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Played basically all day yesterday and am about to restart. I had in mind building a Star Trek style federation but all the friendlies were wiped out early by a couple of space assholes. Then I nearly got two of the 3 space assholes over to my side but the third took over most of the galaxy, picked a fight with a stagnant acendancy (or something like that), then was made a thrall so 90% of the universe is taken over and I can't build a big enough fleet to put up a fight! Two things I need help with: 1. Anyone have any tips for how to build your planets mid-game? I've been mainly just following the tile resources and building the planet uniques when I can, but I never seem to have a satisfactory energy income to support a decent size fleet. 2. Is there any way to spy or scout on enemies? I just want to be able to see what the fleets look like before they attack, and the planet sensor upgrades don't get very far. edit: Just thought of a third: If I'm feeling flush with energy credits am I better off to teraform before I settle if the planet is already 70% or greater habitability? DrBox fucked around with this message at 00:29 on Sep 26, 2017 |
# ? Sep 26, 2017 00:27 |
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# ? May 9, 2024 14:18 |
Absum posted:So does no one know what is causing my sectors to ignore the respect tile resources checkbox? is your food stockpile not at maximum, because there is currently a bug that makes sector ai go apeshit and pave over their planets with hydroponics if you're even slightly below the cap in general though i don't release worlds to sectors until i already have the buildings i want in on it and don't let them redevelop
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# ? Sep 26, 2017 00:27 |
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Captain Oblivious posted:Well the AI Crisis has literally been disabled for a while now, until it got reworked this patch so what
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# ? Sep 26, 2017 00:32 |
Roobanguy posted:what here, I'll say it louder: WELL THE AI CRISIS HAS LITERALLY BEEN DISABLED FOR A WHILE NOW, UNTIL IT GOT REWORKED THIS PATCH SO THAT'S NOT SURPRISING but seriously: they started reworking crises when their stats were showing that the unbidden were almost always the crisis and at the same time realized the AI rebellion was really unfun so they decided to remake it; that's when the split happened and it became the "AI subfaction emerges in your empire midgame event" and "the Contingency crisis"
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# ? Sep 26, 2017 00:37 |
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President Ark posted:is your food stockpile not at maximum, because there is currently a bug that makes sector ai go apeshit and pave over their planets with hydroponics if you're even slightly below the cap Yeah the sector AI has improved from "roaring dumpster fire" to "smoldering tire fire", but I still find that best practice is to manually develop my frontier worlds and hand them off to sectors with redevelopment turned off once they're complete.
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# ? Sep 26, 2017 00:38 |
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Baronjutter posted:So the galaxy feels very empty now. Hyperlanes used to be fun because entire areas of the map would be blocked off by monsters and other horrors. It was like the map was "gated" and it gave something to do. Your fleet got to 1200 power so you can safely take on that 800 power monster that's been blocking all westward exploration. Later you take out that 2000 power fleet, then one day deal with that Drake. My current hyperlanes only game has had important routes blocked by both an Ether Drake, a buuunch of Crystalline Entities and now a Dimensional Horror, which I have never seen before.
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# ? Sep 26, 2017 00:39 |
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I made a lot of custom races and honestly having recognisable empires is really nice. Except now every game I keep getting into fights with the fanatically militant spiritualist empire as it keeps spawning. Funnily enough they really hate robots and materialists.
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# ? Sep 26, 2017 00:46 |
Psychotic Weasel posted:There are two Fungoid portraits that seem to feature some creature that was taken over by mushrooms (this one and this one) but other a bit of flavour there's no functional difference to other races. Aw those first ones are my vool, a powerful friend to mankind. It's apparent that the animal and fungal components are not sapient until inoculation is complete. I also like how the mammal seemingly lost a lot of its hair due to the fungus, like a chupacabra.
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# ? Sep 26, 2017 00:56 |
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Ran into a bug playing unmodded multiplayer- my player ally was attacked and got wrecked losing his capital and 1 of 2 other systems he had. Because he was down to 1 system, I gave him minerals and energy credits via trade (like 1k of each, more than he originally had in the first place). He then was unable to build any mining stations- it gave the error of "you do not have enough resources to build this" even though he had a ton from me. The odd thing was he was able to build ships, just not mining or research stations. Since it effectively crushed his game, we just reloaded and I had him take over the npc that wrecked him in the first place. Just wanted to share this bug with the team to see if anyone else ran into the same problem.
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# ? Sep 26, 2017 01:37 |
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How do machine leaders work now? They don't seems to be gaining skills.
