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Sky Shadowing posted:Wiz said on other boards, either Reddit or Plaza, that the decision was made to do 8 high quality portraits rather than 12 medium quality ones. Wiz @ Paradox posted:[12] was the original amount we aimed for, but we ended up focusing on fewer but more detailed portraits instead.
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# ? Sep 15, 2017 03:27 |
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# ? May 18, 2024 09:34 |
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Sky Shadowing posted:Wiz said on other boards, either Reddit or Plaza, that the decision was made to do 8 high quality portraits rather than 12 medium quality ones. I wish we'd gotten some sort of polite butler/cute friendly robot design. Not a big deal though.
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# ? Sep 15, 2017 03:29 |
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Sky Shadowing posted:Wiz said on other boards, either Reddit or Plaza, that the decision was made to do 8 high quality portraits rather than 12 medium quality ones. I can't believe that they were wasting time having their sound engineer and composer working on the audio instead of drawing the other four animated portraits. Jesus Christ, Paradox is a joke of a company.
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# ? Sep 15, 2017 03:32 |
These aren't getting enough love in amongst the 8!=12 discussion.
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# ? Sep 15, 2017 03:40 |
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Wolfechu posted:These aren't getting enough love in amongst the 8!=12 discussion. quote:Devouring Swarms will no longer be required to learn about friendship to unlock their last ascension perk.
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# ? Sep 15, 2017 03:43 |
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I use Animated Synthetic Portraits so I literally don't care about their synth pics.
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# ? Sep 15, 2017 04:02 |
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Wolfechu posted:These aren't getting enough love in amongst the 8!=12 discussion. He unfortunately put the best joke up at the top quote:Added Fallen Machine Empires, old and unpredictable AI based on the code that ran diplomacy for non-player countries in the release build of EU4.
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# ? Sep 15, 2017 04:02 |
wiegieman posted:I use Animated Synthetic Portraits so I literally don't care about their synth pics. Does that still break stuff? Last mechanist game I did, it apparently stopped my Droids automatically upgrading to synths, leaving me with dozens of second rate pops. According to some discussion on steam, anyhow.
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# ? Sep 15, 2017 04:07 |
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Captain Oblivious posted:But they didn't promise anything. That's literally the whole point here. Anything you tell the customer is a promise as far as they're concerned. That's why managing expectations is important. Is it really that unreasonable for people to comment on the fact that what was delivered is different from what the hype material said was in the works?
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# ? Sep 15, 2017 04:19 |
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Main Paineframe posted:Anything you tell the customer is a promise as far as they're concerned. That's why managing expectations is important. Is it really that unreasonable for people to comment on the fact that what was delivered is different from what the hype material said was in the works? No. A "dang that sucks" is a reasonable stance. "Paradox LIED in their advertisements" is not, which is the kind of response that got mocked in the thread
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# ? Sep 15, 2017 04:37 |
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wiegieman posted:I use Animated Synthetic Portraits so I literally don't care about their synth pics. Are those the mod ones that look bad? Sky Shadowing posted:Wiz said on other boards, either Reddit or Plaza, that the decision was made to do 8 high quality portraits rather than 12 medium quality ones. I've already cancelled my pre-order personally. BadOptics fucked around with this message at 04:50 on Sep 15, 2017 |
# ? Sep 15, 2017 04:46 |
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BadOptics posted:Are those the mod ones that look bad? Yeah
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# ? Sep 15, 2017 04:49 |
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BadOptics posted:
oh yeah? well i pre-orded my cancelation
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# ? Sep 15, 2017 05:42 |
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Noticed this in bug fixes:quote:- Fleets are now capped at 500 ships, to prevent various bugs and interface issues I hope you all like additional micro in the late game, when your fleet with thousands of corvettes will have to be six separate fleets. It's not a great deal of extra micro, but this feels like the sort of change that could've waited for a proper war-focused patch. Hopefully ship cost changes will mean that megafleets are no longer a thing.
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# ? Sep 15, 2017 06:15 |
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Aethernet posted:Noticed this in bug fixes: Can the game's AI even handle using multiple fleets intelligently? As far as I can tell the only AI battle plan is just build one massive fleet and after you destroy that an unending stream of corvettes to try and take back their now conquered planets.
