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It's the droopy eye.
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# ? Sep 30, 2017 06:18 |
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# ? Jun 5, 2024 17:59 |
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King Vidiot posted:Was this a misquote, nothing in my post was about Part IV Jason Nah, I had something in mind at the time but then changed my mind and forgot to remove the quote. My mistake! Skoll posted:I finally got this... You can't remap controls?! Nope, at least not without some sort of third-party work around. I'm okay with the controls at this point, though the only thing that annoys me is having to use the middle mouse button to throw a knife: that's always awkward. That and the emote controls are a little bit counterintuitive. You would think that you would use the mouse button the choose the emote but you have to hold the mouse cursor over the emote you want and then hit V. It wasn't until this very moment that I remembered that the emote option exists.
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# ? Sep 30, 2017 09:29 |
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Ghostpilot posted:Nah, I had something in mind at the time but then changed my mind and forgot to remove the quote. My mistake! Don't feel bad, it's awkward as hell on console too. Holding up on the D-pad then spinning the right stick to choose. I seem to think Up used to bring up the player list which you have to now access from the select screen and I noticed you can't pull it up after you're dead anymore which sucks because I liked being able to quickly see who was still alive and how people died.
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# ? Sep 30, 2017 18:45 |
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You also can't pull it up if you're Jason. Makes it hard to figure out how many people are left to kill.
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# ? Sep 30, 2017 18:58 |
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Coffee And Pie posted:You also can't pull it up if you're Jason. Makes it hard to figure out how many people are left to kill. Really? It's never been an issue on the PC version. That's just bizarre.
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# ? Sep 30, 2017 19:21 |
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The whole "quit after kill animation starts" problem is such an easy one to fix: make disconnects count as Jason kills. I wonder why they haven't done that already. I haven't been able to go 8/8 in weeks.
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# ? Sep 30, 2017 20:05 |
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joepinetree posted:The whole "quit after kill animation starts" problem is such an easy one to fix: make disconnects count as Jason kills. I wonder why they haven't done that already. I haven't been able to go 8/8 in weeks. Just to slake my bloodthirst they should just go idle and have a uniquely coloured fear glow so I can FINALLY get the graveyard kill.
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# ? Oct 2, 2017 08:52 |
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You ever find that kind of player who as Jason just never lets a councilor go after they've been spotted? Yeah... https://www.twitch.tv/videos/179109774
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# ? Oct 2, 2017 08:54 |
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Well, his persistence is worthy of a Voorhees...but I'd have to give the brains to Jason.
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# ? Oct 2, 2017 10:09 |
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joepinetree posted:The whole "quit after kill animation starts" problem is such an easy one to fix: make disconnects count as Jason kills. I wonder why they haven't done that already. I haven't been able to go 8/8 in weeks. That's how Mortal Kombat X does it. You quit or disconnect during a match? Your character's head explodes and it's a win for your opponent.
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# ? Oct 2, 2017 13:51 |
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I get tunnel vision like that as Jason but that's why I make sure I trap the objectives first thing out of the gate. Then I'm free to do whatever for like the next 8-10 minutes and only need to be reactive to any traps going off. As long as nobody's completing any escape tasks, killing only 1 or 2 people in the first ten minutes is totally fine, no need to get stressed out that you're "behind schedule" or whatever. Those last ten minutes are MUCH tougher for the counselors once your cool-downs have gone down to almost nothing, the first ten minutes as Jason is more about setting up that second half of the game and less about actually catching/killing counselors.
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# ? Oct 2, 2017 15:57 |
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Cythereal posted:That's how Mortal Kombat X does it. You quit or disconnect during a match? Your character's head explodes and it's a win for your opponent. Holy poo poo that's awesome. That's what this game needs. If you disconnect during a Jason kill, it counts. If you disconnect outside of that? The character shoots themselves in the head and it's counted as a suicide in Jason's favor. How they do it without a gun is a mystery, but there they are...
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# ? Oct 2, 2017 17:38 |
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Skunkrocker posted:Holy poo poo that's awesome. That's what this game needs. If you disconnect during a Jason kill, it counts. If you disconnect outside of that? The character shoots themselves in the head and it's counted as a suicide in Jason's favor. How they do it without a gun is a mystery, but there they are... I think you could probably work with the current animation and just have them scream and fall down. Heart attack from fear or some nonsense. Hell you could probably add a thumping heart sound effect to the game as part of the fear mechanic, so besides the tunnel vision and loss of map you'd be able to gage your stamina from the sound queue. If you're totally maxed out on fear and Jason is behind you, it would be a racing heart sound and if you hide it would slow down to normal. Makes more sense than pulling a gun out of thin air.
