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Steam sale: Blood Bowl LE is on sale for $3.99. Chaos Edition is $5.99. BB 2 is $9.99. Mordheim is $9.99. BFG Armada is $11.99.
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# ? Sep 7, 2017 20:43 |
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# ? Jun 8, 2024 09:14 |
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berzerkmonkey posted:Steam sale: I already own BB LE, but I am curious if Chaos or BB 2 are worthwhile for someone coming into the game? At $10 it's not that big of a jump if it's got a better interface and is more likely to find games.
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# ? Sep 7, 2017 21:04 |
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Drowning Rabbit posted:I already own BB LE, but I am curious if Chaos or BB 2 are worthwhile for someone coming into the game? I was wondering the same thing - here's what I've learned so far (though goons are welcome to chime in): - BB CE has three more teams than LE (Underworld, Chaos Dwarves & Khorne Daemons) - You can mod CE with an extended campaign and extra content (no clue if either is any good.) - BB2 has better graphics and most of the online community, but only 8 teams out of the box. (Source)
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# ? Sep 7, 2017 21:11 |
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Drowning Rabbit posted:I already own BB LE, but I am curious if Chaos or BB 2 are worthwhile for someone coming into the game? BB2 has many more players and BB2 LE now has all of the teams. As far as I can recall BB1 never got to having all. There are also a host of other features in BB2 LE, some of which are pretty cool (more multiplayer features, league and admin types etc.) and others are batshit insane (mixed teams.) Edit: Not sure Khorne daemons are in BB2 LE
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# ? Sep 7, 2017 21:12 |
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ineptmule posted:BB2 has many more players and BB2 LE now has all of the teams. As far as I can recall BB1 never got to having all. One of the LE downsides is that the DLC is only on a 10% off sale, so it's $40.50 right now. The "Official Expansion" is priced at $22, so half of the bundle price is wrapped up in that. I'm not sure if this ever goes lower than 10% off, or if there might be a better deal in the future. The DLC team pack is $16.88 (70% off) so that's a pretty good deal.
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# ? Sep 7, 2017 21:29 |
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berzerkmonkey posted:One of the LE downsides is that the DLC is only on a 10% off sale, so it's $40.50 right now. The "Official Expansion" is priced at $22, so half of the bundle price is wrapped up in that. I'm not sure if this ever goes lower than 10% off, or if there might be a better deal in the future. The DLC team pack is $16.88 (70% off) so that's a pretty good deal. I mean you can always get a good discount going through goons to buy Steam stuff like Captain Invictus. He has a steam sale thread where he'll convert is less volatile Steam Bux into discounted games for your real bux.
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# ? Sep 7, 2017 23:11 |
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ineptmule posted:BB2 has many more players and BB2 LE now has all of the teams. As far as I can recall BB1 never got to having all. Blood Bowl 2 LE is missing only Chaos Pact as far as official teams go (kislev are reskinned slann). The thinking is that they are going to do a chaos expansion with Khorne and chaos pact included, at least judging by some temp files someone discovered.
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# ? Sep 9, 2017 00:16 |
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MrFlibble posted:(kislev are reskinned slann) really? i was on the fence before but fuckin sold.
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# ? Sep 10, 2017 18:38 |
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Mordheim - what are some good rule fixes people have used in past campaigns. Finally had people show some interest in getting a game together, so we're sorting through stuff to make for a better experience for everyone. The folks involved are more interested in the flavor (crazy bullshit happening, varied warbands) than on mechanical fixes, and sorting through the suggested tweaks is taking longer than expected.
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# ? Sep 10, 2017 21:34 |
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-1 to hit dual wielding, shields give you a 6+ parry save like in WFB 6ed. Cheaper armour to encourage buying it. Accept that it will still be imbalanced and have a fun time.
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# ? Sep 10, 2017 22:37 |
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dishwasherlove posted:-1 to hit dual wielding, shields give you a 6+ parry save like in WFB 6ed. Cheaper armour to encourage buying it. Accept that it will still be imbalanced and have a fun time. Keep an eye on how many ranged weapons are in each list. Sling Skaven spam will kill your fledgling campaign nearly instantly.
