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Fojar38 posted:Having only watched his youtube videos I watched Beagle's stream the last couple of days and noticed a couple of things Re (1), XCOM 2 added the timers because people were insisting on using the turtling strats and then complained that their boring tactics made the game boring. They also added specifically anti-Beaglerush code where if aliens wander into view on their turn they sometimes don't run and just take a potshot at anyone they've flanked so you can't leave everyone in the open on overwatch.
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# ? Sep 3, 2017 00:58 |
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# ? May 22, 2024 22:15 |
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Bruceski posted:Re (1), XCOM 2 added the timers because people were insisting on using the turtling strats and then complained that their boring tactics made the game boring. They also added specifically anti-Beaglerush code where if aliens wander into view on their turn they sometimes don't run and just take a potshot at anyone they've flanked so you can't leave everyone in the open on overwatch. I never really understood the advantage of leaving them out in the open rather than putting them in cover for an ambush aside from convenience anyway.
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# ? Sep 3, 2017 01:04 |
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Pharmaskittle posted:I never really understood the advantage of leaving them out in the open rather than putting them in cover for an ambush aside from convenience anyway. The idea was to let them wander into you on their turn rather than activate them on yours. Leaving someone in the open makes it a lot easier for them to wander into seeing your soldier. Before they added the anti-beaglerush code, they were guaranteed to take their scramble-for-cover activation move, and use up their turn on that, allowing you to setup an easy overwatch trap, and then immediately get another full turn. The anti-beaglerush code causes them to have a chance of just shooting the guy standing with his rear end hanging out instead, punishing you for trying to be a dickweed to the AI.
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# ? Sep 3, 2017 01:07 |
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The downside is when you're playing legit and they just happen to wander into you from the side. But
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# ? Sep 3, 2017 01:12 |
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It's come to my attention that Guardian overwatch shots have an irritating tendency to softlock the game.
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# ? Sep 3, 2017 01:19 |
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Pharmaskittle posted:I never really understood the advantage of leaving them out in the open rather than putting them in cover for an ambush aside from convenience anyway.
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# ? Sep 3, 2017 01:33 |
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temple posted:If aliens walk into overwatch, you get to take the overwatch shots and have another turn afterwards. Its because the alien's turn was spent running. Instead, the changed AI will have aliens take a shot at open soldiers instead of running because of this tactic. All it really did was make Gatecrasher harder. You can still park everyone out of vision range, scout with a Reaper, and Squadsight Overwatch (or, better yet, Killzone) to activate on the enemy turn. Usually they run forward since everyone's out of sight, you get a hail of Overwatches anyway, then a turn to mop up. I don't know why they fixed it.
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# ? Sep 3, 2017 01:37 |
The other benefit was controlling what portion of the map was in LOS of you and thus valid for activating pods - if you take cover you often are forced to reveal more map as it's pretty rare to have acceptable cover tightly bunched together. If you're only revealing 60 squares instead of 130, it's much more likely that you get single pack pulls.
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# ? Sep 3, 2017 01:39 |
MarquiseMindfang posted:All it really did was make Gatecrasher harder. You can still park everyone out of vision range, scout with a Reaper, and Squadsight Overwatch (or, better yet, Killzone) to activate on the enemy turn. Usually they run forward since everyone's out of sight, you get a hail of Overwatches anyway, then a turn to mop up. Pretty much.
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# ? Sep 3, 2017 01:39 |
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Between the eyes is like the strongest resistance order on legend holy poo poo. I don't know how you're supposed to deal with swarms of 11-health lost brutes or 6-health lost dashers without it.
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# ? Sep 3, 2017 01:53 |
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karma_coma posted:God drat it's taking me forever to get someone to major. Just wanna kill that bitch loving assassin. She's a bitch, took me a few hosed up encounters to figure her out. Rolling duo reaper now. Check for Covert ops which grant promotions, it's a great way to slingshot someone to high ranks. As a bonus if they have a level 2 bond they decrease the time the op takes by a day.
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# ? Sep 3, 2017 01:55 |
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MarquiseMindfang posted:All it really did was make Gatecrasher harder. You can still park everyone out of vision range, scout with a Reaper, and Squadsight Overwatch (or, better yet, Killzone) to activate on the enemy turn. Usually they run forward since everyone's out of sight, you get a hail of Overwatches anyway, then a turn to mop up.
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# ? Sep 3, 2017 01:57 |
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Just had a Sectopod casually wander over to my Shadowed Reaper and hit Lightning Field, killing my Reaper. Rage quit after that one.
