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Ammanas posted:I have zero mods activated for this reason. To be fair it happned when I alt-tabbed during the AI turn cycle, which happened occasionally in WH1 and vanilla WH2. Literally the same thing that happened to me
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# ? Oct 26, 2017 22:30 |
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# ? Jun 8, 2024 08:00 |
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What are some of the new unique buildings available to the old factions now? anywhere to look up what mousilion's new building is or the blood keep in nuln for the vampires or nothing yet?
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# ? Oct 26, 2017 22:31 |
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Um. I sort of expected this to an extent but. It does kind of throw the balance of the Old World off.
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# ? Oct 26, 2017 22:35 |
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John Charity Spring posted:Um. Surtha Elk is the Everchosen of my heart.
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# ? Oct 26, 2017 22:40 |
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John Charity Spring posted:Um. Scrub-Niggurath posted:Total War Warhammer 2: Surtha Ek’s Revenge
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# ? Oct 26, 2017 22:42 |
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Surtha Ek rides again It's so weird that this campaign is a big step forward in some ways but we lost an entire substantial patch worth of changes and we're fighting hordes of Marauder Horsemen again
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# ? Oct 26, 2017 22:42 |
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Is there a way to get rid of poo poo traits? Kroq gar got chain blocked in a vamp province and now has tier 2 bloodlust. Also gently caress agents. Just remove them from the map CA.
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# ? Oct 26, 2017 22:43 |
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Xae posted:Is there a way to get rid of poo poo traits? If you look at the trait screen you'll notice that Bloodlust has two levels, and he'll have the lower one. Hover over the higher one (which is the 'neutral' level of colour-coding) and it'll say to spend time in untainted regions to lose the trait. John Charity Spring fucked around with this message at 22:53 on Oct 26, 2017 |
# ? Oct 26, 2017 22:45 |
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I think I'm going to focus on actually completing a vortex campaign before getting into this. It's all a bit rough around the edges.
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# ? Oct 26, 2017 22:57 |
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only recently started up a game as Malekith to see how unifying as opposed to burning notcanada to the ground was, and his quest text is just utterly delightful who's mommy's sulky little angel, whose response to a coven of sorceresses being cryptic at him is to burn a city to the ground and then say "you wanna give answering me another try there, wizardtits?"
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# ? Oct 26, 2017 23:04 |
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Holy poo poo, Malekith's start is actually fairly difficult in ME. You're at war with the Skaven that have the three ruins in your starter province, AND Hag Graef. Hag Graef are huge assholes who will never make peace with you, and meanwhile you're most likely going to get hellmarched by the Mung, because, again, Hag Graef are assholes and 99% of the time will drag them into war with you. So you bounce Malekith around, trying to unite your province, deal with endless loving rebellions (because Dark Elves are edgy fucks who never stop rebelling), protect your southern border from Hag Graef being asswipes, try to knock out the Mung up north (they only have two cities), all while desperately trying to improve your economy and recruit new units to replace your losses. You're just constantly bouncing from emergency to emergency, and meanwhile Ghrond and Har Ganeth are getting facerolled by the Aghol for the billionth time, losing territory like mad, and SURPRISE the Aghol just declared war on you, so there's ANOTHER front for you to deal with. Oh yeah, and Hag Graef are being dicks again. Shocker. It's actually really fun.
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# ? Oct 26, 2017 23:05 |
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Archonex posted:Edit: Also, Ghorst is pretty good now. That 20% casualty replenishment rate for the entire faction was okay compared to lords that were added in later on like Vlad and Isabella. However now that there's a massive map it basically makes him an expedition running machine since with a bit of work you can send armies overseas to raid temples and such for insane amounts of loot without having to worry about them getting worn down or having to take a province and start an extra war to have a place to fall back too to heal up at. Do these actually help you? iirc, +replenishment stuff was kinda crap because it only worked if you were in your territory (not in allied territory and not in encampment stance). There were only a small handful of exceptions, like the beastmen moon event.
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# ? Oct 26, 2017 23:06 |
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Really couldn't be bothered with playing the Vortex Campaign on anything tougher than very hard, and thought I'd cheese Mortal Empires by playing Brettonians on legendary. It now takes 2000 chivalry to trigger the final battle, they messed with the income so I'm always poor and High Elves are basically psychotic.
