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maswastaken posted:Sure, when there's literally no variation in how the guards patrol and you can timestamp when to grab each sapphire. speaking as the resident "I stealthed diamond on 145+ despite this theoretically not being possible" player, it's easy no matter what. the map layout is extremely forgiving.
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# ? Oct 27, 2017 21:19 |
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# ? May 29, 2024 11:21 |
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Alaskan Deal is rather easy, but the plot is paper-thin. Locke has seen us repeatedly shoot our way out of desperate situations and tries to put us down with a piddling ambush. The police usually shoot criminals on sight but this time they choose to arrest the Butcher's men. Not that I play this game for that though, looking forward to the heist where we attack and murder Locke. Akimbo shotguns are amazing with full shotty and akimbo skills. 2 full ammo bags will help ensure you keep them topped up. Big Diamond being RNG is the one quibble I have about the classic Diamond heist. Otherwise it's a faithful recreation that removes some of the more annoying aspects of the original (eg the helicopter flying off if you're not quick enough to the escape).
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# ? Oct 28, 2017 04:33 |
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A fitting end of Payday 2 and opening up three is either Locke gets away and/or in his dying breath nukes Crime.net and fucks things up royally to where we'd need to become a syndicate and world wide thing. By ripping Crime.net up, Locke fucks with the idea that Bain is untouchable. Yes, we know he's a dumbfuck and a moron, but in game, he's still apparently a big deal and super savy in the shadows crime man. You knock down crime.net, you take away his power and forces him and the crew to go into hiding to rebuild.
Crabtree fucked around with this message at 04:30 on Oct 29, 2017 |
# ? Oct 29, 2017 04:20 |
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Console field report: Frames violent is back in style. Like every lobby. Even with grunts. Otherwise not much else happening. For whatever it's worth Mountain is still the hallowed xbox 1 job. X360 was Dogs or arguably Crossroads. swims fucked around with this message at 05:27 on Oct 31, 2017 |
# ? Oct 31, 2017 05:16 |
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Diamond remake stealth tips: Each of the possible spawn areas is a safe zone. There are three possible camera room locations. There are 12 sapphires. 2 are in the atrium base, 1 is in a meeting room on the ground floor (beneath the party) and the rest are in the halls or the upper atrium balconies. Red diamond chance is 10% on overkill, 20% above. It’s rolled when the vault opens. Though there is code for kills and going loud to effect the odds, none of it is implemented. Ralph is very difficult to move to a safe spot. Sight lines in the atrium were a bit bugged.
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# ? Oct 31, 2017 06:16 |
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To add: If you spot Ralph rather than run into him, you can wait until he walks into a safer spot like the office area. From there it's usually easy to walk him to the area with a set of stairs and a meeting room and leave him in the meeting room. No guards go there. Alternatively you can leave him in the office area and kill the one guard that patrols there. Alternatively alternatively just cap Ralph. If you get the red diamond vault inside the regular vault, this makes one guard path right into the vault and get alerted from the open red diamond vault. Since the guard walks deep into the vault before alerting, you can just kill him there because no one will see his corpse.
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# ? Oct 31, 2017 06:33 |
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I’m really liking the Cursed Kill Room event with the new cop skins, and I’m hoping it sticks around like Lab Rats. ...although Overkill really dropped the ball by not naming the special cocaine drop “Cloakaine”...
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# ? Oct 31, 2017 20:33 |
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Discendo Vox posted:Though there is code for kills and going loud to effect the odds, none of it is implemented. what's your source on this? I only ask because i read a code-reader post about that code and he didn't mention it wasn't implemented. not that I disbelieve, you understand. it is overkill. also is there a nice one-stop shop for all the riddle solutions somewhere?
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# ? Oct 31, 2017 20:43 |
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TheObserver posted:“Cloakaine"
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# ? Oct 31, 2017 20:51 |
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Anybody else not having the first nightmare, second nightmare, etc safe house nightmare achievements unlock? Mayhem, deathwish, and one down unlocked perfectly, but the lower difficulty achievements are not working for me
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# ? Oct 31, 2017 21:30 |
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You have to get the correct masks on lower difficulties to unlock them. I forget which mask goes with which difficulty.
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# ? Oct 31, 2017 21:33 |
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Psion posted:also is there a nice one-stop shop for all the riddle solutions somewhere? For explanations... None of these riddles were actually solved - people just located the folders the day before by checking the side job name and looking around.
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# ? Nov 1, 2017 02:02 |
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Psion posted:what's your source on this? I only ask because i read a code-reader post about that code and he didn't mention it wasn't implemented. not that I disbelieve, you understand. it is overkill. Frankelstner, the long guide author. It's easy to miss- the script is all there, but it's not tied to in-heist actions. EorayMel posted:Anybody else not having the first nightmare, second nightmare, etc safe house nightmare achievements unlock? Mayhem, deathwish, and one down unlocked perfectly, but the lower difficulty achievements are not working for me You have to pick up the correct mask in the safehouse on the bottom four difficulties.
