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The real space mod is so good but I wish it didn't gently caress up ringworlds.
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# ? Sep 30, 2017 16:11 |
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# ? May 28, 2024 14:38 |
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I really want to play a game in a universe of entirely goon-designed species having read this thread. Someone (read: not me) should compile a list!
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# ? Sep 30, 2017 16:13 |
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Playstation 4 posted:Who honestly zooms in that far. I just stick to NSC 7.0 and roll around with Super Dreds. gently caress all y'all, Fallen, Awakened, or Monster.
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# ? Sep 30, 2017 16:13 |
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IAmTheRad posted:1.8.1 made it so that Machine Empires can't learn Positronic AI. Well, mostly so machine empires can get advanced combat computers. Otherwise they're stuck with the level 2 set, since they can't get either the psychic ones or the sapient ones.
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# ? Sep 30, 2017 16:34 |
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peak debt posted:Is it possible to hurt a computer controlled enemy by destroying its economy? Just wrecking mining stations isn't going to "destroy" someone's economy. Planets generate a lot more resources than the stations do, and you can run a negative energy income for a pretty long while by using trade to refill your stockpile whenever you run low.
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# ? Sep 30, 2017 17:40 |
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Well, the Unbidden just ate my last (13th) planet. I'm pretty sure they've won every single space battle they've fought (against anyone). I'm going to let it run in observer mode for a bit just to see how far this goes. I think "endgame crisis" is a fantastic solution to the typical 4x mop-up tedium problem, but kicking it off by picking some random empires to delete doesn't feel super fun. I never even researched jump drives
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# ? Sep 30, 2017 17:57 |
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do rulers gain experience now, or is that still bugged?
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# ? Sep 30, 2017 18:15 |
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Soup du Journey posted:do rulers gain experience now, or is that still bugged? They do, you can mouse over them to see what level they are at. They apply faction wide bonuses, most notably extra stuff to planets, like a 2nd governor.
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# ? Sep 30, 2017 18:27 |
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Mazz posted:They do, you can mouse over them to see what level they are at. They apply faction wide bonuses, most notably extra stuff to planets, like a 2nd governor. i noticed discovery got a well-deserved nerf. even at 1/10, that one power is still pretty powerful and worth getting early, right?
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# ? Sep 30, 2017 19:22 |
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Soup du Journey posted:ok, great! Not really in my opinion. I had like 4 science vessel flying around scanning everything they could and the storage never reached more than 1 every ten seconds or so.
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# ? Sep 30, 2017 19:29 |
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raminasi posted:Well, the Unbidden just ate my last (13th) planet. I'm pretty sure they've won every single space battle they've fought (against anyone). I'm going to let it run in observer mode for a bit just to see how far this goes. I think "endgame crisis" is a fantastic solution to the typical 4x mop-up tedium problem, but kicking it off by picking some random empires to delete doesn't feel super fun. The Unbidden just spawned into my current game, first for 1.8/synthetic dawn. Right on my empire border, in one of my vassals. Holy poo poo are they more powerful than previously. Given my mineral income I'm not sure how I can keep up with them at all, and this will likely be game over. I don't think anyone else had jump drives except the FEs. One had awakened maybe 15 years prior. It just seems like any time the FEs start moving around at all, you're going to get the Unbidden within a few years. Is there a random chance to have any particular end game crisis, like the Prethoryians?
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# ? Sep 30, 2017 19:31 |
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Whelp, my hyperlane Driven Assimilators were surrounded by two empires who immediately signed a mutual defense pact as soon as they both met me, ending my game 30 years in.
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# ? Sep 30, 2017 21:02 |
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# ? Sep 30, 2017 21:20 |
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# ? Sep 30, 2017 21:24 |
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One of my favorite parts of any mod!
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# ? Sep 30, 2017 21:35 |
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Is that a Dwarf Fortress reference?
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# ? Sep 30, 2017 21:55 |
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Update from my first ever crisis: One out of four machine worlds is dead, the FEs have two others mostly contained and the last one has founded Kill-Empire: The Death Realm The two machine worlds in the northwest are mostly under control, but the FEs apparently have their hands full with them, so Death Empire is all ours. That red spot on the borders of our Singularity Union was a tiny colony I had only to deny my 2nd strongest enemy territory. Now it's the Contingency's bridgehead into my empire. We fought 7 consecutive battles against roaming fleets, all showing up so fast no reinforcements could reach our fleet in time. And after mowing down 7 stacks of 60k strength each my 100k survivors from the armada I used to smash the first machine world were chopped down to 23k and had to retreat. Now a 8th Contingency-fleet is bombarding a sector-habitat in the small corridor between the lost colony and my core worlds. My fleet already looks better above, but I still have to sit there and take it, or my fleet will get worn down again after 2-3 more battles. (I can only assume this insane thunderstorm of enemy fleets was because everyone in that region of space just straight-up died and left the Contingency to spawn more and more fleets.) It looks rather dire. I can barely hold out and the two FEs have not made any progress in years now. At least one of my worst enemies has been reduced to a single planet, so at least I will have the satisfaction of seeing them die first!
