|
That is some great advice, thank you!
|
# ? Nov 5, 2017 00:14 |
|
|
# ? May 14, 2024 07:17 |
|
Fintilgin posted:Interesting thread on Paradxo forums shows some of the slow down may be UI related in some manner? Hm, that's interesting. Hopefully they find a solution to this soon. This issue won't stop me from playing. For now I will continue stretching out the late game over several sessions to avoid boredom between wars and megastructures. Sandwich Anarchist posted:I am building ports on all my systems (which is also weird, because theirs have something like 1.2-1.6x the power of mine), and they weren't advanced start, since they only had one planet when I encountered them initially? Gotta think of energy as fuel. Positive income is nice but it's okay to go into the negatives as long as you've been keeping a strategic reserve. So it's okay if your enrgy is only +20 during peace time and goes -20 during war as long as you have 1000 in the bank to keep your fleet going. e: I just made those numbers up..there's no ratio or whatever. 3 DONG HORSE fucked around with this message at 00:22 on Nov 5, 2017 |
# ? Nov 5, 2017 00:20 |
Realism touch: Internal factions demand an end to energy deficit spending except when their guy is in power.
|
|
# ? Nov 5, 2017 00:27 |
I accidentlly picked world shaper instead of mastery over nature for ascention pick 1. Is thaat a restartworthy booboo
|
|
# ? Nov 5, 2017 00:52 |
|
Energy is basically your upkeep resource yeah, it's there to be spent on things like running your fleet and buildings, but as buildings have a fixed cost you're basically only going to change your energy balance suddenly based on colonization and deploying your fleet, so building an energy reserve and then burning through it is just part of the gameplay, though personally as I've said before I wish it was a bit more pronounced to encourage building up fleets while making you think more about whether you deploy them. At the moment I find it's costly enough to keep them in drydock that it kind of discourages you from building them unless you need to.
|
# ? Nov 5, 2017 01:07 |
Pocky In My Pocket posted:I accidentlly picked world shaper instead of mastery over nature for ascention pick 1. Is thaat a restartworthy booboo
|
|
# ? Nov 5, 2017 01:08 |
|
OwlFancier posted:At the moment I find it's costly enough to keep them in drydock that it kind of discourages you from building them unless you need to. By this you mean keeping them in orbit of a starbase right? By "deploy" you mean "not in orbit"?
|
# ? Nov 5, 2017 01:10 |
Nessus posted:I mean if you have autosaves you could jsut go back a couple of months if it JUST happened. It's been a little while frustrqtingly
|
|
# ? Nov 5, 2017 01:22 |
|
Sandwich Anarchist posted:By this you mean keeping them in orbit of a starbase right? By "deploy" you mean "not in orbit"? Yes that's right, when in orbit of a planet (with a starbase I think?) they get between about 30% to 50% reduced cost depending on, I think, technologies and modules on the starbase. I don't play vanilla so I'm not sure what the normal values are but they're low enough either way that it still costs you a lot to keep your fleet on standby, so if you really want to save money you just have to not build fleets which I don't think is quite as interesting as the prospect of being able to maintain a standing fleet with limited upkeep provided you perhaps spec the planet and base for it. I really would like some planetary tile buildings that have more effects like the shield generator, giving benefits to the planet that aren't resource based. Alphamod includes sensor arrays which are really neat and I'd like perhaps some kind of starship construction and maintenance tiles that give you benefits to building and parking starships there. Bit of a shame that all of that will probably be moved onto system starbases but perhaps you could have planets give bonuses to the system starbase too. OwlFancier fucked around with this message at 02:39 on Nov 5, 2017 |
# ? Nov 5, 2017 02:37 |
|
I'm not sure I can continue playing Stellaris in its current state. The slow down as the game goes on, the precursor homeworlds not appearing, the war games event not completing properly; these all pale in comparison to this immersion destroying bug. For the love of christ, Wiz, LordMune, please fix this ASAP. Hmm, those sections are a bit close to each oth- wait a second What idiots built this ring world?! Certainly couldn't have been my engineers repairing that section and working from plans they were reading upside down. Oh great, who signed off on that construction? Solar wind is going to push those sections apart due to their lack of structural stability. Awful. Looks like it was built by the space-faring equivalent of that goon who sawed through his floor joists. So yeah if you repair the damaged section in Alpha Refuge, and I assume other partially destroyed ringworlds, the damaged section gets flipped around compared to the rest of the ringworld. Obviously this is unacceptable and I hope you fired the idiot responsible for this blunder.
