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Part of me is going to be sad about not being able to find a +200% border pop planet any more and asserting dominion over a sizeable fraction of the galaxy owing to my ability to broadcast my superior culture at anyone who comes withing ten thousand light years. My superior culture being an infinite loop of smaschelbel.
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# ? Oct 26, 2017 19:10 |
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# ? May 14, 2024 01:04 |
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So, what's the safest way to go into a coma so I can Rip Van Winkle my way to patch day?
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# ? Oct 26, 2017 19:46 |
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This is gonna be as big or bigger than EU4's Common Sense fort and development update isn't it?
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# ? Oct 26, 2017 20:32 |
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Stellaris: One Starbase is Common Sense
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# ? Oct 26, 2017 20:34 |
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Splicer posted:I think I said this before, but I think I'd like that you can start with hyperlanes or warp, but they don't improve much beyond how they start out and the first big leap is when you first research the one you didn't start with, dump both on your ships, and can then use whichever is more advantageous in each situation. I like this idea and also the idea of wormhole FTL being completely down to station location and not any ship component.
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# ? Oct 26, 2017 20:55 |
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GunnerJ posted:I like this idea and also the idea of wormhole FTL being completely down to station location and not any ship component. IIRC wormholes currently allow slightly more powerful ships because wormhole drives don't use any power.
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# ? Oct 26, 2017 21:13 |
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OwlFancier posted:IIRC wormholes currently allow slightly more powerful ships because wormhole drives don't use any power. This is correct, but I think it's only 30 power to run the other drives, so not a giant difference. Instead you have to layout the up front mineral cost for stations, which more than balances it out.
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# ? Oct 26, 2017 21:18 |
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PittTheElder posted:This is correct, but I think it's only 30 power to run the other drives, so not a giant difference. Instead you have to layout the up front mineral cost for stations, which more than balances it out. Oh true it's not very significant, I just liked the little attention to detail.
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# ? Oct 26, 2017 21:25 |
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Unfortunately the Fallen Empire to my East "asked" me to become its signatory, and I was afraid to refuse what with the angry southern federation of slavers on 70% of my borders. So does that mean I can't research any AI or droid techs now? If I want to research a tech the fallen empire doesn't want me to, will I be warned before they get pissed off? On the bright side of being a signatory...the southern slavers were also dumb enough to refuse the Awoken Empire's offer, and declared war. Thanks to that I declared war on them in return and snagged 8 planets.
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# ? Oct 26, 2017 21:50 |
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OwlFancier posted:IIRC wormholes currently allow slightly more powerful ships because wormhole drives don't use any power. Well, the the thing I was getting at is that in this system any ship within range of a friendly wormhole station can use it. Or something similar.
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# ? Oct 26, 2017 21:50 |
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Artificer posted:Unfortunately the Fallen Empire to my East "asked" me to become its signatory, and I was afraid to refuse what with the angry southern federation of slavers on 70% of my borders. Now just wait 20-30 years for the AA to get fat, slovenly and useless, and then carve his porky rear end up too.
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# ? Oct 26, 2017 22:11 |
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I've never seen the FE decadence thing kick in because they usually end up annexing everyone. Maybe their first war after awakening they'll just demand someone sign the treaty, but usually they just demand every planet be ceded or leave a little useless rump.
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# ? Oct 26, 2017 22:14 |
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Fallen Empires don't care about what techs you research anymore iirc, so you should still be fine to invent droids and synths and whatnot (kinda surprised you haven't already at the point that FE's are waking up)
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# ? Oct 26, 2017 22:17 |
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Beyond excited for spaceforts update. Can't wait to see the FTL shakeup.Baronjutter posted:I've never seen the FE decadence thing kick in because they usually end up annexing everyone. Maybe their first war after awakening they'll just demand someone sign the treaty, but usually they just demand every planet be ceded or leave a little useless rump. If you're still playing on small maps like you said you were earlier, I imagine you never will. Decadence takes time and territory held into account if I remember right, so on a smaller map with fewer worlds, yeah, either they'll squish you or you'll squish them, and that will be it.
