|
Discendo Vox posted:Try this: Yeah I had to do this as well but it worked fine after. Also the crazy scaling when you get up in someone's face is still there. Rivet is the biggest boy.
|
# ? Aug 31, 2017 20:19 |
|
|
# ? May 14, 2024 03:53 |
|
Oh cool, a luger, mp40, and m1 garand for payday 2 as tie in weapons. Anybody unlock them and try them out yet?
|
# ? Aug 31, 2017 20:36 |
|
The Garand is by far the best gun, so naturally you get it last. It fills a nice niche being another sidegrade to the M308 and Cavity. It's moderately concealable and it's the DMR with the most ammo because it gets a +total ammo mod with no downsides, but you can't increase its clip size without mods and it's only locked to single fire. The Luger is basically a free version of the Broomstick without the ability to mount a laser, and the MP40 is a worse version of the Swedish K.
|
# ? Aug 31, 2017 20:43 |
|
maswastaken posted:That's literally what a beta is for.
|
# ? Aug 31, 2017 20:51 |
|
Discendo Vox posted:Try this: That worked, thanks.
|
# ? Aug 31, 2017 20:58 |
|
Pretty much Raid is neat and the idea's great, but it needs some work on the "feel" of things like the guns.
|
# ? Aug 31, 2017 21:17 |
|
This seems like as good a time as any to remind folks that I'm running the de facto goons payday 2 and RAID discord. https://discord.gg/vSNn4Sk
|
# ? Aug 31, 2017 21:21 |
|
Yardbomb posted:Pretty much Raid is neat and the idea's great, but it needs some work on the "feel" of things like the guns. I wonder if any of it's caused by the fact that WW2 guns are generally worse, and we're only seeing the level 1 weapons.
|
# ? Aug 31, 2017 21:38 |
|
Gort posted:I wonder if any of it's caused by the fact that WW2 guns are generally worse, and we're only seeing the level 1 weapons. I wanna hope it's the latter, like even running up on guys with the shotgun, I'd blast them in the gut on NORMAL and they'd just kind of no-sell it entirely. It sucks because they all look and sound really good, but everything feels like a peashooter right now. Also hard blows your rear end out like immediately both times I've tried it now, like three flamethower guys show up at once and just hose you down while every other direction is a hail of gunfire.
|
# ? Aug 31, 2017 21:44 |
|
The recon guy is fairly miserable to play as, even in the outdoor mission. A five-round bolt-action rifle is not a good weapon. So far I'd rate the classes Insurgent (SMG) > Assault (semi-auto rifle) > Demolition (shotgun) > Recon (bolt-action rifle)
|
# ? Aug 31, 2017 21:48 |
|
Gort posted:The recon guy is fairly miserable to play as, even in the outdoor mission. A five-round bolt-action rifle is not a good weapon. I hope we can make space mosins
|
# ? Aug 31, 2017 22:50 |
|
Well that's cool, heads and limbs do shred off bodies in RAID. Also I'm enjoying these weird vinyets of real actors doing goofy stuff whether its command chewing scenery or hitler having a tantrum after you win a level. They'll need a lot of them if they're going to bet utilize and rely on these things, but its fun to see what creativity there is in this project. Gameplay is so-so. Weapons desperately need variety even though I'm sort of okay with upgrades coming with use. Biggest problem right now? WHERE THE HELL IS THIS LOOT AT? You gotta hunt for your nazi gold like this is wolfenstein but with these big new maps, I'm loving lost trying to find anything here.
