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[quote="“Jetamo”" post="“476839596”"] Only if it treated every match/Jason like a Friday the 13th film being reviewed at the box office. And is mostly there for flavour/randomly generated film names/critic quotes. Friday the 13th: Part 17 - The Finaler Chapter Featuring Dickdagger as Jason BJohnson69 as Chad [/quote] I'd actually really dig something like that. Give us a credit roll over Jason walking back to his cabin with all the counselors and who played them. I wouldn't mind a bit more info at the end screen, like a time stamp for how long you survived, some other random poo poo. I think the single player Challenge mode is going to have a rating of some kind. I really dig the idea of Hitman the 13th and it has potential to be really fun. Really I'm just looking forward to single player so I can play whenever I want without having to hope people I want to play with are on.
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# ? Sep 28, 2017 05:40 |
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# ? May 11, 2024 06:30 |
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If Jason kills all the counselors we should be treated to a post-game montage of those kills set to one of the licenced songs they put in the game
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# ? Sep 28, 2017 05:54 |
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Nutsngum posted:I think having a "ranking" at the end actually would alleviate a lot of the minmaxing stuff that is a bit insufferable. They do this with XP, but I do feel like they could shift more XP from "killing" into Versatile and the different kill type bonus (environmental, grab kill, damage kill, drowning all give a bonus the first time - trap kills are the same as weapon kills) and maybe more into environmental destruction. I also think it would be cool if they could shift around the XP for each counselor, so those with high repair get more XP for objective repairing, people with high composure/stamina could get XP for spending more time near Jason, those with high strength could get more for the self defense bonus, etc.
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# ? Sep 28, 2017 06:14 |
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King Vidiot posted:The only "ranks" I'd accept would be like those useless Goldeneye awards you'd get at the end of a match in multiplayer. It could be stuff like the "Where's the Car?!" award for escaping from a time over after both vehicles have escaped, or a "Pinch Hitter" award for hitting Jason the most times. "The Chaddest Chad" award for playing as Chad and being the only person to escape. Hahaha. Yeah something like this would be fun and cool. Making it even SLIGHTLY serious and competitive would poison the game.
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# ? Sep 28, 2017 08:32 |
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If they want to make this game even more like the movies: as a counselor, you should be able to have sex with another counselor using any of the beds in the cabins—but as soon as you start boning Jason gets an audio cue, plus you permanently show up on Sense. if you're somehow able to survive after boning, you get a ton of points. Polo-Rican fucked around with this message at 14:33 on Sep 28, 2017 |
# ? Sep 28, 2017 14:31 |
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Polo-Rican posted:If they want to make this game even more like the movies: as a counselor, you should be able to have sex with another counselor using any of the beds in the cabins—but as soon as you start boning Jason gets an audio cue, plus you permanently show up on Sense. Introduce a doobie item that gives you a penalty to your stamina, adds a wavy effect to your vision, and the ensuing paranoia means that Jason's music has a chance to go off even when he's nowhere around, but you get an XP bonus at the end of the game.
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# ? Sep 28, 2017 14:39 |
Crappy Jack posted:Introduce a doobie item that gives you a penalty to your stamina, adds a wavy effect to your vision, and the ensuing paranoia means that Jason's music has a chance to go off even when he's nowhere around, but you get an XP bonus at the end of the game. Also introduce the "gram of coke" item, which when used boosts your stamina but makes your screen jitter and increases the difficulty of repair and operation actions. It also adds several lines of dialogue with others about feeling loving fantastic, and when Jason shows up it makes you poo poo-talk him. It also noticably shrinks your summer of '84 trunk bulge.
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# ? Sep 28, 2017 14:44 |
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Something that could've worked (not now because they'd have to redo the whole game from the ground up) would have been to cut out that Jason intro in the beginning, and instead everything is totally calm until Jason shows up. You could perform actions to get bonus XP, like screwing in the cabins or skinny dipping. The longer you do it, the more points you get and the more points subtracted from Jason's score. So... if Jason appears in front of any counselor, that ends their chances to do any activities for bonus XP. They're now in "freakout" mode, and any counselor they come across from that point on will also go into freakout mode and forfeit any future activity points. And of course, if Jason successfully kills a counselor who's doing an activity he gets a huge XP boost.
