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I never noticed that little detail.
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# ? Aug 31, 2017 23:21 |
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# ? May 27, 2024 04:01 |
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Route A Route B
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# ? Aug 31, 2017 23:25 |
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Buzzsaw Roomba posted:Route A This is the downside of the LP format. You can just scroll back and check if you really did see a translucent girl in a red dress standing there for a split second. Instead of trying to figure out if you just imagined it.
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# ? Aug 31, 2017 23:31 |
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The Dark Id posted:
Get ganked? Get dunked? Get punked? What on earth could have been his last message?!
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# ? Aug 31, 2017 23:40 |
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I just noticed that Adam is wearing that weird glove that makes it look like he's got press-on nails in this scene, too.
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# ? Aug 31, 2017 23:42 |
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Kinda sad you didn't abuse 9S abilities as Hackerman.
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# ? Aug 31, 2017 23:48 |
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Geemer posted:This is the downside of the LP format. You can just scroll back and check if you really did see a translucent girl in a red dress standing there for a split second. Instead of trying to figure out if you just imagined it. It's Dark Id's deceptive editing - there are translucent girls in red dresses in every single screenshot, just barely out of frame.
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# ? Aug 31, 2017 23:51 |
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Geemer posted:This is the downside of the LP format. You can just scroll back and check if you really did see a translucent girl in a red dress standing there for a split second. Instead of trying to figure out if you just imagined it. I don't usually imagine things that aren't there, no.
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# ? Sep 1, 2017 00:13 |
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I really love these picture shows, but I think saw something I never noticed until now about this one! In the picture show, the 'camera' moves through three doors in a hall filled with corpses before arriving in a final room while being told a story of parricide. We're shown this right after we see 2B and 9S walk through three doors in a hall filled with machine corpses before arriving in a central room with Adam and Eve, who tell them a story of parricide. It's a small thing, I doubt it means much outside of these events, but it's a nice touch. I like it.
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# ? Sep 1, 2017 00:36 |
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Geemer posted:This is the downside of the LP format. Screenshot not the Watchers.
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# ? Sep 1, 2017 00:53 |
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La la la. La la la. La la la.
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# ? Sep 1, 2017 00:59 |
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Honestly the thing in the background isn't supposed to be much of a secret. I noticed it right away on my B playthrough. Don't think it being screenshotted is a bad thing.
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# ? Sep 1, 2017 01:00 |
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Doesnt look like anything to me
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# ? Sep 1, 2017 01:10 |
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I hadn't noticed that girl show up in that scene before. That's pretty cool. I'm also surprised the game even lets you damage the Engels from the ground. I guess that's what happens when the response to "hey the players did something weird" is "cool!" instead of "let's stop that" Synthbuttrange posted:Doesnt look like anything to me These violent delights have violent ends.
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# ? Sep 1, 2017 01:19 |
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It's a real missed opportunity that you don't control 9S in the background layer while 2B and adam have the important bit up front like in route A
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# ? Sep 1, 2017 02:37 |
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SE is releasing some Nier OST vinyl records this December. The record themselves probably weren't made through unorthodox methods. Probably.
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# ? Sep 1, 2017 17:08 |
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darealkooky posted:It's a real missed opportunity that you don't control 9S in the background layer while 2B and adam have the important bit up front like in route A 2B fights Eve.
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# ? Sep 1, 2017 17:13 |
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Geemer posted:This is the downside of the LP format. You can just scroll back and check if you really did see a translucent girl in a red dress standing there for a split second. Instead of trying to figure out if you just imagined it. On the plus side I completely missed said girl when I played through Route B and only realized she popped up now because of the LP. So hey, it's not all bad.
