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Some of them spawn with sensors and thrusters, so they'll "run away" from you (read: hop a few times and then crash-land, disabling their thrusters or legs) before you can claim the prize inside. The crates come with a small cargo container, with various worthless items--the real prize is the button on them, which, when pushed, gives you a one-time dice roll for a cosmetic item akin to Team Fortress 2's drop system. Because it's tied to Steam, you can only get a certain number of item drops per day, though the Unknown Signals will continue to spawn as long as you're in game. Apparently if you have more than 5 players in a server together, a "Strong Unknown Signal" will appear, a greater distance away, which has a higher chance at "rare" cosmetic skins, whatever that means. Neat, but ultimately little more than novelty.
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# ? Aug 18, 2017 20:50 |
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# ? May 31, 2024 09:12 |
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What are the chances of ever having more than 5 people in a server concurrently though?
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# ? Aug 19, 2017 03:16 |
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McGiggins posted:What are the chances of ever having more than 5 people in a server concurrently though? When APTAA was at it's prime, we regularly had about a dozen people on at a time.
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# ? Aug 19, 2017 04:43 |
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I'm beginning to think the drops are "per week," not "per day." I got 3 items on Thursday, and absolutely nothing today. :\
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# ? Aug 19, 2017 06:10 |
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How is performance and general playability these days? Last time I looked they were just starting to add planets, and it had a tendency to lurch, lock up, and/or plain explode out of nowhere.
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# ? Aug 20, 2017 04:43 |
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zennik posted:When APTAA was at it's prime, we regularly had about a dozen people on at a time. I remember that. RIP Industrial Crushing Machine.
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# ? Aug 20, 2017 05:24 |
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Remember when we were just figuring out GCVs and the most hilarious thing was hiding an extra small thruster on your buddy's ride, pointed at the main cargo pod?
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# ? Aug 20, 2017 06:09 |
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Omi no Kami posted:How is performance and general playability these days? Last time I looked they were just starting to add planets, and it had a tendency to lurch, lock up, and/or plain explode out of nowhere. It's actually pretty darn playable these days. There are still plenty of odd hiccoughs with Rotors and Pistons, so if you care about your creations at all just go for single grid developments, but performance is improving and there have been loads of memory optimizations.
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# ? Aug 20, 2017 06:14 |
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Omi no Kami posted:How is performance and general playability these days? Last time I looked they were just starting to add planets, and it had a tendency to lurch, lock up, and/or plain explode out of nowhere. Broadly speaking, performance is much better than it was back then. This week's patch has been a bit buggy in some regards due to it being a Major patch, but nothing that'd render it unplayable. Aside from my missing planet I've also been breaking in my new PC with something larger than usual. Just an O'Neil Cylinder . There's a dual-hull exterior with a one-block gap between the two for piping conveyors through. The external one's reinforced armor, the interior one's just the regular light armor kind. Also still need to stick some turrets on the exterior hull. The external ports are airlock chambers, so the whole interior can be pressurized. They also have landing gear for tethering my big-rear end ships to it as a direct transport line for cargo pods and subcraft. The Hangar section towards the back. The pad lights turn off when a ship is on them, and I still need to add general internal lighting. One of the two general-use sections. They all have large fly-through gates between them, along with foot access at ground-level, and the central support pillar pipes air into the section. If you see a section turn red, don't be inside once the section gates have automatically closed if you're not in a pressurized spacesuit...
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# ? Aug 20, 2017 06:16 |
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Drake_263 posted:Remember when we were just figuring out GCVs and the most hilarious thing was hiding an extra small thruster on your buddy's ride, pointed at the main cargo pod? It took me so long to figure that one out, bastards. Remember the GMV + asteroid buttplug mineral collector? I found that save file recently. Talk about nostalgia. That's when it was still running as a purchased second copy of the game on my TV Box since they didn't have dedicated servers yet.
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# ? Aug 20, 2017 07:52 |
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That's really keen, Neddy, and a large-scale project! I really like what you did with the colors and lights. Great job. Edit: Well, the drop reset seems to be ~3 days. Got three items on Thursday, and then three items Sunday. Not going to bother trying again until Wednesday. XkyRauh fucked around with this message at 04:02 on Aug 21, 2017 |
# ? Aug 20, 2017 17:00 |
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Have the rear end-end of a space station; It's got a lot of junk in the trunk. A lot of gas too . And a bunch of Jump Drives too to fill the gaps. They only push it about 1000km unladen, but I figure it's like a getaway thing rather than travel. The big black core in the middle is a massive six-directional gravity drive that I uploaded to the Workshop as part of a set a while ago, with a solid 48G's acceleration on some 342-odd mass blocks (7x7x7 with the center block absent) . It's an oooooold thing I've had for ages that I found when I was going through some of my old Worlds. Its smaller variant is what's in the UFO's, incidentally, and if you need the station to move, it will go.