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# ? Sep 30, 2017 21:56 |
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One tip I'd provide Contingency fighters is that you really want to kill off any remaining fleets before you kill the fourth machine world. Otherwise they'll congregate on the final one.
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# ? Sep 30, 2017 22:01 |
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Ambivalent posted:
This is so drat depressing
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# ? Sep 30, 2017 22:07 |
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Aethernet posted:One tip I'd provide Contingency fighters is that you really want to kill off any remaining fleets before you kill the fourth machine world. Otherwise they'll congregate on the final one. It's a good way to create diversion though
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# ? Sep 30, 2017 22:09 |
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3 DONG HORSE posted:This is so drat depressing They've given up on a kind and loving god looking out for them and are willing to settle for a kind and loving anything at all. They must have elected Honeydewnald Trump as their space pope.
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# ? Sep 30, 2017 22:30 |
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Hey hey, just did my first End of the Cycle. Was a real nice fifty years or so there before half the galaxy went kaput. Even my poor vassals had their lights turned out.
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# ? Sep 30, 2017 22:44 |
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Some sort of caretaker AI that was totally benevolent and listened to the desires and wishes of its organic population would probably be pretty ideal.
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# ? Sep 30, 2017 22:44 |
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Baronjutter posted:Some sort of caretaker AI that was totally benevolent and listened to the desires and wishes of its organic population would probably be pretty ideal. The human being created civilization not because of willingness but of a need to be assimilated into higher orders of structure and meaning.
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# ? Sep 30, 2017 22:50 |
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3 DONG HORSE posted:This is so drat depressing ??? People realising a logic circuit is better than constant irrational outbursts is a good thing!
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# ? Sep 30, 2017 23:05 |
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Truga posted:??? Yeah, I had some folks in my own machine-run do the same, after most of them got massacred in a war they themselves caused. They gave up and became my machine-empire's vassal. (It gets better/more depressing if you take into account my standard machines aren't even feeling any love or kindness towards them, probably only some odd and weak sense of responsibility.) Edit: Anyway, looks like we're turning the fight against the Contingency around! My fleet finally retook my lost colony (took only two more death stacks they had running around), and fleets from the surviving empires of the galactic north have started arriving! And according to my Sentry Spire, they aren't losing! Several Contingency-assimilated worlds are under siege, and the Contingency-fleets are headlessly running around, trying fight off the growing strength of the galactic defenders. Man, this is the first time I have the feeling we can win this -and we only lost half the galaxy!
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# ? Sep 30, 2017 23:20 |
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Libluini posted:Yeah, I had some folks in my own machine-run do the same, after most of them got massacred in a war they themselves caused. They gave up and became my machine-empire's vassal. (It gets better/more depressing if you take into account my standard machines aren't even feeling any love or kindness towards them, probably only some odd and weak sense of responsibility.) The upside is you don't have to spend time retaking all their space and clearing them out like the other 2. Once you beat the contingency they all go poof.
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# ? Sep 30, 2017 23:38 |
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I've fallen behind on this thread since the patch came out and it exploded. Any advice on how to deal with sector planets? I don't mind some auto-management, but now that we can interfere with them, I was hoping to find a mod that just adds them to the side-panel. I can't seem to find anything that does that though. There are lots of "no sectors" mods which would do the trick too possibly, but then you lose the governors... What do you recommend I do?
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# ? Sep 30, 2017 23:48 |
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teethgrinder posted:I've fallen behind on this thread since the patch came out and it exploded. Do what I'm doing, and put your most important sector planets on ctrl+number for easy keeping. (Generally, I take the best/the sector capital and ignore the rest, for ease of mind.)