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# ? Sep 3, 2017 01:58 |
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Shumagorath posted:How long do you figure until Dinner Bells get nerfed? How do you even get one? Get a lost corpse on a dark event mission and do an autopsy? quote:Everything you said but its funny watching beagle slam his finger in a door while blaming everyone for his failures. I learned a lot about playing aggressive from watching his runs in the past. Watching him now is like those super cut videos of people contradicting themselves. Having not encountered yet though his fights with the Warlock seem like babytown frolics compared to the Assassin. Especially the five turn overwatch standoff. RBA Starblade fucked around with this message at 02:07 on Sep 3, 2017 |
# ? Sep 3, 2017 02:00 |
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cerious posted:Between the eyes is like the strongest resistance order on legend holy poo poo. I don't know how you're supposed to deal with swarms of 11-health lost brutes or 6-health lost dashers without it. Does anyone else find the hardest part of the later game the scarcity of elerium cores?
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# ? Sep 3, 2017 02:19 |
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temple posted:Everything you said but its funny watching beagle slam his finger in a door while blaming everyone for his failures. I learned a lot about playing aggressive from watching his runs in the past. Watching him now is like those super cut videos of people contradicting themselves. Yeah it's a little disconcerting. I guess he had six months playing other things, but honestly... so did I. Amuys posted:Sharpshooters with incediary ammo or exo suits with flamethrowers Recover Loot resistance ops give two per.
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# ? Sep 3, 2017 02:24 |
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Amuys posted:Sharpshooters with incediary ammo or exo suits with flamethrowers Make buddies with the Skirmishers to get the Vulture order. Or just do the covert-op mission to generate them.
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# ? Sep 3, 2017 02:33 |
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Amuys posted:Sharpshooters with incediary ammo or exo suits with flamethrowers I actually came here to ask about that. My previous (vanilla) game, I was using them in the Proving Grounds 24/7, and I still had 16 left at the end of the game that I literally had no time to use. This time, I'm at plasma weapons and have found four. Which of these, if not both, is abnormal? MarquiseMindfang posted:Recover Loot resistance ops give two per. Heh, that would have been nice to know before letting my PG go fallow for two weeks.
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# ? Sep 3, 2017 02:48 |
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Just so everyone knows, when Tygan says breakthroughs/inspirations need to be researched immediately or the chance is lost, if you have any instant-speed research you can do those first and then take the breakthrough, the game doesn't care as long as you don't leave the menu it looks like.
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# ? Sep 3, 2017 02:49 |
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I don't know what is going on, but I can't load up the Avenger anymore. When I finish a map and it shows me the results screen, the game crashes. I have tried starting a new game, but no go.
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# ? Sep 3, 2017 02:51 |
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So are any of these Breakthroughs that give the small bonuses worth researching before you've gone through the main tech tree? I feel like they're mostly traps to distract you from the more important stuff. Of course part of my problem was that the game waited three months to reward me with a second scientist.
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# ? Sep 3, 2017 02:59 |
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So, if you kill the Chosen that's captured one of your soldiers, do yo uget them back? I lost my Templar on the covert op to open up the Warlock's stronghold, and I don't want to lose her forever.
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# ? Sep 3, 2017 03:03 |
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Viridiant posted:So are any of these Breakthroughs that give the small bonuses worth researching before you've gone through the main tech tree? I feel like they're mostly traps to distract you from the more important stuff. "Hm, do I want a permanent +1 to all my magnetic weapons? Gee I dunno, it will take 5 days to research. This sure is a tough decision" Yes, you want to research almost every breakthrough you get. Some of them are absurdly good. Some of them are just really good. I've barely ever seen one that made me go "well that isn't really worth picking up".
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# ? Sep 3, 2017 03:11 |
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How hard/worth it are the chosen strongholds? I've managed to get to the final mission without even trying them and it seems like you don't even really need to to progress to the final mission.
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# ? Sep 3, 2017 03:16 |
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Everyone who disagrees with the resistance forces effectiveness during retaliation missions is an rear end in a top hat. Iv'e been getting my butt reamed just let me have this.
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# ? Sep 3, 2017 03:16 |
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PlasticAutomaton posted:So, if you kill the Chosen that's captured one of your soldiers, do yo uget them back? I lost my Templar on the covert op to open up the Warlock's stronghold, and I don't want to lose her forever. You'll get a ring mission to save them. If you have a reaper, it becomes essentially a risk free mission since all they have to do is claymore the door open and fly out. No detection mission.
