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Plutonis posted:RIP Monty Haul, the guy who invented being a generous GM
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# ? Oct 1, 2017 00:13 |
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# ? May 14, 2024 09:44 |
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TCGs are still doing fine, and if anything have made something of a comeback in the past 5 years. That's from a money perspective though, from a player's perspective it's honestly one of the worst times to play because there's still a ton of them but fewer people are playing them (assuming non-MtG) so your game of choice probably has no local scene of note, and the company making it will probably abandon it a few sets in and make another new game from scratch with a new license. This isn't to say those games are bad, many are often quite good and not particularly derivative, but TCGs live and die by local scenes and a game's quality has never been a signal for long life. Munchkin TCG will be a financial success but almost certainly have no local scenes after 3-4 months aside from isolated areas and the only people buying it at that point will be collectors.
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# ? Oct 1, 2017 00:16 |
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Plutonis posted:RIP Monty Haul, the guy who invented being a generous GM
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# ? Oct 1, 2017 00:27 |
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FactsAreUseless posted:*pours out a neverending flask*
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# ? Oct 1, 2017 00:28 |
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Vinchenz posted:I'm also looking to trying out hex-crawling in this, which is something I haven't done before. I never heard of hex crawling before, but looking it up on google (ie literally the first link that shows up after searching hex crawl), it sounds like a really good way to implement some ideas I've had in mind for a while. Any recommendations where to read more about it?
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# ? Oct 1, 2017 02:12 |
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The One Ring is generally a pretty good low-ish fantasy game that has a game phase all about hex-crawling. It might not be quite what you're after, or it might be a little too Middle-earth focused for you, but it wouldn't hurt to check out.
That Old Tree fucked around with this message at 02:22 on Oct 1, 2017 |
# ? Oct 1, 2017 02:18 |
I made a completely deserted thread for The One Ring.
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# ? Oct 1, 2017 02:36 |
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Lurdiak posted:I made a completely deserted thread for The One Ring. Can something be deserted if no one was there to begin with?
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# ? Oct 1, 2017 03:54 |
Zoro posted:Can something be deserted if no one was there to begin with? You'd have to ask someone who took the Scholar calling.
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# ? Oct 1, 2017 05:16 |
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Tendales posted:SJG has started advertising a Munchkin CCG. Did WOTC's patent expire or something?
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# ? Oct 1, 2017 07:23 |
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Otherkinsey Scale posted:I never heard of hex crawling before, but looking it up on google (ie literally the first link that shows up after searching hex crawl), it sounds like a really good way to implement some ideas I've had in mind for a while. Any recommendations where to read more about it? It's a pretty common old-school/OSR mode of play, so you should be able to find a lot of material on how to do it, and a lot of it will probably be garbage. I'm 40, and the way I played D&D with my friends as a kid was pretty strongly in the hex-crawl vein, by which I mean there was a map, the PCs had limited knowledge about the contents of the map, and part of the game was about moving around the map to discover what was on it, while rolling on random tables for weather and encounters. What we were doing usually was roaming around a map to find a goal location, so in practice it was kind of like doing an open-air dungeon crawl. There are a few AD&D modules that are pretty hexcrawl-y, but I can't remember the titles of them. The AD&D Wilderness Survival Guide was the main book we consulted when we were committed to doing a hexcrawl campaign/adventure. The parts of Mutant: Year Zero that are hexcrawl-based are similar enough to what I remember doing, except that it does a better job of keeping the whole thing interesting by tying it into the civ-development minigame. Depending on how far you're prepared to stretch your definition of hex crawl, Ryuutama might qualify, although it breaks the PCs journey into legs between settlements, rather than going hex-by-hex. It has a fairly streamlined system for dealing with weather and environment, anyway. There are some things you're definitely going to want to avoid, as well. The idea of hex crawling seems to attract people who think that the entire fun of roleplaying is due to randomness creating surprise. This has led to such utter failures as Carcosa, which is a hex crawling game about pedophile murder wizards where monster hit die types are randomly determined.
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# ? Oct 1, 2017 15:50 |
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occamsnailfile posted:Did WOTC's patent expire or something? Nah, you're allowed to call something a CCG, just not a TCG. Mostly WotC will only raise a fuss if you use Magic-specific terminology. Ultimately their patent probably doesn't hold much water (speaking as a layperson) unless you're making a literal and direct Magic clone using the same mechanics and terms. This is why they went after Hex: Shards of Fate, as it was a really blatant Magic successor.
