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Affi posted:I wish we'd have company on company fights and not only Lance on Lance. Maybe in SP campaign mode?
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# ? Aug 23, 2017 11:43 |
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# ? May 18, 2024 21:54 |
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Phrosphor posted:I am still doing really well with my 3xMedium 1xHeavy lance in the 25mil slot. The mediums are so good. The pilot with Evasive and Bulwark is my friend. The BRRRRRT level of each autocannon depends on the manufacturer. Some fire single shots, some fire a couple of rounds, some fire giant streams of death. This should provide some nice variety when you build the inevitable all AC/20s line up to do an urban fight with.
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# ? Aug 23, 2017 12:01 |
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Affi posted:I wish we'd have company on company fights and not only Lance on Lance. Ugh gently caress no. Turn based BT just bogs down badly with more than 8 units involved. gently caress so do most turn based games.
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# ? Aug 23, 2017 13:10 |
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Affi posted:I wish we'd have company on company fights and not only Lance on Lance. have you ever attempted to actually do one of these it sucksssss
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# ? Aug 23, 2017 13:24 |
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Lost another game to Phros last night. I misread my Fury gauge (95% instead of the 100) I thought I had, and instead of Alpha Striking his Atlas with mine, I instead slammed all of my Atlas's weapons into his Bulwarked Atlas. A Shameful Display! One good takeaway is that Breaching Shot is Good. I had Apex in an Urbie, and her AC 10 did some serious work. I might consider putting her in a Panther or something next time so that Ammo isn't a concern. Bulwark is enormously strong on heavily armored mechs if you can get them in position. Dealing with it is definitely something everyone needs to consider when constructing a lance.
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# ? Aug 23, 2017 14:07 |
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Captain Foo posted:have you ever attempted to actually do one of these It's a lot more tolerable when you've got more vehicles than mechs.
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# ? Aug 23, 2017 14:18 |
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Hot take: I don't like 'fury'. Not the concept, just the name. This isn't Space Marine, my mechwarriors are not having a moment of superhuman effort powered by rage. 'Inspire' was fine.
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# ? Aug 23, 2017 23:11 |
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Rygar201 posted:Lost another game to Phros last night. I misread my Fury gauge (95% instead of the 100) I thought I had, and instead of Alpha Striking his Atlas with mine, I instead slammed all of my Atlas's weapons into his Bulwarked Atlas. A Shameful Display! I sprinted an atlas with the Evade/Bulwark pilot into an amazing position on the third round of this game, and then he never needed to move again until the end of the combat nearly. Bulwark made it an absolute beast and it made crossing the river to engage my griffons which were sniping away really scary. If an atlas gets to bulwark to many times in a row it is super scary. Also Guts makes a really really big difference now. I am looking at the guts stat higher than any other when picking pilots at this point. Phrosphor fucked around with this message at 23:15 on Aug 23, 2017 |
# ? Aug 23, 2017 23:13 |
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Alchenar posted:Hot take: I don't like 'fury'. Call it Heroism, or Heroic Inspiration or something. Because it promotes your pilot to Protagonist status so they get to chump their opposition and ignore all the negative modifiers affecting their shots.
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# ? Aug 23, 2017 23:15 |
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The Meter of Badassdom.
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# ? Aug 23, 2017 23:21 |
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I was campaigning hard for 'Focus'. I was outvoted. Also re: company scale gameplay... I have thoughts as to how to do that in a reasonable, fun way. But it's definitely well after launch, and I can't even see it being something we start talking about for early DLC. There's a *lot* of unsolved design stuff between us and a fun company-scale battle.
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# ? Aug 23, 2017 23:59 |
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isildur posted:I was campaigning hard for 'Focus'. I was outvoted. My biggest fear with this kind of conflict would be the time taken. I am already seeing players in the multiplayer camp out and just bulwark + reserve at the edge of sensor range so that they get the best first engagement. Those games take ages Are there any plans to do anything to multiplayer past just making it deathmatch? There isn't really any incentive not to bulwark camp.
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# ? Aug 24, 2017 00:11 |
It's fury because they're mad about their buds getting hit, it's fine.
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# ? Aug 24, 2017 00:30 |
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vorebane posted:It's fury because they're mad about their buds getting hit, it's fine. Why would they be mad? Fewer hands to divide the shares
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# ? Aug 24, 2017 00:38 |
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Phrosphor posted:My biggest fear with this kind of conflict would be the time taken. I am already seeing players in the multiplayer camp out and just bulwark + reserve at the edge of sensor range so that they get the best first engagement. Those games take ages I've more or less stopped playing randoms because of this. There needs to be something to encourage people to advance into each other. I'm sure you could do this with game modes.
