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Tippis
Mar 21, 2008

It's yet another day in the wasteland.

smellmycheese posted:

In case you missed it - here is the complete presentation accompanied by audio of Goons laughing their asses off, and Derek Smart shouting "I FUCKIN CALLED IT"

https://m.youtube.com/watch?feature=youtu.be&v=3DCbvu-uF4o

Only one dislike so far. Reddit, I'm disappointed :colbert:

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Kosumo
Apr 9, 2016

Why at 2 hours and 14 minutes and 49 seconds did a performer from Cirque Du Soleil "A Nightmare before Christmas in Black and White" walk across the stage and give Chris a drink?

Tokamak
Dec 22, 2004

smellmycheese posted:

In case you missed it - here is the complete presentation accompanied by audio of Goons laughing their asses off, and Derek Smart shouting "I FUCKIN CALLED IT"

https://m.youtube.com/watch?feature=youtu.be&v=3DCbvu-uF4o

GamesCom 2017 Remastered: Game of the Year Edition

Tippis
Mar 21, 2008

It's yet another day in the wasteland.

Kosumo posted:

Why at 2 hours and 14 minutes and 49 seconds did a performer from Cirque Du Soleil "A Nightmare before Christmas in Black and White" walk across the stage and give Chris a drink?

Because they needed to sedate him before he got offstage and did something stupid ill-conceived without forethought usual.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Tippis posted:

Nah. That edit makes it far too good to be good. Ehrmm. Yeah. You know what I mean.
https://www.youtube.com/watch?v=TIfAkOBMf5A


not really related, but I just remembered wobblegirl realized she possibly does mocap for cig

https://www.youtube.com/watch?v=l_B09NyZ2IQ

Experimental Skin
Apr 16, 2016

trucutru posted:

If he was client-side then both players would be able to see him.

Not if they were in different states. Miles went for a piss and cashews.

The Titanic
Sep 15, 2016

Unsinkable
Has anybody at CIG considered the fact that there is a good chance that 99.99% or more of their playerbase is not going to have sufficient talent to actually act their character?

CIG is literally building out this complex system for people to aimlessly chat on or play Nickelback songs (or whoever, I'm not picky) in the background. Every avatar is going to look like an emotionlessly staring caricature of a person staring at a monitor.

I'm all for advancing technology, and FaceRig looks cool and is designed for webcam applications. I'm not sure you need this stuff in a space game where not only is your avatar in a space suit in a helmet, but they're also in a space ship where you probably won't see them anyhow. I guess communications? But even then, helmet?

If I were a backer, I'd definitely start to be alarmed that the two big "new stuff" coming to the table that is still being dedicatedly developed has literally nothing to do with gameplay.

Ships fly like they are in no clip mode, but they built render to texture technology.

You can't even do basic trading, and there is nothing to explore, but eventually you'll get FaceRig. Maybe you can get the cute panda head avatar for your character before they develop female avatars.

I guess the best thing the the webcam capture technology will be used for is that you can see people's disappointment in real time as they experience the full one and a half to maybe two hours of content in Star Citizen before they run out of stuff to do and or crash.

DapperDon
Sep 7, 2016

word.

The Titanic
Sep 15, 2016

Unsinkable
I guess technically there may be 3 big things: lots and lots of motion capture!!!

Hopefully Chris will someday complete his life's journey of developing the perfect cafeteria scene.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
In his brilliance Croberts will combine the groundbreaking face cam tech with the also groundbreaking render-to-texture tech and make it so every time you want to communicate with someone in a different ship you have to use the holo-interfacer and talk to each other's hologram face.

peter gabriel
Nov 8, 2011

Hello Commandos
https://www.youtube.com/watch?v=xEMjTtaTzB8

The Titanic
Sep 15, 2016

Unsinkable
I guess I'm also sour that my guesstimate of "Chris will show off jumping to another system within the existing game" didn't come true.

Maybe it kind of did because 3.0.1 demo isn't even in the existing system, but it's also not even in the existing game.