|
# ? Nov 5, 2017 03:21 |
|
Groverworld is real
|
# ? Nov 5, 2017 03:23 |
|
Korgan posted:So yeah if you repair the damaged section in Alpha Refuge, and I assume other partially destroyed ringworlds, the damaged section gets flipped around compared to the rest of the ringworld. Obviously this is unacceptable and I hope you fired the idiot responsible for this blunder. I assume the Cybrex were really killed when they all moved in and got fried by the sun’s searing heat and radiation, and they were so embarrassed that in their dying moments they made up the whole “other races showed up and killed us because we were so badass at war.”
|
# ? Nov 5, 2017 03:43 |
|
Psycho Landlord posted:Groverworld is real New ringworld-exclusive edict: Insulated Stairs Initiative. Net Effect: does nothing.
|
# ? Nov 5, 2017 03:45 |
|
this thread
|
# ? Nov 5, 2017 06:29 |
|
LogisticEarth posted:New ringworld-exclusive edict: Insulated Stairs Initiative. Net Effect: does nothing. If Wiz or another paradox goon managed to sneak in a loving goverhouse reference in this game...
|
# ? Nov 5, 2017 06:38 |
|
Any construction around a star named grover will spawn the model with a random 15 degree tilt.
|
# ? Nov 5, 2017 06:42 |
|
3 DONG HORSE posted:First, assess the situation. How far behind are you? You need to do this to determine your War Goals. You will have to use your current knowledge so if you are really unprepared, pick the cheapest possible option. I usually go for Destroy Frontier Outpost or Humiliate. If you can answer these questions with any certainty: I think B) is the important one, I had ~17k while they were at 36k. My AI ally actually invited me to the war, and he was supposedly "superior" while the enemy we'd be double teaming was "superior". So of course my ally gets absolutely stomped, leaving me with a 36k doom stack just ripping around. My war goal was just to blow up a frontier station which I did, but couldn't peace out because I wasn't the main dude. Kinda related, but what's the best way to deal with the war in heaven? I've got a Benevolent Interventionist who gave me some free poo poo, and an evil Human Remant both waking up. Just sign the peace treaty? I've only got a 50k fleet at this point (at cap) so zero chance of actually fighting (i assume).
|
# ? Nov 5, 2017 07:41 |
|
appropriatemetaphor posted:I think B) is the important one, I had ~17k while they were at 36k. My AI ally actually invited me to the war, and he was supposedly "superior" while the enemy we'd be double teaming was "superior". So of course my ally gets absolutely stomped, leaving me with a 36k doom stack just ripping around. My war goal was just to blow up a frontier station which I did, but couldn't peace out because I wasn't the main dude. Oh, yeah I was assuming a 1v1 fight. In this case, the AI is really bad and I am pretty sure you are hosed. Next time an ally declares war, hit the "rally to this fleet" button at the top of the little fleet box so the AI fleets join you. I am sure this isn't' intended but the AI will occasionally engage without the player fleet even if it will die without your support (because the war was only even when your fleets added up). It's weird because when you fight against an enemy alliance they always meet up. I've only noticed this with AI empires allied with players. Sorry for your loss. This is a good learning experience though. Make sure to keep up with your allies' relationships with their neighbors/rivals. Check your ally's DPs and NAPs and who they are rivaling, compare relative fleet powers*, and how they are positioned (i.e. lots of border touching = likely conflict). Sometimes it's worth bailing on a defensive pact if you think war is brewing. *it'll be relative to you if you only have vision of your ally. For example, if your ally is superior with 17k, you have 11k, and the enemy is superior, then you can ballpark the enemy fleet from 16-21k. If you check on that once every few years, you should be able to keep up in fleet power without overspending, too. 3 DONG HORSE fucked around with this message at 08:02 on Nov 5, 2017 |
# ? Nov 5, 2017 07:54 |
TGLT posted:To add to that, I actually really liked the Zuul and they highlighted just how different empires were in SoTS. Everyone else is playing some sort of 4X calculated strategy game, but Zuul are playing deathmatch. Say in a four arm galaxy game with four people, by the time the three other empires were really solidfying their hold midway up their arm the Zuul were already bleeding their whole arm dry because they had to, because over-harvesting pretty quickly ruins planets. And their FTL fed well into that - their hyperlanes weren't just artificial they were also unstable. After a decent number of turns they'd just collapse, and honestly you rarely had a reason to remake them. Zuul were all about forward momentum. Zuul had the best voice acting too. "The universe is healing, Dominus. Shall we wound it again?"
