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Alphamod has a lot of cruft, for sure, but I really do like it for reasons like the ones Splicer mentioned. It tries (Doesn't always succeed, but tries) to make choices have more of a consequence on how you play and what you can do with your empire. The Trek New Horizons mod ups this even further because they've managed to kludge in systems that, for example, allow the Federation to actually incorporate new members without needing war or vassalization, whilst the Cardassians can send the Obsidian Order out to gently caress things up for other powers by blowing up ships, damaging buildings, and convincing two powers the other is talking poo poo about them.
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# ? Aug 30, 2017 05:08 |
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# ? May 14, 2024 05:11 |
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Getting other empires to go to war in a why don't you and him fight way is the best.
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# ? Aug 30, 2017 11:08 |
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Speaking of New Horizons, a new version dropped today with playable Borg and new Mirror Universe scenarios (play as Terran Empire and fight for mini-skirts!)
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# ? Aug 30, 2017 13:30 |
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MoN is alreaady kinda trash if you're going for a high science run. You won't colonize too much anyway cause the penalty is too big, and honestly, I'd rather have a year of all the expensive technologies, than save a few months off some really cheap technologies. You'll also have plenty of minerals/energy to spare. If you're going for quick expansion, MoN is a must pick though.
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# ? Aug 30, 2017 13:57 |
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Truga posted:MoN is alreaady kinda trash if you're going for a high science run. You won't colonize too much anyway cause the penalty is too big, and honestly, I'd rather have a year of all the expensive technologies, than save a few months off some really cheap technologies. You'll also have plenty of minerals/energy to spare. If you're going for quick expansion, MoN is a must pick though. In 1.8 a science build that expands through vassalisation might be very viable. Fanatic Materialist/Authoritarian would enable the new civic that reduces vassal opinion penalties, and your discoveries would cascade down to your subjects via Domination perks. Assuming 'gather on my fleet' now actually works, you could lead a swarm of vassals on a galactic conquest.
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# ? Aug 30, 2017 14:25 |
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so when is paradox hiring the creator of alphamod to make crusader kings 3
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# ? Aug 30, 2017 14:40 |
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Cease to Hope posted:so when is paradox hiring the creator of alphamod to make crusader kings 3
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# ? Aug 30, 2017 15:29 |
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It's kinda weird that someone who seems so strongly convinced that a video game developer is out to get him spends so much time making mods for their games, but that's AlphaAsh for you.
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# ? Aug 30, 2017 15:42 |
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LordMune posted:Sometime after the point where he stops treating any back-end change to the game as both a personal attack on himself and an affront to the inviolable sanctity of his mod. Maybe. On the bright side, reading his comments is hilarious.
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# ? Aug 30, 2017 15:43 |
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Aethernet posted:In 1.8 a science build that expands through vassalisation might be very viable. Fanatic Materialist/Authoritarian would enable the new civic that reduces vassal opinion penalties, and your discoveries would cascade down to your subjects via Domination perks. Assuming 'gather on my fleet' now actually works, you could lead a swarm of vassals on a galactic conquest. I did this once as a xenophobe/spiritualist/pacifist build, I unlocked a ton of the unity things real fast, proceeded to embrace fanatic spiritualism (thus droping pacifist), then proceeded to vassalize half the galaxy. With the +200 fleet perk and all the researches/grand fleet I had an 800 cap despite only owning like 8 or 9 planets (everything is a core world ), once I vassalized a bunch of my minor neighbours and made tributary two big ones, I had so much income and fleet I could take down an awakened empire fairly easily. Most of my vassals didn't exactly love me, but they also didn't want to fight my 80k doomstack in an age where even advanced starts sported like 20k tops I really wish there was a policy that allows your vassals to keep colonizing though. Them basically stagnating doesn't help me at all.
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# ? Aug 30, 2017 16:00 |
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Truga posted:I really wish there was a policy that allows your vassals to keep colonizing though. Them basically stagnating doesn't help me at all. Agreed. Would be good to have more discretion over vassal policies a la CK2. Hopefully this is coming in one of Wiz's minor rule changes, like the one he announced about pre sentients yesterday.