|
# ? Sep 1, 2017 01:40 |
|
wow raid looks and plays like a ww2 payday 2 if it was made 7 years ago instead in the worst way
|
# ? Sep 1, 2017 02:05 |
|
if this is what the full release ends up being like without some degree of big change then oh man is this going to be a very solid disappointment of a game
|
# ? Sep 1, 2017 02:06 |
|
Yardbomb posted:Pretty much Raid is neat and the idea's great, but it needs some work on the "feel" of things like the guns. Literal Nazi Furry posted:wow raid looks and plays like a ww2 payday 2 if it was made 7 years ago instead in the worst way
|
# ? Sep 1, 2017 02:11 |
|
Crabtree posted:Biggest problem right now? WHERE THE HELL IS THIS LOOT AT? You gotta hunt for your nazi gold like this is wolfenstein but with these big new maps, I'm loving lost trying to find anything here. It's in crates but it feels like it's tuned really low on spawns, I guess these are just low loot maps in general from their concepts, which makes it weirder that they'd be what you wanna show off in your game about killing + robbing the nazis. The gunplay has grown on me more after playing with it some, but yeah I really wish they had given everyone at least 2 of their weapons, it feels like some of the classes start off pretty good, insurgent with the sten and assault with the M1 carbine, but then you've got recon with that enfield or whatever and boy is that not great. Yardbomb fucked around with this message at 02:21 on Sep 1, 2017 |
# ? Sep 1, 2017 02:19 |
|
I have an easier time finding dog tags right now and its kind of amazing that's a thing.
|
# ? Sep 1, 2017 03:39 |
|
Also with the PayDay 2 update: RIP Lua mods.
|
# ? Sep 1, 2017 04:33 |
|
At least the shotgun is decent. Liking the dismemberment on it too.ThatOneGuy posted:Also with the PayDay 2 update: RIP Lua mods. Wilko giveth Wilko taketh away.
|
# ? Sep 1, 2017 04:54 |
|
I only played a short session solo on normal (as assault), but here's how I feel about RAID so far. Yeah, it seems like where RAID is currently failing is vague areas relating to feel. The graphics give the impression of a 2009 era game instead of something more recent. Not that they have to be stunning, but the game just looks old. Then there's the gunfeel, or rather, lack thereof. I just don't feel like I'm getting any real feedback about what the guns are doing. The M1 carbine feels like it's a pea shooter with no recoil but the bullets fly everywhere, so it starts giving flashbacks of Ubersoldier 2 (which is not a compliment) and the broomhandle feels useless at any range beyond an arm's length. The good news is that these are all quite fixable and I'm hoping Overkill can offer assistance in the gunfeel department. I do like the sense I get of the mechanics overall. Things feel more tight in terms of objectives while allowing me to wander around like an idiot if I choose. Not just bag moving simulator 2000. Although it would be nice to find some loot.
|
# ? Sep 1, 2017 17:21 |
|
The same freaks crying about insensitivity to nazis in the Wolfenstein games, such as taking away a swastika on the store page so it can be sold in Germany, are in the RAID steam forums.
|
# ? Sep 1, 2017 19:34 |
|
of course they are.
|
# ? Sep 1, 2017 20:23 |
|
Wait what the gently caress? I just tried the Raid beta and thought it was bad but would probably shape up in the year or so before it released. It's actually coming out in THREE WEEKS? Holy gently caress. Fake edit: Man that's a loving tough nazi. https://my.mixtape.moe/bfkvnb.webm Det_no fucked around with this message at 22:37 on Sep 1, 2017 |
# ? Sep 1, 2017 21:46 |
|
Gort posted:Nazis make a better enemy type than cops Wait, there's a difference?
|
# ? Sep 1, 2017 22:19 |
|
Wario joins the Payday Gang
|
# ? Sep 1, 2017 23:03 |
|
Det_no posted:Fake edit: Man that's a loving tough nazi. Yeah the waffen SS dudes in the woods are like hilariously tough right now, the M1 carbine takes like a good string of headshots to put one down as well.
|
# ? Sep 1, 2017 23:12 |
|
They're not that tough; we're just level 0-5 in ye olde Payday 2 with the class-appropriate analogues to the AMCAR and Chimano 88.
|
# ? Sep 1, 2017 23:42 |
|
I'd be careful about trying to make parallels that direct. These weapons are supposed to last you as-is until level 15 when you unlock one more tier of upgrades. It's not like the AMCAR, which you can stop using at level 4. Or zero, after DLC. Also, early PD2 was bad. This is - nominally - made with years of being able to look back at PD2's mistakes and, with a fresh start, try to solve them. Them not solving that is questionable. There's a lot of Raid which is strong conceptually, but sorta faceplants on execution. Weaponfeel and damage is one of the misses. On the other hand, I think they took inspiration from PD1 in some good places along with PD2. The level progression meaning there is no "stealth build" or "loud build" and the missions being designed to let you start quiet and go loud at any time? Excellent idea. So I believe this is something they can polish out into a good state ... I just don't know if they can do so fast enough.
