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Vargs
Mar 27, 2010

Arcsquad12 posted:

Well if they stick the the marauders I hope they ham it up a bit with their dialogue. Low grunts and roars are nothing when you could have a bunch of wannabe super men screaming challenges and honor like a bunch of confused Klingons.

they should get the guys who voice acted the battle cries in chivalry

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Arcsquad12 posted:

Well if they stick the the marauders I hope they ham it up a bit with their dialogue. Low grunts and roars are nothing when you could have a bunch of wannabe super men screaming challenges and honor like a bunch of confused Klingons.

If Fatshark doesn't make the Norse Marauders sound like this, they've done hosed up. https://www.youtube.com/watch?v=AMqPG4S80bo

They will sound like that in game even if that means I have to mod it in.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

They're supposed to be a Nurgle warband so they're likely gonna be all hopped up on pappy Nurgle's plague juice, I expect a lot of whackadoo poo poo coming from slobbery mush-mouth vikings.

Arc Hammer
Mar 4, 2013

Got any deathsticks?
And army of garbled zoidberg marauders

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

How can pubbies think Saltzpyre is 'weak'. :psyduck:

I really shouldn't read this game's Steam Forums.

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

Night10194 posted:

I really shouldn't read Steam Forums.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
I am excited for this upcoming Video Game

Pierson
Oct 31, 2004



College Slice

Zephro posted:

I am excited for this upcoming Video Game
Your first mistake.

Excelsiortothemax
Sep 9, 2006
I do hope there is a bit more customization in terms of your characters visuals. It sure seems like it and I am loving the 3 separate classes per hero.

The no lootboxes thing just sold me on the collectors edition as a pre-order.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
My hope is that there are an amount of shared weapons between each of the sub-careers. It was already highly annoying as is in the first game to get weapons for a specific character without hitting the shrine and burning up all your orange ore. Getting a specific weapon that's only available on one out of fifteen classes on random chance sounds like it would be a living nightmare.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

They've said that they retooled the loot system again for II and you'll get stuff specifically for your character and career, so it shouldn't be much of a problem.

"The completely revamped loot system ties rewards to the hero and career you are currently playing. Combining a vast number of weapons and accessories with a wide range of properties and traits, you'll be able to seriously tinker with character builds."

Mordja
Apr 26, 2014

Hell Gem
I hope that one of Kruber's subclasses uses Lizardmen weapons because I want Lizardmen weapons ingame.

Vargs
Mar 27, 2010

Mordja posted:

I hope that one of Kruber's subclasses uses Lizardmen weapons because I want Lizardmen weapons ingame.

Kruber has a subclass where it turns out he was a Lizardman all along, and pulls off the mask to reveal his Skinky face

I dont know
Aug 9, 2003

That Guy here...

Yardbomb posted:

They've said that they retooled the loot system again for II and you'll get stuff specifically for your character and career, so it shouldn't be much of a problem.

"The completely revamped loot system ties rewards to the hero and career you are currently playing. Combining a vast number of weapons and accessories with a wide range of properties and traits, you'll be able to seriously tinker with character builds."

I wonder how easy it will be to jump between classes and characters? Between leveling up loot, traits, and the game only giving you loot for the character you are using,it sounds like you are going to be more or less locked into playing a particular character as you move up in the games difficulty.

BadLlama posted:

I want to be a DE with a repeater crossbow.

Nice call. I'm amused Kerrilian is such a rear end in a top hat, she started worshiping Khaine and turned into a DE.

I dont know fucked around with this message at 16:13 on Oct 19, 2017

Owl Inspector
Sep 14, 2011

I dont know posted:

I wonder how easy it will be to jump between classes and characters? Between leveling up loot, traits, and the game only giving you loot for the character you are using,it sounds like you are going to be more or less locked into playing a particular character as you move up in the games difficulty.

This is something I'm worried about, as well as having the careers boil down to "if you're not playing the Right One then don't even bother." Two weapons + skill determining everything you can do in vermintide 1 is one of its best parts because you are as capable of killing as everyone else in the lobby once you get orange weapons, so some character being taken doesn't matter. This system seems likely to encourage people to "main" a character, which was a nonsensical thing to do in vermintide 1. don't think the way the skill tree junk worked in payday 2 benefited the game ultimately and I'm hoping it will only comprise a very minor part of your power in vermin2de


I mentioned this in the discord but I fully expect the fact that certain careers explicitly say they are "ranged focused" to backfire hilariously with pubbies when the first game already has pubbies who think the elf and the wizard are "ranged classes" and can get away without using or learning how to melee

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
If some classes force you to give up key strengths that impair someone's ability to contribute in every encounter then there'll be serious problems. No ranged weapons? Hope you have a bomb for those packmaster grabs or whatever else comes up. Only hitting one enemy at a time? No armor piercing? yeah no etc etc.

