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Thought that I'd wait a few weeks after the steam release to look at Secret Worlds Legends. And.....nope. Going to wait until the intellectual property gets rebooted into it's ultimate form of all FUNCOM MMO's combined into one. quantumfoam fucked around with this message at 02:43 on Aug 20, 2017 |
# ? Aug 20, 2017 02:31 |
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# ? May 9, 2024 11:45 |
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Now that the game's been out a pretty good while, is it still nigh-impossible to level more than the two weapons you start with? Didn't get a terribly clear answer about the state of the game last time I poked my head in here beyond one person telling me "nah the game sucks" so I hosed off for a while to give the game more time to simmer.
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# ? Aug 20, 2017 03:08 |
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Inverted Sphere posted:Now that the game's been out a pretty good while, is it still nigh-impossible to level more than the two weapons you start with? Didn't get a terribly clear answer about the state of the game last time I poked my head in here beyond one person telling me "nah the game sucks" so I hosed off for a while to give the game more time to simmer. It's pretty trivial to keep your main weapons tip top and another set of weapons not too far behind. Levelling flattens out once you hit Mythic and then getting different weapons and even different gear sets to purple isn't that hard.
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# ? Aug 20, 2017 03:19 |
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Funcom should put some Anarchy Online themed costumes into SWL (I don't know what they might look like, never played it)
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# ? Aug 20, 2017 03:42 |
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DancingShade posted:Funcom should put some Anarchy Online themed costumes into SWL Anarchy Online had a ton of futuristic sexy fetish gear and power armor
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# ? Aug 20, 2017 04:37 |
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Capntastic posted:It's pretty trivial to keep your main weapons tip top and another set of weapons not too far behind. Levelling flattens out once you hit Mythic and then getting different weapons and even different gear sets to purple isn't that hard. So if you're subscribed I take it the overall grind honestly isn't that bad anymore? That's a huge relief to hear. What about skills, is the skill/ability grind itself still a vertical wall of impossibility at 50 if you decide you wanna do something totally different?
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# ? Aug 20, 2017 04:37 |
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With a sub, you could probably grind out enough points for a decent build in a week of 1-2hr mission running. I'm playing through the whole game as a sub (lv 30 before the double ap thing) and right now I'm halfway through shadowy forest with 4 ap trees maxed, 2 max sp trees, and 3 decently full trees. If you scatter points everywhere it'll take a bit longer but I wouldn't say it's bad. The hardest grind is gear. Don't expect to be running far endgame (elite 3+) with multiple specs for a while, because it's expecting mid level purples and a yellow or two. Higher than that and you're looking at pumping your items up with everything you get. If you do want to swap weapons a lot, swap within a spec. This means pretty much only DPS will see a lot of variability. Richard M Nixon fucked around with this message at 05:04 on Aug 20, 2017 |
# ? Aug 20, 2017 05:01 |
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Inverted Sphere posted:So if you're subscribed I take it the overall grind honestly isn't that bad anymore? That's a huge relief to hear. What about skills, is the skill/ability grind itself still a vertical wall of impossibility at 50 if you decide you wanna do something totally different? You can buy blue gear for next to nothing and get those to purple in maybe a few days, much less if you buy green items to feed to them from the auction house. All of my talismans are purple right now and I have a tanking set getting to all purples. All of the story content is pretty easy to gear for, and if you're worried about being Tip Top for Max Elites then that's the only real way you're gonna have a steep treadmill to chase. Edit: I basically run my dailies every day and have 5 out of 9 of the active weapon trees unlocked fully. You need maybe a week's worth of casual play to get the AP for all the abilities in a tree, I'd estimate. Capntastic fucked around with this message at 05:05 on Aug 20, 2017 |
# ? Aug 20, 2017 05:02 |
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Advice for new players: dont pick chaos unless you intend to tank. Your most damaging power abilities generate hate and 2 out of 3 elite abilities place impairs or whatever they are called now.
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# ? Aug 20, 2017 05:53 |
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Did I have a fever dream or did they add a cosmetic option in the wardrobe for weapons?
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# ? Aug 20, 2017 06:46 |
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clone on the phone posted:Did I have a fever dream or did they add a cosmetic option in the wardrobe for weapons? You're still dreaming so enjoy it* while you can *(spending tons of marks of friendhsip and aurums on them!)