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# ? Sep 1, 2017 17:35 |
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Episode LXXXI: 21O Music: Fortress of Lies (Vocal) Then they were dead this whole time... It’s going to take some time to roll back all of those baked in alien slaying one-liners we included with newer model androids. Welcome to Earf! If it bleeds, we can kill it. <grumbles> Right... OK. This has to be kept confidential. Speak of it to no one. Of course. What should we do now, Commander? Oh... umm... Hmm... Why don’t you two hmph... Hmmmmm... I don’t know... Hm... How about... the individual known as “Pascal” seems worth investigating. Yes, that’s right... Check that out and gain more intel. You mean that freaky machine we ran into? This order comes directly from the Council. Really, it seems like you just thou— You have your orders. Move out! Understood. ...... We have our orders but we’re going to go ahead and ignore those for now. Check out that mini-map in the corner. There be a sidequest hanging out on the Bunker. I’m pretty sure that’s around where Operator 21O has her station. Let’s see what she wants while we’re in the area. What am I doing? I am analyzing data. Is this part of your current assignment? No, it is merely a hobby. Wait, really? The world contains a vast amount of data. Coordinates. Network node readings. Photographic images. And so on. Analyzing this data can often lead to discovering new information. I spend my downtime seeking out such information. That seems kind of boring. I mean, no offense. It is more interesting than engaging in mindless banter. Hey! Still, there might be a way to make this chatter less mindless. There is a data terminal in the abandoned factory that I cannot access with our satellites. If you feel like helping, you can head over there and transfer the data to me. <Happily agree to help.> Wonderful. I’ll send the coordinates at once. The terminal is kind of hard to find, so keep your eyes peeled. I’ll let you know once I find it. Please examine the abandoned factory at your earliest convenience. So begins the Data Analysis Freak sidequest. Operator 6O spent all her down time looking at pictures of flowers and cute puppies. Operator 21O just falls down Wikipedia browsing pits for hours on end instead. I’ve been there... I suppose we can help her out next time we’re back on Earth. Which will be in just a moment since there’s nothing else to be done in the Bunker. But before we go, we did receive a couple of emails we ought to browse while we’re on the high speed Bunker connection. One of the emails is just Jackass trying to Hypothesis: The numbers may indicate coordinates. There are 3 locations: The desert, the flooded city, and the forest. Sounds interesting. Mark ‘em on the map. Affirmative. This begins the Mysterious Letter sidequest. Which... isn’t really a sidequest. This is the game going “hey you bought the DLC, go to these locations to access it you dingus!” Spoilers: The DLC is behind those Apologetic Machine elevator doors we saw back in Route A. There’s a third one we didn’t see down in the Forest Zone we passed because it was around a way too high level enemy involved in a sidequest. We will be covering the DLC eventually. It’s mostly gimmicky combat arenas. But there are story elements to it as well. However, this is not the day we’ll be checking that out. Let’s head back down groundside and get our bearings. Music: Rays of Light (Quiet) As you can, following the events in the Alien Mothership and the unlocking of Fast Travel, the game has decide to just dump ALL of the sidequests of Route B in our lap (as well as assorted ones we never got around to in Route A) in our lap at once. So we’ve got a ton of options open at this point. However, 21O did come out ahead of the pack and gave us a sidequest before we even had time to explore other options. It’d frankly be rude to ignore her request in favor of some latecomers. So let’s head over to the world’s most densely inhabited Abandoned Factory. There is something of note on the way. Tucked behind this (frankly looking great for being several millennia old) rusted truck is another electronically locked treasure chest. Hacking this produces a “Paper Attached to Vehicle.” Let’s take a look. Kenichi Sato is the current CEO and President of PlatinumGames. Yosuke Saito is one of the producers of NieR: Automata. All I could find about Maihama is a train station in Urayasu which is also home to the Tokyo Disney Resort. Not sure what that has to do with anything though... Music: Wretched Weaponry (Instrumental) Anyway, off we go to the Abandoned Factory. We’ve already seen absolutely everything this area has to offer back in Route A. This quest is just another bout of running a good