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berzerkmonkey
Jul 23, 2003
Steam sale:

Blood Bowl LE is on sale for $3.99. Chaos Edition is $5.99. BB 2 is $9.99.

Mordheim is $9.99.

BFG Armada is $11.99.

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Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

berzerkmonkey posted:

Steam sale:

Blood Bowl LE is on sale for $3.99. Chaos Edition is $5.99. BB 2 is $9.99.

Mordheim is $9.99.

BFG Armada is $11.99.

I already own BB LE, but I am curious if Chaos or BB 2 are worthwhile for someone coming into the game?

At $10 it's not that big of a jump if it's got a better interface and is more likely to find games.

berzerkmonkey
Jul 23, 2003

Drowning Rabbit posted:

I already own BB LE, but I am curious if Chaos or BB 2 are worthwhile for someone coming into the game?

At $10 it's not that big of a jump if it's got a better interface and is more likely to find games.

I was wondering the same thing - here's what I've learned so far (though goons are welcome to chime in):

- BB CE has three more teams than LE (Underworld, Chaos Dwarves & Khorne Daemons)
- You can mod CE with an extended campaign and extra content (no clue if either is any good.)
- BB2 has better graphics and most of the online community, but only 8 teams out of the box.

(Source)

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Drowning Rabbit posted:

I already own BB LE, but I am curious if Chaos or BB 2 are worthwhile for someone coming into the game?

At $10 it's not that big of a jump if it's got a better interface and is more likely to find games.

BB2 has many more players and BB2 LE now has all of the teams. As far as I can recall BB1 never got to having all.

There are also a host of other features in BB2 LE, some of which are pretty cool (more multiplayer features, league and admin types etc.) and others are batshit insane (mixed teams.)

Edit: Not sure Khorne daemons are in BB2 LE :(

berzerkmonkey
Jul 23, 2003

ineptmule posted:

BB2 has many more players and BB2 LE now has all of the teams. As far as I can recall BB1 never got to having all.

One of the LE downsides is that the DLC is only on a 10% off sale, so it's $40.50 right now. The "Official Expansion" is priced at $22, so half of the bundle price is wrapped up in that. I'm not sure if this ever goes lower than 10% off, or if there might be a better deal in the future. The DLC team pack is $16.88 (70% off) so that's a pretty good deal.

Drowning Rabbit
Oct 28, 2003

YAAAAAAAAAAAAAAAY!

berzerkmonkey posted:

One of the LE downsides is that the DLC is only on a 10% off sale, so it's $40.50 right now. The "Official Expansion" is priced at $22, so half of the bundle price is wrapped up in that. I'm not sure if this ever goes lower than 10% off, or if there might be a better deal in the future. The DLC team pack is $16.88 (70% off) so that's a pretty good deal.

I mean you can always get a good discount going through goons to buy Steam stuff like Captain Invictus. He has a steam sale thread where he'll convert is less volatile Steam Bux into discounted games for your real bux.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

ineptmule posted:

BB2 has many more players and BB2 LE now has all of the teams. As far as I can recall BB1 never got to having all.

There are also a host of other features in BB2 LE, some of which are pretty cool (more multiplayer features, league and admin types etc.) and others are batshit insane (mixed teams.)

Edit: Not sure Khorne daemons are in BB2 LE :(

Blood Bowl 2 LE is missing only Chaos Pact as far as official teams go (kislev are reskinned slann). The thinking is that they are going to do a chaos expansion with Khorne and chaos pact included, at least judging by some temp files someone discovered.

BIG MEATY SHITS
Mar 13, 2017

by LITERALLY AN ADMIN
Soiled Meat

MrFlibble posted:

(kislev are reskinned slann)

really? i was on the fence before but fuckin sold.

:getin:

Hedningen
May 4, 2013

Enough sideburns to last a lifetime.
Mordheim - what are some good rule fixes people have used in past campaigns. Finally had people show some interest in getting a game together, so we're sorting through stuff to make for a better experience for everyone. The folks involved are more interested in the flavor (crazy bullshit happening, varied warbands) than on mechanical fixes, and sorting through the suggested tweaks is taking longer than expected.

dishwasherlove
Nov 26, 2007

The ultimate fusion of man and machine.

-1 to hit dual wielding, shields give you a 6+ parry save like in WFB 6ed. Cheaper armour to encourage buying it. Accept that it will still be imbalanced and have a fun time.

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



dishwasherlove posted:

-1 to hit dual wielding, shields give you a 6+ parry save like in WFB 6ed. Cheaper armour to encourage buying it. Accept that it will still be imbalanced and have a fun time.

Keep an eye on how many ranged weapons are in each list. Sling Skaven spam will kill your fledgling campaign nearly instantly.