We'll see.

Enjoy
Apr 18, 2009

Lunethex posted:

If some classes force you to give up key strengths that impair someone's ability to handle every encounter then there'll be more need for communication and specialisation and the game will become deeper

Mordja
Apr 26, 2014

Hell Gem
To be completely honest, IDGAF about the peripherals so long as the rat (and now viking) bashing is still fun.

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
The last thing Vermintide needs is to become an MMO. Voice chat was distracting enough in the first one where sound design was incredible and your ears defended you just as much as blocking did and if a good player can't do what they need to do because of random and potentially crushing limitations that's not a deep game.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



if the game ends up requiring people to play specific classes and communicate over voice chat then it's going to have people bouncing off of it left and right for a multitude of reasons

part of the reason why the current game works is because most of what you need to stay alive is to play intelligently

Coolguye
Jul 6, 2011
Probation
Can't post for 4 hours!

lol this is only funny because you actually believe it

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat

Lunethex posted:

If some classes force you to give up key strengths that impair someone's ability to contribute in every encounter then there'll be serious problems. No ranged weapons? Hope you have a bomb for those packmaster grabs or whatever else comes up. Only hitting one enemy at a time? No armor piercing? yeah no etc etc.

We'll see.

isnt this kinda how the current weapon system is

i mean, it's not as drastic as "no ranged whatsoever", but it's v much choosing whether you want your melee and/or ranged to be more horde or special-killer focused etc

Lunethex
Feb 4, 2013

Me llamo Sarah Brandolino, the eighth Castilian of this magnificent marriage.
I don't want this to come off wanting overpowered trinkets from the get-go but I echo Joe here: Vermintide doesn't insult you, if you listen and pay attention, then you can take most of the game's arsenal and develop a unique playstyle that handles every issue the game throws at you, and they all have the right strengths that may lean heavily in this or that direction and be close to unsuited for something without being absolute. The reason I was able to keep playing up to 1051 hours is because the gameplay was never unsatisfying for those reason and much more.

I don't think we'll go from that kind of game to one where people just get owned without revengeance capability but specialization is just out. The randomness, the specials, how and where they spawn, all the new stuff to come, you have to be able to shine and survive alone as well as with the team.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Lunethex posted:

If some classes force you to give up key strengths that impair someone's ability to contribute in every encounter then there'll be serious problems. No ranged weapons? Hope you have a bomb for those packmaster grabs or whatever else comes up. Only hitting one enemy at a time? No armor piercing? yeah no etc etc.

We'll see.

I've been going back and playing the first Vermintide in the last couple of days and I'm already insanely frustrated again with the elf/wizard "I'm a ranged character :downsgun:" people who are always out of position and eating a shitload of unnecessary damage because they refuse to switch to their sword. On the flipside, I've played with bots that bug out when I get hooked and wind up chasing it and me all over creation swinging impotently with their hammer because they refuse to shoot it with a gun.

The way the first game is right now, enshrining "This is a melee/ranged class" into the characters for the sequel will make the pubbies mega terrible because it gives them (more) of an excuse to say "Well I'm the ranged guy, gently caress you for thinking I'm bad you should be guarding me because you're the tank". Everyone needs to be able to do a little bit of everything because otherwise what happens if everyone plays the 'ranged class' equivalent and nobody can or will switch to melee? What happens if everyone has a 'melee only class' that they are playing and they get got by a packmaster or deal with a globadier up on a ledge and out of range?

duckfarts
Jul 2, 2010

~ shameful ~





Soiled Meat
Pubbies always gonna be a ranald's bones kinda gamble


Man, I hope they still have a way to keep a suicide witch build viable

Owl Inspector
Sep 14, 2011

Communication in vermintide 1 is incredibly valuable and it's ridiculous to act like it shouldn't be (it's a coop game) but over specialization will lead to a lobby only being as strong as its worst player and will result in small mistakes or unlucky enemy/item spawn RNG affecting the game even more than it currently does, which would be bad.

