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Phrosphor posted:Wow really? I haven't seen a single headshot since the new update, you must be fantastically unlucky! This is not the first context in which I've been told that.
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# ? Aug 31, 2017 00:31 |
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# ? May 14, 2024 04:27 |
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Ammo explosions are real, and they're real mean. A DFA headshotting a pristine Trebuchet is also real, and it's beautiful (when you did the DFA) the new update is really good. It plays right, it feels right. There's still some things I'd like to see smoothed out, but the core is very, very strong right now.
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# ? Aug 31, 2017 01:29 |
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rocketrobot posted:This is not the first context in which I've been told that. I understand your pain.
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# ? Aug 31, 2017 06:24 |
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Here are both parts of what I think is the best Red City play-through from PDXcon. Mitch clearly had been doing this multiple times before these two and does a much better job of explaining the various mechanics. The interviewer controlling the game is also a TT nerd and already gets the basics. The pure excitement he shows while playing is great. They run about an hour total. I think this interview should be one of the first things to show people who might be interested, but don't know anything about the franchise. Would make a great addition to the OP. https://www.youtube.com/watch?v=ft1mzn0FyJ0 https://www.youtube.com/watch?v=OncJWeODv2M A PCgaming article with Jordan also goes in to what they are trying to shoot for when talking about "The spirit of the game" they're trying to capture. https://www.pcgamesn.com/battletech/battletech-rules quote:“We set our goal as to reproduce the same tactical considerations and the same unit identification. If you're talking about a particular mech, that mech should feel the same in our game as it did on the tabletop. We wanted to recreate the tactical considerations, the strategic considerations, the lore, and the feeling of it, but not be concerned with reproducing the exact mechanics.”
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# ? Sep 12, 2017 00:39 |
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That's a really helpful statement and I hope a lot of 'Mech designs and variants are generally worked towards being what they're kind of supposed to be like in lore. Some units on tabletop definitely don't perform up to the standards they're written to haha
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# ? Sep 12, 2017 00:49 |
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Amechwarrior posted:Here are both parts of what I think is the best Red City play-through from PDXcon. Mitch clearly had been doing this multiple times before these two and does a much better job of explaining the various mechanics. The interviewer controlling the game is also a TT nerd and already gets the basics. The pure excitement he shows while playing is great. They run about an hour total. I think this interview should be one of the first things to show people who might be interested, but don't know anything about the franchise. Would make a great addition to the OP. The yogs have a pretty huge audience so having their excitement and selling of the game is a pretty solid boon to HBS.
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# ? Sep 12, 2017 02:12 |
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Amechwarrior posted:Here are both parts of what I think is the best Red City play-through from PDXcon. Mitch clearly had been doing this multiple times before these two and does a much better job of explaining the various mechanics. The interviewer controlling the game is also a TT nerd and already gets the basics. The pure excitement he shows while playing is great. They run about an hour total. I think this interview should be one of the first things to show people who might be interested, but don't know anything about the franchise. Would make a great addition to the OP. Not even the most zombiest of Awesome and still takes forever to kill that thing. Awesomes are just amazing.
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# ? Sep 12, 2017 12:33 |
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Zombie Awesomes are terrifying on the tabletop
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# ? Sep 12, 2017 14:04 |
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Hey y'all, sorry to ask a dumb question but I've been avoiding the beta to keep the game fresh for when it comes out. The only mention I've seen of a release date lately is 2018, which is pretty broad, though the chatter in here over the last couple pages seems pretty positive about how the game's coming along. Any indication it might be ready in a few months or should I expect to tune out for another year?
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# ? Sep 19, 2017 00:44 |
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Early 2018 is the current scuttlebutt, I believe.
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# ? Sep 19, 2017 01:18 |
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Dolash posted:Hey y'all, sorry to ask a dumb question but I've been avoiding the beta to keep the game fresh for when it comes out. The only mention I've seen of a release date lately is 2018, which is pretty broad, though the chatter in here over the last couple pages seems pretty positive about how the game's coming along. Any indication it might be ready in a few months or should I expect to tune out for another year? i'd calibrate your expectations to mid 2018.
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# ? Sep 19, 2017 01:46 |
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sebmojo posted:i'd calibrate your expectations to mid 2018. hmn. Last I heard they had the framework of the dropship campaign/stuff going. You really think 9 months is enough for polish?
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# ? Sep 19, 2017 02:18 |
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Given the size of undertaking that this project represents I wouldn't be surprised to see another bump from early 2018 to mid-year. Especially given that the game went from crowdfunded-only to crowdfunded-with-publisher, HBS should have the funding to work on the game a little longer instead of pushing it out the door when they money is gone. Either way, I have faith.
