat works, and having Actual Dungeons would make the game as close to perfect as you can get for me.
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# ? Aug 16, 2017 15:34 |
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Spergatory posted:Anyone else unwilling to use certain weapons or armor sets because they're ugly as sin? I know the Savage Lynel Bows are powerful and amazing and I have six in my inventory and should really start cycling through them, but they're ugly and they clip really bad when Link runs. And the Ancient Helmet looks stupid. i didn't tame a horse until i found one similar to the flashback horse/amiibo horse, and until it got horrifyingly boring i used nothing but the Traveler's Shield/Traveler's Bow/Soldier's Broadsword equipment combo while wearing Champion's Tunic and Hylian Trousers, occasionally mixing in the Hood after getting the Master Sword i've been using elixirs and food to deal with climate effects and such, and trying to get through the game using nothing but the Master Sword (no bow, no shield) wearing the Hylian Trousers and Champion's Tunic only
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# ? Aug 16, 2017 15:36 |
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Counterpoint, the lack of actual dungeons is the best thing about the game, and the exploring is a little overwhelming and occasionally tedious. Give me little bite-sized dungeon nuggets all day. They could make BotW 2 just a menu with 120 more shrines and I would be thrilled. Breath of the Wild: VR Missions
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# ? Aug 16, 2017 15:47 |
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I would be a little more thrilled with that idea if so many of the shrines weren't just an empty room with a chest where they go "good job you got in" (The "Blessing" shrines), combat trials where you fight 3 HP/damage scaled variants of the same enemy over and over again, or simplistic puzzles you can figure out in like 30 seconds Some of the shrine puzzles/sequences of puzzles are great and feel a lot more like the mini-dungeons they're supposed to be but more often than not they're one of the above. I would want actual dungeons in a subsequent game or more fleshed-out, fully-realized mini-dungeon shrines where you spend 5-10 minutes in there instead of 30 seconds
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# ? Aug 16, 2017 16:14 |
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The shrines are one of the worst-realized parts of the game - of the 120 of them, like 15 are very memorable and maybe 30 are what you'd call good. Very many of them are either combat trials, which are objectively lazy, shrines where the puzzle was just getting to the shrine, or "easy" shrines meant to give you early access to upgrades - like any of the ones near stables or on the Great Plateau or whatever. The exploration element is the only reason I can think of as to why you'd play the game, and it's so good that I have trouble appreciating other, also-good games with heavy emphasis on exploring (Horizon) by virtue of comparison. I absolutely believe there's a middle ground where you can have open world elements and "you have all your dungeoning abilities right from the start" from BotW and traditional, larger dungeons. Even the Divine Beasts are essentially exercises in figuring out the gimmick, solving the gimmick, and beating a boss, and even if you have to take your time you can beat most of them in around 10, 15 minutes blind. Stapling ten of the very best shrine designs together, putting on a new skin, filling it with enemies and mythology elements, and removing your ability to save your game while inside it - bam, instant Actual Dungeon.
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# ? Aug 16, 2017 16:56 |
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They need to do a 40+ room trial with nothing but shrines. Or mix shrines with combat rooms. Just make a big dungeon comprised of shrines for gods sake.
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# ? Aug 16, 2017 18:33 |
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Spergatory posted:Anyone else unwilling to use certain weapons or armor sets because they're ugly as sin? I know the Savage Lynel Bows are powerful and amazing and I have six in my inventory and should really start cycling through them, but they're ugly and they clip really bad when Link runs. And the Ancient Helmet looks stupid. I like how all the sets look but I'm pretty anal about matching them to suit the climate and area at hand. I like matching the weapon sets too.
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# ? Aug 16, 2017 18:37 |
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I think the Blessing shrines are fine, they're a way to give you a shrine reward when they want the actual challenge to be outside the shrine itself. The only problem is they're really inconsistent with it, sometimes you just find a shrine and it's a blessing, and sometimes you do some big challenge or solve a really cryptic riddle or puzzle and they still want you to do a 10 minute puzzle after that.