Vermintide 1 is in a good place because the differences between everyone's loadout matter and talking to each other is valuable, so the player with an axe needs to make sure he is in formation with the 2h sword player during a horde while the 2h sword player will benefit from axe man when three stormvermin spawn, but neither one of them is flat-out unable to contribute to both of those situations. Whereas if the slayer literally has no ranged option like the description implies, he's utter dead weight when someone gets guttered some distance away, when even junk like the repeater pistol can fix that problem in vermintide 1--it will just do the job less effectively than the handgun. If the careers lead to that kind of issue, or to a player not being able to do enough on higher difficulties because they're just statistically worse than someone who maxed all the trees, it will hurt the whole game.

Ofc this is speculation at this point. I just don't think "more customization! More progression!" is necessarily a good thing even though folks tend to act like it is

Ghost Dog
Aug 17, 2016

i hope the thing about loot for your character dropping just means you get the character trinket effect automatically on any class you are playing. or maybe it would mean when you roll something for a character it will automatically be something for your chosen career

uber_stoat
Jan 21, 2001



Pillbug
Slayer is in, hell yeah crazy mohawk dorf dude.

Mzbundifund
Nov 5, 2011

I'm afraid so.
I hope the Slayer's answer to "no ranged weaponry" is to launch himself forward like a hairy insane cannonball instead.

Vargs
Mar 27, 2010

Mzbundifund posted:

I hope the Slayer's answer to "no ranged weaponry" is to launch himself forward like a hairy insane cannonball instead.

you press a button to prep yourself, allowing allies to pick you up and throw you at the ratmen

Mordja
Apr 26, 2014

Hell Gem
Playing as a Slayer sounds kind of boring because as far as I know, your only weapons are dual axes and maybe a great axe.

dmboogie
Oct 4, 2013

dual greataxes

i believe in bardin

uber_stoat
Jan 21, 2001



Pillbug
throw the axes at the rats, pull new axes out of your pants.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Mzbundifund posted:

I hope the Slayer's answer to "no ranged weaponry" is to launch himself forward like a hairy insane cannonball instead.

bardin is now a me3 vanguard

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Mordja posted:

Playing as a Slayer sounds kind of boring because as far as I know, your only weapons are dual axes and maybe a great axe.

I mean, does the slayer oath demand he do what he does with axes? Couldn't he still technically hammer or pick his way through chaos warriors? He could still do potentially throwing axes or something, limited in number but he can potentially pick them up again from fallen bodies.

I'm hoping we see some more minibosses instead of just the Chaos Spawn and Roger. Getting to fight an ice troll or skinwolf or Manticore would all be potentially fun fights. Make the troll/skinwolf fight to where they have less health than the roger but they regenerate so you have to alpha strike them to put them down for good.

Edit: vvvvv I'm pretty sure using Axe body spray on your enemies is technically a warcrime.

Vargs
Mar 27, 2010

uber_stoat posted:

throw the axes at the rats, pull new axes out of your pants.

poleaxe
axe nunchucks
axe body spray

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Mordja posted:

Playing as a Slayer sounds kind of boring because as far as I know, your only weapons are dual axes and maybe a great axe.

Have they actually said Slayer Bardin would have no ranged option? I'd assume he'd throw additional axes or something.

Owl Inspector
Sep 14, 2011

The slayer description on vermintide website says something along the lines of an oath that "forbids him from using ranged weapons"

DeathSandwich posted:

I mean, does the slayer oath demand he do what he does with axes? Couldn't he still technically hammer or pick his way through chaos warriors? He could still do potentially throwing axes or something, limited in number but he can potentially pick them up again from fallen bodies.

I'm hoping we see some more minibosses instead of just the Chaos Spawn and Roger. Getting to fight an ice troll or skinwolf or Manticore would all be potentially fun fights. Make the troll/skinwolf fight to where they have less health than the roger but they regenerate so you have to alpha strike them to put them down for good.

Edit: vvvvv I'm pretty sure using Axe body spray on your enemies is technically a warcrime.

In the Q&A after the gameplay they said there were multiple new minibosses. Not sure whether that roger with shoulder mounted guns is going to replace vanilla roger or be an alternate version with different attacks

Mordja
Apr 26, 2014

Hell Gem
Oh, I didn't know there was more gameplay outside of the steam trailer. I should give that Q&A a look...

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DeathSandwich
Apr 24, 2008

I fucking hate puzzles.
Yeah, there was a 1 hour stream the other day where they show the updated Kerellian being played badly and hitting things with a spear and repeater crossbow. They talk some about it then.

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