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# ? Sep 15, 2017 06:22 |
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Wolfechu posted:Does that still break stuff? Last mechanist game I did, it apparently stopped my Droids automatically upgrading to synths, leaving me with dozens of second rate pops. According to some discussion on steam, anyhow. Didn't break anything for me, so it's probably something else you had installed.
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# ? Sep 15, 2017 06:37 |
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Well I've already cancelled my ability to feel human Because I synthetic ascensioned
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# ? Sep 15, 2017 06:41 |
wiegieman posted:Didn't break anything for me, so it's probably something else you had installed. That's entirely possible, though the only stuff I have installed is a bunch of animated portrait races and Cans for extra names.
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# ? Sep 15, 2017 06:46 |
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Mister Adequate posted:Well I've already cancelled my ability to feel human
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# ? Sep 15, 2017 07:50 |
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Aethernet posted:Noticed this in bug fixes: build more battleships.
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# ? Sep 15, 2017 07:54 |
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These patch notees are glorous While I'm sad about the Mastry of Nature nerf, it now does bring it down in like with the others I'm really excited to see how the new component changes work out too, especially if they are trying to make missiles not a total waste of time The colony ship changes I'm feeling a bit mixed. I'm a big fan of them lowing the cost of the initial ship to 300 (and raising the priviate to 300 (and lowering space ports too thank god)) and I'm even happy they changed out the lowered ship cost with lowered influence costs... But the raised initial cost is gonna be a bit of a string early game, especially for those unlucky players who start with their nearest habitable planet miles away (especially with now with 50% less planets in the first place) Sounds to me like getting planets is gonna be way more of a strategic game (I suppose they now have like nearly double the border radius, so they have that going for them) but RIP everyone's influence when you've gotta start placing down frountier stations every 5 feet to gobble up the good systems because the nearest habitital is 20 zillion light years away not that I'm that salty about it really, its easy enough to up the slider in game gen, but I thought I'd bring it up anyway
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# ? Sep 15, 2017 08:14 |
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Soup du Journey posted:dude, im very much over this right now. I actually would like some generic construction/mining etc. portraits and am disappointed that there won't be any at release, but doubling down on a joke that got taken way too loving seriously is never the answer. AriadneThread posted:oh yeah? well i pre-orded my cancelation
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# ? Sep 15, 2017 08:23 |
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hobbesmaster posted:Free tile blocker removal took all thinking out of how to deal with them. It shouldn't be surprising that it was nerfed. And yet Alphamod managed this without any nerd to MoN. Probably still aint gonna be playing vanilla anytime soon.
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# ? Sep 15, 2017 08:44 |
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Main Paineframe posted:Anything you tell the customer is a promise as far as they're concerned. That's why managing expectations is important. Oh boy, I wasn't sure at first when we elected you to speak to all consumers everywhere, but now I've seen you in action speaking for us all, I'm really glad we did. The way I see it is I didn't even remember them saying they planned 12, when thus was pointed out I was like "Huh, that's weird, I wonder why they only did 8?" then when I saw Wiz's tweet I was like "ohhh, makes sense I guess". You see when the DLC is I don't really give a poo poo whether it's 8 or 12 portraits, because 8 portraits for robots plus all the synthetic dawn content is still really good value for money for the price. Its worth remembering that when Stellaris was released it probably wasn't worth full price as many planned features either didn't exist or didn't work. That was a fair enough shout and people were annoyed about that. The guys developing the game have managed to put out a bunch of awesome free patches massively addressing the games key issues, and the DLC policy for Stellaris is by far the best of all the paradox games in terms of content and price. So yeah, I mean for me at least this cuts them a lot of slack when it comes to not quite delivering what's planned but still delivering good value. I can't be the only one.
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# ? Sep 15, 2017 08:53 |
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Kitchner posted:The guys developing the game have managed to put out a bunch of awesome free patches massively addressing the games key issues, and the DLC policy for Stellaris is by far the best of all the paradox games in terms of content and price. So yeah, I mean for me at least this cuts them a lot of slack when it comes to not quite delivering what's planned but still delivering good value. I can't be the only one.
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# ? Sep 15, 2017 09:22 |
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Fintilgin posted:At first I was thinking SHODAN would be a driven exterminator, but on reflection she's definitely a cyborg assimilator. She's also going Biological Ascenscion path for some reason.
