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ProfessorCirno posted:It's important to not overthink things. Not everything even needs to add straight dice to things. They succeed with advantage but they aren't doing anything after to boost? That's cool, let them describe succeeding with style. Or maybe there's other bonuses they could get. Han Solo is unironically meant to be the gold standard for how you're playing an Edge of the Empire game. Every success just puts you in another problem and every failure just leads to a brand new way out. The example I go to every time is Han chasing after those two stormtroopers on the death star, hes making a Coercion roll to intimidate them into running and succeeds with a tonne of threat. The result is he charges after them and gives everyone else a clear escape route, though when he rounds the corner he comes running straight into a full platoon.
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# ? Aug 23, 2017 05:48 |
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# ? May 11, 2024 10:48 |
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Super86 posted:What bothers me are the rest of situations that require a roll. I can't see a quick way to solve the myriad of results you can get from every roll, every time, for every player. At least not without coming up with simplistic generic answers ("you get a boost dice in your next action") every time and just moving on; which in my opinion kills the whole pourpose of the system. Everytime you try to deceive somebody, or to plot a course through hyperspace, to repair something, to navigate with a compass, land your ship with a broken landing gear, try to get information from somebody, hack a computer, bribe a guard, search for a clue, roll to see if your PC knows something, intimidate a civilian, win a game of sabbac, acquire updated navigational charts, encrypt a transmission, convince a wookie that guy over there just insulted him, repair a speeder without proper tools, or try to throw that thermal detonator into that pool over there before it detonates. You also don't have to do the same stuff every time. Yeah, for something mundane, an Advantage can just be "Oh you <do thing> pretty well, your party has a confidence boost, next person gets a boost die/you recover strain" (and similarly, threat can be disheartening struggles) and leave it at that if you don't have something cool to do. Or if the player has a cool idea, that's easy too. The system gives you a base to extrapolate from, in my opinion, but I've never felt forced to prepare a whole lot, or to even engage with it fully every single time. Sometimes it's a little flavour thing, sometimes it's a good application of a character concept, or unprecedented luck/fortune with something you're not normally good at, and so forth. I see it as kind of rolling a high/low number in DnD or something, but independent of success/failure. "Oh you got a 28 to convince the guy? Everyone else sees you do so well with your arguments and they're like WHOA NICE DUDE (advantage). But the guy wasn't gonna be convinced at all from the start. (failure)". Big extrapolation, but yeah.
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# ? Aug 23, 2017 09:07 |
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For me the big thing really is remembering that it doesn't have to equate to new or different dice going somewhere. A success or fail with advantage in social situations could mean you just made a new friend or contact. Success with threat while bribing the doormen just means they're gonna rat you out if they get pressured. You can even use it for introducing new plot hooks! Hey, I got advantage/threat while trying to Honestly, I see the basic boost option as the "I have no idea what else to do" rather then the go-to. It's more fun when you're narrative then mechanical with it.
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# ? Aug 23, 2017 09:29 |
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ProfessorCirno posted:Honestly, I see the basic boost option as the "I have no idea what else to do" rather then the go-to. It's more fun when you're narrative then mechanical with it. This is kind of the key detail for the dice system in general. The goal of having a holistic system for multiple standards of success and failure is to create a durable platform from which to tell a story with winding paths that are naturally connected. In a binary system, failure stops the thread, where as a failure with threat or a failure with advantage or a failure with threat and a triumph all provide opportunities for the story to continue from the previous point without having to carve whole cloth a new plot point from the vapor of the situation. If all else fails, the free boost/threat option exists to cover for the situations where the plot thread is loose or the scene lacks in details.
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# ? Aug 23, 2017 11:20 |
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One of my favorite things is when players roll Success with Threat on Knowledge checks whereupon I say "Okay. You know some about this topic...just not as much as you think you do" and mix a nugget of false information into the real information I'm giving them.