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# ? Sep 28, 2017 14:45 |
King Vidiot posted:Something that could've worked (not now because they'd have to redo the whole game from the ground up) would have been to cut out that Jason intro in the beginning, and instead everything is totally calm until Jason shows up. You could perform actions to get bonus XP, like screwing in the cabins or skinny dipping. The longer you do it, the more points you get and the more points subtracted from Jason's score. This would be great.
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# ? Sep 28, 2017 14:46 |
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King Vidiot posted:Something that could've worked (not now because they'd have to redo the whole game from the ground up) would have been to cut out that Jason intro in the beginning, and instead everything is totally calm until Jason shows up. You could perform actions to get bonus XP, like screwing in the cabins or skinny dipping. The longer you do it, the more points you get and the more points subtracted from Jason's score. This is basically what the single player stuff is supposed to be, except you're playing Jason as he picks off unsuspecting counselors.
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# ? Sep 28, 2017 14:55 |
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I'm just imagining how awkward it'd be to be a newbie to the game, sheepishly asking other random strangers if they want to bone on the beach. It'd be like reliving your first time, every time.
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# ? Sep 28, 2017 14:58 |
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King Vidiot posted:Something that could've worked (not now because they'd have to redo the whole game from the ground up) would have been to cut out that Jason intro in the beginning, and instead everything is totally calm until Jason shows up. You could perform actions to get bonus XP, like screwing in the cabins or skinny dipping. The longer you do it, the more points you get and the more points subtracted from Jason's score. Yes!!!!!!!!!! Somebody print this post out and bring it to the developers.
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# ? Sep 28, 2017 15:37 |
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It'd also be a balancing act for Jason, like do you want to go set up traps first and ignore the counselors or do you want to get those counselors for that XP bonus early on? I do agree though that the counselors who do activities need to be highlighted red from a long ways away, otherwise they could find the furthest spot and just farm XP. There'd maybe need to be an upper limit on how much XP you can get, and/or have the rate be fairly slow.
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# ? Sep 28, 2017 15:41 |
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Want to stop those lousy kids from grinding for xp
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# ? Sep 28, 2017 15:55 |
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Drunken Baker posted:Hahaha. Yeah something like this would be fun and cool. Yeah, pretty much everything that isn't great about the game is already about people who take it way more serious than they should (glitching, quitting before dying, triple trapping objectives, etc).
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# ? Sep 28, 2017 18:21 |
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Triple-trapping objectives is just what Jason "Baghead" Bighetti does though. It's the only thing he's good at! I agree though that exploits need to be addressed somehow, as infrequently as it happens it's still really annoying when counselors go out of their way to bypass traps so they can fix cars and phones undetected.
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# ? Sep 28, 2017 18:34 |
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I'll never understand people quitting before the dying animation is over. Hell one time I had to use the washroom but realized too late that I was the host, so I ran around to find Jason and let him kill me rather than disconnect and dump everyone. Go figure I came back as Tommy, but I managed to rescue the four-seater while it was being attacked It's a video game, and not even a competitive one. These guys don't even gain anything from being lovely.
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# ? Sep 28, 2017 19:16 |
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King Vidiot posted:The only "ranks" I'd accept would be like those useless Goldeneye awards you'd get at the end of a match in multiplayer. It could be stuff like the "Where's the Car?!" award for escaping from a time over after both vehicles have escaped, or a "Pinch Hitter" award for hitting Jason the most times. "The Chaddest Chad" award for playing as Chad and being the only person to escape. https://twitter.com/Friday13thGame/status/913129958503002112 Yet another teaser for part IV.