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# ? Sep 19, 2017 02:23 |
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Considering that their Shadowrun games were really good I have no problem waiting a bit longer. I didn't play the backer beta that much, but I think the concept is sound and if properly fleshed out we will finally have one helluva mech game in 2018. And if it's a financial success for them, well who knows, maybe do some expansion packs. More mechs, a timeline advance, another campaign...and so on.
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# ? Sep 19, 2017 02:36 |
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Given that they've announced a delay of basically every date they announced, it's safe to assume that "early next year" is actually mid-late next year.
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# ? Sep 19, 2017 02:37 |
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Do you want it good, or do you want it on time.
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# ? Sep 19, 2017 02:39 |
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TheParadigm posted:hmn. Last I heard they had the framework of the dropship campaign/stuff going. You really think 9 months is enough for polish? probably, yes but you never know
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# ? Sep 19, 2017 03:26 |
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veedubfreak posted:Do you want it good, or do you want it on time. I want it good but not delayed until 2019 due to Harmony Gold
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# ? Sep 19, 2017 03:51 |
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Zaodai posted:Given that they've announced a delay of basically every date they announced, it's safe to assume that "early next year" is actually mid-late next year. As opposed to unannounced delays? I'd rather it be delayed and good personally
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# ? Sep 19, 2017 04:42 |
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I mean, so would I. But the question itself was how likely is it to be delayed, so smug "I'd rather it be delayed and good. " type responses aren't answers to the question?
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# ? Sep 19, 2017 05:25 |
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And I'm pretty sure you're 100% right, I don't think they've hit a single date without a delay. I mean, it's not anything to get worried about, but I think it is true. Though in fairness, they're a small outfit and this is a pretty ambitious title. So, at this point I'd say don't set any expectations beyond '2018' and just be patient. We'll get our game eventually.
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# ? Sep 19, 2017 05:32 |
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Delay it long enough and HG's contract will run out in 2021, it won't be an issue anymore! I think that gives them enough time to work in the 3025 LAMs and quads right? I've been messing around with the AI's global settings file in a search to make it tougher. I've gotten the AI team to use Reserve fairly intelligently and they stick close together so you can't isolate just one. I'm still working on Sensor Lock values, and the clumping means they don't move forward as quickly, but it feels like a much smarter AI than stock. If anyone wants to give it a spin, replace the global.json in the \BattleTech_Data\StreamingAssets\data\behaviorVariables folder. global.json - edited
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# ? Sep 19, 2017 06:01 |
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Zaodai posted:I mean, so would I. But the question itself was how likely is it to be delayed, so smug "I'd rather it be delayed and good. " type responses aren't answers to the question? What was smug about my response? Do you want it in open beta and broken as gently caress for 3 years like did?
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# ? Sep 19, 2017 07:26 |
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How has the pubbie backlash been when they announced the previous delays? I imagine if enough people were in an uproar HBS may not want to delay again. Delay beyond their vague 2018 commitments, that is.
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# ? Sep 19, 2017 13:31 |
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I've been totally cool with the delays tbh, but I also haven't been checking in on games like a hawk.
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# ? Sep 19, 2017 13:35 |
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AAAAA! Real Muenster posted:How has the pubbie backlash been when they announced the previous delays? I imagine if enough people were in an uproar HBS may not want to delay again. Delay beyond their vague 2018 commitments, that is. Outside of SA, you'll get a handful of people bitching about but they're a stark minority. They get a lot of slack from their fanbase. I guess between the SR games and their openness they've built a lot of trust.
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# ? Sep 19, 2017 14:38 |
Q_res posted:Outside of SA, you'll get a handful of people bitching about but they're a stark minority. They get a lot of slack from their fanbase. I guess between the SR games and their openness they've built a lot of trust. It's also a bit of a breath of fresh air to have someone trustworthy, transparent, and forward-facing with a good track record doing something with the Battletech franchise for a change.
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# ? Sep 19, 2017 14:59 |
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Plus having the beta out so there is something playable alleviated a lot of the flak they were getting prior. People got to play it and (mostly?) enjoyed it, so at that point it was easier to accept that waiting on it was worth it and that it probably wouldn't be a dumpster fire.
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# ? Sep 19, 2017 15:11 |
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Zaodai posted:Plus having the beta out so there is something playable alleviated a lot of the flak they were getting prior. People got to play it and (mostly?) enjoyed it, so at that point it was easier to accept that waiting on it was worth it and that it probably wouldn't be a dumpster fire. poo poo, what they've got right now would have been any other company's Early Access launch.