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# ? Sep 3, 2017 03:17 |
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Sokani posted:Everyone who disagrees with the resistance forces effectiveness during retaliation missions is an rear end in a top hat. Iv'e been getting my butt reamed just let me have this. Look its pretty dumb that a bunch of random civs holed up in the middle of nowhere are better shots than my trained soldiers. Last retaliation mission I did they basically completed it without me having to do anything. Only 1 civ on the entire map died.
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# ? Sep 3, 2017 03:20 |
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Internet Kraken posted:"Hm, do I want a permanent +1 to all my magnetic weapons? Gee I dunno, it will take 5 days to research. This sure is a tough decision" The worst one I have seen so far is 'add a weapon mod slot to skirmisher guns'. I still grabbed it.
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# ? Sep 3, 2017 03:27 |
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So the expansion, is it like Enemy Within where it adds a whole other chunk to the game, but doesnt push the plot past the finale in the Ethereal base?
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# ? Sep 3, 2017 03:33 |
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My reaper threw her claymore so hard it fell through the map.
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# ? Sep 3, 2017 03:35 |
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Synthbuttrange posted:So the expansion, is it like Enemy Within where it adds a whole other chunk to the game, but doesnt push the plot past the finale in the Ethereal base? It massively bulks out the game(substantially more than even EW did), but the final mission is still the final mission.
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# ? Sep 3, 2017 03:51 |
PlasticAutomaton posted:So, if you kill the Chosen that's captured one of your soldiers, do yo uget them back? I lost my Templar on the covert op to open up the Warlock's stronghold, and I don't want to lose her forever. The assassin nabbed a squaddie of mine on a covert op. I sent a covert mission out to find her location, killed the assassin in the meantime, and now I have the mission to get her back
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# ? Sep 3, 2017 03:58 |
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Synthbuttrange posted:So the expansion, is it like Enemy Within where it adds a whole other chunk to the game, but doesnt push the plot past the finale in the Ethereal base? ...Technically? Except this expansion is, true to their claims, a gently caress of a lot bigger than Enemy WIthin.
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# ? Sep 3, 2017 03:58 |
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Middle of september, I finally have warden armor. ....Now I"m making a proving grounds to finally to skulljack an officer.
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# ? Sep 3, 2017 04:04 |
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Tae posted:Middle of september, I finally have warden armor. I thought I was really behind on everything but I'm actually only three months in, have mag weapons and just got psionics, and it occurred to me I've done so much more in three months than like five or six in the base game. So much more in the early game that I have to build a dozen things with alloys and crystals and there's only been one raid, so I don't have any more. And I'm low on intel because I bought an engineer. This is pretty much what Long War always wanted to be.
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# ? Sep 3, 2017 04:08 |
Also for the record, the assassin stronghold mission is an absolute bastard holy poo poo. I save scummed so much.
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# ? Sep 3, 2017 04:10 |
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tithin posted:Also for the record, the assassin stronghold mission is an absolute bastard holy poo poo. I save scummed so much. With how all three can show up at the end mission I wonder if they have any unique dialogue if you just don't bother with the strongholds or it just reuses their standard lines. e: VVV Wow that sucks, I want more templars. RBA Starblade fucked around with this message at 04:14 on Sep 3, 2017 |
# ? Sep 3, 2017 04:11 |
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Welp. Apparently, according to RealityMachinima's recent mod, the base game only allows you to recruit a second "Hero" from a Resistance Faction for the FIRST faction you meet. Want two skirmishers in your barracks, but started with the Reapers? Tough poo poo. Unless you grab that mod. Insta-subbed.
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# ? Sep 3, 2017 04:11 |
RBA Starblade posted:With how all three can show up at the end mission I wonder if they have any unique dialogue if you just don't bother with the strongholds or it just reuses their standard lines. I didn't know they could show up in the final mission. Be curious to see how they interact with it. I imagine they're spread out over the map with the ELDERS GREATEST CHAMPION assissting the last three avatars
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# ? Sep 3, 2017 04:13 |
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# ? May 22, 2024 22:15 |
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RBA Starblade posted:With how all three can show up at the end mission I wonder if they have any unique dialogue if you just don't bother with the strongholds or it just reuses their standard lines. With how many loving lines they have I'd be shocked if they don't say anything special there.
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# ? Sep 3, 2017 04:16 |