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Cyrano4747 posted:Whattup TCG buddy. Played the poo poo out of that in middle/early high school. I made some friends in the cafeteria when they called me Inner Sphere scum for having an IS vehicle deck.
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# ? Oct 27, 2017 03:58 |
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# ? May 15, 2024 22:57 |
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Skoll posted:She's going to tell us to buy some Mech Crates for a chance at a High Rarity mech! It isn't happening. They weren't in Xcom 2 and we all know this is just a remake of that. Wait.... I've never played Xcom 2... there weren't crates... right?
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# ? Oct 27, 2017 04:14 |
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Myrmidongs posted:It isn't happening. They weren't in Xcom 2 and we all know this is just a remake of that. Not of the DLC lootbox variety, no. Missions were full of crates and cratelike objects, though. Resources mechanics!
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# ? Oct 27, 2017 04:16 |
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Mechwarrior, collect that lostech crate in 3 turns before Comstar destroys it!
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# ? Oct 27, 2017 05:00 |
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The color "pink paint" is lostech, spend $20 real money to unlock.
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# ? Oct 27, 2017 05:05 |
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Myrmidongs posted:It isn't happening. They weren't in Xcom 2 and we all know this is just a remake of that. Nope, but thats ok because it was modded in. Look for Grimmys Loot Box in the workshop. Hopefully the guy who updated it for WotC does so again for Battletech
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# ? Oct 27, 2017 05:49 |
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Psion posted:Mechwarrior, collect that lostech crate in 3 turns before Comstar destroys it! At least that would be thematically appropriate.
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# ? Oct 27, 2017 14:46 |
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Taerkar posted:At least that would be thematically appropriate. and if we're being honest, completely believable in the setting.
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# ? Oct 27, 2017 17:43 |
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I know that when I've run games there's been more than a few times when pirates just happened to strike the planet in greater than usual numbers shortly after a LosTech cache was found. Trying to steal it for themselves of course
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# ? Oct 27, 2017 23:49 |
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Only after HBS promised no more Q&A sessions do I realise I have an actual question: is the persistent merc campaign system try to scale infinitely in difficulty, or will it let the player break free of resource constraints and start victory lapping until you stop being silly and start a new game?
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# ? Oct 28, 2017 15:22 |
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Alchenar posted:Only after HBS promised no more Q&A sessions do I realise I have an actual question: is the persistent merc campaign system try to scale infinitely in difficulty, or will it let the player break free of resource constraints and start victory lapping until you stop being silly and start a new game? If I recall, missions have a difficulty rating and with the highest presenting a challenge for even the best-equipped unit. I'd assume that once you're into the endless portion of the game, you'll need to take a lot of those high rated assignments to meet your upkeep needs.
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# ? Oct 28, 2017 15:39 |
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Also, we don't know how they are limiting how many mechs you take on a mission (contract "drop weight" requirements, a hard limit of 1 lance, etc) but we can be 100% sure that some kind of limit is going to be in there. By the time you hit the end game you might be rolling deep with 15 atlases strapped to the hull of your space ship, but you can only take so much with you to the surface. That kind of limit makes the total theoretical strength of your unit kind of meaningless as far as the difficulty of individual missions goes.
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# ? Oct 28, 2017 15:49 |
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Is the custom 3D portrait stretch goal still going to be in the game, or did it get dropped? I can’t help but vaguely remember reading it’d been abandoned.
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# ? Oct 28, 2017 15:59 |
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My understanding is that we're limited to one lance under player control, plus fire support. I'm imagining hypothetical maximum Player strength as a higher tonnage lance with high quality parts and whatever Star League gear you've been able beg, borrow, or steal backed up by some Long Toms and Aerospace Fighters.
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# ? Oct 28, 2017 16:21 |
The last Q&A actually answers that question. Depending on your location and how far along in the game you are, different difficulty rating missions will be available. However, the meaning of a difficulty rating won't change as the game goes on, so a difficulty 1 mission will always be something like some vehicles and a couple of easy 'Mechs.
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# ? Oct 28, 2017 17:08 |
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Ardlen posted:The last Q&A actually answers that question. Depending on your location and how far along in the game you are, different difficulty rating missions will be available. However, the meaning of a difficulty rating won't change as the game goes on, so a difficulty 1 mission will always be something like some vehicles and a couple of easy 'Mechs. Just some little vehicles, should be no problem.