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# ? Oct 2, 2017 18:49 |
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Leopard print Speedo Chad is everything I never knew I needed.
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# ? Oct 2, 2017 19:06 |
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A. Beaverhausen posted:Leopard print Speedo Chad is everything I never knew I needed. While everyone else always knew they needed it.
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# ? Oct 2, 2017 21:40 |
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Do you think this will ever go on sale? I'm interested but I dunno if I'd play it enough to justify full price.
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# ? Oct 4, 2017 14:19 |
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Comfortador posted:Do you think this will ever go on sale? I'm interested but I dunno if I'd play it enough to justify full price. Im sure it will, and the upcoming Friday the 13th this month is probably the most likely time for it to do so If not that, then Black Friday/holiday sale stuff isn't too far off and it'll probably be in those
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# ? Oct 4, 2017 14:30 |
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I think this will go down as one of my favorite online gaming moments. Last night, I was in a match where I was a lone Kenny, most of the server left early so I decided to try and fix the two-seater by myself. I hosed up the battery, so Jason shows up shortly and he's slowly loving my poo poo up as I scramble from cabin to cabin trying to find anything useful. Eventually, something lures him away from me and I'm left on my own, limping around with no health and high fear around the northern loop of Packanack Small. So I take the road south, and see two blips hanging out in a cabin by themselves and no Jason around anywhere. When I finally get inside, it's a couple of Japanese players and they've somehow hoarded two shotguns, a flare gun and four med sprays and laid them out neatly on the floor. And I'm like "Ahh, that would explain why I found absolutely nothing useful". Despite the language barrier, I could tell they wanted me to take whatever I needed, I thanked them as best I could, then we all gathered together and made our way to the police exit. It was a long trek and one of them died, but dammit, I was alive and it was all thanks to those two. I don't know, it was just kind of surreal the way I crawled into the window of that dark cabin and both of them were just kind of standing there looking at me like "Ehhh, you like our supplies?". Like I don't think they really planned me or the other American player to stumble across their hoard, but I'd like to think they were there to save my rear end when I needed it the most. e: VVV WOT'RE YE BUYIN'?! King Vidiot fucked around with this message at 16:03 on Oct 4, 2017 |
# ? Oct 4, 2017 15:05 |
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King Vidiot posted:I think this will go down as one of my favorite online gaming moments. I think you stumbled upon a minor character from Resident Evil who managed to escape the game somehow
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# ? Oct 4, 2017 15:43 |
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King Vidiot posted:I don't know, it was just kind of surreal the way I crawled into the window of that dark cabin and both of them were just kind of standing there looking at me like "Ehhh, you like our supplies?". Like I don't think they really planned me or the other American player to stumble across their hoard, but I'd like to think they were there to save my rear end when I needed it the most. https://www.youtube.com/watch?v=RB2GboGOuTI
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# ? Oct 4, 2017 19:00 |
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Coffee And Pie posted:I think you stumbled upon a minor character from Resident Evil who managed to escape the game somehow Dammit, now I want a Friday-RE crossover. Mostly because a clash between Chris "Boulder-Puncher" Redfield and Jason would be the stuff of legend.
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# ? Oct 4, 2017 19:07 |
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VolticSurge posted:Dammit, now I want a Friday-RE crossover. Mostly because a clash between Chris "Boulder-Puncher" Redfield and Jason would be the stuff of legend. It could work if you put the RE Protagonists as Jason, and the counselors are zombies/cultists/ganados/low-level umbrella thugs/Wesker clones. You can't kill the protagonists since they keep using herbs to heal, and include kill animations such as Chris' boulder punch or Leon's suplex, or shoving a grenade in your mouth. And instead of drawers or shelves, you interact with the Merchant and they open their coat to show you their goods. amigolupus fucked around with this message at 22:23 on Oct 4, 2017 |
# ? Oct 4, 2017 19:40 |
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amigolupus posted:It could work if you put the RE Protagonists as Jason, and the counselors are zombies/cultists/ganados/low-level umbrella thugs/Wesker clones. You can't kill the protagonists since they keep using herbs to heal, and include kill animations such as Chris' boulder punch or Leon's suplex, or shoving a grenade in your mouth. Which would mean every building has a bunch of random Merchants who will either give you one thing or shrug and go "Got nothin'". And how would you kill the protag? Fulfill some condition to have someone come back as Wesker or Dr.Salvador?