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# ? Aug 30, 2017 16:11 |
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Lum_ posted:Speaking of New Horizons, a new version dropped today with playable Borg and new Mirror Universe scenarios (play as Terran Empire and fight for mini-skirts!) This is very cool and very good.
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# ? Aug 30, 2017 16:21 |
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Mister Adequate posted:Alphamod has a lot of cruft, for sure, but I really do like it for reasons like the ones Splicer mentioned. It tries (Doesn't always succeed, but tries) to make choices have more of a consequence on how you play and what you can do with your empire. The Trek New Horizons mod ups this even further because they've managed to kludge in systems that, for example, allow the Federation to actually incorporate new members without needing war or vassalization, whilst the Cardassians can send the Obsidian Order out to gently caress things up for other powers by blowing up ships, damaging buildings, and convincing two powers the other is talking poo poo about them. The alphamod creator released some elements of the mod as stand alone versions, which is nice because you can use some of the neat bits without all the bullshit you don't want. LordMune posted:Sometime after the point where he stops treating any back-end change to the game as both a personal attack on himself and an affront to the inviolable sanctity of his mod. Maybe. I was editing some of his files to make a compatibility patch and he actually puts in random gently caress PARADOX YOU CHANGED THE CODE lines in his mod's files. A cool guy. turn off the TV fucked around with this message at 16:59 on Aug 30, 2017 |
# ? Aug 30, 2017 16:56 |
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I mean what are code comments for if not recording what you were thinking when you wrote the code?
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# ? Aug 30, 2017 19:06 |
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generally they're so other people have a vague hope of understanding your code but in his case this clearly does not apply
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# ? Aug 30, 2017 19:16 |
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OwlFancier posted:I mean what are code comments for if not recording what you were thinking when you wrote the code? Misleading digital archaeologists in 800 year's time
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# ? Aug 30, 2017 19:17 |
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Lum_ posted:generally they're so other people have a vague hope of understanding your code but in his case this clearly does not apply
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# ? Aug 30, 2017 20:29 |
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tooterfish posted:Other people includes yourself, Pretty much this hahaha
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# ? Aug 30, 2017 21:15 |
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OwlFancier posted:I mean what are code comments for if not recording what you were thinking when you wrote the code? Exactly. 6 months from now I'm going to look at that code and think "why did I do it like that what the gently caress was I thinking?" and that's how you know. Also joke comments, I've stumbled upon a few good ones at work that were inserted years ago and everyone just decides to keep in.
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# ? Aug 31, 2017 00:12 |
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You guys got me to try out alphamod with some of the submods and why is there both water and ice as separate resources? e: is it because I'm trying this out with V3 still on or do all these seemingly important extra resources not show up in the handy bar of info up top, either? Ofaloaf fucked around with this message at 04:48 on Aug 31, 2017 |
# ? Aug 31, 2017 04:44 |
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Alphamod has some really good things and a lot of really really bad things.
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# ? Aug 31, 2017 05:01 |
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Most of the good things about alpha mod are available as stand alone packages. I would not suggest playing alpha mod itself. Beyond seeming incredibly obtuse it adds things that the AI does not know how to interact with.
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# ? Aug 31, 2017 05:12 |
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so in short it is exactly the same poo poo as brutal doom and long war?
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# ? Aug 31, 2017 05:26 |
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I found Sol right next to my starting system in a fresh game, it was a Tomb World that got blown up before the game started. When I surveyed it, I found a race of pre-sentient insectoids dotting the planet. They're called Giant Cockroaches Sure many of you have come across this before, but it was my first time getting it and I got a big laugh out of it.
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# ? Aug 31, 2017 17:38 |
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Blooming Brilliant posted:I found Sol right next to my starting system in a fresh game, it was a Tomb World that got blown up before the game started. When I surveyed it, I found a race of pre-sentient insectoids dotting the planet. Sadly I've seen way more giant cock roach earths than I have normal earths.
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# ? Aug 31, 2017 17:43 |
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Kitchner posted:Sadly I've seen way more giant cock roach earths than I have normal earths.
