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babypolis posted:didnt you go for a budget build. also how big is your monitor thats a pretty big factor yeah, and it's running at a stable 45fps which is playable for sure. pretty good game so far
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# ? Oct 27, 2017 15:15 |
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# ? Jun 6, 2024 06:28 |
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Smibelungensmied or nothing
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# ? Oct 27, 2017 15:15 |
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exquisite tea posted:Do I unlock exclusionary goods at the Silver or Gold preorder tier, or does that just come with the season pass? I think you can only get celebi that way
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# ? Oct 27, 2017 15:17 |
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it's funny how transparently they tried to make this game appear to be like witcher 3. it even has knockoff witcher vision (i mean, uh, animus vision!) to highlight treasure you can loot, it has the weird road-following horse thing, it has the job boards, and it's clear they tried to at least give context for the various activities this time too, so there's usually a person in the world who gives you something to do with a little story behind it rather than just expecting you, as the player, to clear out every area by yourself. ultimately you still clear icons on a map, but at least you get to meet people with little stories while you do it. also, areas are no longer gated by climbing big towers or whatever, but by your level. some areas have much higher levels and are intended for late-game play, but you CAN ride there and get murdered if you want. maybe if you could get some loot from an area like that it'd make you powerful enough to hang there? not sure.
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# ? Oct 27, 2017 15:22 |
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regardless of it being a witcher 3 knockoff, is it any good?
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# ? Oct 27, 2017 15:24 |
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corn in the bible posted:also, areas are no longer gated by climbing big towers or whatever, but by your level. some areas have much higher levels and are intended for late-game play, but you CAN ride there and get murdered if you want. maybe if you could get some loot from an area like that it'd make you powerful enough to hang there? not sure. Why would they copy the worst part of witcher 3, the horrible level scaling
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# ? Oct 27, 2017 15:24 |
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corn in the bible posted:also, areas are no longer gated by climbing big towers or whatever, but by your level. some areas have much higher levels and are intended for late-game play, but you CAN ride there and get murdered if you want. maybe if you could get some loot from an area like that it'd make you powerful enough to hang there? not sure. What happens if you try to stealth kill an enemy much higher level than you? Does it just fail or something?
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# ? Oct 27, 2017 15:24 |
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Saint Freak posted:What happens if you try to stealth kill an enemy much higher level than you? Does it just fail or something? it may do a bunch of damage but not kill them. same with arrow headshots.
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# ? Oct 27, 2017 15:28 |
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corn in the bible posted:it's funny how transparently they tried to make this game appear to be like witcher 3. it even has knockoff witcher vision (i mean, uh, animus vision!) to highlight treasure you can loot, it has the weird road-following horse thing, it has the job boards, and it's clear they tried to at least give context for the various activities this time too, so there's usually a person in the world who gives you something to do with a little story behind it rather than just expecting you, as the player, to clear out every area by yourself. ultimately you still clear icons on a map, but at least you get to meet people with little stories while you do it. Glowing vision to see clues and interactables has been a part of AssCreed since 2007. Except for the horse, the rest of what you describe sounds like Syndicate. So it sounds like not much has changed after all?
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# ? Oct 27, 2017 15:30 |
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I liked the post someone made once that the original Assassins (and Assassin's Creed games) were about destroying social hierarchies and showing everyone that all men bleed equally if you go up and stab them, but in the new game the Templars are right and there are people that are literally harder, better, faster, stronger than normal people, in a higher tier
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# ? Oct 27, 2017 15:33 |
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so man do the tougher enemies that you can't flawlessly counter-kill into a big pile of useless dead guards every time without fail actually encourage stealth more this time? And is the stealth gameplay worth a drat?
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# ? Oct 27, 2017 15:35 |
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doingitwrong posted:Glowing vision to see clues and interactables has been a part of AssCreed since 2007. Except for the horse, the rest of what you describe sounds like Syndicate. So it sounds like not much has changed after all? i guess fundamentally it's still assassin's creed, yeah. it's a lot of window dressing, but it is helpful
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# ? Oct 27, 2017 15:35 |
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Super Mario Odyssey is godlike.
