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Getsuya posted:SaGa Scarlet Grace is good. It'll be even better when I actually figure out the battle system. I thought it had clicked until the first time an enemy did an interrupt attack which cancelled all my actions and spells and did as much damage as multi-turn-charge magic to my whole party. And we'll probably never see an English release.
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# ? Sep 24, 2017 17:23 |
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# ? Jun 6, 2024 13:19 |
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never forget this classic, impactful line
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# ? Sep 24, 2017 17:41 |
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Tired Moritz posted:the cuphead reviewer is legit a terrible gamer journalist how so? he broke lots of stories about tech. he was one of the first people to report on the 360's red ring back in the day.
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# ? Sep 24, 2017 17:51 |
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guy's fine as a journalist, he just did a crappy review of mass effect once and he did edit it when he found out he was just really bad at rpgs
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# ? Sep 24, 2017 17:55 |
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I'm lazy to bring examples but he's just bad at reviewing games. I guess I should specifically game "reviewer" but bah.
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# ? Sep 24, 2017 17:58 |
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Unacceptable, he must be condemned forever.
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# ? Sep 24, 2017 17:58 |
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Tired Moritz posted:I'm lazy to bring examples but he's just bad at reviewing games. I guess I should specifically game "reviewer" but bah. yeah he even says himself that he isn't good at video games or reviewing them and doesnt really play them that much these days which is totally fair, but games journalism is such a shitshow that his bosses probably make him review games sometimes anyway instead of just letting him be a tech reporter. not really his fault.
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# ? Sep 24, 2017 18:00 |
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Dr. Fetus posted:Also the devs should be careful about designing tutorials, because that tutorial was really bad. Uh, do you mean the actual tutorial itself or the demo level? The demo level is a bit more difficult than I'd expect for a press demo, but the tutorial portion itself is actually fine. The reviewer was dying on the demo level and mostly having trouble with that. He spent a little more time than normal in the tutorial itself but only in the air dash section. The air dash section needed to be laid out like that to make the air dash a required use for platforming right there, so there really wasn't anything wrong with that.
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# ? Sep 24, 2017 18:03 |
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Chaotic Flame posted:And we'll probably never see an English release. I thought it was already confirmed to be localized?
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# ? Sep 24, 2017 18:06 |
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Electric Phantasm posted:I thought it was already confirmed to be localized? That'd be the first I'm hearing of it, and even if they were localizing it I'd hope they'd work on fixing stuff like the constant loading screens and the lack of idle animations on the battle command menu. With better performance and a decent price point I think it'd do great on Steam.
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# ? Sep 24, 2017 18:35 |
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Neddy Seagoon posted:One other thing I want to mention about Wild Arms 3 whoever put Grab and Sprint on the same button is a sick deviant in need of a severe kicking. Nevermind the edge of the Millennium Puzzle platforms not doing the usual edge-balance warning. The ones on upper levels will, but over the abyss? gently caress you, bye! there is an extremely long, but easy to figure out millennium puzzle that i actually jumped off the edge of when it was 99% complete. I was very mad also yeah the abyss is...<_<; I really liked the abyss in wild arms 1. i can't believe that the wolf idol is in there. whoever designed some of the sidequests is an insane person because the abyss is not even the worst one.
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# ? Sep 24, 2017 18:36 |
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Ventana posted:Uh, do you mean the actual tutorial itself or the demo level? The demo level is a bit more difficult than I'd expect for a press demo, but the tutorial portion itself is actually fine. The reviewer was dying on the demo level and mostly having trouble with that. He spent a little more time than normal in the tutorial itself but only in the air dash section. The air dash section needed to be laid out like that to make the air dash a required use for platforming right there, so there really wasn't anything wrong with that. The air dash section needed to be explained more clearly. The issue with that part of the tutorial is that it's trying to let the player think for themselves. Which would be fine if it wasn't also telling the player to do something else at the same time. Connecting the dots like that can be difficult for people, especially they haven't really played video games before. And the tutorial seemed to be geared towards those kinds of people, which makes that issue stand out more. The dashing portion probably should have been split into 2 parts, ground dashing, and air dashing to avoid that issue a lot more easily. Araxxor fucked around with this message at 18:54 on Sep 24, 2017 |
# ? Sep 24, 2017 18:42 |
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CaptainRat posted:For some reason the Millennium Puzzles are my favorite parts of those games yeah because they have pretty good prizes
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# ? Sep 24, 2017 19:15 |
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Dr. Fetus posted:The air dash section needed to be explained more clearly. The issue with that part of the tutorial is that it's trying to let the player think for themselves. Which would be fine if it wasn't also telling the player to do something else at the same time. Connecting the dots like that can be difficult for people, especially they haven't really played video games before. And the tutorial seemed to be geared towards those kinds of people, which makes that issue stand out more. How else are you going to communicate mandatory air dashing w/o text or explanation other than "Here's a high up platform you can't reach with only a normal jump"? Like this isn't a new bad design decision. Other 2D action/platforming games have done this exact same thing with air dashing since 2003 and probably earlier. And it's worked for years, new and bad or good players alike. The only thing I'd change is to just call it an air dash instead of only a dash in that section. It may be more inaccurate, but it more clearly signifies the usage for that section to communicate "Oh, I can do something in the air?".