Did anybody predict CIG reusing their demo from last year with an additional year of development built on it? That seems like something a leaker would have said, but I don't recall anybody saying that as either a prediction or a guess. It's just crazy really that it's what Chris Roberts had his people build.

Just about anything else he could have done would have been actual progress. But no, he made a conscience decision to say "Lets just keep working on this stand alone demo... don't worry about adding anything to the actual game!"

I mean, all these people hoping to see what 3.0 was going to bring... and now what? What is it supposed to bring? What do they have to look forward to? There won't be CIG interns manning ships to play as AI when the average player gets the one or two possible missions to recover a box from Ser Davos.

There's... no AI. Nothing was shown off. There's no hope for buying ships with money earned from ingame trade. There's no example of how trade will even work. What's the point? What's the game loop?

Even Sq42, the single player game that even 95% or more of the existing player base could care less about was a big no show. And everybody knows everything is pumping into Sq42. Where's that leave SC?

Man guys, I really feel sad for these guys who are looking forward to this game. I know you think goons and Derek Smart are trolls, but guys, you're getting trolled hugely by CIG. They're all but laughing at your hopes and dreams, while throwing wood onto your fire of hopes and dreams.

It's like they're telling you about this really cool car you bought, and as they destroy each piece of it right in front of you, they talk about how awesome some other part of this car you bought is awesome.

I guess the sad part is in the end the guy who sold you the car gets all your money and thinks you're retarded, while you get a pile of crushed debris that may kinda sorta resemble pieces of the destroyed car you bought and thought you'd be driving around.

Experimental Skin
Apr 16, 2016

Furia posted:

No, I'll defend the camera because if it somehow managed to work in imaginationland you could print a gary parpman face and aim the camera to it, making everyone else bask in it's beautiful radiance for the five minutes you are in a station

You wouldn't even need to print a physical face. Some sly dev would reverse the API and write an app that feeds any sequence you like in to the game. PARP.

Klyith
Aug 3, 2007

GBS Pledge Week

Kavak posted:

If the wheels literally and figuratively falling off during the presentation is not laughing stock time, what counts as flames at this point? Paychecks bouncing, lawsuits being filed,
one of their main studios shutting down with large layoffs, dev walkouts, a whole lot of insiders squealing, CIG going dark, that kind of thing. Basically the most blatant evidence that the ship is sinking. Right now there are dozens of partly-written Star Citizen hot takes ready and waiting to fill in the blanks for exact method of death.


What we've got now is, from a game journo's perspective, a lot of smoke. Think ominous oily smoke, but no fire. They see games in bad shape with tons of bugs in their job all the time. They don't poo poo-talk those game in advance, because:
1. some games that look like a mess 9 months before release turn out fine
2. making GBS threads on pre-release games too much will mess up their publisher relationships

Star Citizen is also really hard to cover. We have people in this thread spending hours combing through the firehose of poo poo and empty promises that CIG is constantly vomiting onto the internet in shows and communiques. Game journos are overworked, they can't spend this much time looking for stuff to turn into a story.

quote:

developer crunched into going postal? I don't actually wish for it but I am really surprised there's never been a video game workplace shooting.
Ugh. Now that you mention it...

I think the main explanation is that ex-devs can frequently get hired again, by another company or by leaving the industry entirely. The most common response is just to say "gently caress videogames, I'm gonna get a normal job and get paid more to work less."

Secondly, there aren't many large AAA studios in the South or other areas of gunland.

Combat Theory
Jul 16, 2017


Now while we are at the topic of getting people to discord too,

Thoatse why don't you come over as well, even if just to Parp about the good old days when the biggest threat to this mess seemed to be the complete lack of design cohesion for spaceflight and combat

doingitwrong
Jul 27, 2013

D_Smart posted:

That's pure nonsense. It's to do with how they have cobbled together a vehicle controller while separating the chassis (which is probably a rigid body) handling from the wheels (which turn in the wrong direction btw) which are animated entities.