distance through the same exact area again until we reach our goal. Enemies this go around are at least competitively leveled versions of the jerks we saw in Route A instead of Level 1-3 jobbers. Still the same exact enemy placement though, so nothing to see here. 9S does have some commentary as we make our way through the factory... I wonder what it used to be like? Accessing historical records... Analysis: This location was once used for weapons production and experimentation. No kidding? What kind of weapons? Humanoid combat robots. Common examples include the P-22 and P-33 models. Human-shaped weapons, huh? Wonder if they worked like flight units. Unknown. No image-based information exists. Of all the things to get most heavily referenced in a sequel to NieR, it was not the goofy rear end looking P-33 robot boss from the Junk Heap I expected to be out in front. Then again, I suppose the twins being androids out of nowhere and robots in general being the main core of a sequel wasn’t expected either. Remember that shortcut we opened in that semi-hidden alcove back in Route A (there’s a switch with a drawbridge beyond this)? That’s where we need to head for this sidequest as there’s now an accessible panel in the middle of the room. But first we’ve got to deal with a small mob of shield wielding medium biped machines. But we’ve done that dozens of times already. C’mon machines. It’s like y’all aren’t even trying. I know 9S can mind jack and make you commit suicide at will or make your heads explode with his mind and such. But this is sad. Now I just have to send it to her. Alert: Poor reception in this area is preventing data upload. Proposal: Unit 9S should move to an area with better reception. Got it. As with most frikkin’ sidequests that involve slumming in the Abandoned Factory again, we need to wander all the way out to progress the quest further. No enemies along the way. It’s just running back the way we came for a couple minutes. Music: ENDS Pod, upload that data to Operator 21O. Affirmative. This is 9S. I received the data you sent. It’s... fascinating. It appears to be the journal of a human who once worked in the factory. What, like a diary? Yes. According to this, the man worked long hours on an almost daily basis. He says, and I quote, “They are working me like a machine.” Working like a machine to build a machine? Humans truly were strange creatures. Sounds like it. I’ll send your reward later. Wait, I can get rewarded for doing this? I didn’t say you would not get a reward. Noooooo, but... <disconnects> H-Hey! Don’t disconnect me! Report: Mail notification received from access point. Like the similar questline with Operator 6O, we need to go hit up the nearest Access Point and check our email to complete this quest. It is three Ikea furniture instruction booklets which are classified as ancient human puzzles. Well, thanks 21O. It’s the thought that counts. That concludes the Data Analysis Freak sidequest. However, we’re not quite done yet. There’s a follow-up sidequest involving 21O. However, to actually trigger it we need to move to another zone. The exterior of the Abandoned Factory is technically counted as the City Ruins still. However, teleporting anywhere with fast travel counts as swapping zones, even if it’s within the same region. So... Music: Peaceful Sleep ...We’ll just pop on over to the Resistance Camp again and mosey on out in tiny bit beyond its borders to trigger a call from 21O. I’m here. I’ve sent you a new data-retrieval request. Please read it. Over. <disconnects> Hey, wait just a... She didn’t even give me a chance to turn her down this time! And thus we’re immediately thrust into Data Analysis Freak 2. We need to go hit up the Access Point for further instructions. So let’s just double back and do that now. I guess I was wrong about not going back to the Desert Housing anytime soon. I thought this quest came later. Guess not. I can confidently say that this is the very last time we ever have to set foot in this region for the remainder of the game. Music: Memories of Dust (Vocal) This quest is pretty short and simple. We just need to collect three items that have spawned in the area. There’s a few lingering desert machines hanging out in the area but it’s not necessary to engage with any combat to complete this quest. All of the items are right around the area fire escape where we picked up the Fang of the Twins weapon way back early in Route A. That building ahead to the left of center that’s washed out by bloom is where that weapon was obtained. The first is in some rubble of a collapsed building the left of where we pilfered Fang of the Twins. What have we got here...? What’s this? Says “ledger” on it... Oh well, more junk for the Operator! The second item is by a rusted