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# ? Sep 24, 2017 19:26 |
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Sakurazuka posted:One day I will open my copy of Valkyria Revolution and find out if it's as bad as people say, but not today. Its a weird one. You can tell the creators really wanted to make an epic feeling action RPG but they had the most minimal budget to work with.
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# ? Sep 24, 2017 21:09 |
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Minimal budget and also they tried to completely rehaul the battle system in like 2 months when everybody hated it during the initial demo.
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# ? Sep 24, 2017 21:10 |
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Tired Moritz posted:I'm lazy to bring examples but he's just bad at reviewing games. I guess I should specifically game "reviewer" but bah. Games journalism and games criticism being conflated is one of many problems with games journalism imo
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# ? Sep 24, 2017 21:38 |
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The Colonel posted:never forget this classic, impactful line Happy to discover this was translated from yakisoba. Also the translation got updated to chow mein in Alter Code F, presumably because you get to see the empty dishes.
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# ? Sep 24, 2017 21:50 |
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Should've been yakisoba burgers imo
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# ? Sep 24, 2017 22:27 |
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# ? Sep 24, 2017 22:35 |
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Tae posted:I did not like Ayesha, but loved Escha and Shallie games. The jump in quality is really big for me across the board. Mostly the combat in Ayesha is not that fun in comparison. Pretty much this. corn in the bible posted:not liking keithgriff makes 0 sense He's a smug prick with a bootstraps philosophy and an obnoxious unwinnable boss fight. I mean I don't see what's likeable?
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# ? Sep 25, 2017 06:35 |
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I don't think I will ever understand yakisoba bread. I mean yakisoba is good, but bread is not an appropriate vessel for it.
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# ? Sep 25, 2017 06:38 |
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A Sometimes Food posted:Pretty much this. Because he does a great job of being a smug prick. He's got a whole bunch of great lines, and is a great example of the rear end in a top hat mentor character. It's also funny how Ayesha always ignores his attitude and actually manages to make use of his advice and surprise him every time he tests her. Of course it takes him until Shallie before he actually praises her without some backhanded compliment. And of course, even with his attitude, he's a genuinely good guy who's trying to save the world in his own way, and will save Ayesha's sister even if she fails his test. He just so happens to also be a pompous rear end in a top hat. Renoistic fucked around with this message at 06:48 on Sep 25, 2017 |
# ? Sep 25, 2017 06:46 |
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Keithgriff's spent years travelling and researching trying to find out how to save the world and lord knows how many ignorant local peasants have interrupted this tremendously important task with "hey jeepers sir, can yew tell me how ya done got them magic powers a yers, hu hyuck" and it upsets him because he's trying to save them all but his valuable time's being wasted on explaining poo poo to people who can't be bothered to even read the books on their own shelves so I think it's understandable that Keithgriff is kind of a dick
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# ? Sep 25, 2017 07:54 |
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U-DO Burger posted:"hey jeepers sir, can yew tell me how ya done got them magic powers a yers, hu hyuck" I imagine that's how everyone sounds like in Keithgriff's mind.
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# ? Sep 25, 2017 08:09 |
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Ayesha is endearing as h*ck but she's also not exactly the brightest bulb and spends a lot of time running in circles making moe noises so I can see why Keithgriff would be dismissive of her at first
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# ? Sep 25, 2017 08:10 |
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Hey, the story in Dragon Quest VII that finally shows up around hour 73 is pretty interesting.
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# ? Sep 25, 2017 09:18 |
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credburn posted:Hey, the story in Dragon Quest VII that finally shows up around hour 73 is pretty interesting. Which one is that?
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# ? Sep 25, 2017 12:17 |
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some guy on the bus posted:Which one is that? I'm guessing that's about when the main plot finally comes out of the woodwork
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# ? Sep 25, 2017 13:00 |
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I don't even remember the main plot from when the PS1 game came out. The stories that stuck with me are the rain turning people to statues, the robot war, Linda and Pepe, the town that keeps getting destroyed for various reasons, and the good pet monster that all the townspeople turn against. Oh and Dis Astranagant, you don't know me, I'm sure, but thanks again for recommending Nier to me years ago. Now I have two Nier games in my all time top ten (not just RPGs) because of you.