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?
Common houserule fixes for Mordheim:

  • -1 to-hit penalty for dual-wielding (or triple-wielding, in the case of Skaven). Some groups allow the purchase of a Combat skill that removes the penalty.
  • Shields give +1 armor when paired with a suitable weapon (swords, clubs, etc.) in close combat, stack-able with other forms of armor.
  • Light armor and heavy armor costs half as much as listed in the rulebook. Gromril and mithril still costs the appropriate multiplier.
  • Slings cost twice as much as they do in the rulebook.
  • No elves. Period.
  • No Amazons.
  • Some people don't allow dwarves. I'm inclined to agree because they're super goddamn dull to fight against, but YMMV.

All of these are hotfixes, basically, and doesn't address some of the larger problems that occur in the system--skill access imbalances, some warbands starting off weak but becoming overpowered at endgame (or vice-versa), missions being a grab-bag of okay to terrible--but for most groups these are the most common and easiest to implement.

Safety Factor
Oct 31, 2009




Grimey Drawer
Elven Union on the way. Finally. :v:

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
As usual doesn't include the full number of the team's best players :mad: But the team looks great. I'm gonna paint mine with hundreds of harlequin triangles.

SteelMentor
Oct 15, 2012

TOXIC
I like how the heads are unisex, fuckin' Elves.

Also, what kinda basing material is that? Bit too green for GW's static grass, but it's too fine for flock.

Safety Factor
Oct 31, 2009




Grimey Drawer

ineptmule posted:

As usual doesn't include the full number of the team's best players :mad: But the team looks great. I'm gonna paint mine with hundreds of harlequin triangles.
They're only missing two catchers. Are four catchers that critical for pro elves?

This wouldn't be as much of a problem if FW would actually put out the team expansion packs they've been teasing. I've been waiting on the human one for forever.

Thirsty Dog
May 31, 2007

Safety Factor posted:

Elven Union on the way. Finally. :v:


Chubby elves best elves

Redvenom
Jun 17, 2003
I also owe BunnyX :10Bux:

Safety Factor posted:

They're only missing two catchers. Are four catchers that critical for pro elves?

3+ is the norm, so it's a bit of a bind.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Safety Factor posted:

Elven Union on the way. Finally. :v:


Well these are a huge improvement over the old elf sculpts at least

Slimnoid
Sep 6, 2012

Does that mean I don't get the job?

Safety Factor posted:

Elven Union on the way. Finally. :v:


Those are straight-up TES: Oblivion faces.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

Safety Factor posted:

They're only missing two catchers. Are four catchers that critical for pro elves?

This wouldn't be as much of a problem if FW would actually put out the team expansion packs they've been teasing. I've been waiting on the human one for forever.

The catchers are the best thing about Pro Elves, and four of them makes for a seriously threatening lineup. Some people say they are the best catcher in the game. They are massive targets so having more of them increases your chances of having one on their feet and where you need them. :shrug:

That said they are expensive and it's impossible to take all four in a starting lineup without gimping the rest of your team.

GoodBee
Apr 8, 2004


I like the new pro elves, however I'm still waiting for an appropriately 80s hair metal Wood Elf team.

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
Too many throwers. The price of doubled-up sets.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
Of the new Blood Bowl teams, that's probably the only one I would consider buying. They look pretty good.

SteelMentor
Oct 15, 2012

TOXIC
Crosspost

SteelMentor posted:

Shadespire stuff, looks like Fyreslayers and Skaven are getting gangs from this artwork GW just released:



Sign me up for Team Rat.

Shadin
Jun 28, 2009

Maybe that means we'll get some new and proper Skaven releases in the AOS range beyond the plague stuff.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Can't wait for the new fyreslayer stuff to be indistinguishable from the rest of the range.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

JcDent posted:

Can't wait for the new fyreslayer stuff to be indistinguishable from the rest of the range.

I gotta hand it to GW. It takes courage to double down on the naked dwarf butt-train instead of quietly killing them off with their own CO fumes.

I mean fyre in a mineshaft is a bad idea for a lot of reasons. It could easily be blamed on poor safety standards.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Got some SW:A yesterday, Guard on Guard violence.

I brought in 9 dudes: Sarge (carapace, las pistol), 2 Carapace/Hot Shot vets, one regular lasgun vet, 2 noobs, and three specialists (plasma, flamer, sniper). He brought 7 dudes, and we rolled ambush, with me as the attacker.

I felt pity for the guy, rolling with an understrength group and ambushed.

Some turns later, I had managed to down (but not out of action) maybe one or two of his guys, half if not more of the team a rolling on the floor, my sniper is bloody useless, flamer runs out of ammo after the first shot, one noob recovers with a flesh wound, one dude gets pinned...

And then his melta dude vaporizes my flamer and I roll a 10, immediately bottling.

When the going gets tough, RUN AWAY, RUN AWAAAAY!

