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Rinkles posted:How does a game like The Line a) have multiplayer, b) do multiplayer? It wasn't supposed to but the publisher forced them to tack it on. I'm guessing the bare minimum of effort went into it
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# ? Oct 20, 2017 13:38 |
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# ? May 20, 2024 08:56 |
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SotC is definitely meant to make you feel uncomfortable killing the colossi, which is further highlighted by Wander gradually losing more of his humanity along the way. I loved the story but it's not something I think I'd ever have "fun" replaying.
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# ? Oct 20, 2017 13:41 |
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New Metal Max? https://www.youtube.com/watch?v=ZYRE_avtdps (Tanks in wasteland desert settings are so cooool)
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# ? Oct 20, 2017 13:46 |
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The Line's multiplayer was pretty fun. It's just 3rd person cover shooting with a pretty heavy stealth element. There were environmental sand traps, just like in the single player, and also sand storms would roll in and drop visibility. I guess the real answer is "the same was as TLoU". By turning a story driven, thematically driven single player experience into a multiplayer shooter.
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# ? Oct 20, 2017 13:59 |
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Yeah but please don’t undercut TLoU multiplayer, which was honestly kind of ahead of its time, seeing as how the most popular games in the world right now besides Minecraft and Overwatch are really similar in execution. TLoU Multiplayer is just like getting dropped into the last 4 minutes of a PUBG game.
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# ? Oct 20, 2017 14:10 |
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I'm not. I was just saying that a game being known for it's single player narrative experience doesn't mean its arena shooter multiplayer is bad.
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# ? Oct 20, 2017 14:19 |
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Rinkles posted:How does a game like The Line a) have multiplayer, b) do multiplayer? Snak posted:The Line's multiplayer was pretty fun. It's just 3rd person cover shooting with a pretty heavy stealth element. There were environmental sand traps, just like in the single player, and also sand storms would roll in and drop visibility. Pretty much this. Moving through the maps was a bigger deal than just popping out of cover and shooting as someone out of cover could shoot something that would kill you even behind cover and weapons were deadly. I mean, it wasn't truly amazing but was fun for a bunch of hours when the game had some people playing.
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# ? Oct 20, 2017 14:25 |
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Bust Rodd posted:Yeah but please don’t undercut TLoU multiplayer, which was honestly kind of ahead of its time, seeing as how the most popular games in the world right now besides Minecraft and Overwatch are really similar in execution. TLoU Multiplayer is just like getting dropped into the last 4 minutes of a PUBG game. Except TLOU had a really heavy teamwork focus. To me I always thought of it as like, rainbow 6 or SOCOM traded in gadgets for scrounging and brutal improv violence.
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# ? Oct 20, 2017 19:46 |
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Did they confirm MP is coming back for TLOU2? I'm worried since U4 MP felt really bland compared to 2 and 3's
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# ? Oct 20, 2017 19:54 |
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Also TLoU multiplayer is loving brutal, considering they use the same kill animations from the single player game, including the one where the person has a panicked look on their face and holds their hands up pleading before you shoot them in that face and turn it into chunks of lifeless meat. Also the one where they're crawling around helplessly on all fours because your previous attack has already given them significant brain damage or blinded them permanently and then you stomp on their neck and blast them in the back of the head. Fun times
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# ? Oct 20, 2017 19:58 |
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Lakbay posted:Did they confirm MP is coming back for TLOU2? I'm worried since U4 MP felt really bland compared to 2 and 3's No but I'd say it's a sure thing. It was pretty popular online and still has people playing. ND knows people love it I'm sure and you gotta have a way to sell cosmetic crap. CharlieFoxtrot posted:Also TLoU multiplayer is loving brutal, considering they use the same kill animations from the single player game, including the one where the person has a panicked look on their face and holds their hands up pleading before you shoot them in that face and turn it into chunks of lifeless meat. Also the one where they're crawling around helplessly on all fours because your previous attack has already given them significant brain damage or blinded them permanently and then you stomp on their neck and blast them in the back of the head. Yeah games are super violent these days but none really invoke the "ewwwwwww" reaction TLOU does when you blow some guys face off point blank or slice his throat open.