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# ? Aug 23, 2017 15:32 |
Probably the hardest scenario to explain to people who aren't familiar with fail-forward systems is a roll that generates no net Success, but advantage. For some reason a lot of newbies can't wrap their minds around "I fail at the thing I was doing, but it's actually not a bad thing?"
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# ? Aug 23, 2017 15:44 |
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Drone posted:Probably the hardest scenario to explain to people who aren't familiar with fail-forward systems is a roll that generates no net Success, but advantage. For some reason a lot of newbies can't wrap their minds around "I fail at the thing I was doing, but it's actually not a bad thing?" It's still pretty weird to people that are familiar with fail-forward systems. A lot of those systems only explicitly have "Yes and", "Yes But" and "No and". When there's a "No But" the narrative is typically under GM control and not player control.
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# ? Aug 23, 2017 16:00 |
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PupsOfWar posted:One of my favorite things is when players roll Success with Threat on Knowledge checks That's neat. I'm stealing this. Thanks!
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# ? Aug 23, 2017 16:57 |
I personally prefer to say "yes you know something about it, but it's something you didn't want to hear" rather than give players false information. That way lies active metagaming. It's the "reveal an unwelcome truth" thing from *World games. Honestly you could take the entire GM section of your favorite *World and slot it in for the "I don't know what to do with all these Threats/Despairs" in EotE. Which, now that I think about it, is exactly what I did last time I ran EotE. *World games are basically primers on how to run improvisational games.
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# ? Aug 23, 2017 17:25 |
ImpactVector posted:*World games are basically primers on how to run This is more my experience. I'm still wet behind the ears on GM'ing but reading through AW and DW has really helped me to sort of expand my own goals for effective GM'ing.
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# ? Aug 23, 2017 18:05 |
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Drone posted:This is more my experience. I'm still wet behind the ears on GM'ing but reading through AW and DW has really helped me to sort of expand my own goals for effective GM'ing. Really, improv is not a bad background for getting better at gaming in general and in particular getting used to GMing. A lot of the lessons and terminology (steamrolling, the Yes/No, And/But/Other Conjunction system, active/inactive choices, building on your fellow players actions rather than tearing them down) teach habits that serve a gaming group well. And I just realized this is the Star Wars thread and not the GM advice thread. So. I'll be running a star wars game starting next week: What are some good species to have in a Ravagers-style criminal/revolutionary group? Also, what are some fun weird Sith beasts? These two questions are only tangentially related.
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# ? Aug 23, 2017 21:55 |
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karmicknight posted:Really, improv is not a bad background for getting better at gaming in general and in particular getting used to GMing. A lot of the lessons and terminology (steamrolling, the Yes/No, And/But/Other Conjunction system, active/inactive choices, building on your fellow players actions rather than tearing them down) (emphasis mine)teach habits that serve a gaming group well. And I just realized this is the Star Wars thread and not the GM advice thread. See Drone? Other goons in the game with me? Build your fellow players up! STOP FAT-SHAMING MY JEDI!
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# ? Aug 23, 2017 22:33 |
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ImpactVector posted:I personally prefer to say "yes you know something about it, but it's something you didn't want to hear" rather than give players false information. That way lies active metagaming. It's the "reveal an unwelcome truth" thing from *World games. So it doesn't always work with the group but on knowledge checks i've always left the threat/advantage part up to the players. They invent new information that they think is interesting to interpret that result and the GM can shift that around to be a boon or a burden to whatever their goal is later. Go all in on the metagaming rather than the false information (also its tough coming up with two truths and a lie on the spot half the time), have the player contribute to your world building at the same time. ProfessorCirno posted:You can even use it for introducing new plot hooks! Hey, I got advantage/threat while trying to This is the critical part of it that makes the whole system and effort worthwhile. The dice rolls and your players and GM interpretations of them fuels the future narrative. There is a reason that the default spend use for a triumph on a charm check is to make the character they're talking to a recurring NPC and ally. This is how you get stories of the Imperial Agent turning traitor and joining the rebellion or turning a character away from the dark side because you've built this up from your past experiences with them. FuriousAngle posted:See Drone? Other goons in the game with me? Build your fellow players up! STOP FAT-SHAMING MY JEDI!