Beer Hall Putz fucked around with this message at 23:36 on Oct 26, 2017 |
# ? Oct 26, 2017 23:31 |
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Archonex posted:Dwarves also got a bunch of new strategic locations on top of all the other old world factions getting them. Zhufbar for instance has at least one special building they can build in Karag Dromar. The special building in Karag Dromar is Bugman's Brewery. Going by the version they had put into the Vortex campaign as an easter egg, it produces a gigantic amount of beer (100 kegs IIRC), gives a big local public order bonus, local experience and recruitment cost buffs for all Ranger variants, factionwide upkeep reduction for Rangers and a factionwide construction cost discount and lower construction times for the hostelry building chain. LordAbaddon posted:Really? I thought crumbling was identical to routing except that instead of running away the units just disintegrated Full rapid disintegration happens at the point non-undead units would shatter completely. The undead equivalent to routing is slow crumbling, which means DoT kinda comparable to being in range of a Mortis Engine. However, other units crumbling doesn't impact morale the way routing units do afaik, only army losses.
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# ? Oct 26, 2017 23:54 |
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Xae posted:Is there a way to get rid of poo poo traits? Nah agents are good in TW2, were good in TW1. Assassinate erry day.
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# ? Oct 26, 2017 23:57 |
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Though crumbling losses do add up to total battle losses so you still do have some effect of killing everyone spreading to other units, just nowhere near as noticeably as morale. I think I'm starting incredibly slowly as Queek. I allied with both undead on either side of me and purged the Orcs to the south leaving me with no easy expansion and a generally slow start. Its turn 50 and I only have two full provinces and two armies, though they're getting up to speed as far as artillery goes. I'm at t4 so just started recruiting some Lightning Cannon. Also, good goddamn are Engineers great. All of the engineer buffs to your ranged fire, plus block army, plus steal tech, PLUS extra movement? That's pretty much the absolute best you could hope for in a single agent.
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# ? Oct 26, 2017 23:58 |
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As much as I'm liking mortal empires, wow, they really did cut out so much of 2's map. I mean like, hell, I think there's a little over half gone, counting the shrinking of Uluthan.
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# ? Oct 27, 2017 00:22 |
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NewMars posted:As much as I'm liking mortal empires, wow, they really did cut out so much of 2's map. I mean like, hell, I think there's a little over half gone, counting the shrinking of Uluthan. It's weird. The Southlands cuts don't bother me, the Southlands sucked, and nothing down there mattered anyways. We kept Zorn at least. The Ulthuan shrinking made sense. Having it stuck between continents helps with sailing nonsense. Lustria? Whatever, it was lovely islands anyways. WHERE THE gently caress IS MY WESTERN NORTH AMERICA. WHERE DID IT GO. THIS IS AN OUTRAGE.
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# ? Oct 27, 2017 00:28 |
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Rookersh posted:It's weird. Everything past the Evil Rockies was literally a wasteland, I'm curious why you mourn it.
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# ? Oct 27, 2017 00:31 |
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Rookersh posted:WHERE THE gently caress IS MY WESTERN NORTH AMERICA. WHERE DID IT GO. THIS IS AN OUTRAGE. Yeah thats the one that bothered me the most. It removes a ton of conquerable territory for Malkeith and Morathi. I can only imagine it getting worse once other Dark Elf Lords start getting added considering at least two of them are based in the same area if not more. e:I think the main issue is that it makes Naggaroth a lot more crowded than it is in the vortex campaign AnEdgelord fucked around with this message at 00:34 on Oct 27, 2017 |
# ? Oct 27, 2017 00:32 |
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Aurubin posted:Everything past the Evil Rockies was literally a wasteland, I'm curious why you mourn it. I have no idea! I hated that area in my Malekith campaign, it was awful and full of stuff I couldn't do much with. I think it was just less defined? Like Lustria was cut by the mountain boundaries. Southlands was cut by the desert boundaries, Malekiths area was cut straight through the middle, and it's really noticeable upfront because you start right next to the new edge. I dunno!
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# ? Oct 27, 2017 00:34 |
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Is there a mod out yet that disables the regiments of renown? That poo poo gotta go, especially when the AI operates with limitless money. Can't find one on the workshop
Hryme fucked around with this message at 00:39 on Oct 27, 2017 |
# ? Oct 27, 2017 00:37 |
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Having an issue where I can't make it past the current turn. The game doesn't crash, it just freezes and becomes unresponsive except mouse movement when processing Black Venom's turn.
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# ? Oct 27, 2017 00:41 |
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By the way, I was wrong, AI Empire starts with a united Reikland. So it seems some of the QOL changes in the foundation update made it through
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# ? Oct 27, 2017 00:50 |
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Hryme posted:Is there a mod out yet that disables the regiments of renown? That poo poo gotta go, especially when the AI operates with limitless money. Can't find one on the workshop Are they that much of a problem? a patch ages ago made it so if you kill a RoR, they take 10 turns before they can be recruited again.
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# ? Oct 27, 2017 00:56 |
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Oh I missed that. I didn't play Warhammer I for a year or so.