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# ? Oct 1, 2017 16:12 |
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I am planning a DCC hex crawl for this fall/winter where players will crawl a small region with sandbox encounters between adventure sights featuring published DCC adventures. I used a lot of the guidance here: http://www.martinralya.com/tabletop-rpgs/my-dcc-rpg-hexcrawl-binder/ And I'll be using things like the D30 sandbox companion. Mostly my players want to play DCC adventures but feel like the world between them exists and they can influence it.
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# ? Oct 1, 2017 17:24 |
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some loving LIAR posted:It's a pretty common old-school/OSR mode of play, so you should be able to find a lot of material on how to do it, and a lot of it will probably be garbage. I'm really curious if there is a -good- way to do a hex-crawl. I'm working on a Fallout game for this winter, and want to use that sort of exploration mechanic, but haven't found anything really catchy to make it work.
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# ? Oct 1, 2017 17:38 |
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Today I went to one of the tabletop groups in my city and played the retroclone "Old Dragon" and I remembered why I dislike OSR games.
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# ? Oct 2, 2017 00:22 |
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Plutonis posted:Today I went to one of the tabletop groups in my city and played the retroclone "Old Dragon" and I remembered why I dislike OSR games. Instead of playing retroclones instead play cool games that just decide they like HP AC and the six stats, like Godbound and Beyond the Wall.
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# ? Oct 2, 2017 00:43 |
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Alien Rope Burn posted:Nah, you're allowed to call something a CCG, just not a TCG. Is there really an appreciable difference between a CCG and a TCG? Like, do they bust down your door if they catch you trading CCG cards?
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# ? Oct 2, 2017 00:47 |
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bewilderment posted:Instead of playing retroclones instead play cool games that just decide they like HP AC and the six stats, like Godbound and Beyond the Wall. The other open tables: CoC, Vampire the Requiem, brazilian zombie apocalypse PBTA, D&D 5E
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# ? Oct 2, 2017 00:49 |
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Waffleman_ posted:Is there really an appreciable difference between a CCG and a TCG? Like, do they bust down your door if they catch you trading CCG cards? No, just that Wizards is more likely to go after you for calling it a TCG, since they patented it under that name.
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# ? Oct 2, 2017 00:56 |
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Plutonis posted:brazilian zombie apocalypse PBTA In what world is this not the go-to? Having the Apocalypse be 'zombie apocalypse' was actually how I played Apocalypse World the first time, it was pretty cool and we decided the 'psychic maelstrom' = 'temporarily immersing in the zombie hivemind'.
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# ? Oct 2, 2017 01:08 |
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Plutonis posted:Today I went to one of the tabletop groups in my city and played the retroclone "Old Dragon" and I remembered why I dislike OSR games. You can't just blanket dislike all OSR games because one is bad, also I've never heard of Old Dragon before, so I'm guessing it's a local one bewilderment posted:Instead of playing retroclones instead play cool games that just decide they like HP AC and the six stats, like Godbound and Beyond the Wall. Those are Retroclones though, just ones that change stuff around more than most
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# ? Oct 2, 2017 02:31 |
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Alien Rope Burn posted:No, just that Wizards is more likely to go after you for calling it a TCG, since they patented it under that name. That does not match my understanding of patent law, hmm.
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# ? Oct 2, 2017 02:32 |
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they also had "Trading Card Game" trademarked for a long time
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# ? Oct 2, 2017 02:42 |
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drrockso20 posted:You can't just blanket dislike all OSR games because one is bad What if a lot of them are bad?
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# ? Oct 2, 2017 02:47 |
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drrockso20 posted:
Retroclones try to actually be a clone of a game, sometimes with some minor changes for flow or mood. Dark(er) Dungeons is a retroclone of BECMI DnD. Godbound is an original game with god powers and no classes and stuff, it just happens to be compatible with old DnD stat-wise and has things like HD and AC and STR/WIS/DEX/etc because that's what the author likes.