Your perfectly reasonable technical post is overshadowed by the fact that an alleged dev's defence is that it's the player's fault for landing a space ship on the uneven surface of a moon. It's a giant proc-gen terrain! What part of its surface would ever be even!?

doingitwrong
Jul 27, 2013

The Titanic posted:

Has anybody at CIG considered the fact that there is a good chance that 99.99% or more of their playerbase is not going to have sufficient talent to actually act their character?

CIG is literally building out this complex system for people to aimlessly chat on or play Nickelback songs (or whoever, I'm not picky) in the background. Every avatar is going to look like an emotionlessly staring caricature of a person staring at a monitor.

I can't stop laughing about this.

Community theatre in space.

Whole environments of people who are not good actors, their deer-in-the-headlights stares being broadcast to the world through tinted helmet glass. All of the terrible parts of this cancel out all of the other terrible parts of this.

Kavak
Aug 23, 2009


Klyith posted:

one of their main studios shutting down with large layoffs, dev walkouts, a whole lot of insiders squealing, CIG going dark, that kind of thing. Basically the most blatant evidence that the ship is sinking. Right now there are dozens of partly-written Star Citizen hot takes ready and waiting to fill in the blanks for exact method of death.

In that case, the autopsy/retrospective is probably going to start after the MVP comes out and everyone who isn't essential to S42 is let go.

Is this scenario possible?
-Six-figure whale loses faith or has some need of his investment and demands a refund.
-CIG is forced to comply by complaints from DA, loses several days of income right as bills are coming due, and their checks start bouncing.
-While they insist it's just a cash on hand problem, it causes enough damage that everything begins to implode.
-Leaks springing, press tweeting, Citizens wailing, Goons howling, July blogging, etc.

quote:

Ugh. Now that you mention it...

I think the main explanation is that ex-devs can frequently get hired again, by another company or by leaving the industry entirely. The most common response is just to say "gently caress videogames, I'm gonna get a normal job and get paid more to work less."

Secondly, there aren't many large AAA studios in the South or other areas of gunland.

California has had like 10 and we're the big blue state. I think it's more the ease of re-employment than gun access.

violentlycitrus
Aug 3, 2004

i would like to join the ranks thanking this thread for a much needed mental health boost.

Asproigerosis
Mar 13, 2013

insufferable
SC looks like the results of a child playing around in a crysis engine variant of garry's mod. There is no developing going on, just set pieces being put together to craft a playset and not a game.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

The Titanic posted:


Even Sq42, the single player game that even 95% or more of the existing player base could care less about was a big no show. And everybody knows everything is pumping into Sq42. Where's that leave SC?


This is the most telling part for me. I can see a big ill-defined MMO going of the rails and getting stuck in development hell, but a singleplayer space shooty game with a story campaign is orders of magnitude less complex to make. After all this time it should be rock solid and ready to show off even if they are still polishing and adding content. I was actually expecting it at Gamescom but nope, nothing.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

trucutru posted:

I would buy it just to totally gently caress with the role-players by making stupid faces.

More likely there would be a way to hack the commands to make some specific dumb faces, all the fun, none of the cost.
The demo showed video calls. Parpcall other people.

The Titanic posted:

But even then, helmet?
They can sell heavily tinted helmets for real cash now.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

SelenicMartian posted:

The demo showed video calls. Parpcall other people.

They can sell heavily tinted helmets for real cash now.

$79.99 to hide your deformed goony facial expressions to the persistent universe, buy now with this special QR code

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

NoNotTheMindProbe posted:

This is the most telling part for me. I can see a big ill-defined MMO going of the rails and getting stuck in development hell, but a singleplayer space shooty game with a story campaign is orders of magnitude less complex to make. After all this time it should be rock solid and ready to show off even if they are still polishing and adding content. I was actually expecting it at Gamescom but nope, nothing.

I was expecting something at Gamescom too, something slightly more than what was shown. I know the whole project has been fubar from day 1, but I'm flabbergasted by the lack of literally anything of any value, or anything that can be built upon.

The worst thing was the interview with Chris. It's obvious from his answers that to this day, he still doesn't know what Star Citizen actually is. How can even the best developers reach a goal that is undefined and ever-changing?