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# ? Oct 27, 2017 00:58 |
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Ra Ra Rasputin posted:Are they that much of a problem? a patch ages ago made it so if you kill a RoR, they take 10 turns before they can be recruited again. Wasn't that the foundation patch or whatever the pre-Norsca patch was called? Those changes aren't in yet. Though that might be an easy enough fix that it's in on its own.
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# ? Oct 27, 2017 00:58 |
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Scrub-Niggurath posted:By the way, I was wrong, AI Empire starts with a united Reikland. So it seems some of the QOL changes in the foundation update made it through This is good to hear, this change was fantastic in TW1.
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# ? Oct 27, 2017 01:00 |
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Ra Ra Rasputin posted:Are they that much of a problem? a patch ages ago made it so if you kill a RoR, they take 10 turns before they can be recruited again. The main issue is if the AI has them and you don't or you meet the army of nothing but ROR.
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# ? Oct 27, 2017 01:00 |
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Removing the settlement type restrictions has really let the AI do strange things. 50 turns into an Ungrim game and both Karak Kadrin and Border Princes have gone buck wild, with the former a 10 settlement beast that has taken all of the Vampire lands except Castle Drakenhof and the later with 12 settlements including all of the former lands of the various minor Orc and Dwarf tribes in the mountains near them (Karak Hirn, Black Widows, Venom whatevers).
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# ? Oct 27, 2017 01:05 |
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Welp, I tried all that and game is still hosed. Guess I'll have to wait for a hotfix? All the game does is load up the very first loading screen, say Sega, and then freeze in place. No amount of verifying files or reinstalling has changed that behavior. Before the Mortal Empires patch the game ran perfectly fine, 40 hours logged, no mods used, nothin'.
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# ? Oct 27, 2017 01:05 |
Ravenfood posted:Though crumbling losses do add up to total battle losses so you still do have some effect of killing everyone spreading to other units, just nowhere near as noticeably as morale. The undead east of you (Silver Host?) are about to get steamrolled by Kroq'Gar. His only expansion path is through them, and though you. WELCOME TO DINOTOPIA!
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# ? Oct 27, 2017 01:07 |
Randarkman posted:Having an issue where I can't make it past the current turn. The game doesn't crash, it just freezes and becomes unresponsive except mouse movement when processing Black Venom's turn. Disable all camera movement options in the top left of the screen.
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# ? Oct 27, 2017 01:09 |
Captain Oblivious posted:Welp, I tried all that and game is still hosed. Guess I'll have to wait for a hotfix? All the game does is load up the very first loading screen, say Sega, and then freeze in place. Try this mod, it disables the SEGA logo and others, sending you directly to the menu when starting the game. https://steamcommunity.com/sharedfiles/filedetails/?id=1149642323&searchtext= Triple post? You need to post more, and faster! You gotta pump those numbers up those are rookie numbers! You all have plenty of time to post with those extra-long turn times we love to complain about. RBA-Wintrow fucked around with this message at 01:20 on Oct 27, 2017 |
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# ? Oct 27, 2017 01:13 |
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Hard to decide what faction to start with and which to wait for the foundation patch update for a better norsca and hero revamp. Was thinking of playing the vampires, but Kemmler is missing Krell. Ra Ra Rasputin fucked around with this message at 01:45 on Oct 27, 2017 |
# ? Oct 27, 2017 01:42 |
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Anyone else getting extreme FPS loss when the fighting starts while fielding A LOT of skaven in Mortal Empires? My game goes from steady 60 fps to ca 10 fps when the fighting starts with 1 full mixed units skaven army and 1 full stack of skavenslaves + the enemy army. Which sounds like A BUTTLOAD OF SKAVEN cause it is, but i didn't get any fps loss doing the exact same thing in the Vortex campaign.
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# ? Oct 27, 2017 01:50 |
Turns are taking longer of course because of more factions, but I am noticing a significant FPS boost on the campaign map in the new campaign. Was that in the notes? Is anyone else experiencing that? Is it because of changes to the map itself or the engine or what?
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# ? Oct 27, 2017 01:52 |
@Dongattack Turn off Screen Space Reflections in the advanced graphics options. The patch has turned it back on.
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# ? Oct 27, 2017 01:52 |
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Mortal empires is fun but I've spent like 50 turns as Malekith consolidating fantasy North America and getting that in a good spot, not enough time raiding the lovely old world races, who I want to annihilate.
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# ? Oct 27, 2017 01:59 |
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# ? Jun 8, 2024 08:00 |
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Jamwad Hilder posted:Mortal empires is fun but I've spent like 50 turns as Malekith consolidating fantasy North America and getting that in a good spot, not enough time raiding the lovely old world races, who I want to annihilate. Road trip!
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# ? Oct 27, 2017 02:00 |