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# ? Sep 15, 2017 12:21 |
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Kitchner posted:The guys developing the game have managed to put out a bunch of awesome free patches massively addressing the games key issues, and the DLC policy for Stellaris is by far the best of all the paradox games in terms of content and price. So yeah, I mean for me at least this cuts them a lot of slack when it comes to not quite delivering what's planned but still delivering good value. I can't be the only one. You're not wrong, it's, just, there's not a lot of value in making noise about an issue someone raised just to stir up poo poo even when it is obliviously taken up by earnest people? DatonKallandor posted:She's also going Biological Ascenscion path for some reason. I think SHODAN might be broken.
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# ? Sep 15, 2017 13:09 |
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Kitchner posted:Oh boy, I wasn't sure at first when we elected you to speak to all consumers everywhere, but now I've seen you in action speaking for us all, I'm really glad we did. If you're impressed with me now, just wait until next month when I roast Paradox because a headline feature of their DLC is broken in some way. If you're happy with the portraits, that's okay, that's your choice. Telling other people that they're not allowed to be annoyed by it is really dumb, though. You've complained about aspects of the game in this thread, but now that one of the devs dropped a snarky comment suddenly this is a no-criticism-allowed zone and we now have to love everything the devs say and do? Personally, I don't really care about the robot portraits! I'm just annoyed that the devs are acting like "be careful what you show your customers if you're not 100% sure it'll absolutely be implemented as described or better" is some sort of unfortunate consequence of dealing with creepy obsessive gamer, rather than bog-standard advice that applies across the entire professional software development industry. If he'd just said "we had some problems and ended up not having time to do 12 portraits", instead of making some snarky comment implying that it's awful and unreasonable to even acknowledge it, I'd have been just fine with it.
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# ? Sep 15, 2017 13:36 |
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Main Paineframe posted:If you're happy with the portraits, that's okay, that's your choice. Telling other people that they're not allowed to be annoyed by it is really dumb, though. You've complained about aspects of the game in this thread, but now that one of the devs dropped a snarky comment suddenly this is a no-criticism-allowed zone and we now have to love everything the devs say and do? People can complain, they are free to complain about whatever they want, just as people can respond by saying they are dumb to be annoyed about the fact they said they wanted to make 12 portraits but only made 8 in a DLC that still provides great value for money on a game that has seen significant free updates. I don't give a poo poo what any of the guys from Paradox say, I think it's a dumb complaint, just like I think it's a dumb suggestion to say "remove armies because the current system doesn't work". People don't have to agree with my opinions (though obviously since my opinions must be the correct and superior opinions I advise them to do so) and this thread would be pretty loving boring if everyone just agreed on the same poo poo. I guess the bit I took the most issue with is the fact you made out in your post pretty much everyone would be annoyed at seeing "we planned 12" then "there are 8" when I really don't think anyone reasonable would have a seriously problem with that. I'm sure lots of gamers on the Paradox forums are raging over this right now, but there are lots of unreasonable gamers in my view. In my opinion anyone just being a rational human being may be sad they didn't get more robots sure, but not consider it be a real problem to be angry about. Main Paineframe posted:Personally, I don't really care about the robot portraits! I'm just annoyed that the devs are acting like "be careful what you show your customers if you're not 100% sure it'll absolutely be implemented as described or better" is some sort of unfortunate consequence of dealing with creepy obsessive gamer, rather than bog-standard advice that applies across the entire professional software development industry. If he'd just said "we had some problems and ended up not having time to do 12 portraits", instead of making some snarky comment implying that it's awful and unreasonable to even acknowledge it, I'd have been just fine with it. It's clear to pretty much anyone that the developer diaries are being posted when the next Thing is being worked on, and therefore there may be changes to the end product. Just like anything you're shown in development will have the caveat "In development, final product might differ" or something similar. Do they really need to put that in big letter at the start of every developer diary in order for people to be satisfied? If people want to skewer paradox about things they are doing wrong that's fine, I've done it myself, but if other people think it's a dumb complaint to be making considering a) the end product and b) the fact it was clearly an "in development" showcase/statement that may change, they are free to point that out too.
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# ? Sep 15, 2017 13:53 |
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IMO, the only thing this dlc is missing is the ability to start on a tomb world as robots. How am I supposed to roleplay as a galactic SKYNET/Prometheus wiz?!?!?!