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# ? Sep 10, 2017 22:39 |
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Common houserule fixes for Mordheim:
All of these are hotfixes, basically, and doesn't address some of the larger problems that occur in the system--skill access imbalances, some warbands starting off weak but becoming overpowered at endgame (or vice-versa), missions being a grab-bag of okay to terrible--but for most groups these are the most common and easiest to implement.
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# ? Sep 10, 2017 23:20 |
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Elven Union on the way. Finally.
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# ? Sep 11, 2017 19:08 |
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As usual doesn't include the full number of the team's best players But the team looks great. I'm gonna paint mine with hundreds of harlequin triangles.
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# ? Sep 11, 2017 19:18 |
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I like how the heads are unisex, fuckin' Elves. Also, what kinda basing material is that? Bit too green for GW's static grass, but it's too fine for flock.
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# ? Sep 11, 2017 19:29 |
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ineptmule posted:As usual doesn't include the full number of the team's best players But the team looks great. I'm gonna paint mine with hundreds of harlequin triangles. This wouldn't be as much of a problem if FW would actually put out the team expansion packs they've been teasing. I've been waiting on the human one for forever.
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# ? Sep 11, 2017 19:44 |
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Safety Factor posted:Elven Union on the way. Finally. Chubby elves best elves
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# ? Sep 11, 2017 19:55 |
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Safety Factor posted:They're only missing two catchers. Are four catchers that critical for pro elves? 3+ is the norm, so it's a bit of a bind.
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# ? Sep 11, 2017 23:23 |
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Safety Factor posted:Elven Union on the way. Finally. Well these are a huge improvement over the old elf sculpts at least
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# ? Sep 11, 2017 23:27 |
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Safety Factor posted:Elven Union on the way. Finally. Those are straight-up TES: Oblivion faces.
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# ? Sep 11, 2017 23:27 |
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Safety Factor posted:They're only missing two catchers. Are four catchers that critical for pro elves? The catchers are the best thing about Pro Elves, and four of them makes for a seriously threatening lineup. Some people say they are the best catcher in the game. They are massive targets so having more of them increases your chances of having one on their feet and where you need them. That said they are expensive and it's impossible to take all four in a starting lineup without gimping the rest of your team.
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# ? Sep 11, 2017 23:34 |
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I like the new pro elves, however I'm still waiting for an appropriately 80s hair metal Wood Elf team.
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# ? Sep 12, 2017 01:40 |
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Too many throwers. The price of doubled-up sets.
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# ? Sep 12, 2017 01:50 |
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Of the new Blood Bowl teams, that's probably the only one I would consider buying. They look pretty good.
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# ? Sep 12, 2017 04:52 |
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CrosspostSteelMentor posted:Shadespire stuff, looks like Fyreslayers and Skaven are getting gangs from this artwork GW just released:
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# ? Sep 12, 2017 19:29 |
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SteelMentor posted:Crosspost Maybe that means we'll get some new and proper Skaven releases in the AOS range beyond the plague stuff.
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# ? Sep 12, 2017 19:33 |
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Can't wait for the new fyreslayer stuff to be indistinguishable from the rest of the range.
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# ? Sep 12, 2017 19:53 |
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JcDent posted:Can't wait for the new fyreslayer stuff to be indistinguishable from the rest of the range. I gotta hand it to GW. It takes courage to double down on the naked dwarf butt-train instead of quietly killing them off with their own CO fumes. I mean fyre in a mineshaft is a bad idea for a lot of reasons. It could easily be blamed on poor safety standards.
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# ? Sep 12, 2017 23:25 |
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Got some SW:A yesterday, Guard on Guard violence. I brought in 9 dudes: Sarge (carapace, las pistol), 2 Carapace/Hot Shot vets, one regular lasgun vet, 2 noobs, and three specialists (plasma, flamer, sniper). He brought 7 dudes, and we rolled ambush, with me as the attacker. I felt pity for the guy, rolling with an understrength group and ambushed. Some turns later, I had managed to down (but not out of action) maybe one or two of his guys, half if not more of the team a rolling on the floor, my sniper is bloody useless, flamer runs out of ammo after the first shot, one noob recovers with a flesh wound, one dude gets pinned... And then his melta dude vaporizes my flamer and I roll a 10, immediately bottling. When the going gets tough, RUN AWAY, RUN AWAAAAY!