|
|
# ? Nov 5, 2017 07:58 |
|
Pocky In My Pocket posted:I accidentlly picked world shaper instead of mastery over nature for ascention pick 1. Is thaat a restartworthy booboo Depends on what you wanted to do! If it was a part of your strategy, sure, restart or go back to an earlier save. I'm always taking the science-pick first and I sure as hell would restart if I accidentally click on mastery over nature for example
|
# ? Nov 5, 2017 11:01 |
|
Uh Wiz I'm digging around in the deposit files and I think there was a copy-paste error with the spawn modifiers for Alien Pets and Betharian Stone, unless the intended implication is that Betharian Stone is secretly animal poop.
|
# ? Nov 5, 2017 13:11 |
|
Powering an empire on precursor coprolites sounds like a neat idea, though.
|
# ? Nov 5, 2017 14:22 |
|
Fintilgin posted:Interesting thread on Paradxo forums shows some of the slow down may be UI related in some manner? iirc it's the fleet icons that are the biggest part of the problem, although saying that that isn't an engine problem is strange.
|
# ? Nov 5, 2017 16:18 |
|
Splicer posted:Uh Wiz I'm digging around in the deposit files and I think there was a copy-paste error with the spawn modifiers for Alien Pets and Betharian Stone, unless the intended implication is that Betharian Stone is secretly animal poop.
|
# ? Nov 5, 2017 16:19 |
|
Running a negative energy income is fine, even for extended periods of time - you can easily cover the deficit by just trading to refill your stockpile.
|
# ? Nov 5, 2017 17:51 |
|
appropriatemetaphor posted:I think B) is the important one, I had ~17k while they were at 36k. My AI ally actually invited me to the war, and he was supposedly "superior" while the enemy we'd be double teaming was "superior". So of course my ally gets absolutely stomped, leaving me with a 36k doom stack just ripping around. My war goal was just to blow up a frontier station which I did, but couldn't peace out because I wasn't the main dude. It's important to note that Lanchester's Square Law models combat in Stellaris quite well. Due to shields and carryover HP, the exponent is even higher than 2. If the opposing force got a chance to take your inferior fleets piecemeal, their effective fighting strength was at least 4:1 compared yours and your ally's fleets in those separate engagements.
|
# ? Nov 5, 2017 18:06 |
Main Paineframe posted:Running a negative energy income is fine, even for extended periods of time - you can easily cover the deficit by just trading to refill your stockpile. I've gone through whole wars like that, peddling star charts, active sensor links, and spare minerals all around the galaxy while I fight.
|
|
# ? Nov 5, 2017 18:12 |
|
kaffo posted:I love the Xenophobe's voice. It's the utter spite you can hear when he talks about aliens "Dirty xenos have invaded our land!" The nauseating xenos have declared war on us The abominable xenos have declared war on us The contemptible xenos have declared war on us The loathesome xenos have declared war on us The revolting xenos have declared war on us (and so forth.) Likewise, it seems, for players declaring war - "We have declared war on the ______ xenos." edit: Huh. The egalitarian advisor has an alternate "primitive enlightened" line in distinctly different voice. Weird. Strudel Man fucked around with this message at 18:59 on Nov 5, 2017 |
# ? Nov 5, 2017 18:54 |
|
God, that ringworld model is so loving ugly. Don't see an improved one on the workshop either.
|
# ? Nov 5, 2017 19:07 |
|
3 DONG HORSE posted:Oh, yeah I was assuming a 1v1 fight. In this case, the AI is really bad and I am pretty sure you are hosed. Next time an ally declares war, hit the "rally to this fleet" button at the top of the little fleet box so the AI fleets join you. I am sure this isn't' intended but the AI will occasionally engage without the player fleet even if it will die without your support (because the war was only even when your fleets added up). It's weird because when you fight against an enemy alliance they always meet up. I've only noticed this with AI empires allied with players. Sorry for your loss. Instead of rallying to me (my fleet was upgrading at the time) my ally just bee lined into enemy and died. Actually ended up white peacing in the end, I just ran my fleet in circles (hyperlanes only) and the ai just chased me around then gave up. Fought the same enemy again (again invited into the war) and managed to get 1 whole planet, but also destroyed the 3 outposts that were pushing my border in. I'm playing on a medium galaxy, so at this point there's only 4 regular empires (dunno how many there were to start with, a few def got eaten) and 2 FE. The friendly observer FE that wanks everyone to sign a peace treaty wakes up; not awful I guess. But then the dastardly Human Ascendancy wakes up and tells me to be their thrall, I say no, they declare war, I alt-F4, reload game and sign the peace treaty. War in heaven starts up with myself + AE vs tiny poo poo empire + Human AE. Then the remaining 3 empires form a league of non-aligned powers, whic one of them for some reason leaves the next month and is immediately attacked by the Bad AE. So of course my AE ally has his whole 250k+ fleet attacking the poo poo empire that has maybe 10k, meanwhile I'm the Bad AE is blowing up all my starbases and his dam jump drives and hopping over all my hyperlane defenses (not that they'd be any good). Currently situation looks ok, I really just want to survive to repair my busted up ringworld since I've never done that before. Gotta get those cheevos!