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# ? Oct 27, 2017 15:37 |
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CharlieFoxtrot posted:I liked the post someone made once that the original Assassins (and Assassin's Creed games) were about destroying social hierarchies and showing everyone that all men bleed equally if you go up and stab them, but in the new game the Templars are right and there are people that are literally harder, better, faster, stronger than normal people, in a higher tier I've got this thing where I'm fine with RPG combat, stats, damage numbers and all that in RPGs but I can't stand it in other genres. If I aim and shoot someone in the head with a bow/gun/bowgun I want them to die, unless they're an enemy type that's visually heavily armored, or a big monster or something. I don't want to have to leave due to low level and come back with a functionally identical bow, but this one has gold trim, to get the job done.
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# ? Oct 27, 2017 15:38 |
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All games are RPGs now
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# ? Oct 27, 2017 15:43 |
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corn in the bible posted:it's funny how transparently they tried to make this game appear to be like witcher 3. it even has knockoff witcher vision (i mean, uh, animus vision!) to highlight treasure you can loot, it has the weird road-following horse thing, it has the job boards, and it's clear they tried to at least give context for the various activities this time too, so there's usually a person in the world who gives you something to do with a little story behind it rather than just expecting you, as the player, to clear out every area by yourself. ultimately you still clear icons on a map, but at least you get to meet people with little stories while you do it. I thought they threw out that "animus" framing device bullshit a game or two ago? In Training posted:Super Mario Odyssey is godlike. God just arrived on my doorstep raditts fucked around with this message at 15:50 on Oct 27, 2017 |
# ? Oct 27, 2017 15:48 |
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Mordja posted:I've got this thing where I'm fine with RPG combat, stats, damage numbers and all that in RPGs but I can't stand it in other genres. If I aim and shoot someone in the head with a bow/gun/bowgun I want them to die, unless they're an enemy type that's visually heavily armored, or a big monster or something. I don't want to have to leave due to low level and come back with a functionally identical bow, but this one has gold trim, to get the job done. I am of almost the opposite mind where the numbers actually make things feel better for me in this regard, because I feel the same way about headshots in an FPS and completely hate BioShock Infinite for dropping the ball on it, but if it's a Borderlands/Destiny/Division thing where there are visible stats involved, then it feels less bad to me. Also I tolerated Witcher 3's combat and looting system because it was gating the really good story, so it's gonna be interesting to see something like it try to stand alone, because I already know the story is definitely not going to prop AssOr up.
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# ? Oct 27, 2017 15:48 |
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Sakurazuka posted:All games are RPGs now I'm an RPG
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# ? Oct 27, 2017 15:51 |
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doingitwrong posted:I am only semi good with names/pictures but I think you are the goon who will care about this:
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# ? Oct 27, 2017 15:51 |
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corn in the bible posted:also, areas are no longer gated by climbing big towers or whatever, but by your level. some areas have much higher levels and are intended for late-game play, but you CAN ride there and get murdered if you want. maybe if you could get some loot from an area like that it'd make you powerful enough to hang there? not sure. you've never been gated by towers, those were always were things to defog the map/show points of interest you tended to be gated by story progression, but they've been toning that down for a long time (you can basically go anywhere in Istanbul by the end of the first sequence or two in revelations), and there's no gates on going anywhere and doing anything in Unity which pissed a ton of people off because you can run into hordes of high level enemies in 5 minutes if you go the wrong way after starting in Paris
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# ? Oct 27, 2017 15:52 |
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an actual dog posted:I'm an RPG Life is an RPG, when you think about it. But is it a jRPG or wRPG?