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# ? Aug 24, 2017 00:20 |
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My favourite series of rolls was in a F&D game where my padawan was trying to cut down a Stormtrooper with her lightsaber. We both kept rolling fail/advantage so while the rest of the party dealt with the main firefight the two of us were just going in circles, stumbling and tripping over with every step and failing to do literally anything else.
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# ? Aug 24, 2017 00:52 |
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Captain_Person posted:My favourite series of rolls was in a F&D game where my padawan was trying to cut down a Stormtrooper with her lightsaber. We both kept rolling fail/advantage so while the rest of the party dealt with the main firefight the two of us were just going in circles, stumbling and tripping over with every step and failing to do literally anything else. Isn't that basically the Finn/Baton Trooper fight from Force Awakens? No, wait, TR-8R was decisively winning that fight.
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# ? Aug 24, 2017 01:26 |
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Yvonmukluk posted:Isn't that basically the Finn/Baton Trooper fight from Force Awakens? TR-8R is what happens when a player takes a vigilance check to try and find where the Empire are chasing his ally and gets a despair.
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# ? Aug 24, 2017 03:06 |
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kingcom posted:So it doesn't always work with the group but on knowledge checks i've always left the threat/advantage part up to the players. They invent new information that they think is interesting to interpret that result and the GM can shift that around to be a boon or a burden to whatever their goal is later. Go all in on the metagaming rather than the false information (also its tough coming up with two truths and a lie on the spot half the time), have the player contribute to your world building at the same time. This just popped into my head so I don't know how it would work in play, but: Have the players make up as many facts as the roll has both Threat and Advantage, and the GM decides which of them are false, up to the number of Threat rolled. So with three Advantage, two Threat you'd have the players make up five facts and not tell them which two you decide are wrong.
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# ? Aug 24, 2017 03:10 |
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Lemniscate Blue posted:This just popped into my head so I don't know how it would work in play, but: Have the players make up as many facts as the roll has both Threat and Advantage, and the GM decides which of them are false, up to the number of Threat rolled. So with three Advantage, two Threat you'd have the players make up five facts and not tell them which two you decide are wrong. Yeah that would be a fun way to do it if your group are pretty quick minded at coming up with random information, definitely want to give that a try.
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# ? Aug 24, 2017 03:25 |
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karmicknight posted:I'll be running a star wars game starting next week: What are some good species to have in a Ravagers-style criminal/revolutionary group? Ortolans and bigger Ortolans.
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# ? Aug 24, 2017 07:24 |
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FuriousAngle posted:See Drone? Other goons in the game with me? Build your fellow players up! STOP FAT-SHAMING MY JEDI! If you check the tally, you'll note that I have made zero reference to that, last session at least, for precisely that reason
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# ? Aug 24, 2017 10:11 |
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karmicknight posted:I'll be running a star wars game starting next week: What are some good species to have in a Ravagers-style criminal/revolutionary group? http://starwars.wikia.com/wiki/Megawok
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# ? Aug 24, 2017 17:18 |
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"However, it's not clear if he was ever spawned on the remaining live servers, making his canon status ambiguous." lol are you loving serious, wookiepedia? This poo poo was made as a joke because they were about to lose the license. Of course it was never meant to be canon. Why are you entertaining the thought?
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# ? Aug 24, 2017 17:32 |
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karmicknight posted:
a toydarian in a long coat so that when he's hovering it looks like he is just a tall dude boba fett's friend that had his head replaced with a cybernetic cannon a cat lady disguised as a different species of cat lady (since there's like eight) Bigger Luke PupsOfWar fucked around with this message at 18:42 on Aug 24, 2017 |
# ? Aug 24, 2017 18:34 |
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Covok posted:lol are you loving serious, wookiepedia? The answer is always yes.