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# ? Nov 1, 2017 02:36 |
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TheObserver posted:Im really liking the Cursed Kill Room event with the new cop skins, and Im hoping it sticks around like Lab Rats. Cloakainum https://www.youtube.com/watch?v=z89Uv1Gl6Z0&hd=1
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# ? Nov 1, 2017 04:25 |
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maswastaken posted:For folder locations: http://steamcommunity.com/sharedfiles/filedetails/?id=1175038607 well, it seems despite today's newspost saying they weren't removing them yet, they removed the sidejobs and thus removed the ability to get those mods without using coins. oops? heh
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# ? Nov 1, 2017 05:46 |
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Crabtree posted:A fitting end of Payday 2 and opening up three is either Locke gets away and/or in his dying breath nukes Crime.net and fucks things up royally to where we'd need to become a syndicate and world wide thing. By ripping Crime.net up, Locke fucks with the idea that Bain is untouchable. Yes, we know he's a dumbfuck and a moron, but in game, he's still apparently a big deal and super savy in the shadows crime man. You knock down crime.net, you take away his power and forces him and the crew to go into hiding to rebuild. Bain becomes a wheelchair-bound heister
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# ? Nov 1, 2017 08:01 |
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Okay, I know RAID is a dud, but can someone explain to me the genius in character profile gating grenades? Because this is a special level of stupid to me, but maybe I'm just not thinking like a real heister that needs their dick in a blender to feel like they actually beat a game.
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# ? Nov 3, 2017 17:14 |
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From the minimal exposure I have of raid besides "not good!" I just heard it was made by the guys that made Forest and the driving segments of Payday... major red flag. I think they also made Dockyard though. If that is true I could understand the hype since I would consider that a premiere PD2 mission. Raid sounds like it shoulda just been a DLC $$$ pack without the new characters.
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# ? Nov 4, 2017 06:15 |
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From what I've gathered so far, it sounds like PD2 circa 2014: buggy, one-dimensional gameplay heavily reliant on RNG paired with a tedious grinding system to gain XP and unlock items. That version of PD2 made me take a break from the game for an entire year so I'm going to wait to see if they patch it. And anyway why is the game $34 in my local currency, that seems a bit high a price.
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# ? Nov 4, 2017 08:33 |
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Discendo Vox posted:Ralph is very difficult to move to a safe spot. Laputanmachine posted:If you spot Ralph rather than run into him, you can wait until he walks into a safer spot like the office area. From there it's usually easy to walk him to the area with a set of stairs and a meeting room and leave him in the meeting room. No guards go there. Alternatively you can leave him in the office area and kill the one guard that patrols there. Alternatively alternatively just cap Ralph. I am pretty sure that guards and civilians will only alert off of tied up civilians if they have a direct line of sight to said tied up civilian's head. I've been moving Ralph to the nearest solid wall and setting him down till his head clips through it. I haven't had guards alert off of a civilian whose head I've driven into a wall, but I haven't really tested it either.
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# ? Nov 4, 2017 10:41 |
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I think one of these days progression systems are just gonna collapse. Besides them being used as vessels to sell Loot Boxes and Boosts, you can already see the cracks in long-running franchises where people play like a few hours and get to use about 1% of all the content.
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# ? Nov 4, 2017 16:31 |
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Crabtree posted:Okay, I know RAID is a dud, but can someone explain to me the genius in character profile gating grenades? Because this is a special level of stupid to me, but maybe I'm just not thinking like a real heister that needs their dick in a blender to feel like they actually beat a game. They aren't. The basic grenade is available to everyone, there are additional, mildly different grenades that are level gated. The level gate is such that you'll get the new grenade on any character after playing like 5 raids. swims posted:From the minimal exposure I have of raid besides "not good!" I just heard it was made by the guys that made Forest and the driving segments of Payday... major red flag. I think they also made Dockyard though. If that is true I could understand the hype since I would consider that a premiere PD2 mission. RAID is a completely different game, with different core mechanics. It's definitely had some stumbles, and it's difficult to compare it fairly with the four-years-to-get-it-right payday, but it's ultimately not a Payday reskin or DLC except in the most primitive terms. Most of the issues in RAID stem from what seems to have been a sprint to launch, and issues with the implementation of a safehouse lobby system- the very system that, when cut from payday 2, became a rallying cry of angry, entitled players for literally four years. That's a general trend with RAID: they tried to do the things people were asking for in payday 2, and got beaten over the head with why those things weren't implemented. At this point most of the kinks have been ironed out, but the progression grind is, genuinely, really really long. Getting to level 40 with one character takes less time than getting to 100 took in payday 2 at launch, but there are four characters. Concordat posted:I am pretty sure that guards and civilians will only alert off of tied up civilians if they have a direct line of sight to said tied up civilian's head. I've been moving Ralph to the nearest solid wall and setting him down till his head clips through it. You're exactly right. Sightlines in many areas of the heist are pretty brutal, though, so it can be hard to lead Ralph somewhere and get his head stuck before a guard sees. The area by the white meeting room (the "Amber Room", according to the door) is right next to his route and offers some good walls. Also when doing the head planting trick, make sure the head isn't sticking through the wall and visible on the other side. Discendo Vox fucked around with this message at 17:21 on Nov 4, 2017 |
# ? Nov 4, 2017 17:14 |
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So I've done all the bullshit their tech support suggests about removing mods, reinstalling a bunch of files etc and the game still crashes on startup. Do I just uninstall forever now
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# ? Nov 5, 2017 02:04 |
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Nehru the Damaja posted:So I've done all the bullshit their tech support suggests about removing mods, reinstalling a bunch of files etc and the game still crashes on startup. Do I just uninstall forever now What's your crashlog say? What backups do you have/can you use?