out road sign a bit further in. Just beyond this is where we had to fight the mob of machines saying androids were scary, ending in the one Desert Goliath Biped. Here we have... A shoe, hm? Must’ve belonged to a child. I’d say this counts as a remnant of mankind. The final item is directly across the street from the Fang of the Twins chest, hidden between two short ruined walls. I definitely didn’t run in circles for ten minutes getting annoyed I couldn’t find this one the first time I played the game. No sir. Lastly, we have... Is this... a toy? I guess the Operator would be interested in this. I’m disappointed there isn’t a Beepy toy available anywhere. As soon as we obtain the third item, 9S calls up 21O to update her on the quest progress. Broken toys... Dirty ledgers... Small shoes... Pod, take a photo of this junk and send it to Operator 21O. Affirmative. Hellooooooo, Operator! How can I help you? I’ve received your data. Great. Does it seem useful? That depends on what I do with it. Oh. All right. It IS, however, fascinating. I was aware that humans used to live in groups... But I did not know they coexisted in such a wide variety of ways. I’m sure you’re aware that most humans subsisted in small familial units? Er... familial? A family is a group of people that share a connection by blood or social custom. ...... If androids had a similar system of families... ...... Operator? Are you there? I’ve said too much. I must return to my duties. <disconnects> ...Aaaand she disconnected me. Rude. But 21O calls back after a few seconds... Music: Vague Hope I’ve sent mail with a reward. Please read it. ...And 9S? Thank you. <disconnects> Man, she disconnected me AGAIN! Well, if she’s thanking me, I guess it must have gone okay. Er, right? Purpose of question unknown. To top off this quest we need to return to an Access Point and check out one last email from 21O. Let’s take a look at the message and our reward. Much like 6O’s sidequest, fulfilling 21O’s task showers up with a ton of junk including a new Pod Program and weapon. Unfortunately, neither are particularly as good as 6O’s bounty. But we’ll take it. The Type-4O Blade is a Large Sword companion piece to the Type-4O Sword and Type-4O fist. It also the same upgrade augmentations of Stun-Up and the Energy Charge electricity elemental attack at maximum level. Maybe this one will actually have a weapon history story... Type-4O Blade posted:
Guys, c’mon. Do NOT try to science magic into swords. That’s multiple levels of experimentation that will gently caress you over. Have some common sense! Sheesh! Before we wrap up, let’s take a look at Pod Program A110: Slow. Boy I never found a remote use for this one. As the name implies, this Pod Program slows down time... only within a small targeted area for like... 5 seconds. With a semi-hefty 12-15 second cooldown time. At Level 3 charge, Slow’s radius massively increases and... that’s it. It’s still only five seconds of making all machines within range move like molasses with a 22-25 second cooldown time. There’s plug-in chips that serve the same exact function as this without wasting a Pod Program slot. Maybe there’s some hot tech I’m unaware of that puts this to use. But I found Slow useless as all hell. Thanks anyway, 9S’s Video: Episode 81 Highlight Reel Operator 21O Render – Do those communicator veils give the operators augmented smelling senses too? The Dark Id fucked around with this message at 00:19 on Sep 16, 2017 |
# ? Sep 3, 2017 02:48 |
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fancy pants communication headset...? nah, I got nothin'.
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# ? Sep 3, 2017 03:11 |
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"Takada died from magical radiation poisoning, guess I'd better go lick that magic thing he was working on."
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# ? Sep 3, 2017 03:46 |
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Slow will actually work on Speed Star in the first 2 races. It is the only possible use.
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# ? Sep 3, 2017 04:01 |
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The Dark Id posted:
Maybe its the veil but her proportions seem really off in this art. Like her neck is half as tall as her head.
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# ? Sep 3, 2017 04:40 |
Bruceski posted:"Takada died from magical radiation poisoning, guess I'd better go lick that magic thing he was working on." Am I the only one who thought Takada got murdered so the project could continue?
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# ? Sep 3, 2017 04:43 |
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Does the operator suit have eyeball nipples?