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# ? Aug 20, 2017 06:47 |
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Sekenr posted:Advice for new players: dont pick chaos unless you intend to tank. Your most damaging power abilities generate hate and 2 out of 3 elite abilities place impairs or whatever they are called now. Alternatively pick chaos anyway but swap out your powers using ones from your other weapon when you aren't tanking.
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# ? Aug 20, 2017 07:28 |
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I'm not sure what the issue is with chaos exactly but nobody wants to use breakdown. It does more damage than deconstruct and yeah, it costs more energy but the same applies to the non-tanking power abilities in hammer and shotgun and they get used loads.
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# ? Aug 20, 2017 11:16 |
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They see the smaller amount of damage that breakdown does in comparison to some DPS skills, failing to understand that said damage is instant not X amount over time Y. Breakdown is good and cool.
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# ? Aug 20, 2017 11:20 |
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Min-maxing advice is fine for players who are interested in that, but it's possible to safely ignore it until Transylvania at which point getting 3 pip items or extraordinary items becomes important. The most important thing is to remind players that they should save all of their old leveled items for fusion. Levelling a new piece of gear to purple is relatively easy, even for someone who doesn't run a load of dailies every day.Sekenr posted:Advice for new players: dont pick chaos unless you intend to tank. Your most damaging power abilities generate hate and 2 out of 3 elite abilities place impairs or whatever they are called now. Some of those chaos tank abilities are quite nice for solo dps though. Just keep another weapon as primary, and don't use the aggro abilities in dungeons.
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# ? Aug 20, 2017 14:14 |
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Yeah but some dungeon items are complete poo poo and you don't really have to worry about replacing your cheap non dungeon one. Like belts. Oh wow more movement speed when you hit something it the back where do I sign up.
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# ? Aug 20, 2017 16:08 |
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Morglon posted:Yeah but some dungeon items are complete poo poo and you don't really have to worry about replacing your cheap non dungeon one. Like belts. Oh wow more movement speed when you hit something it the back where do I sign up.
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# ? Aug 20, 2017 17:04 |
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DancingShade posted:They see the smaller amount of damage that breakdown does in comparison to some DPS skills, failing to understand that said damage is instant not X amount over time Y. The issue with Breakdown is that multi-hit powers supposedly take a crit chance penalty. Then there's the problem that its passive requires all of its hits to land. This means that, contrary to expectations, Havoc is worthless on Chaos.
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# ? Aug 20, 2017 17:05 |
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Looks like Sarge has been experimenting with the 'special bullets' himself
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# ? Aug 20, 2017 18:58 |
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Tallgeese posted:The issue with Breakdown is that multi-hit powers supposedly take a crit chance penalty. Then there's the problem that its passive requires all of its hits to land.
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# ? Aug 20, 2017 19:07 |
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Pilchenstein posted:If the multiple hit/crit interaction works like I've heard then Havoc works just as well on Chaos as any other weapon. I thought it was for every extra hit above one, crit chance is 20% less?
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# ? Aug 20, 2017 19:47 |
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Tallgeese posted:I thought it was for every extra hit above one, crit chance is 20% less? The upshot is that you should see roughly the same benefit from crit power for single/multihit abilities.
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# ? Aug 20, 2017 20:22 |
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AfroSquirrel posted:Looks like Sarge has been experimenting with the 'special bullets' himself I'm more concerned with how your character doesn't look like a carnival freak. What kind of secret worlder are you?
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# ? Aug 20, 2017 22:16 |
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DancingShade posted:I'm more concerned with how your character doesn't look like a carnival freak. What kind of secret worlder are you?
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# ? Aug 20, 2017 22:37 |
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DancingShade posted:I'm more concerned with how your character doesn't look like a carnival freak. What kind of secret worlder are you? That's not me. Sarge is always talking to other people while government-ponytail-girl is talking to the player character for those cutscenes. EDIT: ...should have refreshed
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# ? Aug 20, 2017 23:40 |
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Whew. If there isn't a wildly impractical outfit involved then I just don't want to know.
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# ? Aug 21, 2017 08:57 |
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Why can't they make the eyeball outfit available to male characters?
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# ? Aug 21, 2017 14:49 |
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DancingShade posted:They see the smaller amount of damage that breakdown does in comparison to some DPS skills, failing to understand that said damage is instant not X amount over time Y. I use Breakdown as my main single-target attack. Am... am I doing it wrong?