Chris Roberts, Visionary, Game Developer, does not know what Star Citizen is. He knows he's spent more than 5 years and $150 million dollars building it, but he's as confused as the backers as to what the hell it is; or for that matter, where it is.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Chris is a hindsight visionary.

Trilobite
Aug 15, 2001

NoNotTheMindProbe posted:

This is the most telling part for me. I can see a big ill-defined MMO going of the rails and getting stuck in development hell, but a singleplayer space shooty game with a story campaign is orders of magnitude less complex to make. After all this time it should be rock solid and ready to show off even if they are still polishing and adding content. I was actually expecting it at Gamescom but nope, nothing.
I looked up the fantastic transcript SomethingJones did of Chris's interview about this during Gamescom: Go read it, it will blow your mind.

Basically, S42's currently a dead project walking because Chris shot an insane amount of mocap and all of it just goes jittery and hosed-up when they try to put it into the game, and because they can't figure out how to do enemy AI, and because all they've done so far is plan out what the various missions will be but haven't gotten around to actually making any of them playable yet. 2017, $155m+ and counting. A professional game studio at work. :toot:

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

NoNotTheMindProbe posted:

In his brilliance Croberts will combine the groundbreaking face cam tech with the also groundbreaking render-to-texture tech and make it so every time you want to communicate with someone in a different ship you have to use the holo-interfacer and talk to each other's hologram face.

This is it.

This is exactly it.

He's bringing mocap to the masses. Everyone playing will engage in mocap. More mocap, forever and ever.

Chris is makng the game that he wants to play, and the game he wants to play is mocap.

DancingShade
Jul 26, 2007

by Fluffdaddy
Once we have widespread use of mocap in gaming we can progress to the next stage.

*points to crotch* we're going to mocap these too for avatar interactions.

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?
A selected question from SomethingJones transcript of the interview with Chris Roberts:

Is there one specific feature right now in the alpha 3.0 that you are especially proud of?

Below is CR's rambling response with some commentary of my own interspersed.

CR: Well I… well I mean the planetary tech… so this is gunna be the first time that the community, ah, can go, and… and LAND on… in the case of Three Zero, mooooons, or in the case of this asteroid planetoid, they’re FULLY REALISED, every inch of ’em you can move around and explore and you can cir-cum-nav-i-gate the entire conference (sic) of the moon if you wanted to

Star Citizen does not have this. Elite Dangerous has it, but nobody cares because it would take forever to "conference" the moon, and there's nothing to see even if you do. The dangers of depending on procedural generation to substitute for gameplay.

ah, and… ah.. it’s ah.. you know… the amount of additional playable area that comes into the game now compared to what was in say two point six three, aah it’s HUGE and how much the game is gunna OPEN UP cos we’re introducing the planetary tech compared to what we were thinking we would have in the game… before…it uh… ah, you know… we sort of made the BREAKTHROUGH so to speak… uhhh… i-it’s really exciting, there’s a lot of gameplay that’s gunna come out of it, it’s one of the reasons why maybe things are taking a lot longer than… uhm… you know… SOME OF US… or you know… I’d like to… things move faster too… ah… would LIKE… ahh… but… once we’ve sort of opened up the potential of these planets we… because of the sort of DETAIL and the FIDELITY we’re going for, we also need to make sure that there’s… STUFF TO DO ON THE PLANETS

"Playable area" is not gameplay. A million square miles of procedurally generated terrain has the same amount of gameplay as 10 square miles of procedurally generated terrain: none. I also appreciated Chris Roberts' unique insight that there needs to be "STUFF TO DO" in his loving game.