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# ? Sep 28, 2017 19:17 |
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Should counselors be able to defuse Jason traps? If traps could be defused with minigames, "smart" counselors like LaChappa would be dramatically more valuable. To balance it out, you could have traps be even harder to visually spot, you could increase their damage, and you could make it so that if you mess up the minigame the trap gets set off. I think this would make traps a lot more fun... if you saw a bunch of traps near a car, you'd still hesitate to approach just like you do now... but at least you'd have some fun options besides "just taking the damage" and "forgetting the whole thing," especially if you're a counselor with bad repair stats. Polo-Rican fucked around with this message at 19:24 on Sep 28, 2017 |
# ? Sep 28, 2017 19:20 |
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Polo-Rican posted:Should counselors be able to defuse Jason traps? If traps could be defused with minigames, "smart" counselors like LaChappa would be dramatically more valuable. To balance it out, you could have traps be even harder to visually spot, you could increase their damage, and you could make it so that if you mess up the minigame the trap gets set off. I wouldn't mind seeing something like Dead by Daylight, where Jason can pick up his used bear traps again. Let counselors sacrifice a weapon to loudly set one off, or let them try a minigame to silently sabotage the trap and silently render it unusable. Sacrificing a pocket knife to trigger a trap sucks rear end. Plus it gives bear traps more use than throw around the phone box/car and then forget they're a thing.
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# ? Sep 28, 2017 19:25 |
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Danaru posted:Sacrificing a pocket knife to trigger a trap sucks rear end I'm level 31 and never even knew you could do this / have never seen another player do this!!
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# ? Sep 28, 2017 19:27 |
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Polo-Rican posted:I'm level 31 and never even knew you could do this / have never seen another player do this!! I didn't know forever until Jason put a trap in front of the car, and someone playing Deborah holding the battery told me. Teamwork makes the dream work Also Jason immediately came over and killed me while I was protecting her since I didn't have a pocket knife anymore, that part was less cool
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# ? Sep 28, 2017 19:30 |
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Polo-Rican posted:Should counselors be able to defuse Jason traps? If traps could be defused with minigames, "smart" counselors like LaChappa would be dramatically more valuable. To balance it out, you could have traps be even harder to visually spot, you could increase their damage, and you could make it so that if you mess up the minigame the trap gets set off. Yeah, I would love this system, personally. Like you said, keep the risk of setting it off when you try to disarm it. Three traps on a phone box? That means you have to do three separate QTEs to get to it safely, any one of which could go off with a bad button press, leaving you trapped and injured while Jason knows exactly where you are. Much better than the knife system, which, again, just means 9 times out of 10 that I think "Well, guess we're just not repairing the phones this game".
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# ? Sep 28, 2017 20:25 |
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Well I had this happen in a game last night. Everyone seemed to call an unofficial truce because they were laughing too hard to flee or kill.
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# ? Sep 28, 2017 21:54 |
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The common request is that the 'Tree Branch' item should have an additional use where it can be 'dropped' on to a trap to defuse it.
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# ? Sep 29, 2017 00:26 |
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Ghostpilot posted:https://twitter.com/Friday13thGame/status/913129958503002112 Was this a misquote, nothing in my post was about Part IV Jason But that ugly mug does remind me, the final part of my Part 3 Jason costume came in the mail today, it was this mask: https://www.amazon.com/gp/product/B01CWMLF16/ref=oh_aui_detailpage_o00_s00?ie=UTF8&psc=1 And it looks even more like Jason in-person than in the pictures, and nobody can convince me that it's not meant to be an unofficial bootleg Jason mask. The eye droop, the teeth and the head shape are just too perfect. Word of warning if you want to get it though, the neck hole is really tight. I split mine up the back to get it on, but once it's on the back closes up fine with the hockey mask over it. Also I cut out the droopy eye because it's even with the other eye hole anyways and it's way easier to see out of that way. a cock shaped fruit posted:The common request is that the 'Tree Branch' item should have an additional use where it can be 'dropped' on to a trap to defuse it. That'd make sense, maybe with the caveat that it breaks the tree branch instantly and also counts as a normal set-off so Jason will hear it and see it marked. You just won't take any damage or have to escape from it. Also the two-by-four would work just as well.