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# ? Aug 21, 2017 17:44 |
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Is there a script to make gravity drives reasonably controllable? Or even a script to use a gravity drive to stop?
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# ? Aug 21, 2017 18:36 |
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zennik posted:It took me so long to figure that one out, bastards. How could I forget? That thing made the server grind to a halt just when you flipped the power on. I miss playing with you guys. Even Spooky going on his wrecking spree is funny in hindsight. Hmn. I actually have a dedicated server for Empyrion. It's not quite as good as SE when it comes to actual engineering, but has a poo poo lot more content when it comes to survival and exploration. I might want to start inviting goons to play with next month, when I actually have the time for it.
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# ? Aug 21, 2017 18:41 |
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Spookydonut posted:Is there a script to make gravity drives reasonably controllable? It's a six-direction drive. Switch to the grav generators for the opposite direction until your acceleration's at/near zero . Then go left, right, up and down for the fun of it. Also cram a shitload of gyroscopes into your ship so you can actually turn the thing at full acceleration.
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# ? Aug 21, 2017 18:44 |
Maybe I should write a script for automatic gravity drive deceleration, just for something to do/an introduction to scripting in SE. Seems like it should be fairly straightforward.
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# ? Aug 21, 2017 19:15 |
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Drake_263 posted:How could I forget? That thing made the server grind to a halt just when you flipped the power on. secret wrecking spree including my own stuff then pointing the finger at others
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# ? Aug 22, 2017 13:16 |
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You devious bastard, you.
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# ? Aug 22, 2017 21:21 |
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Please tell me you plan on dropping this onto a planet.
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# ? Aug 23, 2017 07:36 |
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quote:Hello, Engineers! This week's minor release is primarily focusing on the Chinese translation of the game, but also on other minor fixes such as parachute fixes, container spawning, block fixes and many others. This week it's just a Chinese language option, and I guess now you can't run around tagging other people's ships with graffiti? Vord posted:Please tell me you plan on dropping this onto a planet. Well I can't not do that now. Not like there's any shortage of Earth planets in the Workshop either...
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# ? Aug 24, 2017 18:00 |
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If you think your PC can handle the thing (fair warning, this sucker's massive), have your very own O'Neill Cylinder.
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# ? Aug 28, 2017 15:40 |
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I want someone to try dropping this on a planet to see if it crashes (the game)
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# ? Aug 29, 2017 13:45 |
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Spookydonut posted:I want someone to try dropping this on a planet to see if it crashes (the game) You and literally goddamn everyone wants a colony drop. You know what? Let's drop the motherfucker . Sadly it just unceremoniously sunk into the ground. And then the game crashed .
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# ? Aug 29, 2017 14:03 |
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NWS that poo poo, drat.
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# ? Aug 29, 2017 20:19 |
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*pours out a cold one for Neddy's ship*
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# ? Aug 30, 2017 00:58 |
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Just the usual round of bugfixes this week;quote:Hello, Engineers! While we are fully focused on next major update, in this week's minor we are bringing bunch of fixes likes not spawning containers, small advance rotor head clipping through rotor body. This update is bringing a lot of crash fixes with various UI cases, resource distribution, copy and pasting of drones in MP and others. Perhaps the most noteworthy fix this update is concerning the visual bug for moving grids that was encountered by RYZEN and I7 users. I have no idea what the moving grids bug was, because I never saw anything like that and I'm now on a Ryzen 1700x . XkyRauh posted:
Excuse me, it's a space station, and furthermore
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# ? Aug 31, 2017 17:20 |
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Neddy Seagoon posted:
Called it.
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# ? Sep 2, 2017 14:49 |
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So anyone test out today's patch yet? They added half blocks but what wonderful bugs are going to appear this time? Will the leopard print drill spawn actual leopards that then explode?
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# ? Sep 14, 2017 20:25 |
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So gravity cannon are still pretty drat powerful even if you use modded weapons, I and one of my friends had a kind of 'battleship fight' in Creative where we each made a ship then fought each other with them. Considering the ludicrous number of guns on the things? Performance was surprisingly good and the game did not crash, despite my friend making a 57,000 ton space dreadnought of unfathomable hugeness and there being about 200 guns/missile launchers firing away at the height of the combat. Then I rapid fired gravity cannon shots at him from my ship 1/3 of the size and tore his vessel apart once the point defence was overwhelmed, but still.
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# ? Sep 14, 2017 23:42 |
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Verizian posted:So anyone test out today's patch yet? They added half blocks but what wonderful bugs are going to appear this time? The half block don't work on small ships for a start.