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# ? Sep 13, 2017 09:07 |
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I don't know if anyone's followed the Shadespire preview videos or articles, but it seems like, at least in the starter set, there is a strong disincentive to actually bother attacking rather than grabbing victory zones. It's a Phil Kelly joint, so it's not surprising the core gameplay doesn't work, but with how much they are hyping it as competitive, you'd think someone would have caught it. Basically, models can level up if a condition on their card is met. For all Stormcast, the trigger is rolling a block on defense. For Khrone, it's if three models total, regardless of side, are killed. So--why would the stormcast bother attacking if they might kill models and make them stronger? Why should Khorne attack if I it allows storm cast to block? I don't think victory points are awarded for attacking or milling models, so what's the point?
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# ? Sep 13, 2017 20:04 |
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The Malthusian posted:I don't know if anyone's followed the Shadespire preview videos or articles, but it seems like, at least in the starter set, there is a strong disincentive to actually bother attacking rather than grabbing victory zones. It's a Phil Kelly joint, so it's not surprising the core gameplay doesn't work, but with how much they are hyping it as competitive, you'd think someone would have caught it. I'll have to take time to see it in action, but to me that sounds like good gameplay instead of just 'hulk smash'. Of course there's a hundred ways it could be implemented poorly, but I like when attacking isn't necessarily the best course of action 100% of the time.
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# ? Sep 13, 2017 20:42 |
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Not specialist games, per se, but basically all of WHFRPG 2.0 for $20 - https://www.humblebundle.com/books/warhammer-rpg-books
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# ? Sep 13, 2017 22:12 |
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Shadin posted:Not specialist games, per se, but basically all of WHFRPG 2.0 for $20 - https://www.humblebundle.com/books/warhammer-rpg-books You beat me to it. This is a spectacular deal, even if you're just into the fluff. I think I have most, if not all, of the books, but I'll probably get it just for the 1st Ed book.
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# ? Sep 14, 2017 02:16 |
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berzerkmonkey posted:You beat me to it. This is a spectacular deal, even if you're just into the fluff. I think I have most, if not all, of the books, but I'll probably get it just for the 1st Ed book. Yeah, I got it all mostly for the fluff, and it’s a stupid amount of content for the money. Tempted to try again to coerce my friends into playing over TeamSpeak or roll20.
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# ? Sep 14, 2017 04:33 |
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I don't think.I can justify dropping a $20 for (a shitton of) pdfs that I won't read Was Cubicle 7 actually behind WHFRPG 1e and 2e, or did they get the rights to it now?
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# ? Sep 14, 2017 06:01 |
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JcDent posted:I don't think.I can justify dropping a $20 for (a shitton of) pdfs that I won't read They have the rights to it now, they didn't make it before.
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# ? Sep 14, 2017 06:13 |
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GW did the first edition, and Green Ronin was responsible for the 2nd ed. 3rd ed was FFG, and it was some weird storytelling dice system that didn't go over so well.
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# ? Sep 14, 2017 12:50 |
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I think the main reason 3rd ed didn't go over too well was that WFRP fans were very tied to their precious D100% system. 3rd ed was actually kinda neat if a little clunky (it was FFG's first major experiment with new games systems).
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# ? Sep 14, 2017 13:17 |
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I can't bring myself to get rid of my WFRP 3rd stuff, even if no one plays it anymore. It was a great first go at that kind of system and if they could put a new version that was refined like EotE I'd be all the gently caress over it.
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# ? Sep 14, 2017 13:22 |
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# ? Jun 8, 2024 09:14 |
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SG related info from a guy on /tg/ who went to the latest GW shareholder meeting (link goes more in depth with GW as a whole and other product lines):quote:
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# ? Sep 14, 2017 14:43 |