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# ? Aug 16, 2017 18:41 |
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I'm finally posting in this thread after 140ish hours of playing my first time. I've gotten all the Divine Beasts but still haven't gone after CG because I want to get all the shrines (38 left to go!). I have the 7 Scimitar, but I'm afraid of it breaking. I know that I can have Daruk's weapon rebuilt if it breaks (I found out unfortunately) but is there any way to get the scimitar or trident back if they break? Also it makes me sad whenever I get to an edge of the map and it tells me that I cannot go any further. I was seriously bummed when I found that you cannot climb those spire-like mountains in the NNE corner of the world next to that big maze. Edit: gently caress Lion centaur dudes. I've only taken out 2 of them, and the one in the colosseum I did with bombs over a long period of time from on high. GATOS Y VATOS fucked around with this message at 19:20 on Aug 16, 2017 |
# ? Aug 16, 2017 19:18 |
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I'm a fan of the "congratulations you've overcome the trial of a half-dead gerudo draping herself across the control panel" and other similar premises, myself
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# ? Aug 16, 2017 19:19 |
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GATOS Y VATOS posted:I have the 7 Scimitar, but I'm afraid of it breaking. I know that I can have Daruk's weapon rebuilt if it breaks (I found out unfortunately) but is there any way to get the scimitar or trident back if they break? You can remake any weapon in the respective region, I'm 98% sure.
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# ? Aug 16, 2017 19:27 |
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Chieves posted:You can remake any weapon in the respective region, I'm 98% sure. You can. However, my champion weapons went straight on my house's wall for display until I went to Hyrule Castle (at which point they were all irrelevantly weak but IT FELT RIGHT OKAY?)
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# ? Aug 16, 2017 19:29 |
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Chieves posted:You can remake any weapon in the respective region, I'm 98% sure. Yes, there is an NPC that will remake all of the champion's weapons for you using a weapon that is available somewhere in their cities and some misc poo poo.
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# ? Aug 16, 2017 19:29 |
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Great news about that. Thank you! I'm officially mad that you cannot dress Epona in the monster saddle and bridle.
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# ? Aug 16, 2017 19:32 |
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Spergatory posted:Anyone else unwilling to use certain weapons or armor sets because they're ugly as sin? I know the Savage Lynel Bows are powerful and amazing and I have six in my inventory and should really start cycling through them, but they're ugly and they clip really bad when Link runs. And the Ancient Helmet looks stupid. My standard adventuring uniform is a Hylian Hood and Tunic (dyed green) and Hylian Leggings (undyed) with Royal Broadsword an Bow for that reason. I pretty much save Lynel bows for Lynels and Taluses, anyway.
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# ? Aug 16, 2017 20:38 |
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GATOS Y VATOS posted:Great news about that. Thank you! I'm mad you can't braid her mane! What's up with that?!
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# ? Aug 16, 2017 21:40 |
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guts and bolts posted:[*]Climbing in the rain is so tedious, and has no alternative solution via elixirs or gear, that you are honestly better off leaving and coming back than attempting a climb[*] I agree that the climbing set should allow you to climb in rain once upgraded - its weird that it doesnt, but there is a semi-solution, the power you get from the bird beast can get you up most slopes in a rainstorm
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# ? Aug 16, 2017 22:32 |
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You can still climb in the rain fairly well with enough stamina and the climbing gear. Not being able to zoom up stuff in the rain is a major design decision if the game, like it or not. I've been frustrated by it before but I really don't understand all the hate for it. I agree there should perhaps be some post-game upgrade or DLC bonus like the teleport rune, though. Frankly snow and sand annoyed me more than rain!
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# ? Aug 16, 2017 23:29 |
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Also, a tip for climbing: stamina restore potions are useless compared to ones that give you extra wheels, because anything that gives you an extra wheel, no matter how small, is ALSO a full stamina restore. (Unless they patched that)
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# ? Aug 16, 2017 23:34 |
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The Bloop posted:Frankly snow and sand annoyed me more than rain! imo snow and sand are great because you can shield surf everywhere without loving up your shield as much. especially in the desert when you can use the seals, then your shield isn't damaged at all
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# ? Aug 16, 2017 23:38 |
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# ? May 29, 2024 05:02 |
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Earwicker posted:imo snow and sand are great because you can shield surf everywhere without loving up your shield as much. especially in the desert when you can use the seals, then your shield isn't damaged at all True. I was talking about in the air, not on the ground!
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# ? Aug 16, 2017 23:43 |