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Phrosphor posted:Tried to fit in a game over my lunch break and ended up against another 'run away and only engage with lrms' player. It took 40 minutes before we actually engaged properly. I had to quit because I ran out of time and had to go back to work. Having him refuse to fight made me very frustrated. He was going to win the game anyway, so well done him, but it was the most boring experience. Funnily enough LRMs on jump-capable mechs are a pretty hard counter to running a bunch of lights like I did my last few matches. I can see why it would be frustrating though and how they might require some looking-over in coming patches if they get too strong.
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# ? Aug 25, 2017 00:30 |
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# ? May 18, 2024 20:33 |
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# ? Aug 25, 2017 00:33 |
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Make the Focus/Fury bar a name entry field alongside when you name your commander and company. "Pilots, use the MAXIMUM MANEUVER" "Sure boss " "Don't make me rename it to Focus Group Fury."
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# ? Aug 25, 2017 00:50 |
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It should be the Information gauge. Because information is ammunition.
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# ? Aug 25, 2017 00:54 |
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Orcs and Ostriches posted:It should be the Information gauge. Because information is ammunition. Knowledge is power. Guard it well.
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# ? Aug 25, 2017 01:03 |
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Alchenar posted:Hot take: I don't like 'fury'. Is 'main character meter' too on the nose? The Protagonist Power button is almost too good.
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# ? Aug 25, 2017 04:04 |
I'm liking the idea that you can customize it. I want "Phelan Patrick Ward Wolf Kell's Plot Armor".
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# ? Aug 25, 2017 05:05 |
Let's skip right to the chase and call it Accuracy Juice.
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# ? Aug 25, 2017 05:10 |
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Needs to be called "SQUAWK" when used with Tetatae pilots. Also, Phrosphor put in some good effort posting that works as a newbie MP guide. Could throw that in the OP so people have some guidance. https://community.battletechgame.com/forums/threads/9377 Also: https://gfycat.com/LateMerryBrahmancow
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# ? Aug 25, 2017 05:57 |
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Is HBS cool with people streaming the MP? I know they were with the single player
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# ? Aug 25, 2017 17:27 |
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Rygar201 posted:Is HBS cool with people streaming the MP? I know they were with the single player I believe the FAQ about the Beta was basically "hey, go nuts. We like free advertising."
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# ? Aug 25, 2017 17:45 |
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I want this to be turned into a feature
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# ? Aug 25, 2017 21:08 |
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Section Z posted:Make the Focus/Fury bar a name entry field alongside when you name your commander and company. For a second I thought you typed MAXIMUM HITLER The choice for evil companies?
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# ? Aug 25, 2017 21:14 |
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Libluini posted:For a second I thought you typed MAXIMUM HITLER That would be for the glorious pipe dream miracle of a Brigador TBS.
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# ? Aug 26, 2017 01:11 |
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Psion posted:I want this to be turned into a feature The newest vid from Gamescom showcased and even better, faster one, but not as hilarious. https://i.imgur.com/4xcE8mx.gifv You can do what I did by opening the folder: X:\SteamLibrary\steamapps\common\BattleTech - Private Beta\BattleTech_Data\StreamingAssets\data\weapon Locate and edit: Weapon_AC20.json Change line: "ProjectilesPerShot": 20, to "ProjectilesPerShot": 200, Save and enjoy.
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# ? Aug 26, 2017 11:40 |
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Section Z posted:That would be for the glorious pipe dream miracle of a Brigador TBS. no Hitlers in brigador buddy
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# ? Aug 27, 2017 07:37 |
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The more I play with the new Evasion system and the more used to it I get, the less I like it. It feels like Sensor Lock is even more vital now than it was before. Plus, it's essentially worthless to Sensor Lock a Mech that moves after your Locking Mech. So you end up in a cycle of reserves that feels kind of... degenerative? I do think it's an improvement over the old system where Evasive Move was simply broken, but there's something not quite right with it still.
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# ? Aug 27, 2017 07:43 |
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Q_res posted:The more I play with the new Evasion system and the more used to it I get, the less I like it. It feels like Sensor Lock is even more vital now than it was before. Plus, it's essentially worthless to Sensor Lock a Mech that moves after your Locking Mech. So you end up in a cycle of reserves that feels kind of... degenerative? I think it's an improvement that makes over engined units like the QKD viable. As for the Sensor Lock thing, the obvious option is could also cap your future movement mods by two in addition to removing two current Pips. This still lets you lock a unit before it moves without losing effectiveness, as currently if you Lock a Light with yours and it simply jumps for max Evasion and fires, it's like why even Lock? Like you noted, it leads to reserve wars and a rush to Phase 1. With that change, it won't be any different to units who get locked after movement, but provide a 4 Pip maximum available to the target yet to move. For most heavier units, this won't change much as they won't get to 5 or 6 unless they are running Evasive Move and are already speedy/jumpy builds. The change might make Lights too vulnerable, but also would give you a greater reason to move the mediums ASAP to rebuild their Pips lost from the previous round before the big guys fire. They're now free to move and shoot their Light Locker's target knowing any future Locks against them will degrade them all the same. They would have less reason to reserve and that push to apply immediate damage to the target might start being a good idea earlier in the game compared to where it is now. Of course, this still doesn't completely negate regaining Pips by moving at the right moment, but encouraging movement with minimal reserving is what will help fight reserve wars. I don't know if capping the Locked units Pips is the right answer, but it's the most obvious. Maybe it comes out to just that reserving doesn't have enough downsides if the engagement isn't in full heat?