… and uh, you know… we are.. focused on STUFF

Thanks Chris for nailing it down. Truly you are the visionary we've all been waiting for.

we’re not just creating the planets but also creating, sort of… ah… SYSTEMS that will uh… allow the… whether it’s… ah… you know… ECO SYSTEMS or uh… FLORA or FAUNA… aah… that… you know… MAKE IT ALIVE or THINGS TO DO ON IT or you need to sort of uh.. PROCEDURALLY YOU KNOW… create… little uh, OUTPOSTS or TOWNS or VILLAGES beyond the central landing zones, cos you know, the original version of STAR CITIZEN we were aiming to be a bit more like PRIVATEER or FREELANCER were we had indvidual sort of BEE SPOKE landing zones but you couldn’t explore the planet, you would essentially be in ORBIT around the planet and you would have a LANDING and we would have a CINEMATIC that would transition you down and then you were, you know, essentially moving round a small limited FPS area were you could go to a SHOP and BUY THINGS and go to a BAR and TALK TO PEOPLE and get a MISSION …aahhh… you know… get your SHIP REPAIRED GO BACK TO SPACE so…

Here Chris Roberts describes how he is excising that cancer of gaming - otherwise known as a core gameplay loop (you know, the thing that makes a game fun and rewarding) - and in its place, there will be randomly-generated generic garbage so he can make the areas technically bigger, but completely devoid of purpose or personality.

ahh, you know NOW we have WHOLE WORLDS OPENED UP TO YOU so the amount of ah, potential for exploration, long term in the game, and for players to do THINGS, for instance, you know, maybe… CREATE THEIR OWN LITTLE BASE or their own little SETTLEMENT on a moon or you know a planet that no one else has sort of gone to that particular area is… is… HUGE…so the gameplay potential is amazing, we’re only just seeing the very very very beginnings of it in three point zero and I’m really excited, ahm, as we start to roll out more STUFF for three point one and beyond.

More promises to include STUFF. Very thrilling to see WHOLE WORLDS OPENED UP. Especially interesting that none of this technology exists in Star Citizen. You see, this is just the "very very beginnings" of 3.0.

Hey Chris - which one of your fraudulent, misleading release numbers will represent something that isn't a giant pile of loving poo poo? Asking for a friend.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Kavak posted:

In that case, the autopsy/retrospective is probably going to start after the MVP comes out and everyone who isn't essential to S42 is let go.

Is this scenario possible?
-Six-figure whale loses faith or has some need of his investment and demands a refund.
-CIG is forced to comply by complaints from DA, loses several days of income right as bills are coming due, and their checks start bouncing.
-While they insist it's just a cash on hand problem, it causes enough damage that everything begins to implode.
-Leaks springing, press tweeting, Citizens wailing, Goons howling, July blogging, etc.


California has had like 10 and we're the big blue state. I think it's more the ease of re-employment than gun access.


on the twelfth day of Chris Mess cig gave to me

twelve goons a howling
eleven backers backing
ten partners leaving
nine DA complaints
Eight Aces posting
seven leaks a springing
sixfigure whales refunding
~five Golden Tickets~
four tweeting rags
three July blogs
two roberts dung

...and a paarpage in a pear tree

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away
Mocap is how to summon the old gods and Chris is this close. With the release of the Home-Mocap Pro(TM), their coming will be all the more sooner.





T W O W E E K S

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Combat Theory posted:

Now while we are at the topic of getting people to discord too,

Thoatse why don't you come over as well, even if just to Parp about the good old days when the biggest threat to this mess seemed to be the complete lack of design cohesion for spaceflight and combat



Aww shucks thanks, have to take you guys up another time.. gonna be on/off for a while


e: hummingbirbs
https://i.imgur.com/ZvV5Y2C.gifv

smellmycheese
Feb 1, 2016

ewe2 posted:

Just want to thank you for this, really well done.

Credit to Tippis for making this

Klyith
Aug 3, 2007

GBS Pledge Week

Kavak posted:

In that case, the autopsy/retrospective is probably going to start after the MVP comes out and everyone who isn't essential to S42 is let go.

Maybe. But that's not the point of the MVP. The MVP isn't the last thing they do before the lights turn out. If they're turning out the lights, why would they even care about a MVP? The money's gone at that point, put the company into bankruptcy and let the backers howl.

The deal with the MVP is to stop refunds. It's the thing they can argue has technically filled enough of the written obligations -- and that does not include any drat thing crobbler's said "yes that will be in the game" on video or presentations -- that they can argue the product has been delivered, no more refunds.