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# ? Oct 26, 2017 22:37 |
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Artificer posted:Unfortunately the Fallen Empire to my East "asked" me to become its signatory, and I was afraid to refuse what with the angry southern federation of slavers on 70% of my borders. Agreeing to subjugation by an AE has different effects, based on what ethos that AE has. It sounds like the one you just ran into is the Materialist ones, that really don't like sapient Robots. You can still research whatever you want, but your policies will be locked into settings that will prevent you from building synths, but you might still be able to build robots and droids.
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# ? Oct 26, 2017 22:55 |
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Not knowing how to play the game and develop my research combined with fighting against two enemy empires on my borders meant that I have been developing guns and armor instead of AI. I have droids but no positronic yet. I will get that next. I need the research boost.
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# ? Oct 26, 2017 23:23 |
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So i just got this game on steam for $20 for the Nova edition. How enjoyable is the game to someone who plays Eve and used to play a lot of CK2/EU4 a couple of years ago?
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# ? Oct 27, 2017 04:42 |
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Mitsuo posted:So i just got this game on steam for $20 for the Nova edition. How enjoyable is the game to someone who plays Eve and used to play a lot of CK2/EU4 a couple of years ago? It's a little like a cross between a 4x Civ/MOO game and EU4. You blob. The diplomacy game is pretty shallow and core gameplay isn't much beyond "blob", but there's a great deal of flavor around exploring, ancient elder races, doomstacks invading from other dimensions or other galaxies, and a sort of pessimistic tone of building atop the ruins of endless fallen empires.
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# ? Oct 27, 2017 05:05 |
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I'm gonna buy this game tonight, but am paralyzed by choice. Is this like a Civilization scenario where the dlc is really important or can i just mess with the vanilla game which is perfectly serviceable and maybe get the 47 dlcs later if I want?
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# ? Oct 27, 2017 05:07 |
If I'm driven out of my starbase, can I leave a small icon of my civilization's old athletic contests and get a huge Influence pop if I manage to retake it later?
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# ? Oct 27, 2017 05:27 |
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counterfeitsaint posted:I'm gonna buy this game tonight, but am paralyzed by choice. Is this like a Civilization scenario where the dlc is really important or can i just mess with the vanilla game which is perfectly serviceable and maybe get the 47 dlcs later if I want? Leviathans and Utopia both have at least one feature I can't imagine playing the game without, synthetic dawn is really neat but is entirely about machine empires so if that's not your jam then don't bother. The Plantoids pack is entirely cosmetic so its about how much you want plant portraits.
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# ? Oct 27, 2017 05:34 |
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2nding the anniversary edition, it basically gets you the plant portraits for free on top of the expansion features.
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# ? Oct 27, 2017 05:37 |
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When Fallen Empires force you at plasma-point to become their vassals/signatories, does that count towards the victory conditions for them?
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# ? Oct 27, 2017 05:56 |
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counterfeitsaint posted:I'm gonna buy this game tonight, but am paralyzed by choice. Is this like a Civilization scenario where the dlc is really important or can i just mess with the vanilla game which is perfectly serviceable and maybe get the 47 dlcs later if I want? Get Leviathans for sure, it makes a huge difference in adding random cool poo poo around the map, plus it allows you to balance your economy way better than you could otherwise. Plus it's the cheap one. Utopia is less necessary, but it's super fun.
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# ? Oct 27, 2017 07:30 |
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OwlFancier posted:I like that this appears to completely decouple territory and colonization. Mister Adequate posted:Well, Cherryh is going to be a big one It's appropriate that it's called Cherryh because I'm fairly certain that with this update fully space-borne empires (interstellar nomads, purely station/habitat-dwellers, ect) will become much closer to being possible. I mean, that's the kind of radically different empire structure that I'd like to see.
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# ? Oct 27, 2017 07:55 |
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How the hell am I supposed to win a war against two AIs? My doomstack is bigger than either of theirs, but as soon as I get them in combat, they flee. I can never pin them down and never meaningfully attrit their fleet strength. Meanwhile, when I'm chasing one, the other is singing and taking another of my worlds halfway down my empire. It's even worse because one has wormhole travel while I have hyper lanes, and he just appears places in the middle of my territory sometimes. On paper, I should be winning, but I've won like a dozen fleet engagements and every time they just flee after I've stripped corvettes and destroyers and return in a few months to blow up another of my stations. Space combat in this game seems cheap and frustrating.