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# ? Aug 27, 2017 09:01 |
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Q_res posted:The more I play with the new Evasion system and the more used to it I get, the less I like it. It feels like Sensor Lock is even more vital now than it was before. Plus, it's essentially worthless to Sensor Lock a Mech that moves after your Locking Mech. So you end up in a cycle of reserves that feels kind of... degenerative? I think that's just a symptom of evasive move pilot abililty letting you get far too many pips on slower mechs and even on a single action instead of a sprint. If you don't use evasive move pilots you don't get ridiculous dodges even on combat turns on anything but mechs that are really fast and give up a lot of other things for that speed.
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# ? Aug 27, 2017 14:29 |
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I am wondering if unsteady could also effect the max amount of pips you can build.
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# ? Aug 28, 2017 00:12 |
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Phrosphor posted:I am wondering if unsteady could also effect the max amount of pips you can build. It does, by preventing you from sprinting
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# ? Aug 28, 2017 00:16 |
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Rygar201 posted:It does, by preventing you from sprinting Sorry I should have clarified my post. I misused unsteady. I meant that having one bar of unsteadiness damage (but not the unsteady effect) could possibly reduce your max pips by one. Two bars of damage could reduce it by two. Etc.
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# ? Aug 28, 2017 00:34 |
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Phrosphor posted:Sorry I should have clarified my post. I misused unsteady. I meant that having one bar of unsteadiness damage (but not the unsteady effect) could possibly reduce your max pips by one. Two bars of damage could reduce it by two. Etc. This feels like it could be a good idea
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# ? Aug 28, 2017 00:39 |
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Might be better if instead of reducing max, it negated x amount of pips. So if you've got a pip of unstead, the first pip of evasive is ignored.
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# ? Aug 28, 2017 00:44 |
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Captain Foo posted:no Hitlers in brigador buddy The Brigador dev is a full on turbonazi.
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# ? Aug 28, 2017 08:22 |
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communism bitch posted:The Brigador dev is a full on turbonazi. what
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# ? Aug 28, 2017 12:35 |
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communism bitch posted:The Brigador dev is a full on turbonazi. You may be thinking of the guy who wrote the novel who I think started making some poo poo statements well after the game and book were out. Devs are cool. I brought up the joke initially because it's a game where weaponry includes turbo acid murder gas canister launchers made by the Loyalists, and the "Small" weapons category includes handheld radiation weapons capable of gooifying a person made by the Spacers. Civilians are worth 50 credits. Blowing up a trimmed hedge or flat of shipping crates is worth 100. Section Z fucked around with this message at 12:57 on Aug 28, 2017 |
# ? Aug 28, 2017 12:45 |
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Section Z posted:You may be thinking of the guy who wrote the novel. Devs are cool. I didn't see it myself, but another goon was chatting a while ago about how he's all fine and nice when he posts here, but spends a bunch of time on some right wing offsite crying about SA being full of sjws. I understood him to mean the Brigador game dev, but perhaps I got the wrong end of the stick. Anyway i pledged for this waaay back in the otiginal KS, finally dl'd the beta client only to discover my poor old computer aint up to the requirements and can't even load a match. I never would have thought that this would be the game to finally defeat it. communism bitch fucked around with this message at 13:01 on Aug 28, 2017 |
# ? Aug 28, 2017 12:59 |
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Yeah maybe don't say poo poo like that if you don't know what you're talking about and can't provide an example.
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# ? Aug 28, 2017 18:25 |
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I thought it was the Thermidor dev that was crazy, although I never really got the whole story on that one.
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# ? Aug 29, 2017 18:44 |
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Everyone is a bad person is the only solution.
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# ? Aug 29, 2017 23:24 |
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According to today's backer update, they will be updating the MP build over the next couple weeks.Jordan Wesiman posted:...
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# ? Aug 30, 2017 14:30 |
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Also contains a video showing off a new terrain type (martian) with jumpable and destructable buildings. Which are neat. And a more indepth explanation of how crits got overhauled (they reroll until they hit a thing they can crit instead of fizzling if the first roll is an empty or already destroyed location).
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# ? Aug 30, 2017 15:38 |
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DatonKallandor posted:Also contains a video showing off a new terrain type (martian) with jumpable and destructable buildings. Which are neat. And a more indepth explanation of how crits got overhauled (they reroll until they hit a thing they can crit instead of fizzling if the first roll is an empty or already destroyed location). That is how they work in TT. Don't put ammunition by itself in a torso.
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# ? Aug 30, 2017 20:19 |
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Voyager I posted:That is how they work in TT. Laserboat all day, every day, got it.
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# ? Aug 30, 2017 20:20 |
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Rygar201 posted:Laserboat all day, every day, got it. if you're afraid of insta-kill ammo explosions? yep. Ammo weapons are pretty much high risk high reward with the exception of MGs, which are more of a cry for help from a suicidal mechwarrior.
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# ? Aug 30, 2017 20:56 |
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This game doesn't seem to have TACs so ammo is significantly less risky than in tabletop.
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# ? Aug 30, 2017 21:32 |
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Great Beer posted:This game doesn't seem to have TACs so ammo is significantly less risky than in tabletop. And yet every single centurion and orion I have fielded so far has died early because of an AC ammo explosion
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# ? Aug 31, 2017 00:27 |
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Phrosphor posted:And yet every single centurion and orion I have fielded so far has died early because of an AC ammo explosion I keep losing Orions to headshots. Other than that, I love them.
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# ? Aug 31, 2017 00:29 |
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# ? May 18, 2024 20:33 |
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rocketrobot posted:I keep losing Orions to headshots. Other than that, I love them. Wow really? I haven't seen a single headshot since the new update, you must be fantastically unlucky!
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# ? Aug 31, 2017 00:30 |