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Edit: Nevermind, already covered.
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# ? Sep 21, 2017 15:37 |
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# ? Jun 12, 2024 05:19 |
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canepazzo posted:500 minerals for a colony ship Is that just machine races or across the board? Across the board. Starting mineral incomes were raised.
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# ? Sep 21, 2017 15:41 |
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Machine empires are fun. Early mineral crunch from needing to build pops yes, but I can already see how servitors will be mid-game terrors. If you're next to one you should probably try to kill it straight away.
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# ? Sep 21, 2017 15:41 |
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Aethernet posted:Machine empires are fun. Early mineral crunch from needing to build pops yes, but I can already see how servitors will be mid-game terrors. If you're next to one you should probably try to kill it straight away. Or surrender for some sweet mandatory pampering.
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# ? Sep 21, 2017 15:44 |
Ignore - deployment post first (=ship shelter), which I thought was the power plant. canepazzo fucked around with this message at 15:54 on Sep 21, 2017 |
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# ? Sep 21, 2017 15:51 |
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Wiz, Mune, I'm an idiot. The only thing that skill level influences is blocker clear time, which does seem to work just fine. I must have just gotten confused with the tile blocker skill popping up. Sorry to have wasted your time with those. The thing about polytechnic is real at least though!
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# ? Sep 21, 2017 15:59 |
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hobbesmaster posted:Or surrender for some sweet mandatory pampering. To paraphrase Nietzsche, only the Blorg would want to be happy. Designing robots is oddly satisfying, as unlike organics you can immediately plonk them down on relevant resources. Wiz - would it be possible to re-engineer existing robot pops from the colony screen? I can only do entire planets right now, which ruins things for my OCD.
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# ? Sep 21, 2017 16:05 |
Component rebalancing is interesting. Example corvettes, tier1 vs tier2 missiles, same utility slots (3x power plant II, 1x armor I, 1x deflector I): Tier 1: cost 129, damage 7.15, +17 excess power Tier 2: cost 130, damage 8.10, +10 excess power Speaking of ship design: the sound bug in the designer is still there
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# ? Sep 21, 2017 16:23 |
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Is there a way to restrict techs based on empire type? I want to make a custom tech tree for machine empires and lock them out of the regular tree entirely.
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# ? Sep 21, 2017 16:27 |
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So has anyone found out what the new scale of bonuses for skill levels are? Were exp requirements lowered at all or do leaders just go past 5 now with the same exp requirements as before? I'm curious how good it would be to have a level 10 Ruler and whatnot
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# ? Sep 21, 2017 16:41 |
Distributed computing, the Machine Empire tradition swap for colonization fever, doesn't give unity. I assume the Hive Mind swap doesn't work either. (Unless colonization fever got completely broken.)
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# ? Sep 21, 2017 16:42 |
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Demiurge4 posted:Is there a way to restrict techs based on empire type? I want to make a custom tech tree for machine empires and lock them out of the regular tree entirely. Just adjust the tech weights. The extant script should be fairly self-explanatory... I mean, relatively speaking. Staltran posted:Distributed computing, the Machine Empire tradition swap for colonization fever, doesn't give unity. I assume the Hive Mind swap doesn't work either. (Unless colonization fever got completely broken.) This has been fixed internally.
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# ? Sep 21, 2017 16:53 |
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Bah, tried to bum-rush my equally-sized neighbour with twelve corvettes and the cruiser you get from completing the religious cult event chain. They came at me with twenty-one corvettes - I guess they must have gone over their naval capacity to do it, since they had pretty much the same size empire as me. Both sides had nuclear missiles, but my ships had shields, upgraded sensors and upgraded engines. Theirs were bog standard but they'd filled every empty slot with armour. I had a slight edge in military power. Result: Crushing victory for them with only six of their corvettes lost. I'm thinking that cruiser might be a bit of a waste of space, early shields might be worse than early armour, and I need to go over my naval capacity or lure the enemy to a station or something next time.