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# ? Nov 5, 2017 06:27 |
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I don't have any crashlogs newer than 2016.
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# ? Nov 5, 2017 16:02 |
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Is it me or does the interceptor seem to fire faster than the custom chimano?
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# ? Nov 8, 2017 06:27 |
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Console report is Biker Job is now probably most hosed up heavy job that gets a lot of run. Frames is still rated 2nd heavy and Mountain is Mountain and Dogs is still Dogs. Playerbase is solid. I can only speak for xbox.
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# ? Nov 8, 2017 07:27 |
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Nehru the Damaja posted:I don't have any crashlogs newer than 2016. I have no idea without getting into it in more detail. Join us in the discord and we'll walk you through the possibilities. Worst case scenario, we can get you a fresh save file with your current level and inventory.
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# ? Nov 8, 2017 07:51 |
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EorayMel posted:Is it me or does the interceptor seem to fire faster than the custom chimano? I went to go test this out of curiosity and discovered someone turned my chimano custom invisible. (also the chimano "seemed" to fire faster for me but pretty much any secondary pistol other than the five-seven has a hard cap on rate of fire that makes them extremely unfun to use)
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# ? Nov 8, 2017 13:31 |
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The pubstoviest of lobbies.
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# ? Nov 9, 2017 17:56 |
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It's so complete! It even has a XXV-100 who obviously cheated for some stuff. What the hell do you even do with $14.8 trillion?
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# ? Nov 9, 2017 18:22 |
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That's one hell of a set of loadouts y'all got going there.
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# ? Nov 9, 2017 19:03 |
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Wastrel_ posted:
uninstall NGBTO please, it's awful
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# ? Nov 10, 2017 01:37 |
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I wanna run with Pizzalifetime. That little skill mask icon is perfect for that name too. Guy owns.
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# ? Nov 10, 2017 02:39 |
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UnknownMercenary posted:That's one hell of a set of loadouts y'all got going there. I'll admit that I should have changed to my other OD build with 1 more convert, and a secondary ammo bag. The ECM is because I was doing Bank Heist previously and I usually use it to control the turret to facilitate escape. But 2/9 Muscle with ECMs... maswastaken posted:It's so complete! It even has a XXV-100 who obviously cheated for some stuff. Nothing, actually. It came from lots of high-level crime sprees. In fact, with this amount of money I've found that you even stop earning money the regular way, in that the couple million you might make in a normal heist doesn't even get added. Iamgoofball posted:uninstall NGBTO please, it's awful On the contrary, using it only lets me see how useful it is! When I host DW and OD lobbies and the mod tells me people with 2 hours playtime want to join and have been autokicked, it reinforces the convenience and usefulness of this amazing modification.
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# ? Nov 10, 2017 05:37 |
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The snob in me is if I see a swan song player proc I just let them bleed out.
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# ? Nov 10, 2017 06:42 |
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The snob in me would find a good home for you in my banlist.
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# ? Nov 10, 2017 08:40 |
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If setting the world on fire with infinite rapid explosions for 9 seconds is bad playing call me Scrubby McPubstove.
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# ? Nov 10, 2017 12:13 |
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Laputanmachine posted:If setting the world on fire with infinite rapid explosions for 9 seconds is bad playing call me Scrubby McPubstove. Lil' Friend is real, and strong, and they're my friend
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# ? Nov 10, 2017 12:55 |
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# ? May 29, 2024 11:21 |
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Pro tip: because the Little Friend technically counts as 2 weapons and Bulletstorm only appears to check if you have 2 weapons unloaded, you can just empty your Little Friend and pull from a properly specced ammo bag and go nuts. Combine this with Swan Song as needed. e: just gonna leave this reminder that Swansong is cool and good UnknownMercenary fucked around with this message at 19:09 on Nov 10, 2017 |
# ? Nov 10, 2017 14:05 |