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CharlieFoxtrot posted:Skylight Freerange 2: Gachduine Solbrain: Knight of Darkness
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# ? Sep 3, 2017 20:17 |
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# ? Jun 8, 2024 15:33 |
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Oh, I didn't get a BB tag
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# ? Sep 3, 2017 20:17 |
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I still have a long way to walk on Yakuza 0 to start playing Kiwami but, what you guys think I should beat in between yakuzas? -The Last of Us remastered -Dragon Age: Inquisition -Finish Ys Origin Also: https://www.youtube.com/watch?v=2zdDx2HQ9Bw
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# ? Sep 3, 2017 20:37 |
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Finish Ys Origin with all three characters
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# ? Sep 3, 2017 20:40 |
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Inquisition is one of those games where you have to hunker down for at least three weeks straight to finish if you're event the least bit thorough so probably not that one.
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# ? Sep 3, 2017 20:42 |
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Guillermus posted:I still have a long way to walk on Yakuza 0 to start playing Kiwami but, what you guys think I should beat in between yakuzas? TLOU , it's amazing DA:I sucks balls
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# ? Sep 3, 2017 20:46 |
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Attitude Indicator posted:The RNG effect you're describing bothered me to, but then suddenly the game explained it in a loading screen. It happens when you put spin on shots with clubs not made for that. Put backspin on a shot with the 1W, for example, and there's a bigger chance the shot will go wild. Getting higher control will lower the chance of it happening, i assume. It usually pisses me off the most on my first shot, when I'm usually never applying any sort of spin. In the later courses, if you are hedging against the wind and you hit the ball way off center it's pretty easy to end up in a bunker, out of bounds or in a lake. Maybe doing the power shot makes it worse? I don't know, but I don't like it.
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# ? Sep 3, 2017 21:48 |
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Thanks, might beat Ys (i have an axe girl playthrough in progress) beat TLOU then beat again Ys if I feel like it before starting Kiwami.
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# ? Sep 3, 2017 22:04 |
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BeanpolePeckerwood posted:Dodge into, not away, get aggro and tank through hits. Hoonting is dirty work but someone's gotta do it. Thanks! I knew the first two from DS3 but tanking through hits is new and a different rhythm. I'm breaking some bad habits I had around locking on in DS3 and trying to get better at parrying, which is a skill I basically ignore in DS3. I'm learning that for a bunch of weapons, it's often better not to lock on but to use camera and character to dead aim through mobs. So I'm getting into the rhythm and having a wonderful time. Getting to my favourite part of this kind of game, which is about building a mental map of an area, mastering travel, learning how it connects to itself and the glorious feeling of finding a new level or elevator to reconnect parts of the level. In a lot of ways, Obduction hits the same pleasure centres for me, replacing combat with puzzles but towards the same end: coming to intimately learn the looping twisting passageways of a strange place.
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# ? Sep 3, 2017 22:05 |
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for me locking on usually depends on the boss size. the huge beast dudes dont get locked on while roughly human sized things do
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# ? Sep 3, 2017 22:19 |
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exquisite tea posted:Inquisition is one of those games where you have to hunker down for at least three weeks straight to finish if you're event the least bit thorough so probably not that one. Inquisition is also one of those games that is utter poo poo and not worth bothering with in the slightest.
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# ? Sep 3, 2017 22:20 |
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spudsbuckley posted:Inquisition is also one of those games that is utter poo poo and not worth bothering with in the slightest. I agree but thats every game below a 7.5 on my personal scale so some asscreed loving mediocrebros might be offended at your spicy take
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# ? Sep 3, 2017 22:23 |
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spudsbuckley posted:Inquisition is also one of those games that is utter poo poo and not worth bothering with in the slightest. For real. It saddens me to see how far Bioware have fallen with DA:I and Andromeda. DA:O was one of my favourite games ever and ME:2 is one of two games I've platted (the other was Bloodborne).
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# ? Sep 3, 2017 22:23 |
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Sakurazuka posted:Is that inside the house? Yep, with an invincible enemy that can one-shot you. The worst part is he teleports ahead of you if you try running away and has a pretty high chance of killing you as you turn a corner or something. I had to just kite him around in circles each time until he disappeared. Thankfully he can only appear a few times.
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# ? Sep 3, 2017 22:33 |
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The 8 hours I played of inquisition was the most bored I've ever been playing a game. To be fair Ive never liked a Bioware game so it's kind of on me that I'm still trying them.
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# ? Sep 3, 2017 22:48 |
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gently caress Inquisition. I really wanted to like it, and it sucked. The "This enemy is one level too high for you to fight at all, as indicated by this red skull" method of gating content is garbage. It sucked in WoW, it sucked in Witcher 3, and it sucks bad in Inquisition. It's probably the most forgivable in WoW, since that's a game "about" leveling up, but it's really loving lame in story-driven Witcher 3 and bullshit garbage-drive Inquisition. Snak fucked around with this message at 22:57 on Sep 3, 2017 |
# ? Sep 3, 2017 22:55 |
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I think Inquisition is okay. Not the best game I've ever played, definitely not the worst, liked it enough to finish which is a rarity for me.