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# ? Oct 20, 2017 20:01 |
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Bust Rodd posted:Yeah but please don’t undercut TLoU multiplayer, which was honestly kind of ahead of its time, seeing as how the most popular games in the world right now besides Minecraft and Overwatch are really similar in execution. TLoU Multiplayer is just like getting dropped into the last 4 minutes of a PUBG game. which games are you talking about if it's pubg then I can't see where you're coming from at all
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# ? Oct 20, 2017 20:17 |
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veni veni veni posted:Except TLOU had a really heavy teamwork focus. To me I always thought of it as like, rainbow 6 or SOCOM traded in gadgets for scrounging and brutal improv violence. TLoU definitely inherited SOCOM's mantle, at least SOCOM 1/2. That's part of the reason I became so attached to it. SOCOM 1/2 were much more about stealth and communication that breaks into sudden violence, but it was always gun violence. A lot of watching in waiting in that game which made it tense, and tlou's got all that plus a scrappy melee system. The other part of tlou multiplayer that got me hooked was the awesome and incredibly varied voice acting that somehow still feels fresh 4 years on, it's such an integral part of the minute to minute experience.
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# ? Oct 20, 2017 20:40 |
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I see a rifle! Over there, straggler! Tourists!
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# ? Oct 20, 2017 20:53 |
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I'MMMM DOOWWWNN
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# ? Oct 20, 2017 21:01 |
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Lakbay posted:I'MMMM DOOWWWNN AGGGGHHHHHH FUCKKKK............ ......I'M DOOOOOOWWWWWWWWWWWWWWWWWWNNNNNNNN
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# ? Oct 20, 2017 21:35 |
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Seedge posted:I see a rifle! gently caress those guys! I'm fuckin dying over here!
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# ? Oct 20, 2017 21:35 |
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Feenix posted:No. I get that. I think maybe my monitor is just blown out in brightness (but looks normal to me?) Because every game on PS4 has always shared and streamed REALLy dark. And yes, it doesn't look terrible in this case, maybe better, but in lots of games, especially a night time setting, the action is bathed in blackness and hard to see. Almost everybody has their monitor/TV set to 'needs to show up on the showroom floor' levels of blazing light. Run a home theater calibration video and set up the monitor properly (or get your hands on a datacolor spyder if you're really hard core) and for a few days, your monitor will look horrible to you, then you'll adjust, and you'll be offended by your old settings. Also, I'm legit considering buying a PSVR for the FF15 fishing game. TheCenturion fucked around with this message at 22:06 on Oct 20, 2017 |
# ? Oct 20, 2017 22:00 |
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TheCenturion posted:Run a home theater calibration video and set up the monitor properly Is there a Youtube video I can use for this or what's the recommend way?
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# ? Oct 20, 2017 22:35 |
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Jose Oquendo posted:Is there a Youtube video I can use for this or what's the recommend way? Well, a google search for 'monitor calibration' starts me here: http://www.lagom.nl/lcd-test/ There's DVDs and blu-rays you can buy with all sorts of videos and setup images, some of them come with color filter flimsies and stuff. A long time ago, I used the Avia Guide to Home Theater disc; nowadays, I use a datacolor spyder and their software.
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# ? Oct 20, 2017 22:43 |
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exquisite tea posted:SotC is definitely meant to make you feel uncomfortable killing the colossi, which is further highlighted by Wander gradually losing more of his humanity along the way. I loved the story but it's not something I think I'd ever have "fun" replaying. I agree with you on that. I beat the game and I think I only redid about 1 or 2 of the really fun ones. I remember some of them being large pains in the rear end that relied on the AI to cooperate with you to beat them. On a separate totally unrelated note, I was listening to the Deus Ex soundtracks and where did that game go wrong? It's a pretty solid game, but I remember losing interest with it, which was weird because I think I binge gamed through Human Revolution. There was just something that I hated about Mankind Divided that I can't put my finger on. I even read the prequel book that really didn't tell you much about what's going on in the game.
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# ? Oct 20, 2017 23:18 |
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I'm encoding the writing and acting in Hellblade but it's pretty drat depressing. The Raven/Darkness fight was pretty fun, though! I'm a little more than halfway done and I missed a couple of runes in the first area. I'm guessing you'll have to start a new game if you want to go get them?