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# ? Aug 24, 2017 20:05 |
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PupsOfWar posted:... It worked for Star Trek
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# ? Aug 24, 2017 23:30 |
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My favorite thing about giant Spock is that they didn't actually kill him off at the end of the episode, they just left a giant Spock Clone on another planet to live with the giant scientist who cloned him to do Giant Spock things. Which means he could conceivably be still out there in the universe in Next Gen's timeline and I am totally using that if I ever run Star Trek Adventures. My second favorite thing about giant Spock is that it's one of Walter Koenig's writing credits for Star Trek.
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# ? Aug 25, 2017 00:10 |
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PupsOfWar posted:Bigger Luke So... a scientist found an old clone lab and decided he'd clone ten Luke Skywalkers, but he tripped and spilled his notes everywhere and when he re-assembled the pages he messed up the order and the calculations came out wrong. So instead of making 10x 1:1 ratio Luke clones he made 1 10:1 ratio Luke clone and called it Luuke?
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# ? Aug 25, 2017 14:55 |
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Bigger Luke is sadly way dumber than that. He's just maybe an inch or two taller. http://biggerluke.wikidot.com/bigger-luke
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# ? Aug 25, 2017 14:57 |
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I just experienced a paradigm shift. Why does everything smell like pennies on burnt toast?
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# ? Aug 25, 2017 16:40 |
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New article up about the Spy sourcebook. New species details on the Melitto
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# ? Sep 19, 2017 03:11 |
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Mystic book: https://www.fantasyflightgames.com/en/news/2017/9/22/unlimited-power/
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# ? Sep 22, 2017 23:30 |
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Man, they're really doubling down on cranking out all the career books. We still haven't gotten a second location book for either AoR or F&D yet
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# ? Sep 22, 2017 23:58 |
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jivjov posted:Man, they're really doubling down on cranking out all the career books. We still haven't gotten a second location book for either AoR or F&D yet I appreciate them trying to complete the class line quickly. I don't think they'll lose the license any time soon but poo poo happens and I'd like the line to be complete if it did happen.
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# ? Sep 23, 2017 00:04 |
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8one6 posted:I appreciate them trying to complete the class line quickly. I don't think they'll lose the license any time soon but poo poo happens and I'd like the line to be complete if it did happen. loving same. I have a complete collection and I don't want it to end until all the career books are out. It will feel incomplete otherwise.
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# ? Sep 23, 2017 00:19 |
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Yeah, absolutely agreed. And hey, we're now only one career book away. The 5th and 6th AoR career splats are in the pipe, and now we have the 5th F&D one I hope that Dawn of the Rebellion book or whatever it's called in the first of many like it to come, though.
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# ? Sep 23, 2017 01:15 |
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https://www.fantasyflightgames.com/en/news/2017/9/25/a-galaxy-on-fire/ New preview article for Dawn of Rebellion
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# ? Sep 25, 2017 23:04 |
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jivjov posted:https://www.fantasyflightgames.com/en/news/2017/9/25/a-galaxy-on-fire/ Man, it's amazing to think it took us this long to get stats for the Death Star. I'm glad they didn't even try to assign a credit cost to the Death Star. Also, correct me if I am wrong, but this thing is pretty much unkillable.
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# ? Sep 25, 2017 23:34 |
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Zoro posted:
Can't one shot with a high enough base damage and a good crit rating blow it? That's pretty true to the source material after all.
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# ? Sep 25, 2017 23:42 |
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I wish they assigned a credit cost to the Death Star
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# ? Sep 25, 2017 23:45 |
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# ? May 11, 2024 10:48 |
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PantsOptional posted:Can't one shot with a high enough base damage and a good crit rating blow it? That's pretty true to the source material after all. I don't know, can it? I never really learned the starship rules. Phi230 posted:I wish they assigned a credit cost to the Death Star It'd have to be ridiculous, thought. Like, 1,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000,000 credits.
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# ? Sep 25, 2017 23:45 |