The MVP will be an ambush, not an announcement. They want to get there while they have money left in the bank. That way they can loudly insist that the game is still in active development. Don't worry, we're not going anywhere! But they will also cut back on expenses and make it last as long as possible, draw the whole thing in years-long wet fart of disappointment. Meanwhile continue to pay themselves a handsome but not exorbitant wage to take as much of that cake as possible.

Or anyways, that's what I'd do if I was them. Also, I don't even know if they can get to the plausible MVP. At this pace.

quote:

Is this scenario possible?

At this point anything seems possible. But I don't think a six-figure whale getting a refund is likely to break their back. For one thing, at the rate they must be spending money 100k is less than a week of operating cost. Two, I doubt there are many 100k whales, possibly none. 10k whales, yes, plenty.

The more likely mega-crash is there's some important thing, like the first viewing of SQ42, that's just amazingly awful and snaps a few hundred or thousand people to their senses, and they have a run on refunds. That's why they want to get a MVP out, so they can avoid that.

Thoatse
Feb 29, 2016

Lol said the scorpion, lmao

Scruffpuff posted:

I was expecting something at Gamescom too, something slightly more than what was shown. I know the whole project has been fubar from day 1, but I'm flabbergasted by the lack of literally anything of any value, or anything that can be built upon.

The worst thing was the interview with Chris. It's obvious from his answers that to this day, he still doesn't know what Star Citizen actually is. How can even the best developers reach a goal that is undefined and ever-changing?

Chris Roberts, Visionary, Game Developer, does not know what Star Citizen is. He knows he's spent more than 5 years and $150 million dollars building it, but he's as confused as the backers as to what the hell it is; or for that matter, where it is.


A Neurotic Corncob
Nov 12, 2016

A light wind swept over the corn, and all nature laughed in the sunshine.
https://clips.twitch.tv/SmallBumblingPlumPMSTwin

so good

Scruffpuff
Dec 23, 2015

Fidelity. Wait, was I'm working on again?

Klyith posted:

At this point anything seems possible. But I don't think a six-figure whale getting a refund is likely to break their back. For one thing, at the rate they must be spending money 100k is less than a week of operating cost. Two, I doubt there are many 100k whales, possibly none. 10k whales, yes, plenty.

The more likely mega-crash is there's some important thing, like the first viewing of SQ42, that's just amazingly awful and snaps a few hundred or thousand people to their senses, and they have a run on refunds. That's why they want to get a MVP out, so they can avoid that.

I don't think CIG needs a run on refunds to initiate a failure cascade. CIG burns plenty of cash on their own. Star Citizen has no monetization scheme for after release - that's what will kill them. They're in an impossible situation: they can't monetize the completed game, because they can't complete the game. Until they can complete the game, they can't design a working monetization scheme. The only thing keeping them afloat right now is that there is no game, so people are paying for what the game is being promised as, not what it is.

And what it is, is poo poo. poo poo that's not worth paying a penny for. So even a post-release income scheme will fall flat, unless the game is balls-out amazing. From everything we've seen, how likely is it that the game to end all games will release before the backer cash infusions slow down to a trickle and things shut down? Based on what they've built so far?

They're completely boned.

One in the Bum
Apr 25, 2014

Hair Elf

This is gonna be derek's new avatar in a little bit.....

Hav
Dec 11, 2009

Fun Shoe

Tippis posted:

The real issue was how to protect people against 500 goons running at them while yelling “Allah-Hu-Akbar” in full glorious positional audio.

Hell, simply keying up and going 'aaah' completely shags the bandwidth of the server and caused drakban solo to drink so hard.

I imagine a series of tracking dots could produce some fairly horrific expressions, but you know they're going to be sending this poo poo in the clear.

Mangoose posted:

That goons ruin everything

Sure, if you're going to treat your red team like adversaries.

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Wise Learned Man
Apr 22, 2008

by Jeffrey of YOSPOS
Lipstick Apathy
wrong thread!

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