|
# ? Sep 1, 2017 23:52 |
|
I also don't know if they want this to be DPS and bulletspounge or good shots and high accuracy between PD2 and PD:TH. These so called starter guns can't do either.
|
# ? Sep 2, 2017 00:48 |
|
It can't be emphasized enough; in a world of Hey Everyone Come Join Our Promotional Demo "betas", this is an actual beta. At this point we're locked to the very earliest levels, with guns designed to work well on Easy (that difficulty no one plays), as the devs check for basic stability and interface bugs.
|
# ? Sep 2, 2017 01:30 |
|
That's all well and good but how come the game looks way worse than PD2?
|
# ? Sep 2, 2017 01:43 |
|
allow me to present this counterpoint: testicles
|
# ? Sep 2, 2017 01:45 |
|
Coolguye posted:allow me to present this counterpoint: With this, the balls in their court now.
|
# ? Sep 2, 2017 02:51 |
|
EorayMel posted:Wario joins the Payday Gang
|
# ? Sep 2, 2017 03:00 |
|
I was going to make it into a Luigi but I thought Wario was the better addition due to lore
|
# ? Sep 2, 2017 03:04 |
|
In an almost positive way, at least the biggest gripes for RAID keep seeming to be "But the game doesn't look super amazing" which I can deal with because I like being able to play games on my middling computer and then people going apeshit over the german version stuff, a bunch of them not even german and just using it as an opportunity to whine about their political puke. The gameplay has kind of warmed up on me and mostly I want to see how things do progress with the weapons and all that on damage and difficulty.
|
# ? Sep 2, 2017 15:22 |
|
Yardbomb posted:In an almost positive way, at least the biggest gripes for RAID keep seeming to be "But the game doesn't look super amazing" which I can deal with because I like being able to play games on my middling computer and then people going apeshit over the german version stuff, a bunch of them not even german and just using it as an opportunity to whine about their political puke. The gameplay has kind of warmed up on me and mostly I want to see how things do progress with the weapons and all that on damage and difficulty. Yeah, everything I see wrong is easily fixable, so I'm still positive about it on the whole. e: and almost on cue, there's a patch. More damage, customization, characters go to level 10, and a new mission Explosionface fucked around with this message at 16:54 on Sep 2, 2017 |
# ? Sep 2, 2017 16:30 |
|
RAID beta trip report: I like that they scaled back complexity on the weapon and leveling system, assuming what we're seeing here is anywhere close to the final version. The fact that the skill trees function more like perk decks means there's less layering of similar bonuses to hit optimal damage. There is an Infinite Nazi problem and I don't just mean in the way that Payday 2 has infinite cops from the elemental plane of law. I was in the first mission and rounded a corner; and there's a stairwell near the end that just dumps about 8 Nazis per second into a 2x2 area. I actually enjoy the frantic pace this kind of spawn rate creates, but without a choke point to control there's not really any valid strategy to deal with it aside from 'back up and lure them away from the spawn" which means you can't press forward with the mission objective. Also as another friend of mine pointed out, they need to cool it with the voice callouts. If I hear, "I guess they don't like it up in 'em" one more time I may opt to just play the game with the sound off.
|
# ? Sep 2, 2017 21:56 |
|
I'm convinced the voice callouts are one of the things still acting up, the first time I played, both levels, nobody said a single peep. Tried again later in the day and that time it was the reverse, where nobody would actually stop quipping.
|
# ? Sep 2, 2017 21:59 |
|
|
# ? May 14, 2024 03:53 |
|
Yeah there's no real sense or feedback about when or if waves end. The music will cut out when they stop spawning but it seems to be nearly endless, which I don't think works very well.
|
# ? Sep 2, 2017 22:01 |