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# ? Aug 24, 2017 01:30 |
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Even just something like turn limit and tie breaking mechanism
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# ? Aug 24, 2017 01:34 |
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Cyrano4747 posted:I've more or less stopped playing randoms because of this. There needs to be something to encourage people to advance into each other. I'm sure you could do this with game modes. Haha, what about a PUBG style slowly shrinking play area.
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# ? Aug 24, 2017 01:38 |
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Phrosphor posted:Haha, what about a PUBG style slowly shrinking play area. People in PUBG move at the same rate (barring using multiple boosters, or finding a car), where as mechs have drastically different rates of movement. Slower mechs would then have to start moving to avoid the gas sooner than the faster, more evasive mechs. Maybe an attack/defend mode where you swap sides (using the squad you picked for both phases, so you have to choose whether you want it to be more attacky or more defendy at the expense of the other. Winner is whoever scores the most damage overall to the objective and enemy team?
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# ? Aug 24, 2017 02:13 |
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Phrosphor posted:My biggest fear with this kind of conflict would be the time taken. I am already seeing players in the multiplayer camp out and just bulwark + reserve at the edge of sensor range so that they get the best first engagement. Those games take ages I want to see if the player-base evolves on this naturally. This timidly throwing missiles at each other might work itself out in time. I think a tutorial would need to stress the importance decisive action and the benefits of pushing the assault.
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# ? Aug 24, 2017 02:51 |
Rygar201 posted:Why would they be mad? Fewer hands to divide the shares The tricky part is arranging the betting to go towards long term payments.
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# ? Aug 24, 2017 02:57 |
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vorebane posted:Everyone owes everyone else money obviously. All wagers are held in escrow by the captain. It also makes it so people really want to protect him/her on missions.
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# ? Aug 24, 2017 03:07 |
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Tried to fit in a game over my lunch break and ended up against another 'run away and only engage with lrms' player. It took 40 minutes before we actually engaged properly. I had to quit because I ran out of time and had to go back to work. Having him refuse to fight made me very frustrated. He was going to win the game anyway, so well done him, but it was the most boring experience.
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# ? Aug 24, 2017 05:11 |
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Phrosphor posted:Tried to fit in a game over my lunch break and ended up against another 'run away and only engage with lrms' player. It took 40 minutes before we actually engaged properly. I had to quit because I ran out of time and had to go back to work. Having him refuse to fight made me very frustrated. He was going to win the game anyway, so well done him, but it was the most boring experience. I see the match timer as the obvious choice. I can avoid timer-less rooms like I did No Heat/Unlimited Ammo [NH/UA] rooms in MW4. While "Regular rules" was the niche option, it made for a more enjoyable game and let those who want something else stay there. If their is a match timer, how should the game determine the winner? If anyone else is having the same issues with opponents wasting your time, we're posting about them here on the official forums. Add your stories and suggestions!
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# ? Aug 24, 2017 05:56 |
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Amechwarrior posted:I see the match timer as the obvious choice. I can avoid timer-less rooms like I did No Heat/Unlimited Ammo [NH/UA] rooms in MW4. While "Regular rules" was the niche option, it made for a more enjoyable game and let those who want something else stay there. If their is a match timer, how should the game determine the winner? Points per damage done, with some kind of bonus for blowing up a second or killing a mech, with the bonus sized based on the mech destroyed (so blowing up an Atlas and a Locust wouldn't be equal). Don't display the score until after the game to try and keep people from running out the clock after getting a three point lead and kiting with their lights. A "movement meta" in most games sucks. It makes the technically correct course of action playing grab-rear end until you see a sufficient advantage worth striking over, and the only other defense usually being camping. I have to say I think this is the first time I've heard of one outside of shooters? I'm sure a lot of it will go away once the full combat systems are in place and balanced, but you'll never stop the trolls who want to just waste your time even if it costs them the match, in any game.