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# ? Sep 15, 2017 14:04 |
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Kitchner posted:People can complain, they are free to complain about whatever they want, just as people can respond by saying they are dumb to be annoyed about the fact they said they wanted to make 12 portraits but only made 8 in a DLC that still provides great value for money on a game that has seen significant free updates.
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# ? Sep 15, 2017 14:14 |
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Didn't a goon make a bunch of really loving good robot portraits? Just use those. fake edit: https://steamcommunity.com/sharedfiles/filedetails/?id=891425376
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# ? Sep 15, 2017 14:17 |
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Conskill posted:You're not wrong, it's, just, there's not a lot of value in making noise about an issue someone raised just to stir up poo poo even when it is obliviously taken up by earnest people? i'm mildly and correctly critical of a product (flawed swedishly) that i'll probably be buying. i enjoy their products and own many of them. i make little homebrew mods for each one to enhance my experience. i rename sweden to frozen hell full of horrible little goblins in every one. or maybe i dont do that. in either case i enjoy the freedom to do so. having experienced enlightenment im aware that swedes are imperfect beings whose nature is reflected in their workings. both are capable of salvation. sometimes i speak about that, even here in this very thread. there is no need to be upset or think in absolutes. i am not outraged and i do not think the dlc is terrible (although sweden unfortunately is). my thoughts are true and wise. the ending of the words is ALMSIVI. now, on to something that i was thinking about in bed: do fire rate & evasion bonuses apply to strike craft? if not, will they in 1.8?
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# ? Sep 15, 2017 14:18 |
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I'm stoked for the machine portraits and the rest of the DLC/update, but I still wish that the humanoid synths we're a bit more...synthey. like, I get that a robot/Droid is fine looking like a faceless machine, but I'm thinking that biological consciousness uploaded into a body with a glowing mass of sensors instead of eyes would be... unsettling at best once they looked in a mirror.
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# ? Sep 15, 2017 14:23 |
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Soup du Journey posted:i'm not the boogeyman, dude. no need to ascribe sinister motivations to me. I'm curious is this a genetic trait of Swedes or does one have to be from Sweden proper? I ask because my wife is a 3rd generation "Swede" who has never been to Sweden and doesn't speak Swedish. Although sometimes she has goblin like the traits, and at other times I believe she might split my head with an axe like a Viking. I always thought this has more to do with her personality, but given your post filled with ancient Swede wisdom I'm beginning to wonder if it is a "racial" trait.
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# ? Sep 15, 2017 14:36 |
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They could go through and give every portrait in the game a set of glowing red eyes I guess? I mean the synths should resemble the race they are 'mixing' with but then it would be difficult to tell them apart at a glance.
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# ? Sep 15, 2017 14:37 |
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LogisticEarth posted:I'm stoked for the machine portraits and the rest of the DLC/update, but I still wish that the humanoid synths we're a bit more...synthey. like, I get that a robot/Droid is fine looking like a faceless machine, but I'm thinking that biological consciousness uploaded into a body with a glowing mass of sensors instead of eyes would be... unsettling at best once they looked in a mirror. Truga posted:Didn't a goon make a bunch of really loving good robot portraits? Just use those.
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# ? Sep 15, 2017 14:39 |
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What the unholy gently caress did I unleash on this thread. I mean, everything is my fault, after all. Fleet Consciousness Would Have Won
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# ? Sep 15, 2017 14:50 |
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ZombieLenin posted:I'm curious is this a genetic trait of Swedes or does one have to be from Sweden proper? I ask because my wife is a 3rd generation "Swede" who has never been to Sweden and doesn't speak Swedish. Although sometimes she has goblin like the traits, and at other times I believe she might split my head with an axe like a Viking. well, back when i was fleeing one of the people's republics in eastern europe, i had a migratory friend who twisted orthogonally and diagonalized north instead of west. so he wound up in sweden and after this many years i must confess he is tragically swedish and we dont speak no more. so its not innate. they've got an evil clown down there somewhere, who feeds ruinously on their souls and infects survivors with a callous yet subtly cruel torpor. well maybe its not so subtle if you're beverly marsh. okay thats my answer. OH AND IM STILL WONDERING ABOUT THOSE STRIKE CRAFT!!
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# ? Sep 15, 2017 15:11 |
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# ? May 18, 2024 09:34 |
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I can't wait to play as assimilators and pretend I'm the Cryptark
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# ? Sep 15, 2017 15:11 |