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# ? Sep 15, 2017 01:02 |
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I did a quick test in single player and the "Merging wipes groups" bug is fixed per patch notes. This was one of the major bugs that made me stop playing around with modular tools.
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# ? Sep 15, 2017 01:17 |
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quote:Hello, Engineers! This week’s major update brings a huge amount of improvements to the game as well as a couple of new armor blocks. The first thing you will notice when starting up the game is the changes to the main menu user interface. A lot of improvements were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visually appealing. We have also added additional tooltips, reorganized the contents of several screens and added a screenshot preview to the “Load Game” menu, to help you find the right save more easily. As for me I've been making a new ship; The black-bottomed sections are planetary drop pods. Everything needed to start a base, with a Tarantula Multipod in the built-in hangar bay. And a station. The subcraft hangar pods are all operated on buttons and timers, because grouping them would just make all of them open and close at the same time. But I think it adds to the style, personally. It's a set of interlocking NASA-esque parts, with no internal gravity except for the centrifugal ring. And I've got a few gyroscopes in the ring that can be activated to make the whole thing spin on its axis for a faux-centrifugal effect . They're all capable of being disconnected, but they're 'manual' locks so they have to be disabled via buttons at the relevant internal airlock rather than remotely (because I made one mounting point and copy/pasted it onto all of the pods). Patrat posted:So gravity cannon are still pretty drat powerful even if you use modded weapons, I and one of my friends had a kind of 'battleship fight' in Creative where we each made a ship then fought each other with them. Now, you say this, and yet your post doesn't have any pictures of your friend's fancy dreadnought .
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# ? Sep 15, 2017 04:02 |
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Hey nerds, I was recommended this game by one of my Steam friends, and it seems like it might be up your alleys as well: http://store.steampowered.com/app/445220/Avorion/ So far I've just played the tutorial but it seems rather more Minecraft-esque than Space Engineers, and has an assload of NPCs it looks like.
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# ? Sep 17, 2017 13:22 |
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There's a fun bug this week; Separating large-block ships connected by merge blocks causes a consistent Out of Memory error. I am less than happy about this, to say the least.
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# ? Sep 19, 2017 11:35 |
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Does anyone run the Exploration Enhancement mod pack? This is one of the most awesome yet frustrating mods I've used in SE. The added content and the huge range of events is fantastic, but I don't think I can go an hour without some NPC ship spawning and crashing in to the side of my asteroid base at 100m/s. Plus, after this huge pirate attack event I had a number of really cool pirate ships disabled and ready to be ground up/repurposed but then along comes some good Samaritan NPC ship and seeing that I was surrounded by SPRT ships, parks his as about 500m from the ship I was working on and loving cores all three wrecks. On one hand, gently caress these loving NPCs. On another, now that SE is somewhat more stable, I really miss the thrill of losing hours worth of work to stupid bullshit.
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# ? Sep 25, 2017 15:57 |
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squidflakes posted:On one hand, gently caress these loving NPCs. On another, now that SE is somewhat more stable, I really miss the thrill of losing hours worth of work to stupid bullshit. That's what playing with "friends" is for.
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# ? Sep 25, 2017 17:59 |
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Lol at you loving normies with friends
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# ? Sep 28, 2017 00:35 |
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Friendly reminder that when goon servers first became a thing, ship-mounted welders and grinders had just been implemented. This lead to a lot of goons experiencing with welder utility ships. This directly necessitated some enterprising soul making a sign on the side of the main base tower: "Days Since Last Welder-Related Accident:" The loving thing never got above zero.
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# ? Sep 28, 2017 00:57 |
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It's not an accident if it's on purpose.
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# ? Sep 28, 2017 01:42 |
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# ? May 31, 2024 09:12 |
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Ass_Burgerer posted:It's not an accident if it's on purpose. Accidents don't happen, they're caused . Speaking of causing accidents, I actually made a Respawn Ship. It's a one-way colonization drop-pod with basic amenities (refinery, assemblers, etc). With a built-in hangar containing a Tarantula Multipod to make building poo poo on the ground easier. Along with the Second Star, a space station made with my new NASA module set. It'll likely make lower-spec PC's somewhat upset, as it's kinda big. Try pushing the buttons by the internal doors. See what happens . Drake_263 posted:Friendly reminder that when goon servers first became a thing, ship-mounted welders and grinders had just been implemented. This lead to a lot of goons experiencing with welder utility ships. It's not a concern, it's a goal . Neddy Seagoon fucked around with this message at 07:14 on Sep 28, 2017 |
# ? Sep 28, 2017 07:12 |