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# ? Aug 24, 2017 06:02 |
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Zaodai posted:Points per damage done, with some kind of bonus for blowing up a second or killing a mech, with the bonus sized based on the mech destroyed (so blowing up an Atlas and a Locust wouldn't be equal). Don't display the score until after the game to try and keep people from running out the clock after getting a three point lead and kiting with their lights. This will just encourage skulking around the edge of the sensor radius to plink sensor locked mechs. If I can time the match out at 30 minutes or whatever and I've done 75 damage with my LRMs while you dinged me once with a pair of PPCs, I win. edit: the real way to end this is actual mission objectives. You can't run around and constantly break contact if I'm marching on the building I need to flatten or whatever. My only fear is that when these are inevitably added that most of the public games will be skirmish because people just LOVE their no objective death match for reasons I can't fathom.
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# ? Aug 24, 2017 13:26 |
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I don't disagree that objectives are necessary, and a better solution. You could probably just plop down three capture points on each map. One close-ish to each teams spawn and one in the middle. Bam, now the guy who controls the middle is winning. Maybe have it so the points stay toggled to whoever was last in the zone so you don't have to keep a mech back to cap the one near your spawn and it's vulnerable to end runs. I dunno.
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# ? Aug 24, 2017 14:50 |
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There is nothing like bulwark hunchbacks basically killing an entire lance between the two of them. Like thanks for sensor locking some quickdraw i brought in and LRMing that instead. Real poo poo gets done at AC20 range.
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# ? Aug 24, 2017 15:44 |
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Cyrano4747 posted:My only fear is that when these are inevitably added that most of the public games will be skirmish because people just LOVE their no objective death match for reasons I can't fathom. Objectives mean their carefully honed team of fast edge campers lose the advantage. And since that's The Meta it is clearly what all future balance decisions should be based on. Having to think and use strategy is scary and means a potential loss, so it must be avoided at all costs.
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# ? Aug 24, 2017 16:23 |
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Man do I love the way this game plays. I'm sure whoever called first called it X-Com with Mechs meant that as a slight, but I wrung more than a hundred hours out of the new X-Coms and the basic gameplay loop in BT has the same feel to it: slim, intuitive, and addictive. I already find myself wondering how many sequels they make with the engine because I know the first single player campaign won't be enough.
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# ? Aug 24, 2017 16:51 |
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isildur posted:
Split the difference, have it be something different for every backstory choice with the same mechanical benefit. Fury for the Free Worlder, Inspiration for the Davion,
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# ? Aug 24, 2017 18:06 |
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quote:
Hustle, Loyalty and Respect.
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# ? Aug 24, 2017 18:12 |
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PoptartsNinja posted:I was campaigning hard for 'Focus'. I was outvoted. Split the difference, have it be something different for every backstory choice with the same mechanical benefit. Fury for the Free Worlder, Inspiration for the Davion, [/quote] Batshit crazy of the Clanners.
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# ? Aug 24, 2017 20:15 |
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DatonKallandor posted:Batshit crazy of the Clanners. Their's would clearly be "Think of the Glory". Or if you want to add a layer of abstraction (but still have it make sense to people who don't get the reference), just go with Edge.
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# ? Aug 24, 2017 20:25 |
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quote:
truth, love and courage
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# ? Aug 24, 2017 21:39 |
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quote:
and of course, Death Cannon.
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# ? Aug 24, 2017 21:52 |
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PoptartsNinja posted:Split the difference, have it be something different for every backstory choice with the same mechanical benefit. Mary Sue for certain mercenary commands.
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# ? Aug 24, 2017 22:38 |
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sebmojo posted:Hustle, Loyalty and Respect. Clear eyes/Full Hearts/Can't lose Or Make Agrimechs Great Again Finally got a chance to try out multiplayer and I have to agree with everything posted about edge campers and other crap. It's not fun and honestly I'm going to just avoid multiplayer. This pains me since 70% of the reason I backed the game was for multiplayer. This is coming from someone who has played megamek campaign severs for years and had to put up with some cheesy bullshit in that time. At least the single player will be good.
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# ? Aug 24, 2017 22:39 |
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Raged posted:Clear eyes/Full Hearts/Can't lose My dude, it is beta. Just wait until the next update
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# ? Aug 24, 2017 22:42 |
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Find people to play with who aren't douches. I've been playing with an old buddy of mine who I used to TT with. I'm guessing there's a goon discord somewhere.
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# ? Aug 24, 2017 22:52 |
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# ? May 18, 2024 21:54 |
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Cyrano4747 posted:Find people to play with who aren't douches. I've been playing with an old buddy of mine who I used to TT with. I'm guessing there's a goon discord somewhere. I'm pretty sure the Discord is linked in this thread
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# ? Aug 24, 2017 22:55 |