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# ? Oct 2, 2017 03:33 |
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bewilderment posted:In what world is this not the go-to? I'm still soured as hell from zombie/post apoc thematic :/ drrockso20 posted:You can't just blanket dislike all OSR games because one is bad, also I've never heard of Old Dragon before, so I'm guessing it's a local one It's a local one. 5 min chargen, played as a fighter warrior man, got crippled after whiffing three attacks in a row and getting hit all the time due to the GM insistence on making me do encounters without my full armor and since it was a 'low fantasy' setting I couldn't heal my HP so I just excused myself and left after a while.
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# ? Oct 2, 2017 03:40 |
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some loving LIAR posted:The parts of Mutant: Year Zero that are hexcrawl-based are similar enough to what I remember doing, except that it does a better job of keeping the whole thing interesting by tying it into the civ-development minigame. See, that sounds like exactly my jam. The ideas I think hexcrawling would improve are ones where the PCs basically settle along with their fellow refugees, and adventure for resources to get back on a stable footing, and if successful, eventually developing into a regional power. Although I've also been thinking "Star Control II, but in Spelljammer" and hexcrawling might apply there too, since that's basically what Star Control was all about. Except the map was, you know, space.
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# ? Oct 2, 2017 03:57 |
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Kai Tave posted:What if a lot of them are bad? Overall I'd say there's more good OSR games than bad bewilderment posted:Retroclones try to actually be a clone of a game, sometimes with some minor changes for flow or mood. Dark(er) Dungeons is a retroclone of BECMI DnD. Well it's still an OSR game Plutonis posted:I'm still soured as hell from zombie/post apoc thematic :/ A lot of that seems to be your GM being a moron/douche than anything
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# ? Oct 2, 2017 04:04 |
One of my players diligently takes notes about everything that seems like it might be relevant information, and I think that's just swell.
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# ? Oct 2, 2017 04:26 |
What systems are good for playing mech pilots?
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# ? Oct 2, 2017 04:31 |
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Battletech
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# ? Oct 2, 2017 04:42 |
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sexpig by night posted:Battletech mods?
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# ? Oct 2, 2017 05:36 |
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SunAndSpring posted:What systems are good for playing mech pilots? I guess it depends on what you're looking for. You're probably aware that Abbadon/Operant has recently released a first draft of a mech game called Lancer. It's loosely based on Shadow of the Demon Lord. It's got a lot of interesting promise, but it's also a very rough draft at the moment still.
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# ? Oct 2, 2017 08:39 |
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Battle Century G has a fair amount of stuff going on with being pilots, but the one game I played with it I didn't really interact with those systems much. Someone who's touched that stuff more can probably give a better appraisal. One thing to note is that it's a separate sheet from mechas in that game, with XP going into two point-buy pools, so you have the freedom to tool both your pilot and mecha how you like without impacting the other half.
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# ? Oct 2, 2017 09:01 |
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Kai Tave posted:I guess it depends on what you're looking for. Speaking of which it looks like there was a fairly significant update to the game in-progress, including an example of character/mech creation and leveling.
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# ? Oct 2, 2017 10:24 |
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SunAndSpring posted:What systems are good for playing mech pilots? I'm a fan of Remnants, which is on the light side. Battle Century G is also very good. Haven't had a chance to look over Lancer yet.
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# ? Oct 2, 2017 12:16 |
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The Deleter posted:One thing to note is that it's a separate sheet from mechas in that game, with XP going into two point-buy pools, so you have the freedom to tool both your pilot and mecha how you like without impacting the other half.
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# ? Oct 2, 2017 12:30 |
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I'm sure Mekton Zero will be good when it comes out in 2077. But, yeah, Battle Century G is your best bet.
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# ? Oct 2, 2017 13:03 |
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Splicer posted:It's a sad indictment of the hobby that this needs to be specified rather than assumed. Obviously the best solution is Bliss Stage.
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# ? Oct 2, 2017 13:39 |
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# ? May 14, 2024 09:44 |
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Splicer posted:It's a sad indictment of the hobby that this needs to be specified rather than assumed. Yeah, it's kind of frustrating that this doesn't exist, or that all other systems try and derive mech piloting ability from the pilot, instead of assuming competence and letting both just get created freely. One quirk of Battle Century G is that there's a pilot-level combat system, which, depending on the genre you're going for, won't necessarily be useful to you. It's probably better for emulating something like Gundam, which it's clearly inspired by, than Evangelion.
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# ? Oct 2, 2017 13:54 |