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people do that poo poo because their exposure to the hobby is "this one time" Epic Funneh Stories and imgur d&d meme galleries full of comics where people roll 1 on intimidate checks and end up having to gay gently caress the castle guard. like i bet that player could post that anecdote in pretty much any casual rpg discussion and have people think it was really funny instead of dumb as hell
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# ? Oct 22, 2017 07:51 |
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# ? May 14, 2024 02:08 |
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Not everyone should respond to your intimidating antics with cowering, they can retaliate in kind, in kind being with scissors in the throat.
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# ? Oct 22, 2017 08:02 |
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They are the group that taught me that no gaming is better than bad gaming. I enjoy their company during board game nights but I am never playing an rpg with them ever again. It is a huge (11 people) group where two of them constantly behave like annoying grogs and the rest of them tolerate that behavior because friendship I guess. Take those two out of rpgs and they become way more tolerable, surprisingly. Best part is that they are planning to run a game of political intrigue about violent syndicates and parliament debates where the players are MPs and there is close to no combat. The system? D&D 5th ed. Azran fucked around with this message at 08:56 on Oct 22, 2017 |
# ? Oct 22, 2017 08:51 |
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who the holy gently caress plays an rpg with eleven people
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# ? Oct 22, 2017 08:55 |
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It is one of those "must not divide the group!!!" scenarios.
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# ? Oct 22, 2017 08:56 |
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the first group i ever joined (aside from a super short-lived club in high school) played in the commons area in the dorms so people would just stop by and be like "ive been meaning to try d&d, can i play?" and they'd draft up a character with someone's help who wasn't currently involved in a scene. i dont know if it ever hit 11 people but it was close some days. and i sure as hell cant tell you a single thing about any of the characters from that game despite playing with them for 6 months or so aside from two specific gimmicks (a barbarian who attempted to cleave rocks/trees/doors/whatever to keep his cleave going and a druid with two squirrels named Dorbert and Nagget)
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# ? Oct 22, 2017 09:05 |
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Blockhouse posted:who the holy gently caress plays an rpg with eleven people they misheard when someone suggested a game with elven pcs
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# ? Oct 22, 2017 09:29 |
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# ? Oct 22, 2017 14:20 |
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Someone photoshop that to say "friends" thanks.
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# ? Oct 22, 2017 14:25 |
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Super-soldier superhuman plots are a dime a dozen, particularly in "one power source" superhero worlds. I wouldn't read too much into it. AMP could be derivative of UXM, but it could be derivative of a lot of things. And the impact that the X-Men itself has had on superhuman sci-fi and superheroes really can't be understated.
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# ? Oct 22, 2017 14:40 |
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Moriatti posted:Someone photoshop that to say "friends" thanks. On rules or friends cause it might be both
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# ? Oct 22, 2017 14:44 |
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Alien Rope Burn posted:Super-soldier superhuman plots are a dime a dozen, particularly in "one power source" superhero worlds. I wouldn't read too much into it. AMP could be derivative of UXM, but it could be derivative of a lot of things. And the impact that the X-Men itself has had on superhuman sci-fi and superheroes really can't be understated. My impression when I reviewed AMP was that it was just scooping up all the comics influences it could find and smooshing them all into one setting. There's at least two takes on the X-Men in there, something that looks a bit like Heroes, some stuff I recognise from Stormwatch, and so on.
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# ? Oct 22, 2017 14:50 |
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Plutonis posted:On rules or friends cause it might be both Over story
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# ? Oct 22, 2017 15:06 |
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Blockhouse posted:who the holy gently caress plays an rpg with eleven people I played 4E with a guy who ran two simultaneous groups of 6, in the same world, with time travel, and brought them together for the final boss. With a guest playing an unaligned NPC. The guy was a genius DM and, to his credit, made everything work... up to the point where he had fourteen people at the table.
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# ? Oct 22, 2017 16:03 |
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Azran posted:One of my friends just texted me this Serf posted:tell them they can't use their skills to coerce the other players because it's not a loving PvP game Buuuut if they need a rules quote, point out that Diplomacy is not a check against will, but against a DM-set DC, and Intimidate is explicitly rolled against a monster's Will. (No rules quote should be needed, they gotta put their foot down on this one.) e: also "dumping all his points", are they sure they're doing it right?
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# ? Oct 22, 2017 17:39 |
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Yeah, do you mean feats? Because like, you get a check-mark or any skill.
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# ? Oct 22, 2017 18:25 |
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I guess it could be a figure of speech, like trying to tune everything to upping Intimidate, like race, feats, making sure you get skill training as a part of a Cha-primary class, maybe skill powers to boost it?
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# ? Oct 22, 2017 18:27 |
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Yes, sorry. My friend used to play 3.5 almost exclusively so she uses "dump all points on" to mean "going all in". It's been a while since I played 4e so I forgot to correct that part. Blame the translator
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# ? Oct 22, 2017 18:41 |
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Eeeeesh why though.
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# ? Oct 22, 2017 19:24 |
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Thought that had to be it, just making sure If your friend is still on the fence about this, consider it this way: this player is putting his resources into playing characters that aren't his. He's directly taking that option away from other players. This isn't how the game works, he needs to be told in no uncertain terms, and if he throws a fit and quits over it then frankly that's a net gain for the group.