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# ? Sep 25, 2017 16:07 |
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I only briefly played the PS1 game. Something about the way they moved made me nauseous. The 3DS version is like, the most lovingly well done amazing port of a terrible, terrible game. And I hear the PS1 version was so much longer and drawn out. Yeah, DQ7 has a ton of little stories, like the statues and the robots and the love triangle, but the only real overarching plot is revealed almost immediately, which is: there is only one island in the entire world and there always has been, but because of a magic portal there suddenly appears other islands and when you return to the present people just kind of remember that there was that other island. You discover there are more islands...like twenty loving islands each with their own little problem you need to solve. Anyway, that's about it as far as a plot goes until (at least for me; I admit I did a little grinding, but probably about as much as anyone who enjoys these kinds of games) hour 70 when the second plot beat appears, which is (seriously, this is batshit, if you're playing the game don't read this next spoiler!) you beat up Satan, resurrect God, and then God turns into a huge rear end in a top hat and imprisons your home because he thinks it's too evil and, uh, I guess I'm on my way to beating up God, but honestly I don't know because we're busy fixing some elemental stuff before we can move on. I don't know why I enjoy this game. It's so awful. Edit to also bitch about : why is there so much beautiful attention to detail to model so many different monsters with so many different animations but only have the same dozen townsfolk with the same three animations for all seven hundred of the townsfolk you will meet? Edit: AND have to speak to? Edit: REPEATEDLY. credburn fucked around with this message at 16:18 on Sep 25, 2017 |
# ? Sep 25, 2017 16:15 |
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Maybe it's the part where Gabo calls the wind spirit a whore. Seems a little early for that, tho.
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# ? Sep 25, 2017 16:27 |
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This was a line lost in translation. They were talking about screenshots on the Steam store. Dehry fucked around with this message at 19:37 on Sep 26, 2017 |
# ? Sep 25, 2017 17:07 |
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Dehry posted:Blue Reflection on PC is apparently going to use 720p assets per Koei Tecmo. I love how they say "we hope you can accept this." Because pc gamers will totally be okay with it.
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# ? Sep 25, 2017 17:10 |
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credburn posted:
The best part is how they use those duplicate townsfolk models for important story (well, the island stories) NPCs. Oh wait, no the best part is the job system that shows up like 25 hours into the game.
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# ? Sep 25, 2017 17:17 |
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credburn posted:I only briefly played the PS1 game. Something about the way they moved made me nauseous. The 3DS version is like, the most lovingly well done amazing port of a terrible, terrible game. And I hear the PS1 version was so much longer and drawn out. quote:you beat up Satan, resurrect God, and then God turns into a huge rear end in a top hat and imprisons your home because he thinks it's too evil and, uh, I guess I'm on my way to beating up God, but honestly I don't know because we're busy fixing some elemental stuff before we can move on.
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# ? Sep 25, 2017 17:22 |
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Panic! at Nabisco posted:Ayesha is endearing as h*ck but she's also not exactly the brightest bulb and spends a lot of time running in circles making moe noises so I can see why Keithgriff would be dismissive of her at first She's actually extremely intelligent and might give Keithgriff a run for his money. To be fair, you couldn't tell by the way she acts.
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# ? Sep 25, 2017 17:23 |
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U-DO Burger posted:Keithgriff's spent years travelling and researching trying to find out how to save the world and lord knows how many ignorant local peasants have interrupted this tremendously important task with "hey jeepers sir, can yew tell me how ya done got them magic powers a yers, hu hyuck" and it upsets him because he's trying to save them all but his valuable time's being wasted on explaining poo poo to people who can't be bothered to even read the books on their own shelves so I think it's understandable that Keithgriff is kind of a dick he's a huge dick but that's why he's great. also he loooooooves weed
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# ? Sep 25, 2017 17:25 |
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Renoistic posted:She's actually extremely intelligent and might give Keithgriff a run for his money. To be fair, you couldn't tell by the way she acts. this is why I really liked Ayesha as a protagonist. She may lack confidence and can come off as a bit of airhead at times because she's socially awkward, but she's actually really studious and willing to put in the hard work to get stuff done. corn in the bible posted:he's a huge dick but that's why he's great. also he loooooooves weed hell yeah. I didn't like him at the start of the game but by the end he was one of my favorite characters
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# ? Sep 25, 2017 17:33 |
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# ? Jun 6, 2024 13:19 |
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To be fair basically every Atelier protagonist is an insane supergenius who is also moe as poo poo. Not a single one of them doesn't grow from untrained novice to Literal God of Alchemy in like three years tops.
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# ? Sep 25, 2017 17:38 |