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# ? Oct 28, 2017 20:28 |
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"Just vehicles?" said the mercenary commander. "It should be no biggie..." mentioned the contract negotiator. "I got bad feeling about this." said the mechwarrior as he stepped off the Leopard, for the last time...
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# ? Oct 29, 2017 00:42 |
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I have to admit I love that both of the FASA properties I know well, Shadowrun & Battletech, are rife with people who will screw you in the contract if they think they can reasonably get away with it. This is 100% a staple of every game I run now, and it makes the players super paranoid.
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# ? Oct 29, 2017 01:05 |
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aniviron posted:I have to admit I love that both of the FASA properties I know well, Shadowrun & Battletech, are rife with people who will screw you in the contract if they think they can reasonably get away with it. This is 100% a staple of every game I run now, and it makes the players super paranoid. Never trust Mr Johnson
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# ? Oct 29, 2017 01:29 |
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Never deal with a DRG-5N.
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# ? Nov 1, 2017 10:05 |
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One of the table top Battletech campaigns I played back in the day had us as a vehicle merc company, it was fun trying to down 'mechs with my Harassers and a couple suicidal Savannah Masters.
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# ? Nov 1, 2017 10:34 |
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Dreadwroth posted:One of the table top Battletech campaigns I played back in the day had us as a vehicle merc company, it was fun trying to down 'mechs with my Harassers and a couple suicidal Savannah Masters. I think you mean Savannah Rammers.
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# ? Nov 1, 2017 13:52 |
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Jordan was in London the other day and that meet didn't seem to have the same mini-NDA the San Francisco one did. An attendee wrote up a report on what was talked about : https://community.battletechgame.com/forums/threads/10256 Main things: Beta and Main branches might be too diverged to meetup in the next Beta update. Visual ranges should move out slightly compared to beta2. Base LoS around 300m in current dev branch. Lunar (vacuum atmosphere) maps won't instantly kill your pilots once the head is breached. Vacuum also poses a heat dissipation problem as it would IRL. A bundle of campaign tidbits expanding on some stuff we already knew about, but worth the read. Stomping on vehicles looks great! Overall, I get a feeling they are pushing the main branch work up front and the next beta update on the back-burner. SP seems to be comping together in the past month or so but I don't think it is anywhere near being complete or even at balance/tuning stages. EDIT: Nice dev post about Maps/Biomes in that thread: https://community.battletechgame.com/forums/threads/10256/comments/196529 HBS_CaptKerberos posted:We have more than 7 maps. I would know, cuz I made more than 7... >.> Amechwarrior fucked around with this message at 23:40 on Nov 10, 2017 |
# ? Nov 10, 2017 22:33 |
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The impression I have is that they have a list of milestones they have to hit by the christmas break and the crunch is extremely hard.
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# ? Nov 11, 2017 01:00 |
Ah, that makes me sad, crunch is really hard on people. I'd rather wait longer for the game.
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# ? Nov 11, 2017 02:09 |
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Kanos posted:I think you mean Savannah Rammers. Hahaha yes. Alternatively, Suicide Machines.
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# ? Nov 14, 2017 11:25 |
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Another kickstarter blast just went out. Basically info about the london trip, plus a link to a forum full of screen shots. The real interesting thing, though, is a video of a play through of one of the very early campaign missions. Apparently that's coming together nicely, and is one of the things they've been showing off to media people. https://www.youtube.com/watch?v=tIGmwTcR2Q8 Here's the production update part of the email: quote:Things are rolling around here! We have the entire singleplayer campaign and mercenary simulation fully assembled and now we’re working through the game chapter-by-chapter, screen-by-screen, feature-by-feature to get everything to a shippable level.
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# ? Nov 15, 2017 17:51 |
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I liked the enemy comp (except for the last fight, which was basically pointless) and map design, though the enemy AI wasn't all that hot. And I hope that's not the expected quality of the script for the whole game. It wasn't great and the VA was lackluster.