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# ? Oct 22, 2017 19:41 |
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just tell him to play a lazylord
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# ? Oct 22, 2017 22:54 |
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starkebn posted:just tell him to play a lazylord Tbh this and disallowing pvp checks is probably the happiest solution.
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# ? Oct 22, 2017 23:11 |
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Moriatti posted:Over story
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# ? Oct 23, 2017 03:18 |
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Play a game with good rules dumbass comic guy
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# ? Oct 23, 2017 03:48 |
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rumble in the bunghole posted:Play a game with good rules dumbass comic guy he clearly does, which is why he rejects it
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# ? Oct 23, 2017 03:49 |
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I guess no one told him life was gonna be this way
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# ? Oct 23, 2017 03:52 |
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# ? Oct 23, 2017 03:55 |
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dungeon world is not a substitute for D&D and calling it one disservices crunch and PBTA players alike
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# ? Oct 23, 2017 03:56 |
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I'd be pissed off too
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# ? Oct 23, 2017 03:59 |
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The good way to handle order-giving / mind urging in a player-on-player sense is you tell someone to do something and if they follow the urge to do it, they get XP or a fate point or similar thing.
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# ? Oct 23, 2017 10:17 |
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Blockhouse posted:who the holy gently caress plays an rpg with eleven people I ran a SpellJammer game at my FLGS back on 06-07 where the store owner asked me to accommodate anyone who showed interest in the game. This resulted in there being about 2-4 regular players with up to 1-2 others playing at the same time as the regulars. It was a bitch to plan for encounters (I was running 3.5 at the time) but I still rolled with it, until the day that all four regulars showed up as well as the 8 other people who had been drop ins during the campaign. It was a loving nightmare of a session, and the last time I ever ran with more than 5 players.
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# ? Oct 23, 2017 10:55 |
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Blockhouse posted:who the holy gently caress plays an rpg with eleven people This is more trivia than anything else, but large playing groups were not uncommon in the very early days (of D&D) when it was still heavily mired in "a wargame, but you only control your one dude and maybe his hirelings" and turns/actions were significantly simplified and fast as a result.
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# ? Oct 23, 2017 11:12 |
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bewilderment posted:The good way to handle order-giving / mind urging in a player-on-player sense is you tell someone to do something and if they follow the urge to do it, they get XP or a fate point or similar thing. Splicer fucked around with this message at 11:23 on Oct 23, 2017 |
# ? Oct 23, 2017 11:18 |
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There’s a free Japanese TRPG about being a student at a magic school, which isn’t terribly interesting by itself since half the Japanese TRPGs out there seem to be about magic schools, but the interesting thing is the character stats. You have three stats: Action Magic, Reaction Magic and Liberal Arts. I guess not everyone goes to a magic school to learn magic... Also the game boasts over 300 spells but I’ll have to see how many are elemental palette swaps since elemental specialties are central to the game.
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# ? Oct 23, 2017 15:17 |
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Getsuya posted:There’s a free Japanese TRPG about being a student at a magic school, which isn’t terribly interesting by itself since half the Japanese TRPGs out there seem to be about magic schools, but the interesting thing is the character stats. You have three stats: Action Magic, Reaction Magic and Liberal Arts. Japanese Ars Magica ftw
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# ? Oct 23, 2017 15:45 |
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I didn't have any luck in figuring out a good option for the extremely casual group I had in mind, but I did get Dread and Ten Candles for use with my regular crew. We did character creation and one scene in Ten Candles and everyone was really into it... Then my friend fell asleep on the couch. Oh well, maybe next time. Thanks for all the suggestions.
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# ? Oct 23, 2017 16:11 |
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gradenko_2000 posted:This is more trivia than anything else, but large playing groups were not uncommon in the very early days (of D&D) when it was still heavily mired in "a wargame, but you only control your one dude and maybe his hirelings" and turns/actions were significantly simplified and fast as a result. “... the referee to player ratio should be about 1:20 or thereabouts.” OD&D book 1
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# ? Oct 23, 2017 16:14 |
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Plutonis posted:Japanese Ars Magica ftw Also characters don’t have HP; their wands do. So failing a fight doesn’t kill you, making combat and PvP surprisingly light-hearted.
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# ? Oct 23, 2017 16:24 |
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Getsuya posted:There’s a free Japanese TRPG about being a student at a magic school, which isn’t terribly interesting by itself since half the Japanese TRPGs out there seem to be about magic schools, but the interesting thing is the character stats. You have three stats: Action Magic, Reaction Magic and Liberal Arts. Getsuya posted:Also characters dont have HP; their wands do. So failing a fight doesnt kill you, making combat and PvP surprisingly light-hearted. This sounds awesome. What's it called? Does it have an English edition?
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# ? Oct 23, 2017 17:14 |
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# ? May 14, 2024 02:08 |
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Getsuya posted:There’s a free Japanese TRPG about being a student at a magic school, which isn’t terribly interesting by itself since half the Japanese TRPGs out there seem to be about magic schools, but the interesting thing is the character stats. You have three stats: Action Magic, Reaction Magic and Liberal Arts. That's kind of great. "You're three stats are: Fighting, Defending, Philosophical Discourse Relating To 17th Century French Political And Societal Dialogues And Developments"
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# ? Oct 23, 2017 17:18 |