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# ? Sep 21, 2017 16:53 |
Quick question for Driven Assimilators: the cyborgs they create cannot have population controls toggled off, right?
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# ? Sep 21, 2017 16:58 |
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Gort posted:Bah, tried to bum-rush my equally-sized neighbour with twelve corvettes and the cruiser you get from completing the religious cult event chain. They came at me with twenty-one corvettes - I guess they must have gone over their naval capacity to do it, since they had pretty much the same size empire as me. Both sides had nuclear missiles, but my ships had shields, upgraded sensors and upgraded engines. Theirs were bog standard but they'd filled every empty slot with armour. I had a slight edge in military power. If an AI has a player neighbor they will build up their fleet as high as they can get it regardless of what their cap is.
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# ? Sep 21, 2017 17:18 |
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This expansion
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# ? Sep 21, 2017 17:39 |
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The tradition rebalancing is interesting. Most of the "must haves" from Utopia have been nerfed or entirely redesigned, which I find myself not minding that much. Feels like there isn't the One True Path through early traditions anymore and I can choose whatever the hell I want.
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# ? Sep 21, 2017 17:45 |
For an update that's supposed to be cutting the number of inhabitable worlds, is anyone else getting a fuckton of inhabitable worlds? This is the second game I started since SD dropped - only 10 or so years in, and that list doesn't even include the one I'm colonizing right now. Nearly all of them are close to my starting arctic biome (not that that matters for machines, but...). First game was the same deal, tons of cold but inhabitable systems. And yeah, checked the game setup, I'm on the default 1x number of habitable worlds. Pretty much on default everything for a medium galaxy.
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# ? Sep 21, 2017 17:47 |
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All of the new music is incredibly good
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# ? Sep 21, 2017 17:50 |
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Sanctum posted:I'm fanatic xenophobe / spiritualist with the fanatic purifiers civic. I have the mind over matter ascendant perk, I assume that means I am set on the psionic path and can freely switch from spiritualist to militarist and still be able to do the psionic ascension?? How do I go about switching from fanatic xenophobe/spiritualist to fanatic xenophobe/militarist? I'm pretty sure whichever governing ethic has the least support among your pops gets dropped. So you'll want to make sure that you have more militarists than spiritualists.
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# ? Sep 21, 2017 17:53 |
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Wolfechu posted:For an update that's supposed to be cutting the number of inhabitable worlds, is anyone else getting a fuckton of inhabitable worlds? That sounds about right for the patch changes. There should be fewer habitable worlds overall, but you can colonize most or all of them.
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# ? Sep 21, 2017 17:54 |
Quick feedback/request: possible to have Empire Ethics in a column in the Contacts tab?
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# ? Sep 21, 2017 17:58 |
turn off the TV posted:That sounds about right for the patch changes. There should be fewer habitable worlds overall, but you can colonize most or all of them. Yeah, I mean it's not beyond expectations yet it just seemed a high number of worlds nearby on both games. Will play this out a bit, see how it goes.
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# ? Sep 21, 2017 18:00 |
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From Reddit:
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# ? Sep 21, 2017 18:06 |
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Oh man, I've been trapped in terrible grad. school for weeks now and had no idea that the expansion was released today! I'm very excited, I've missed the past few patches and a few expansions and am very eager to dive into the game as it exists now. Ethics and everything else is brand new to me, and hopefully, will make for an engaging few hours once I get the chance to play!