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# ? Oct 20, 2017 23:39 |
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CharlieFoxtrot posted:Also TLoU multiplayer is loving brutal, considering they use the same kill animations from the single player game, including the one where the person has a panicked look on their face and holds their hands up pleading before you shoot them in that face and turn it into chunks of lifeless meat. Also the one where they're crawling around helplessly on all fours because your previous attack has already given them significant brain damage or blinded them permanently and then you stomp on their neck and blast them in the back of the head. That said, I was really looking forward to the initial plan for the game which was for enemies to act scared for their life when they're still in combat too, possibly running away or even siding with the player. That was all scrapped though; in the end most players just want to kill waves of murderbots. Only the death animations remain as the legacy of that idea.
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# ? Oct 20, 2017 23:45 |
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Samurai Sanders posted:For the most part in action movies and games, when people die they either die too fast to visibly recognize that they're dying, or accept death and fade away, usually while saying some final line or something. Even a hint that they recognize they are dying and don't want to changes the emotional response of the viewer/player entirely. Only a very few games are willing to go there and TLOU is one of them. I'd say it's kind of a miracle that the game ever existed on PS3 architecture as it was. From what I've heard the all against all AI that they added in Left Behind is sort of broken on any difficulty but Grounded.
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# ? Oct 20, 2017 23:58 |
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CharlieFoxtrot posted:Also TLoU multiplayer is loving brutal, considering they use the same kill animations from the single player game, including the one where the person has a panicked look on their face and holds their hands up pleading before you shoot them in that face and turn it into chunks of lifeless meat. Also the one where they're crawling around helplessly on all fours because your previous attack has already given them significant brain damage or blinded them permanently and then you stomp on their neck and blast them in the back of the head. Yup, not ever playing this one, thanks for this warning. Renoistic posted:I'm encoding the writing and acting in Hellblade but it's pretty drat depressing. Loving this autocorrect.
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# ? Oct 21, 2017 00:32 |
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Midjack posted:Yup, not ever playing this one, thanks for this warning. "Those tourists are fuckin done!"
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# ? Oct 21, 2017 00:35 |
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Renoistic posted:I'm encoding the writing and acting in Hellblade but it's pretty drat depressing. The Raven/Darkness fight was pretty fun, though! I'm a little more than halfway done and I missed a couple of runes in the first area. I'm guessing you'll have to start a new game if you want to go get them? You'd have to replay the game, yes.
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# ? Oct 21, 2017 00:35 |
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Renoistic posted:I'm encoding the writing and acting in Hellblade but it's pretty drat depressing. The Raven/Darkness fight was pretty fun, though! I'm a little more than halfway done and I missed a couple of runes in the first area. I'm guessing you'll have to start a new game if you want to go get them? Yes but it saves your lorestones from previous runthroughs. You just get the achieve and a little non-plot essential cutscene near the end.
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# ? Oct 21, 2017 00:56 |
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Midjack posted:Yup, not ever playing this one, thanks for this warning. Yeah, it's strange, like I definitely will say it's not for everyone and would probably be actively traumatic for some. But I loved The Last of Us multiplayer and I think a big part of it was because of how brutal it was. Not that I enjoyed seeing that stuff at all, but because it managed to leverage whatever identification I had with my avatar that went "I do not want that poo poo to happen to me," that it added to the tension already present in the game mechanics. Like, other games have Down But Not Out mechanics, but this is one of the games that made me go "OH poo poo OH poo poo OH poo poo" every time I went down because I was legitimately freaked out. People have mentioned how horror games often aren't scary because dying becomes meaningless when it happens too often, and I'm in that same boat. But TLoU multiplayer is one of the few I games I can count where I was, for real Actually Scared. In contrast Uncharted 4 multi felt relatively weightless (the mobility probably had a lot to do with it) and I played a couple rounds and went "Eh, it's all right I guess"
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# ? Oct 21, 2017 01:20 |
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CharlieFoxtrot posted:Yeah, it's strange, like I definitely will say it's not for everyone and would probably be actively traumatic for some. But I loved The Last of Us multiplayer and I think a big part of it was because of how brutal it was. Not that I enjoyed seeing that stuff at all, but because it managed to leverage whatever identification I had with my avatar that went "I do not want that poo poo to happen to me," that it added to the tension already present in the game mechanics. Like, other games have Down But Not Out mechanics, but this is one of the games that made me go "OH poo poo OH poo poo OH poo poo" every time I went down because I was legitimately freaked out. People have mentioned how horror games often aren't scary because dying becomes meaningless when it happens too often, and I'm in that same boat. But TLoU multiplayer is one of the few I games I can count where I was, for real Actually Scared. Honestly, I gave it a good few months of play, but my overall feeling was that UC4 sort of ruined what was left of the good Uncharted multiplayer experience. It was already heading that direction in UC3 multi but there were still some redeeming qualities. TLoU Factions and UC2 multi have a lot more in common than many remember. I'd actually be more offended at this point if Naughty Dog fucks up Factions in the sequel vs loving up the single player. Factions is a god damned masterpiece of multiplayer game design and you know what... ....Let me list all the things TLoU2 Factions doesn't need: Super abilities, team up attacks, MORE GUNS, MORE WEAPON CUSTOMIZATION, DLC costume skins, lootcrates, in-game currency, skill-trees, wacky victory poses, Capture the Flag, King of the Hill...must I go on?