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# ? Sep 3, 2017 05:40 |
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AirborneNinja posted:Maybe its the veil but her proportions seem really off in this art. Like her neck is half as tall as her head. Not necessarily! Her head could also be freakishly elongated:
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# ? Sep 3, 2017 07:15 |
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Wow, way to spoil the big route N twist.
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# ? Sep 3, 2017 08:12 |
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The androids are all Bayonetta, woth freakishly elongated bodoes and tiny, tiny heads.
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# ? Sep 3, 2017 08:45 |
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Would that make 9S Luka?
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# ? Sep 3, 2017 08:49 |
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Omobono posted:Would that make 9S Luka? Sorry Cheshire, it's awkward boners all the way down.
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# ? Sep 3, 2017 11:05 |
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exploded mummy posted:Slow will actually work on Speed Star in the first 2 races. The single time I used Slow was dunking it onto Fastboy in the third race and finally winning that drat sidequest. I did all three races before learning there are speed chips
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# ? Sep 3, 2017 12:11 |
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Slow's good for keeping enemies in the air to juggle for combos if you get your kicks that way. Odds are that the enemy is already dead if you're doing that so it's not actually useful against living enemies.
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# ? Sep 3, 2017 14:46 |
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Kittens are the cutest animal ever! Citation need. What? Look at them. They're adorable. Insufficient sourcing. Deleting article.
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# ? Sep 3, 2017 17:41 |
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Nohman posted:Kittens are the cutest animal ever! 2BEEEEEE THE MOST HORRIBLE THING JUST HAPPENNNNNNNNNNED
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# ? Sep 3, 2017 17:47 |
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As the centuries tick over in the android/machine conflict, the true driver of it all remains the edit wars. So where does fast travel work? Anywhere you can see the sky? Obviously you can't just warp out of, like, the factory.
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# ? Sep 3, 2017 22:32 |
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Glazius posted:As the centuries tick over in the android/machine conflict, the true driver of it all remains the edit wars. You can only fast travel from terminals, to terminals.
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# ? Sep 3, 2017 22:50 |
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They disable fast travel to and from certain terminals at certain points, like in the factory escape sequence near the end of A. Spoilers? If you go back to the factory after that sequence and touch the terminals again, they get fast-travel enabled. I think this is only possible in Route C
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# ? Sep 3, 2017 22:53 |
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Glazius posted:So where does fast travel work? Anywhere you can see the sky? Obviously you can't just warp out of, like, the factory. e: Not actually the question asked but leaving it anyways The general rule of thumb is "if there's a plot beat that requires hitting a trigger on foot, you can't fast travel to hit it". The factory escape at the end of A is the most egregious example of "can't fast travel at all" so far, but for most other plot beats you'll explicitly get a "there's a fast travel station out of operation " that both means 1. you can't use it, but also 2. that's probably where the next plot beat requires you to be.
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# ? Sep 3, 2017 23:29 |
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It's not the most efficient way of doing it, but Slow is one of the few Pod programs that Speed Star isn't immune too. Every little bit helps when you're struggling with that filthy cheater.
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# ? Sep 4, 2017 06:53 |
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# ? May 27, 2024 04:01 |
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Rangpur posted:It's not the most efficient way of doing it, but Slow is one of the few Pod programs that Speed Star isn't immune too. Every little bit helps when you're struggling with that filthy cheater. There's better ways of cheating Speed Star. When charging up a pod program, time slows down for everyone except 2B / 9S until the charge is full. Charge a pod program, at full charge shoot the pod once or twice so you cancel the charge without using it and triggering the program cooldown, repeat. The main problem is that you can't pod-glide while the pod is charging up so that may trip you if you need to do a long jump. E: I almost forgot, I finished the game recently. Any and all speculation I made in this thread was before I overtook Id's playthrough and was based only on the game up until that point. For obvious reasons, I'll not do any speculation anymore. Omobono fucked around with this message at 07:11 on Sep 4, 2017 |
# ? Sep 4, 2017 07:06 |