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# ? Nov 15, 2017 18:45 |
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# ? Nov 15, 2017 18:54 |
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I love the improved weapon effects, they look amazing (the debris flinging off autocannon hits, the sparkle on the laser hits, the missile miss dust clouds, etc.). The morale system also looks pretty cool and killing turret generators is brining back all those good Mech Commander memories. The only thing that was slightly off-putting was the voice acting for the miner man - all the other VO was good. DatonKallandor fucked around with this message at 20:42 on Nov 15, 2017 |
# ? Nov 15, 2017 20:08 |
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Wicked Them Beats posted:And I hope that's not the expected quality of the script for the whole game. It wasn't great and the VA was lackluster. It was exactly as cheesy as MW2:Mercs from my childhood and I approve of it
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# ? Nov 15, 2017 20:24 |
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Wicked Them Beats posted:And I hope that's not the expected quality of the script for the whole game. It wasn't great and the VA was lackluster. If it doesn't sound like 80's Sci-fi shlock, then it ain't Battletech. And speaking of, I will be disappointed if there isn't a special event that ends with a Robot Jox style fist bump.
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# ? Nov 16, 2017 01:00 |
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Skippy McPants posted:If it doesn't sound like 80's Sci-fi shlock, then it ain't Battletech. Considering the lead game play designer has been posting in this thread I think there might be a few fun references and sly winks to fun things.
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# ? Nov 16, 2017 01:23 |
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Given that this is the company that wrote Shadowrun Dragonfall, I'm not overly concerned about the writing. This seems like one of the very, VERY first missions, introducing a few key concepts: corporations are dicks, be scared of a backstab, some characterization for your staff, and a few other things.
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# ? Nov 16, 2017 01:29 |
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Sky Shadowing posted:Given that this is the company that wrote Shadowrun Dragonfall, I'm not overly concerned about the writing. This seems like one of the very, VERY first missions, introducing a few key concepts: corporations are dicks, be scared of a backstab, some characterization for your staff, and a few other things. I think this is also going to introduce the very early main goal of the game - get some money. One of the articles indicated you start heavily in debt with a loan to pay off, and then you don't get paid from this mission. I get a feeling that Kintaro and Shadowhawk might not be hanging around if you can't pay them once this is resolved.
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# ? Nov 16, 2017 01:33 |
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Double post, but I wanted to share this. There is some really cool little effects in this build: https://i.imgur.com/NXtxiSQ.mp4 I am talking about the lightning bolt ricocheting off the rock as the shot skims it. Looks really cool. Phrosphor fucked around with this message at 02:44 on Nov 16, 2017 |
# ? Nov 16, 2017 02:39 |
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To be clear, I'm fine with schlock in my sci-fi. They're giant battle robots punching each other; I'm not expecting Shakespeare. Thinking more about it what bothers me is that whole last segment with the return to the platform and the betrayal. That a betrayal is coming is obvious, but it's a boring betrayal. "HAHA my turrets are locked on, you're doomed unless you blow up that turret generator I just let you close to within five feet of!" The game JUST taught me about shooting generators, so putting me in an even simpler situation for dealing with turrets isn't interesting. I would have liked it better if the betrayal happened immediately upon completing the mission and you had to choose to either close on the generator while under fire or play LRM tag with the turrets while the tanks advance. Basically, if there were ANY tactical considerations beyond "ok, shoot generator, step on tanks, GG" it would feel a lot better. I'm liking how the game is shaping up I just found this mission a little bland, is all.
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# ? Nov 16, 2017 02:51 |
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Wicked Them Beats posted:To be clear, I'm fine with schlock in my sci-fi. They're giant battle robots punching each other; I'm not expecting Shakespeare. To be fair I'm not going to expect a bunch of idiot miners to be smart about their betrayal.
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# ? Nov 16, 2017 03:18 |
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It is a really unsatisfying and obvious betrayal either way, I think we can all agree on that. The analogy I made in discord is that it's like hiring a guy to bodyguard you, watching him single-handedly kick the poo poo out of a bar full of angry bikers, and then when he comes for his pay being like "GIMME YOUR WALLET, BITCH!". It fails on every level (and the miner's VO sucked rear end.) The rest of the mission was cool though. Love the desert biome, it looks amazing. Still don't really like the PPC effect.
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# ? Nov 16, 2017 03:31 |
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# ? May 15, 2024 22:57 |
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Judging by a few screens they showed and their comments, I'm pretty sure that mission is basically one of the tutorial/prologue missions. You're apparently still "slumming" it in a single Leopard at that point.* * Nevermind just owning a Leopard probably makes you above average as far as no-name merc outfits go.
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# ? Nov 16, 2017 07:24 |