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# ? Sep 26, 2017 01:52 |
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Eej posted:Devouring Swarm, Brain Bugs and Brain Trees (hive minded trees whose pops exert bonuses to non hive minded pops adjacent to them, so like Avatar I guess) would cover all the general hive mind types out there. Then open up Psionic to hiveminds cause they got the biggest brain of all. And bioships at the same time of course. My top two desires for hiveminds would be: 1) a "neglect" citizenship option for conquered species which treats them like pre-sentients (no happiness, no production), so I can temporarily have non-hiveminded pops in my empire without doing abhorrent stuff to them. Basically my drones are just leaving them to their own devices while I wait for a truce timer with their former empire to expire so I can vassalise the remainder and give them all these planets back. 2) the ability to pick one ethic point in a normal ethic to give a bit of flavour and personality to organic hiveminds over machine ones. Is the hive-mind focused on gaining more knowledge, does it obsess over defending itself? Nations with a matching ethic would get the hive mind diplo-penalty halved in addition to the usual same-ethic relations bonus. Lots easier to identify with a hive mind if it's agreeing with you.
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# ? Sep 26, 2017 02:23 |
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Reveilled posted:My top two desires for hiveminds would be: "I respect the honorable senator's concerns about allying with the Provalguvor Entity, but I remind him that the hive mind does display considerable tendencies towards egalitarianism." "ONE MIND, ONE VOTE" - Campaign slogan for Candidate Fleet Consciousness (Just messing I do like the things it allows in mods that let you do exactly that!)
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# ? Sep 26, 2017 02:46 |
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Anticheese posted:Does anyone have any hints for triggering a robot uprising? Over half my empire is enslaved synths, all but my original garrisons are robotic, and I've been making an effort to build more robots as my population emigrates. I really want my synths to revolt so I can swap over and play them. (That is a thing, right? I heard that was a thing) It's stubbornly not happening.
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# ? Sep 26, 2017 03:00 |
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So I installed domestic protocols on my droid miners and it seems to be having no effect on my people. It says it gives +5% happiness to the "owning pop" and I have quite a few of the robots on the planet. Is this another non-working feature or am I missing some secret trick the interface isn't tipping me off on?
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# ? Sep 26, 2017 03:13 |
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Baronjutter posted:So I installed domestic protocols on my droid miners and it seems to be having no effect on my people. Do you have slavery, and AI Servitude?
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# ? Sep 26, 2017 03:19 |
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Yep. It also looks like each robot pop only can make 1 "owning" pop happy. I think it used to be simply one slave/robot would apply the bonus to everyone. After a few months something triggered and I found a bunch of my pops correctly listing that they "own" a specific robot pop that is making them 5% more happy.
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# ? Sep 26, 2017 03:29 |
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Roobanguy posted:what The old AI Uprising crisis was bad and terrible, so it has been literally shut off (read: unable to fire period) for a while now. That only ceased to be true with the patch that accompanied Synthetic Dawn, which reworked it into a completely new crisis called the Contingency.
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# ? Sep 26, 2017 03:31 |
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Got this on a sale. Is there a tutorial?
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# ? Sep 26, 2017 04:04 |
Start a new game as a normal (not Hive Mind, Purifier or Machine) empire and you should get in-game tutorial messages by default.
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# ? Sep 26, 2017 04:13 |
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Bloody Pom posted:Start a new game as a normal (not Hive Mind, Purifier or Machine) empire and you should get in-game tutorial messages by default. What's Hive Mind, Purifier, Machine? Are those attributes that appear for each empire when you select them at the starting screen, or do I need to look somewhere else?
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# ? Sep 26, 2017 04:22 |
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enraged_camel posted:What's Hive Mind, Purifier, Machine? Are those attributes that appear for each empire when you select them at the starting screen, or do I need to look somewhere else? Government/Civic picks in the species creator. Hive mind/machine are their own gov't picks and fanatical purifiers I think are based off of a civic you can choose.
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# ? Sep 26, 2017 04:24 |
Hive Minds, Machine Empires and Fanatical Purifiers are special types of empires that have vastly different mechanics to regular ones, so the tutorial doesn't really apply to them. I think there are three default machine empires and one default hive mind now, though there aren't any default Purifiers. Anything that has 'Gestalt Consciousness' for its ethics on the empire select screen will disable the tutorial. e: Easiest way to do the tutorial is to play as the default human civilization (United Nations of Earth) for your first game.
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# ? Sep 26, 2017 04:25 |
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ok, united nations it is
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# ? Sep 26, 2017 04:32 |
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# ? Sep 26, 2017 04:38 |
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Midnight Voyager posted:I really want my synths to revolt so I can swap over and play them. (That is a thing, right? I heard that was a thing) Why not just Synth Ascend instead at that point?