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# ? Aug 21, 2017 19:52 |
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DivineCoffeeBinge posted:I use Breakdown as my main single-target attack. Am... am I doing it wrong?
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# ? Aug 21, 2017 22:15 |
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DivineCoffeeBinge posted:I use Breakdown as my main single-target attack. Am... am I doing it wrong? You're doing everything right. While the DPS RAH person is still going through locked animations you're free to spam more basic attacks which not only bring your DPS up to theirs but also to generate more purple goodness glowing things.
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# ? Aug 22, 2017 08:56 |
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DancingShade posted:You're doing everything right. Oh good, that was my thinking. I've been using the same basic concept that the game sends you down with unlocked picks; I've been running the Collapse line of Chaos as my main setup, though I'm just now experimenting with swapping out Entropy for a Pistol skill for more damage (the only Pistol skill I'd been using regularly was for healing). I'm not sure if I'm going to keep doing so, because while more damage from the backup pistol is nice it's also fewer Paradoxes which means fewer clones of me or exploding singularities on the floor.
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# ? Aug 22, 2017 16:57 |
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Man Savage Coast is a lot more atmospheric than Kingsmouth Town. That amusment park is pretty cool Also I just swapped to shotguns with hammer backup and I really like the shotgun gimmick. What's the effective difference between DPS shotgun rounds? Also, how does energy management work- I'm using Energy weapons but I still run out pretty fast spamming rocke tshot
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# ? Aug 22, 2017 18:24 |
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Always maintain stacks of Dragon's Breath. In between use purple shells or blue if purple doesn't show up.
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# ? Aug 22, 2017 18:57 |
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Energy management becomes easier as you get more crit (each time you crit you get an energy), but certain other things like specific talismans (Seed of Aggression, Cold Silver Dice) can also help. Mostly you need to find a rotation that sustains reasonably well. As you're using Shotgun, I highly recommend picking up the Odds and Evens passive, then alternating Raging Shot with basic attacks.
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# ? Aug 22, 2017 19:01 |
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Kessel posted:Always maintain stacks of Dragon's Breath. In between use purple shells or blue if purple doesn't show up. Edit: in an ideal world, Kessel's advice is good but you will honestly find shotgun to be the worst, most frustrating weapon if you try to plan around what kind of ammo you're using Pilchenstein fucked around with this message at 19:29 on Aug 22, 2017 |
# ? Aug 22, 2017 19:23 |
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Pilchenstein posted:Counterpoint: just use whatever because the ammo gimmick for shotgun is deliberately awkward as gently caress and you could go crazy trying to micromanage it. I swear, some people in this thread are so adverse to anything approaching effort that they freak out anytime people talk about small, easy things you can do to greatly improve your results. If you want to pay no attention to how you play then by all means, go for it. But please, stop imposing it on others. Amante fucked around with this message at 19:31 on Aug 22, 2017 |
# ? Aug 22, 2017 19:28 |
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Amante posted:Or you could maintain a simple priority system that a child could execute: Dragon's Breath as often as possible (which does great damage with or without passive), Purple Shells whenever. Stop acting like paying the slightest bit of attention to how you play is this huge hardcore chore. Funcom redesigned all of the weapon gimmicks to be simple and easy to manage, and they are. We're not talking some 800 APM complex rotation here.
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# ? Aug 22, 2017 19:42 |
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I think the argument was that it's super difficult to manage, which it's definitely not. I do the priority system too and it's easy. Sometimes you hit the wrong one or you get all anima shells, but just trying to swap between fire send dmg is doable and does give a dps bump, though I don't know how much.
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# ? Aug 22, 2017 20:04 |
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Amante posted:Or you could maintain a simple priority system that a child could execute: Dragon's Breath as often as possible (which does great damage with or without passive), Purple Shells whenever. Stop acting like paying the slightest bit of attention to how you play is this huge hardcore chore. Funcom redesigned all of the weapon gimmicks to be simple and easy to manage, and they are. We're not talking some 800 APM complex rotation here. Tell us more about forgoing major quality-of-life improvements like sprint upgrades to prioritize negligible increases in combat ability that make no difference until well after you have both.
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# ? Aug 22, 2017 20:06 |
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# ? May 9, 2024 11:45 |
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So basically best is fire, then purple then blue; is healing useful when you're tanking?
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# ? Aug 22, 2017 20:14 |