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# ? Oct 27, 2017 15:54 |
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an actual dog posted:I'm an RPG you have one of my favorite avatars
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# ? Oct 27, 2017 15:55 |
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Reason I like Max Payne 3 #351616: Every single enemy dies in one headshot. Every single one. No matter what. If they're wearing a helmet, one will pop the helmet off and they're dead on shot #2. Sometimes you can do it in one with a shotgun. The game even encourages it by slowly armoring up enemies so that shooting them in the body isn't as effective, then the legs and arms, but headshots always do it in one. edit: The only reason the two boss fights in the entire game happen in the first place because they have the high ground and you can't shoot them in the head, and they sure as hell die when you do get an angle on them. The first boss can be killed without even doing the 'puzzle' gimmick if you're good enough to hit the tiny openings you get, and the second one is a dude that's like four and a half feet tall so he can hide behind a riot shield no trouble.
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# ? Oct 27, 2017 15:56 |
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exploded mummy posted:you've never been gated by towers, those were always were things to defog the map/show points of interest Everyone thought this was really cool in Morrowind!
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# ? Oct 27, 2017 15:57 |
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raditts posted:you have one of my favorite avatars thank you, it is significantly better than my posts
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# ? Oct 27, 2017 15:57 |
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raditts posted:I thought they threw out that "animus" framing device bullshit a game or two ago? nah, the animus framing is still there, but the post-Desmond pretense in 4 and Rogue was that you were working with Abstergo as a researcher for Abstergo's game development studio who apparently have commercialized the Animus into some sort of VR/SAO type home console Liberation/Unity/Syndicate were all framed as games that are being played inside of the new Animus not sure about origins, its installing on the PS4 now...
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# ? Oct 27, 2017 15:57 |
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CJacobs posted:Reason I like Max Payne 3 #351616: Every single enemy dies in one headshot. Every single one. No matter what. If they're wearing a helmet, one will pop the helmet off and they're dead on shot #2. Sometimes you can do it in one with a shotgun. The game even encourages it by slowly armoring up enemies so that shooting them in the body isn't as effective, then the legs and arms, but headshots always do it in one. This was my favorite thing about the Syphon Filter games on PS1. That, and being able to also taser dudes in the face until their body bursts into flames.
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# ? Oct 27, 2017 16:06 |
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There are a couple segments in Max Payne 3 where you fight enemies wearing bomb suits, which have full riot helmets and all that you can't shoot off. The solution? Shoot them in their head a thousand times, or feel like a real badass by pulling off a single precision shot on their completely exposed neck. It also helps that the shooting in Max Payne 3 feels fantastic.
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# ? Oct 27, 2017 16:09 |
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raditts posted:This was my favorite thing about the Syphon Filter games on PS1. That, and being able to also taser dudes in the face until their body bursts into flames. its definitely a thing in Far Cry 3 et all, short of maybe some bosses in Primal
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# ? Oct 27, 2017 16:09 |
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exploded mummy posted:you've never been gated by towers, those were always were things to defog the map/show points of interest I mean, you can just do whatever and even ignore them, because as far as I can tell they don't do anything except give you more fast travel points. exploded mummy posted:nah, the animus framing is still there, but the post-Desmond pretense in 4 and Rogue was that you were working with Abstergo as a researcher for Abstergo's game development studio who apparently have commercialized the Animus into some sort of VR/SAO type home console the new one is about some lady in a cave who's trying to find something cool in the past to get her a job at abstergo, but who will presumably find some Secret Truth and join the assassins because that always happens. but like I said all I've seen of her is like, a five minute scene, so maybe there's more stuff going on there or she'll get to do some cool things in the end.
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# ? Oct 27, 2017 16:15 |
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raditts posted:it's f-f-f-friday mothafuckas, and I am ready for my Splatwon machine to become a Smodyssey machine Mario's Jorts and Jersey costume really captures the "aging stoner" look in a way I wouldn't have expected from a mainline Nintendo title. Mordja posted:I've got this thing where I'm fine with RPG combat, stats, damage numbers and all that in RPGs but I can't stand it in other genres. If I aim and shoot someone in the head with a bow/gun/bowgun I want them to die, unless they're an enemy type that's visually heavily armored, or a big monster or something. I don't want to have to leave due to low level and come back with a functionally identical bow, but this one has gold trim, to get the job done. Any time I see footage of The Division it involves shooting a person and making huge, five-digit damage numbers pop up. I saw a headshot do like seven digits and you gotta think, what's the point?