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# ? Sep 3, 2017 22:57 |
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Awesome! posted:for me locking on usually depends on the boss size. the huge beast dudes dont get locked on while roughly human sized things do Groups also are better served not locking on, unless you are good enough at herding that you can make it effective.
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# ? Sep 3, 2017 22:59 |
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exquisite tea posted:I think Inquisition is okay. Not the best game I've ever played, definitely not the worst, liked it enough to finish which is a rarity for me. I didn't start hating it until I finally unlocked a new area, and I chose an area where I wasn't a high enough level to actually do anything in it, so I had to go back to the same area I'd been loving around in for hours already to grind more table points or whatever. gently caress that. Uninstalled.
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# ? Sep 3, 2017 22:59 |
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Snak posted:The "This enemy is one level too high for you to fight at all, as indicated by this red skull" method of gating content is garbage. It sucked in WoW, it sucked in Witcher 3, and it sucks bad in Inquisition. See I like this mechanic because I think it can be rewarding if handled well. Running from scary monsters at lvl 1 and then farming them at lvl 10 can feel good and there are tons of games that do it well, although i don't think Witcher 3 is one of them. A game where it literally makes no sense and in fact invalidates huge, utterly massive parts of the gameworld and sort of ruins any sense of possible immersion is the upcoming assassin's creed. I can't believe that multiple teams of people thought that was the correct move in a series dedicated to, among other things, the utter mortality of all human beings.
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# ? Sep 3, 2017 23:02 |
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exquisite tea posted:I think Inquisition is okay. Not the best game I've ever played, definitely not the worst, liked it enough to finish which is a rarity for me. yea it's fine. didn't set the world on fire or anything but it's a solid game that you'll probably like if you're into the kind of gameplay it offers
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# ? Sep 3, 2017 23:03 |
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RatHat posted:Yep, with an invincible enemy that can one-shot you. The worst part is he teleports ahead of you if you try running away and has a pretty high chance of killing you as you turn a corner or something. I had to just kite him around in circles each time until he disappeared. Thankfully he can only appear a few times. That's probably the low point of the game though there's still bullshit later.
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# ? Sep 3, 2017 23:04 |
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Bust Rodd posted:See I like this mechanic because I think it can be rewarding if handled well. Running from scary monsters at lvl 1 and then farming them at lvl 10 can feel good and there are tons of games that do it well, although i don't think Witcher 3 is one of them. I didn't know what triggering meant until they showed the size of the overworld in Assassin's Creed: Origins and then zoomed into a tiny little town with 10 quest markers.
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# ? Sep 3, 2017 23:05 |
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Sakurazuka posted:That's probably the low point of the game though there's still bullshit later. I'm trying so, so very hard to beat TEW and this chapter just destroyed me, and the boss at the end of it I had to look up a guide how to beat and now I'm starting 10 and trying to find the willpower to keep going. It's so frustrating because I see all these glimpses of brilliance and then well poo poo here's The Spencer Mansion with a skinny manlet who rips you to shreds if he touches you
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# ? Sep 3, 2017 23:06 |
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exquisite tea posted:I didn't know what triggering meant until they showed the size of the overworld in Assassin's Creed: Origins and then zoomed into a tiny little town with 10 quest markers. 2 of each of the 4 activities total in the game a main mission and a tower.
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# ? Sep 3, 2017 23:06 |
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Policenaut posted:I'm trying so, so very hard to beat TEW and this chapter just destroyed me, and the boss at the end of it I had to look up a guide how to beat and now I'm starting 10 and trying to find the willpower to keep going. It's so frustrating because I see all these glimpses of brilliance and then well poo poo here's The Spencer Mansion with a skinny manlet who rips you to shreds if he touches you I forced myself through it earlier this year and only beat it through sheer willpower, if it helps there's some good bits later on including one of the most insane end bosses I've seen.
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# ? Sep 3, 2017 23:16 |
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This was my end card on the default normal difficulty.
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# ? Sep 3, 2017 23:17 |
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exquisite tea posted:I didn't know what triggering meant until they showed the size of the overworld in Assassin's Creed: Origins and then zoomed into a tiny little town with 10 quest markers. Let's take a game about the glorious feeling of flow in traversal and combat and interrupt it every 2-5 minutes with some kind of summary screen. Let's take the joy of exploration and turn it into a dizzying checklist of chores.