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# ? Sep 26, 2017 04:39 |
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# ? Sep 26, 2017 04:40 |
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# ? Sep 26, 2017 04:42 |
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everyone's asking when they can gently caress the bio-trophies. buddy, they wont even let me gently caress them
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# ? Sep 26, 2017 04:43 |
for the description i'd use his rant about itunes requiring a nasa certification and replace "itunes" with something else - https://spellingmistakescostlives.tumblr.com/post/144501906911/eltigrechico-dril-vs-itunes-i-think-about (dunno about that tumblr, it was on google, don't blame me if you click further into it and find weirdass porn)
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# ? Sep 26, 2017 04:58 |
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President Ark posted:for the description i'd use his rant about itunes requiring a nasa certification and replace "itunes" with something else - https://spellingmistakescostlives.tumblr.com/post/144501906911/eltigrechico-dril-vs-itunes-i-think-about I'd say AI Crises, but they might have been fixed this patch.
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# ? Sep 26, 2017 05:01 |
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Baronjutter posted:Yep. It also looks like each robot pop only can make 1 "owning" pop happy. I think it used to be simply one slave/robot would apply the bonus to everyone. After a few months something triggered and I found a bunch of my pops correctly listing that they "own" a specific robot pop that is making them 5% more happy. Yeah, in 1.8 they changed slavery and other forms of servitude so that each slave is now linked to a particular pop, which is that slave's "owner". Slavery-related happiness bonuses are now given only to pops that personally own slave pops, rather than to every pop on a slave planet. As a result, you now have to micromanage your ratio of slaves to non-slaves to get the full benefits of slavery and other forms of servitude.
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# ? Sep 26, 2017 05:07 |
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Main Paineframe posted:Yeah, in 1.8 they changed slavery and other forms of servitude so that each slave is now linked to a particular pop, which is that slave's "owner". Slavery-related happiness bonuses are now given only to pops that personally own slave pops, rather than to every pop on a slave planet. As a result, you now have to micromanage your ratio of slaves to non-slaves to get the full benefits of slavery and other forms of servitude. Sounds good, I've always said this game needs more pop/tile micro.
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# ? Sep 26, 2017 05:15 |
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Finally got the AI crisis and it's awesome now
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# ? Sep 26, 2017 06:00 |
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Is there any way to delete old machine templates? I didn't realize that every time you modify a template it creates a new one and now there's templates everywhere whenever I want to build robots.
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# ? Sep 26, 2017 06:09 |
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I'd like to be able to set rights in a machine empire. I want to only allow one type of robot to be leader, so I can make special leader bots, and not have my leader list be clogged up with other types. Also, I hope we get being able to set military ships evasive back. Synthetic Dawn is pretty cool though.
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# ? Sep 26, 2017 06:21 |
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Hahaha like a week after I loaded my save, the third of four systems defected from that state I released, so in the span of my ten-year truce with this other empire, three of the four systems I made them release defected back to them. Also whoever said it was right, the cooldown for vassalization is really annoying if only for the reason that literally the instant the 20-year timer expires an AI will vassalize the new state (especially if it's been reduced to only one system ) but as a human you have to do something like actually write down the day, then make sure you pause on that day and offer it. That's bad imo.
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# ? Sep 26, 2017 06:23 |
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GamingHyena posted:Is there any way to delete old machine templates? I didn't realize that every time you modify a template it creates a new one and now there's templates everywhere whenever I want to build robots. Modify the template and click the garbage bin on the bottom of the window that pops up.
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# ? Sep 26, 2017 06:55 |
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Captain Oblivious posted:Well the AI Crisis has literally been disabled for a while now, until it got reworked this patch so GamingHyena posted:Is there any way to delete old machine templates? I didn't that every time you modify a template it creates a new one and now there's templates everywhere whenever I want to build robots.
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# ? Sep 26, 2017 07:35 |
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Eej posted:Why not just Synth Ascend instead at that point? I just want to see the new event chain. And actually I found out why, it won't trigger if you even have so much as cybernetic implants. So I got an event that should give me Liquid Metal research but it did not. I was Googling for maybe a fix and... I think I hate the world now.
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# ? Sep 26, 2017 08:04 |
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# ? May 9, 2024 14:18 |
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Mister Adequate posted:"I respect the honorable senator's concerns about allying with the Provalguvor Entity, but I remind him that the hive mind does display considerable tendencies towards egalitarianism." Funnily enough it was exactly that idea, an egalitarian hive mind, that made me want this! I made a hive mind where the flavour was that it was a single person that through cruel experimentation ended up in control of multiple bodies, and so in my head this hive would talk about itself in the singular ("I" rather than "we") and have a deep respect for the rights of individuals, even ones billions of times smaller. Of course the vanilla game doesn't really allow for that and when she appears in my games Sarah just acts like any other old regular hive mind. Do you know the names of the mods which allow those things, incidentally?
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# ? Sep 26, 2017 08:07 |