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# ? Oct 27, 2017 16:16 |
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Low-numbers games are the best, like Paper Mario.
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# ? Oct 27, 2017 16:20 |
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Olive! posted:Low-numbers games are the best, like Paper Mario. I play plenty of super-high number RPGs (hi there, Valkyrie Profile), but I'll always love the low-number ones where your characters never even break triple digit HP. I want to see that I did 30 damage with an attack and go at it.
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# ? Oct 27, 2017 16:36 |
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raditts posted:This was my favorite thing about the Syphon Filter games on PS1. That, and being able to also taser dudes in the face until their body bursts into flames. I really liked Syphon Filter's damage system where you have a bar that shows how close enemies are to damaging you. It gave the game an action movie feeling where you're at your safest charging through a hail of bullets just like Rambo.
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# ? Oct 27, 2017 16:48 |
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CJacobs posted:There are a couple segments in Max Payne 3 where you fight enemies wearing bomb suits, which have full riot helmets and all that you can't shoot off. The solution? Shoot them in their head a thousand times, or feel like a real badass by pulling off a single precision shot on their completely exposed neck. It also helps that the shooting in Max Payne 3 feels fantastic. (also I didn't like MP3 that much in general, but that's just because I think MP2 at the time of its release was a ridiculously fantastic video game and the third installment threw away nearly everything I liked about the series) (the new york levels were really cool tho) e: oh man it's been a while since I've seen people discuss Syphon Filter, I only ever played the first game on the PS1 but man was it a solid action game. Even if it did get tough as poo poo in the last levels. I think I remember reading the final boss strategy in a magazine at the time, I think it just involved rushing him and shooting him in the face with a grenade launcher because trying to play the fight safe just made it really hard smuh fucked around with this message at 16:54 on Oct 27, 2017 |
# ? Oct 27, 2017 16:51 |
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looks like spain might be having a civil war
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# ? Oct 27, 2017 16:56 |
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Cowcaster posted:looks like spain might be having a civil war The last one didn't end too well, although it did bring us Pan's Labyrinth 70 years later.
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# ? Oct 27, 2017 17:01 |
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CJacobs posted:Reason I like Max Payne 3 #351616: Every single enemy dies in one headshot. Every single one. No matter what. If they're wearing a helmet, one will pop the helmet off and they're dead on shot #2. Sometimes you can do it in one with a shotgun. The game even encourages it by slowly armoring up enemies so that shooting them in the body isn't as effective, then the legs and arms, but headshots always do it in one. I'd argue that it would have been a lot better for that second boss to let us just shoot him in the head, because what he gets is a whole loving lot worse.
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# ? Oct 27, 2017 17:07 |
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Palpek posted:Did they somehow keep the Frogger-inspired river ganeplay from Syndicate? Also are there modern-day fps sections or did they finally drop them? I feel like I'm the only person that enjoyed the First person puzzle stuff in Revelations, but after 3 full games of assassinating it was nice to use those levels as a palette cleanser.
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# ? Oct 27, 2017 17:56 |
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# ? Jun 6, 2024 06:28 |
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corn in the bible posted:it's funny how transparently they tried to make this game appear to be like witcher 3. it even has knockoff witcher vision (i mean, uh, animus vision!) to highlight treasure you can loot, it has the weird road-following horse thing, it has the job boards, and it's clear they tried to at least give context for the various activities this time too, so there's usually a person in the world who gives you something to do with a little story behind it rather than just expecting you, as the player, to clear out every area by yourself. ultimately you still clear icons on a map, but at least you get to meet people with little stories while you do it. They've taken a lot of elements from The Witcher 3 and MGSV. Maybe the next one will take after Breath of the Wild and Horizon Zero Dawn? Cowcaster posted:looks like spain might be having a civil war It's like one of my
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# ? Oct 27, 2017 18:08 |