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# ? Sep 3, 2017 23:24 |
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Bust Rodd posted:See I like this mechanic because I think it can be rewarding if handled well. Running from scary monsters at lvl 1 and then farming them at lvl 10 can feel good and there are tons of games that do it well, although i don't think Witcher 3 is one of them. Sounds terrible. Two of the games where leveling up just feels good are Kingdom Hearts 1 and 2 and BBS on the hardest difficulties. At first even the weakest enemies can push your face in. But after a few levels and some gained abilties you'll tear through them en masse and get showered in XP- and HP-balls. It gets really rididiculous in BBS when Aqua can one-shot/nuke an entire screen of badies with her magic.
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# ? Sep 3, 2017 23:32 |
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veni veni veni posted:The 8 hours I played of inquisition was the most bored I've ever been playing a game. To be fair Ive never liked a Bioware game so it's kind of on me that I'm still trying them. You should try Agents Of Mayhem! No don't It's incredibly mediocre.
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# ? Sep 3, 2017 23:38 |
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doingitwrong posted:Let's take a game about the glorious feeling of flow in traversal and combat and interrupt it every 2-5 minutes with some kind of summary screen. That's not the case is it? I don't recall constant summary screens in any of the AC games i've played. Anyway if you like that sort of thing you know what you're getting into, a lot of things to do isn't a list of chores.
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# ? Sep 3, 2017 23:54 |
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I read some things about Prey being a broken unresponsive game on PS4, have they fixed it yet?
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# ? Sep 4, 2017 01:33 |
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Bust Rodd posted:See I like this mechanic because I think it can be rewarding if handled well. Running from scary monsters at lvl 1 and then farming them at lvl 10 can feel good and there are tons of games that do it well, although i don't think Witcher 3 is one of them. I don't mean "things having levels" I mean "because this thing is 5 levels above you instead of 4, you only do 10% damage to it" Which makes it impossible to progress via skill. As soon as you click up one level, they are no longer a challenge, but they were literally impossible before, just because of arbitrary level gating. A well-balanced rpg progression would mean thay higher level enemies are inherently harder. This kind of level gating is basically saying "you can't break this game with skill and a good build, you have to grid through it at a dictated pace. And that's a really lame experience to have in an open world game. Exploring and open world and being like "I'm gonna try to fight this thing, even though I'm a low level" and realize the game basically won't let you try fight it is the opposite of what open worlds are supposed to be about.
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# ? Sep 4, 2017 01:35 |
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Snak posted:I don't mean "things having levels" I mean "because this thing is 5 levels above you instead of 4, you only do 10% damage to it" The xenoblade chronicles problem
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# ? Sep 4, 2017 01:38 |
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There was a fight club challenge in Assassin's Creed Syndicate that I thought was really difficult and I spent an hour or two trying to master it, it felt almost Dark Souls-like in terms of split-second parry timing and getting hit a couple of times was swift death while I had to rack up ten-hit combos in order to do any damage. I had actually gotten pretty good at it too, like killing 19 out of 20 guys but the last one seemed completely invincible. I then learned that the game's leveling system was not a soft recommendation but a hard gate and as soon as I went up by one level the challenge was faceroll-simple, suddenly the dodging/parrying window was like three seconds and enemies were dying in two punches
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# ? Sep 4, 2017 02:14 |
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If you guys miss DA:O pick up Pillars of Eternity which just came out on PS4. Will scratch that itch (although the origins stories of DAO was really cool and unique). I only kinda enjoyed Destiny, is Destiny 2 more of the same or have they went and made it more MMO / "alive"?
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# ? Sep 4, 2017 02:16 |
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[quote="“Empress Brosephine”" post="“476040634”"] If you guys miss DA:O pick up Pillars of Eternity which just came out on PS4. Will scratch that itch (although the origins stories of DAO was really cool and unique). I only kinda enjoyed Destiny, is Destiny 2 more of the same or have they went and made it more MMO / “alive”? [/quote] Destiny 2 seems more open but overall the same. If that makes any sense. They did add more stuff to do overall though.
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# ? Sep 4, 2017 02:18 |
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It does, I think my biggest problems was you had like not many moves and the talent tree was kind of bland and similar. Have they done anything to those?
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# ? Sep 4, 2017 02:21 |
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TheDarkFlame posted:I read some things about Prey being a broken unresponsive game on PS4, have they fixed it yet? Rinkles said the performance was finally patched yeah.
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# ? Sep 4, 2017 02:22 |
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# ? Jun 8, 2024 15:33 |
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Empress Brosephine posted:It does, I think my biggest problems was you had like not many moves and the talent tree was kind of bland and similar. Have they done anything to those? I haven’t really dug in deep into the talents and stuff but they did change the way those menus look at least lol. I don’t know if Destiny 2 is going to be the one that hooks people who never got into the first game. I was in deep with D1 so it was a sure thing that I get the sequel.
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# ? Sep 4, 2017 02:24 |