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# ? Sep 29, 2017 01:11 |
Participated in a successful Jason kill today, it was fun! It was in a public match too, with people I didn't know. He got knocked down so many times and his mask came off, and we had a Tommy and two girls left, so we decided to go for the kill. The three of us hid in the Pamela shack and poor Jason walked right into it and got sweater'd, beaten up, and finally macheted in the face by Tommy. The only thing that sucks is that you have to actually be the one killing him to get the achievement, so I only got the badge and XP. Still neat!
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# ? Sep 29, 2017 05:28 |
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Polo-Rican posted:I'm level 31 and never even knew you could do this / have never seen another player do this!! That's because it's a waste of the best item in the game.
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# ? Sep 29, 2017 06:13 |
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Regrettable posted:That's because it's a waste of the best item in the game. Pretty much. But if you don't have thick skin you're going to eat poo poo on the trap. I've noticed that trapping the car door doesn't work. I've opened the driver side door with a trap right in the area but the enter car animation seems to override it.
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# ? Sep 29, 2017 06:34 |
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Well it was a waste. For us Power Goons, we'd just march into traps. it'd take at least two to cripple us, meaning triple trapping poo poo was actually very important Now with the downfall of thick skin, the game changes
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# ? Sep 29, 2017 06:34 |
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Queering Wheel posted:The only thing that sucks is that you have to actually be the one killing him to get the achievement, so I only got the badge and XP. Still neat! I had the opposite problem. I killed him, the achievement popped, but this was in the early Xbox days so EVERYTHING was bugged and I didn't get the badge.
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# ? Sep 29, 2017 09:02 |
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Nutsngum posted:But on the other hand it would actually be good and improve the game. Tough choices! Coolguye posted:nope
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# ? Sep 29, 2017 14:17 |
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Did they force the removal of the grandfathered thick skins yet? Asking for a friend.
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# ? Sep 29, 2017 14:23 |
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I don't think so, but instead they nerfed thick skinned outright so it only lessens damage from Jason's attacks (?)
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# ? Sep 29, 2017 14:26 |
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Ghostpilot posted:https://twitter.com/Friday13thGame/status/913129958503002112 Is it just me, or does this Jason look a little bit like Jonathan Banks (Breaking Bad/Better Call Saul) ?
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# ? Sep 29, 2017 15:19 |
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Hockles posted:Is it just me, or does this Jason look a little bit like Jonathan Banks (Breaking Bad/Better Call Saul) ?
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# ? Sep 29, 2017 16:43 |
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Tinfoil Papercut posted:Did they force the removal of the grandfathered thick skins yet? Asking for a friend. I think the grandfathered perks are simply nonfunctional at this point. I noticed the other day that I went straight to hurt with one trap on AJ, which shouldn't happen even with a bad thick skin. Upon investigation, I found that the little red check mark from a perk that was in use wasn't there on thick skin and ONLY thick skin, and I could not get it to show up no matter what I did. A new, inferior copy of thick skin I've rolled since then equips and works fine. Coolguye fucked around with this message at 19:00 on Sep 29, 2017 |
# ? Sep 29, 2017 16:49 |
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Coolguye posted:I think the grandfathered perks are simply nonfunctional at this point. I noticed the other day that I went straight to hurt with one trap on AJ, which shouldn't happen even with a bad thick skin. Upon investigation, I found that the little red check mark from a perk that was in use wasn't there on thick skin and ONLY thick skin, and I could not get it to show up no matter what I did. Good. Noticed a lot of people who complain about people not trying to do cool kills or who complain about using bodyblocking traps also happen to have un-nerfed thick skin perks.
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# ? Sep 29, 2017 18:55 |
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I finally got this... You can't remap controls?!
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# ? Sep 30, 2017 03:26 |
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# ? May 11, 2024 06:30 |
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Hockles posted:Is it just me, or does this Jason look a little bit like Jonathan Banks (Breaking Bad/Better Call Saul) ? He definitely has the ears.
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# ? Sep 30, 2017 06:04 |