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# ? Oct 21, 2017 01:33 |
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dude what I had no idea the touchpad on the controller worked as a "seek" bar for fast forward/rewinding easily
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# ? Oct 21, 2017 01:36 |
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BeanpolePeckerwood posted:Honestly, I gave it a good few months of play, but my overall feeling was that UC4 sort of ruined what was left of the good Uncharted multiplayer experience. It was already heading that direction in UC3 multi but there were still some redeeming qualities. TLoU Factions and UC2 multi have a lot more in common than many remember. https://twitter.com/twitter/statuses/706612003247263744
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# ? Oct 21, 2017 01:36 |
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Except that those two animations were part of the original 10 taunts in UC2. It all used to be so quaint. Everything beyond the 35 second mark in this video needs to gently caress off
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# ? Oct 21, 2017 01:43 |
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Give me all the guns and dances.
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# ? Oct 21, 2017 02:08 |
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I am enjoying Battle Chasers. Nice change of pace after the mediocre novel that is Pillars Of Eternity.
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# ? Oct 21, 2017 02:11 |
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Played through Hob. That was quite pleasant. Looking at the trophy list it's all about speedrunning and whatnot from here, but meh. I think once the sense of exploration has worn off it's less for me.
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# ? Oct 21, 2017 05:13 |
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Holy gently caress the server maintenance in Gran Turismo Sport is horrible. Between the beta and main game, there have been multiple occasions where the game becomes crippled by server maintenance that they choose to do at 1am et/10pm pt. I can’t even save my progress for the gold I got in the last license test I did and the last time this happened and I assumed it would save locally, I lost 2 golds. So now I just have to wait it out so I can save and quit for the night. Horrible design and planning on their part. Do your maintenance at 5am et, would make a ton more sense.
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# ? Oct 21, 2017 06:25 |
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I regret buying Kyoei Toshi. It’s bad in the ways its predecessors were, with janky controls and low frame rate and primitive visuals and so on, but also is just utterly uninteresting apart from seeing giant monsters sometimes. There’s no survival aspect as such, it’s just a straight push A here so you can pass through a passage there kind of gameplay. I hope all the money I paid for it goes into making Disaster Report 4 better...
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# ? Oct 21, 2017 10:22 |
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Turns out there's a bug in Hellblade where you need to crawl away from a monster, and the MC stands up and starts running. Turns out she doesn't always start running for some people. I've died eight times now. How the hell do you mess up a tightly scripted set piece that badly. I'm starting to get legit mad at this. Edit: The game finally took pity on me. Seems you can trigger it by holding left after you get stuck. Helaaaaaaaaaaaaaaa Renoistic fucked around with this message at 12:07 on Oct 21, 2017 |
# ? Oct 21, 2017 11:55 |
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# ? May 20, 2024 08:56 |
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Hellblade can be a bit janky. I didn’t have any problems myself, but at a friends she managed to drop the main character out of world and turn her sword invisible and other stuff.
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# ? Oct 21, 2017 12:44 |