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# ? Oct 27, 2017 08:19 |
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Take their planets. You'll take some losses of spaceports but so long as you can prevent them from taking planets while occupying the planets of your enemies, you'll win.
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# ? Oct 27, 2017 08:20 |
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Tried that, it just lost me planets. I built defensive armies up to the cap on my border worlds, but they were showing up with 40-50 transports behind their fleets. With the limits on both fortresses and defensive armies, the game really seems to force you to use doomstacks to accomplish anything decisive. But then they go and let the AI run away from every battle it starts to lose.
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# ? Oct 27, 2017 08:28 |
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TsarZiedonis posted:How the hell am I supposed to win a war against two AIs? My doomstack is bigger than either of theirs, but as soon as I get them in combat, they flee. I can never pin them down and never meaningfully attrit their fleet strength. Meanwhile, when I'm chasing one, the other is singing and taking another of my worlds halfway down my empire. It's even worse because one has wormhole travel while I have hyper lanes, and he just appears places in the middle of my territory sometimes. Go for the wormhole guy and nuke all his wormhole stations while you're at it.
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# ? Oct 27, 2017 08:29 |
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Emerg jumps should be 90% of remaining health rather than 25% of maximum. You already appea r at a port anyway, make them and you pay in time for saving those minerals.
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# ? Oct 27, 2017 08:30 |
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Splicer posted:Go for the wormhole guy and nuke all his wormhole stations while you're at it.
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# ? Oct 27, 2017 08:43 |
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TsarZiedonis posted:the game really seems to force you to use doomstacks to accomplish anything decisive It really doesn't. If your fleet is powerful enough to take either of theirs without any serious issue, you can afford to split it and hold down two locations at once - fleet engagements take a long enough time that you should have no issues reinforcing whichever one gets into combat, and it will allow you to defend territory and take worlds at the same time. Eventually, as the warscore ticks up, the AI will realize it has to commit to a decisive engagement and will do so, and then you can break them. Doomstacking is only the answer in situations where you have only a marginal advantage over the AI fleets you're fighting and when your own territory isn't directly threatened. In a war where defense is an issue, splitting your fleets and hitting/defending multiple targets is your greatest advantage over the AI. Don't play their game, play yours.
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# ? Oct 27, 2017 08:46 |
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TsarZiedonis posted:How the hell am I supposed to win a war against two AIs? My doomstack is bigger than either of theirs, but as soon as I get them in combat, they flee. I can never pin them down and never meaningfully attrit their fleet strength. Meanwhile, when I'm chasing one, the other is singing and taking another of my worlds halfway down my empire. It's even worse because one has wormhole travel while I have hyper lanes, and he just appears places in the middle of my territory sometimes. Use defence stations at the centre of systems - ideally fortresses with lots of armour and hull regen. Guard your constructor while they're building up, and once you have a decent number position your fleet so you can swoop in a single jump to whichever system they attack. You'll catch their fleet.
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# ? Oct 27, 2017 08:58 |
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Poil posted:I hate trying to play while being bombarded with how awesome things are going to be in the next big dlc patch, again. Yay, processing. https://i.imgur.com/JjjDHwu.mp4
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# ? Oct 27, 2017 09:52 |
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Man taking down a FE is so satisfying. Or would that be a FFE now? Enjoy being served suckers.Rincewinds posted:Yay, processing.
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# ? Oct 27, 2017 10:10 |
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Rincewinds posted:Yay, processing.
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# ? Oct 27, 2017 10:31 |
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Splicer posted:It looks like they're crying Silly biological engines just think they have feelings. https://www.youtube.com/watch?v=zIAvQa9v9Xk Rincewinds fucked around with this message at 11:19 on Oct 27, 2017 |
# ? Oct 27, 2017 11:15 |
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Rincewinds posted:Yay, processing. That level of Quake 4 was hosed up man.
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# ? Oct 27, 2017 11:26 |
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counterfeitsaint posted:That level of Quake 4 was hosed up man. lol glad I wasn't the only one who thought of that.
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# ? Oct 27, 2017 11:28 |
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# ? May 14, 2024 01:04 |
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I've noticed that wars are much easier to win when you have at least two fleets. One to attack, another to ward off the annoying backdoor humpers. That also sadly means you need to way overbuild your army before starting a war and pick the easiest opponents first.
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# ? Oct 27, 2017 11:46 |