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# ? Sep 21, 2017 18:07 |
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I've been playing as a Rogue Servitor robot race - basically some organics built some robots to work for them, and now the robots run everything. I'm turning into Crazy Robot Mother. Verbatim thoughts of mine while playing: I gotta get Sirius Prime ready before the humans arrive! Oh god, I have to put some robots here or the humans will breed all over it ----- First contact: "Hello Skynet. Your bio-trophies are willing participants, are they not? Please say they are willing" Gort fucked around with this message at 18:43 on Sep 21, 2017 |
# ? Sep 21, 2017 18:24 |
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kaffo posted:Am I the only one who likes wormholes and find placing the generators a fun strategic mini game? You are definitely not. Wormholes are obviously superior to warp travel (with the exception of your ability to explore the whole galaxy early but that doesn't really matter now that PSC isn't the single best tradition in the game), and I think they're still better than hyperlanes, just because of the flexibility and speed all that range gives you. Sure you're not going to be able to chase down every tiny hyperlane fleet, but that doesn't matter, just go take planets.
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# ? Sep 21, 2017 18:45 |
Anybody else having issues creating vassals now? I know it was moved from the demographics tab but I can't seem to find it anywhere, apparently it was moved to individual planets but I can't see a button
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# ? Sep 21, 2017 18:57 |
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Wolfechu posted:For an update that's supposed to be cutting the number of inhabitable worlds, is anyone else getting a fuckton of inhabitable worlds? Play a non-robotic nation to do a good comparison. You're not getting a good 1:1 because you can colonize everything as a Robotic, and thus you see everything.
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# ? Sep 21, 2017 18:58 |
nessin posted:Play a non-robotic nation to do a good comparison. You're not getting a good 1:1 because you can colonize everything as a Robotic, and thus you see everything. True, and I will have a mess around with that tonight. Even then, it seemed to weighted heavily to artic/tundra worlds. Did actually find a savannah and arid world before leaving for work, so it may just be a statistical illusion.
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# ? Sep 21, 2017 19:32 |
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Xemloth posted:Anybody else having issues creating vassals now? I know it was moved from the demographics tab but I can't seem to find it anywhere, apparently it was moved to individual planets but I can't see a button It's under the governor portrait. If you're not seeing it there you're probably running an outdated mod.
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# ? Sep 21, 2017 19:40 |
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nessin posted:Play a non-robotic nation to do a good comparison. You're not getting a good 1:1 because you can colonize everything as a Robotic, and thus you see everything. Also, the change just affects *chance* of habitable worlds. You can still luck out and get a lot of worlds where you spawn. Like, theoretically you could have a habitable world in nearly every single system on 0.25x setting, it's just absurdly, absurdly unlikely.
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# ? Sep 21, 2017 19:40 |
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Yeah the habitable worlds are definitely far rarer.
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# ? Sep 21, 2017 19:54 |
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Man, immortal leaders, 100% habitability, no need for food, and multiple skill cap raises. Machine empires are the best. A little OP, even.
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# ? Sep 21, 2017 20:13 |
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Crazycryodude posted:Man, immortal leaders, 100% habitability, no need for food, and multiple skill cap raises. Machine empires are the best. A little OP, even. I am looking forward to giving it a shot when I get off of work. Have shelved Stellaris for the last couple months, but this update looks great. The universe needs to be cleansed of filthy meatbags.
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# ? Sep 21, 2017 20:15 |
Wiz posted:Also, the change just affects *chance* of habitable worlds. You can still luck out and get a lot of worlds where you spawn. Like, theoretically you could have a habitable world in nearly every single system on 0.25x setting, it's just absurdly, absurdly unlikely. I suspect I'm just getting lucky, then. Even with machines not worrying about habitability, I'm spoiled for choice in that game. Not that I'm complaining, a leg up before I destroy all life is helpful.
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# ? Sep 21, 2017 20:17 |
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I made a thing
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# ? Sep 21, 2017 20:23 |
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Why is my egalitarian icon still blurry after several updates?
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# ? Sep 21, 2017 20:31 |
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Splicer posted:I made a thing I'll be using this thanks.
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# ? Sep 21, 2017 20:33 |
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# ? Jun 12, 2024 05:19 |
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Am I crazy or is that neat mantis shrimp portrait gone?
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# ? Sep 21, 2017 20:33 |