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# ? Aug 31, 2017 17:44 |
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Thefluffy posted:so in short it is exactly the same poo poo as brutal doom and long war? Can those two be fun in a spergy way despite their obtuseness, while also making the game easier? If so, then yes, AlphaMod is similar. edit: Blooming Brilliant posted:Giant Cockroaches That is pretty funny, yeah. There's also a mod (Cockroaches of Earh) someone made where instead of pre-sapients they're a (edit2: playable) pregenerated civilization, which was able to bootstrap itself using tech left from humanity. Perhaps unsurprisingly, their polity is Fanatically Pacifist. Caustic Soda fucked around with this message at 19:47 on Aug 31, 2017 |
# ? Aug 31, 2017 17:47 |
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I discovered Sol in WWII and apparently Hiroshima went a bit wrong. I know this because it basically described WWII when I discovered it... and then just like a year or so later, BOOM, tomb world. RIP. Wasn't in my space, so I couldn't do poo poo about it.
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# ? Aug 31, 2017 18:20 |
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I just want to be able to play as the cockroaches.
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# ? Aug 31, 2017 19:02 |
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Midnight Voyager posted:I discovered Sol in WWII and apparently Hiroshima went a bit wrong. I know this because it basically described WWII when I discovered it... and then just like a year or so later, BOOM, tomb world.
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# ? Aug 31, 2017 19:03 |
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Midnight Voyager posted:I discovered Sol in WWII and apparently Hiroshima went a bit wrong. I know this because it basically described WWII when I discovered it... and then just like a year or so later, BOOM, tomb world. You sort of got to take years as an abstraction in Stellaris anyway, so I'd just assume this was a 1980s MAD exchange. In like fifty years you can go from an Earth with a population of presumably 10 billion or so to like at least 10x that many people on a dozen or two worlds. That's a lot of babies.
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# ? Aug 31, 2017 19:08 |
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Fintilgin posted:In like fifty years you can go from an Earth with a population of presumably 10 billion or so to like at least 10x that many people on a dozen or two worlds. That's a lot of babies. It's stupid since it's just a game, but this has always bothered me as well. The end game is usually only 200-300 years from the start, and you can have hundreds of billions of citizens in that time. Somehow, I wish stuff was slower, since I never quite feel like an ancient, almighty empire at the end game.
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# ? Aug 31, 2017 20:24 |
I've come across a fallen empire Earth too. Condescending bastards they were, too.
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# ? Aug 31, 2017 20:26 |
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LogisticEarth posted:It's stupid since it's just a game, but this has always bothered me as well. The end game is usually only 200-300 years from the start, and you can have hundreds of billions of citizens in that time. I would like a technology cost multiplier setting, something to slow down the tech progression as currently you really do tear through it.
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# ? Aug 31, 2017 20:35 |
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Yeah it feels kinda weird to go from "we've barely figured out fission" to "post-singularity galaxy-spanning robot consciousness" in 150 years or so. I get that you have to make some concessions to gameplay, but a slider or something like Civ's different game speeds would be nice.
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# ? Aug 31, 2017 21:03 |
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It's actually Galactic Years or whatever so it takes longer I have no idea how months or days count don't think about it too hard
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# ? Aug 31, 2017 22:07 |
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Just count one year as one full rotation of the galaxy. In the case of the Milky Way that would leave your average game taking about 48 billion years. Plenty of time to grow!
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# ? Aug 31, 2017 22:10 |
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sure, if you're loving boring. Or you can crush the galaxy under the pitiless technoboots of your army of power armor toddlers.
A Wizard of Goatse fucked around with this message at 22:14 on Aug 31, 2017 |
# ? Aug 31, 2017 22:12 |
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A Wizard of Goatse posted:sure, if you're loving boring. Or you can crush the galaxy under the pitiless technoboots of your army of power armor toddlers. Ender's Teething
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# ? Aug 31, 2017 23:12 |
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# ? May 14, 2024 05:11 |
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How do you get the final ascension slot? Also once you've unlocked every tradition is there any point to unity at all or should you just replace all unity buildings and change your civics?
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# ? Sep 1, 2017 00:40 |