The Malthusian
Oct 30, 2012

I don't know if anyone's followed the Shadespire preview videos or articles, but it seems like, at least in the starter set, there is a strong disincentive to actually bother attacking rather than grabbing victory zones. It's a Phil Kelly joint, so it's not surprising the core gameplay doesn't work, but with how much they are hyping it as competitive, you'd think someone would have caught it.

Basically, models can level up if a condition on their card is met. For all Stormcast, the trigger is rolling a block on defense. For Khrone, it's if three models total, regardless of side, are killed. So--why would the stormcast bother attacking if they might kill models and make them stronger? Why should Khorne attack if I it allows storm cast to block? I don't think victory points are awarded for attacking or milling models, so what's the point?

Shadin
Jun 28, 2009

The Malthusian posted:

I don't know if anyone's followed the Shadespire preview videos or articles, but it seems like, at least in the starter set, there is a strong disincentive to actually bother attacking rather than grabbing victory zones. It's a Phil Kelly joint, so it's not surprising the core gameplay doesn't work, but with how much they are hyping it as competitive, you'd think someone would have caught it.

Basically, models can level up if a condition on their card is met. For all Stormcast, the trigger is rolling a block on defense. For Khrone, it's if three models total, regardless of side, are killed. So--why would the stormcast bother attacking if they might kill models and make them stronger? Why should Khorne attack if I it allows storm cast to block? I don't think victory points are awarded for attacking or milling models, so what's the point?

I'll have to take time to see it in action, but to me that sounds like good gameplay instead of just 'hulk smash'. Of course there's a hundred ways it could be implemented poorly, but I like when attacking isn't necessarily the best course of action 100% of the time.

Shadin
Jun 28, 2009
Not specialist games, per se, but basically all of WHFRPG 2.0 for $20 - https://www.humblebundle.com/books/warhammer-rpg-books

berzerkmonkey
Jul 23, 2003

Shadin posted:

Not specialist games, per se, but basically all of WHFRPG 2.0 for $20 - https://www.humblebundle.com/books/warhammer-rpg-books

You beat me to it. This is a spectacular deal, even if you're just into the fluff. I think I have most, if not all, of the books, but I'll probably get it just for the 1st Ed book.

Shadin
Jun 28, 2009

berzerkmonkey posted:

You beat me to it. This is a spectacular deal, even if you're just into the fluff. I think I have most, if not all, of the books, but I'll probably get it just for the 1st Ed book.

Yeah, I got it all mostly for the fluff, and it’s a stupid amount of content for the money. Tempted to try again to coerce my friends into playing over TeamSpeak or roll20.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
I don't think.I can justify dropping a $20 for (a shitton of) pdfs that I won't read :(

Was Cubicle 7 actually behind WHFRPG 1e and 2e, or did they get the rights to it now?

S.J.
May 19, 2008

Just who the hell do you think we are?

JcDent posted:

I don't think.I can justify dropping a $20 for (a shitton of) pdfs that I won't read :(

Was Cubicle 7 actually behind WHFRPG 1e and 2e, or did they get the rights to it now?

They have the rights to it now, they didn't make it before.

berzerkmonkey
Jul 23, 2003
GW did the first edition, and Green Ronin was responsible for the 2nd ed. 3rd ed was FFG, and it was some weird storytelling dice system that didn't go over so well.

Zark the Damned
Mar 9, 2013

I think the main reason 3rd ed didn't go over too well was that WFRP fans were very tied to their precious D100% system. 3rd ed was actually kinda neat if a little clunky (it was FFG's first major experiment with new games systems).

spacegoat
Dec 23, 2003

by Jeffrey of YOSPOS
Nap Ghost
I can't bring myself to get rid of my WFRP 3rd stuff, even if no one plays it anymore. It was a great first go at that kind of system and if they could put a new version that was refined like EotE I'd be all the gently caress over it.

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berzerkmonkey
Jul 23, 2003
SG related info from a guy on /tg/ who went to the latest GW shareholder meeting (link goes more in depth with GW as a whole and other product lines):

quote:


Specialist games:
>they've recruited so that they now have separate design teams for 40k, AoS and specialist games
>the reason they abandoned these in the past was because they had a small design team which was hard to expand, so they put the focus into the most profitable lines (40k and fantasy), that's not an issue any more
>the success of BB caught them by surprise, which is why there was a fairly big gap between gobbos and elves. The latter are the first team designed entirely since release, they intend to continue releasing about one team per quarter
>necromunda will have better support from the get go, they want to get more of the gangs out at release or shortly thereafter and have future plastics more planned out
>aiming to make them very customisable, extra weapons and upgrades will probably be available in resin
>cawdor got a mention, might mean that they're coming at release or might just mean that that's one they're working on now
>HH has been derailed a bit by Bligh's death and producing a new rulebook. Now that's in the printers they're getting back on with it, there are plenty of models in the pipeline
>there are no more HH plastics planned at the moment. Never say never, but production time is at least a year, so don't expect anything anytime soon.

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