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# ? Sep 19, 2017 15:47 |
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Yeah, the merc contract loop is closed and functional and combat is playable. Cyrano's right about that.
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# ? Sep 19, 2017 16:55 |
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If anyone is bored with the AI, I made a thread detailing what we can edit and how some of it works. https://community.battletechgame.com/forums/threads/9768 Updated my global.json AI file to v2. More DFA, less overheating and Sensor Lock weirdness. It can use Reserve well and I can lose a match if I don't pay attention.
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# ? Sep 21, 2017 12:34 |
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Amechwarrior posted:If anyone is bored with the AI I'm not, I suck poo poo. Tried the default Med battle lance vs the AI's Med Assault Lance. Drowned the hunchback with LRMs, got a headshot with an AC10, then even more LRMs. I was doing fairly well, but my urbie on the hill at river crossing got one shot as soon as the HB got into range. Then the hunchback and centurion mauled my centurion and trebuchet, while their Orion flanked mine. In the end, my armless, torsoless, weaponless trebuchet finally managed to take out the Orion with a sliver of health left and win the match. Is perching on a hill basically suicide for a light, unless you're miles away? I wish there was a LOS bonus at least. Also I don't know why walking into water doesn't work half the time. P.S. Anyone encounter a bug where the AI hits you with melee attacks at range? Felt like the AI had developed anime powers or some poo poo.
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# ? Sep 21, 2017 19:50 |
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School Nickname posted:Is perching on a hill basically suicide for a light, unless you're miles away? I wish there was a LOS bonus at least. Also I don't know why walking into water doesn't work half the time. There is deep water. It's a darker shade of blue, and generally positioned where you would think deep water would be
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# ? Sep 21, 2017 19:56 |
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Not moving at full speed is suicide for light mechs
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# ? Sep 21, 2017 23:46 |
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Captain Foo posted:Not moving at full speed is suicide for light mechs
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# ? Sep 22, 2017 01:08 |
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AAAAA! Real Muenster posted:Welcome to pppbbbbttttt 20 years ago? this has been true in every iteration of bt I've ever played
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# ? Sep 22, 2017 03:53 |
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Captain Foo posted:Not moving at full speed is suicide for light mechs "Speed is life. You go slow, you die."
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# ? Sep 22, 2017 04:24 |
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Party Plane Jones posted:"Speed is life. You go slow, you die." Sergeant Unther was figuratively my second father as a child.
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# ? Sep 22, 2017 05:00 |
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School Nickname posted:Is perching on a hill basically suicide for a light, unless you're miles away? I wish there was a LOS bonus at least. Also I don't know why walking into water doesn't work half the time. As others have said, yes it is suicide. The reserve system and using it to keep Light mechs alive has been my biggest thing I've had to re-calibrate from TT rules. Reserve your Lights when you are in a safe spot for later, after most units have fired. Move as much as you can and still shoot, end your moves in trees but don't run through forests. The AI "Rocket Fists" melee issue is already a known bug. Report it every time you see it so the devs can get more data on when it happens. I think it only happens with knocked over AI chose to stand and then melee, they're also able to declare called shots on melee attacks while we cannot. We've seen a series of bugs with the AI using abilities well beyond normal ranges, like multi-target allowing the AI to do 360 torso spins and hit you with a small laser at LRM distances, through solid rock. Here is a little hint I found out the other day. The AI will always move units in order from top to bottom of the Lance Config list. If the AI has two mediums, the one higher on the billeting will always go first. Just watch the AI move and you can figure out who goes last in a Phase and exploit it. Knockdowns and shutdowns move to the front of the line when they can act.
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# ? Sep 22, 2017 05:52 |
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# ? May 14, 2024 04:27 |
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Sidesaddle Cavalry posted:Sergeant Unther was figuratively my second father as a child. "Shoot me even once, and I'll tear that beer can you call a Mech into scrap." "Shoot for his cockpit. Kill the meat, save the metal." "If you get killed try to scream a lot. That way I'll know I'm on my own." "Morning! How's it feel to be strapped into a walking 'nuke reactor at 6 AM. Bet you're sorry you didn't study harder in school." "Good work. And kid, don't think of them as people you killed. Think of them as a line on your resume." Then you find out later the Mech company he's with gets investigated by Comstar because he was training people and ejected out of danger leaving all the newbies to die. Party Plane Jones fucked around with this message at 06:05 on Sep 22, 2017 |
# ? Sep 22, 2017 06:01 |