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# ? Oct 4, 2017 19:57 |
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VolticSurge posted:Which would mean every building has a bunch of random Merchants who will either give you one thing or shrug and go "Got nothin'". The Merchants would keep their coat open, so they'd be flashing you, forever. There's one reliable way for RE protags get a game over. You can use the ham radio to summon one of their dumb AI partners to the scene, hunt them down in the map, and kill them. For Tommy, it has to be a character who's vaguely threatening enough but one you can still clown on. So either Dr. Salvador, Salazar or Alfred Ashford, maybe?
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# ? Oct 4, 2017 22:34 |
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Now I'm imagining one of Salazar's animations being kicking the AI partner in the junk and running away while giggling impishly.
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# ? Oct 4, 2017 23:28 |
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VolticSurge posted:Dammit, now I want a Friday-RE crossover. Mostly because a clash between Chris "Boulder-Puncher" Redfield and Jason would be the stuff of legend. The ultimate zombie hunter vs. the ultimate zombie?
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# ? Oct 4, 2017 23:43 |
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Hey, if anyone fancies it. I wrote a slasher novella and it'll be free over the weekend. The first in a series, hopefully. This game finally got me off my rear end and got me to write this. It's heavily influenced by the Friday movies(and game) so you might get a kick out of it. https://www.amazon.co.uk/dp/B075VHJG4G
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# ? Oct 6, 2017 08:08 |
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https://twitter.com/Friday13thGame/status/916291619720134656?s=09 So continues my streak of having to work over a double points weekend, ever since Dead by Daylight
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# ? Oct 6, 2017 14:41 |
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Danaru posted:https://twitter.com/Friday13thGame/status/916291619720134656?s=09 And if it's anything like the last double XP weekend the game will barely function Isn't that when the physical version drops too? Hope the servers don't poo poo the bed for consoles...more than usual I mean.
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# ? Oct 6, 2017 16:56 |
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Is that our new stoner hippie counselor?
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# ? Oct 6, 2017 17:07 |
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That is Chuck from part 3.
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# ? Oct 6, 2017 17:41 |
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Kelp Plankton posted:Is that our new stoner hippie counselor? I would assume so because his name doesn't ring a bell, neither does his outfit really. E: Apparently I need to rewatch part 3, although my hatred of Shelley makes that a challenge.
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# ? Oct 6, 2017 17:41 |
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https://youtu.be/kDYJI9OC3Lk Crispin Glover dance is coming.
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# ? Oct 7, 2017 00:04 |
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joylessdivision posted:https://youtu.be/kDYJI9OC3Lk Best dev team
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# ? Oct 7, 2017 00:15 |
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I've completely forgotten that the emotes were even a thing.
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# ? Oct 7, 2017 00:15 |
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A new trailer for part 4 Jason and the Jarvis house, along with the weather effects, and a small glimpse of some of the things that part 4 Jason has: https://twitter.com/Friday13thGame/status/916438058173640711
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# ? Oct 7, 2017 00:35 |
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...oh, man, I don't do the vicarious pain-wince too often, but that did it.
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# ? Oct 7, 2017 00:41 |
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Wanderer posted:...oh, man, I don't do the vicarious pain-wince too often, but that did it. Not even CHAD deserves that
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# ? Oct 7, 2017 00:47 |
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And here's a link to his stats and a map of the Jarvis house: http://f13game.com/news/part-4-jason-and-jarvis-house-map/ Part 4 Jason has: weapon strength, destruction, and he can run. As for his negatives, he has a minus to water speed, shifts, and traps. edit: and he becomes available at level 44.
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# ? Oct 7, 2017 00:57 |
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# ? Jun 5, 2024 17:59 |
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Wanderer posted:...oh, man, I don't do the vicarious pain-wince too often, but that did it. The Double Gash//Head-Splitter
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# ? Oct 7, 2017 01:20 |