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# ? Oct 1, 2017 00:19 |
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imweasel09 posted:The upside is you don't have to spend time retaking all their space and clearing them out like the other 2. Once you beat the contingency they all go poof. That's nice to hear, too bad it's so hard to get close to the machine worlds without getting jumped from all sides by roaming fleets. Edit: Right now my rear end in a top hat-galaxy has turned to the hosed side again: Assimilations are up, and the other two machine worlds broke containment. Meaning one of the two FEs is slowly being eaten and destroyed now, too! And the other FE is an awakened and really opportunistic empire: They've nearly made everyone who isn't dead or dying into their thralls and they "fight" the Contingency by very slowly taking over the worlds they sterilized. Too not fall behind I've started doing the same thing, so now we have us, a huge Monster-Federation formed from the subjugated Space Nazi Birds, the Awakened Empire and some randos and of course, the Contingency Kill-Empire. And while the Contingency is murdering us, we're "defending" ourselves by slowly occupying and re-settling worlds in preparation for Galactic War III - a conflict which will start the moment the Contingency is gone, because we hate each other with the fire of a thousand burning warforms. This game will probably end in a domination-victory because so many planets are up for grabs again. Libluini fucked around with this message at 00:30 on Oct 1, 2017 |
# ? Oct 1, 2017 00:28 |
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I use the mod that cuts the productivity of non-sector capital planets' army/spaceport productivity by half, and adds it to the sector capital's output. No link because phone posting.
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# ? Oct 1, 2017 00:29 |
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Lprsti99 posted:I use the mod that cuts the productivity of non-sector capital planets' army/spaceport productivity by half, and adds it to the sector capital's output. No link because phone posting. http://steamcommunity.com/sharedfiles/filedetails/?id=907726433
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# ? Oct 1, 2017 00:37 |
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teethgrinder posted:I've fallen behind on this thread since the patch came out and it exploded. You only need one governor for your core sector now
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# ? Oct 1, 2017 00:46 |
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How do I create a vassal as a machine intelligence?
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# ? Oct 1, 2017 00:54 |
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So are there any civics in this game that are hands down the best/worst? I've been mainly making my races from an RP perspective and then giving them a government that I feel would match their traits, but it would be a nice thing to know if there is anything I should just avoid. I have been gone from this game for too long :/
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# ? Oct 1, 2017 01:12 |
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Mister Adequate posted:You only need one governor for your core sector now For some reason this is one of the changes that made me the most happy. The idea that if I'm not microing and keeping a close eye on staffing a governor on every single core world or I wasn't OPTIMIZED drove me nuts. Now I just put some super academic lady in and you're done.
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# ? Oct 1, 2017 01:50 |
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I just tried to cheese start a Devouring Swarm game by hunting down primitive planets (their planets show as orange icon in system, but no icon on galaxy map) and eating them, thus dodging the early game Colony Development time and mineral cost of a Colony ship. Sadly Paradox are smarter than me and have attached a distance based influence cost to primitive invasions. Sad times.
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# ? Oct 1, 2017 02:27 |
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The problem I have with NSC is that it's quite possible to easily get enough fleet power that nearby ancients awaken before you're really ready for them.
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# ? Oct 1, 2017 02:39 |
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Baronjutter posted:For some reason this is one of the changes that made me the most happy. The idea that if I'm not microing and keeping a close eye on staffing a governor on every single core world or I wasn't OPTIMIZED drove me nuts. Now I just put some super academic lady in and you're done. It's very nice because that way governors work the same for the core sector as any other sector. I'm doing a robots game and we are okay at things, I have had two wars so far. One ended because the fanatical purifiers got annihilated by pissing off too many people in the first 50 years, the other one I just took some planets that were making my nice line marching along a spiral arm look ugly and unceremoniously booted their pops out. Currently a fallen synthetic civ is being nice to me too.
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# ? Oct 1, 2017 02:42 |
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# ? May 28, 2024 14:38 |
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Senethro posted:I just tried to cheese start a Devouring Swarm game by hunting down primitive planets (their planets show as orange icon in system, but no icon on galaxy map) and eating them, thus dodging the early game Colony Development time and mineral cost of a Colony ship. Sadly Paradox are smarter than me and have attached a distance based influence cost to primitive invasions. Sad times. Here's the play: Build 3-4 Attack Armies. Build Corvettes to fleet cap Don't build anything else except maybe more mineral making stations/buildings and maybe a energy stations to keep you in the green Look for nearest neighbor Wait for nearest neighbor to found second colony Build Corvettes past fleet cap Declare War and dive on the second colony as soon as it's done colonizing, invade and that should give you like 60 warscore or so (invasion timing is important so that there is no starport for defense and increased fleet cap) If they didn't sally forth to fight your siege fleet, dip into their home system and they should leave to retake their second colony, just fly back and blow them up In any case, once you've taken their second colony and destroyed their fleet they will auto concede and you get two free colonies! Don't forget to move at least one pop onto both worlds before they empty out and probably build a bunch of defense armies to take care of unrest on your neighbour's homeworld. Obviously on higher difficulties it works better on purifier-type empires because of the ship combat boosts all three of them got. e: sometimes they'll rapid expand and then you can take 3 colonies for free!
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# ? Oct 1, 2017 02:45 |