|
# ? Nov 5, 2017 20:17 |
|
Meldonox posted:I was reading an article about the upcoming patch making all FTL travel the same and it got me wondering, did the asymmetric mobility make things an unbalanced mess in.. what was it, Sword of the Stars? I haven't played a ton of either this or that so I'm not really familiar with how well or poorly it balanced out. It honestly struck me as a weird excuse to enforce the strategic meta for multiplayer. Also I still wish there was a slider for average distance between empires beyond "everyone jammed except that one empire that spawned on the other side" and "lol, enjoy your 50/50 of being either alone or almost inside a fallen empire's boundaries".
|
# ? Nov 5, 2017 21:05 |
|
well after getting impatient around 2235 I just spawned the Contingency in and had a lovely fun time of things not being really difficult at all because between me and the now-awakened machine empire there was around 800k fleet power stomping on them but holy poo poo does whittling down that 20k planet health take a long rear end time
|
# ? Nov 5, 2017 23:53 |
|
Followed the thread's advice and finally won a war! Also discovered that "liberate planet" does not mean I get the planet!
|
# ? Nov 6, 2017 00:02 |
|
Sandwich Anarchist posted:Followed the thread's advice and finally won a war! Also discovered that "liberate planet" does not mean I get the planet! Liberate just changes their civics to match yours.
|
# ? Nov 6, 2017 00:05 |
|
IAmTheRad posted:Liberate just changes their civics to match yours. Temporarily until the factions based on the existing pops ethos change it back.
|
# ? Nov 6, 2017 00:05 |
|
Baronjutter posted:Temporarily until the factions based on the existing pops ethos change it back. At the end of the entire war, the planet becomes an independent empire. All planets liberated in a single war become a new empire. And then ethics diversion takes place.
|
# ? Nov 6, 2017 00:07 |
|
IAmTheRad posted:At the end of the entire war, the planet becomes an independent empire. All planets liberated in a single war become a new empire. And then ethics diversion takes place. I've found about 50% of the time they eventually just switch back. So you take that spiritualist authoritarian empire and liberate them into an egalitarian materialist empire. They are good and your friends, but all their pops are still authoritarian and spiritualist. After many many years a few pops might actually switch to the new state ethos but not enough, and the huge faction pressures result in them embracing authoritarianism or spiritualism. Before you know it they are evil again and hate you.
|
# ? Nov 6, 2017 00:13 |
|
Sandwich Anarchist posted:Followed the thread's advice and finally won a war! Also discovered that "liberate planet" does not mean I get the planet! Yeah the biggest thing for new players is that fleet power is weirdly fake in the early game and your 3k of corvettes can easily bite it to 1.5k of destroyers or something just because each individual destroyer takes longer to die. Then later on everyone has battleships and the best thing I've found is to install the mod that lets you forcibly tell your destroyers (or cruisers if you wish) to hang out in front of the battleships. I did pretty well this past game by giving my destroyers a kinetic artillery and point defense and having them chill out 10 units in front of the battleships. Baronjutter posted:I've found about 50% of the time they eventually just switch back. So you take that spiritualist authoritarian empire and liberate them into an egalitarian materialist empire. They are good and your friends, but all their pops are still authoritarian and spiritualist. After many many years a few pops might actually switch to the new state ethos but not enough, and the huge faction pressures result in them embracing authoritarianism or spiritualism. Before you know it they are evil again and hate you. You know who doesn't have this problem? Hive minds, robots, and fanatical purifiers
|
# ? Nov 6, 2017 00:14 |
|
Yeah, "Liberate Planet" is entirely in the "we will, in fact, be greeted as liberators" sense and works approximately as often and as well as it does in real life.
|
# ? Nov 6, 2017 00:19 |
|
|
# ? May 14, 2024 07:17 |
|
Baronjutter posted:I've found about 50% of the time they eventually just switch back. So you take that spiritualist authoritarian empire and liberate them into an egalitarian materialist empire. They are good and your friends, but all their pops are still authoritarian and spiritualist. After many many years a few pops might actually switch to the new state ethos but not enough, and the huge faction pressures result in them embracing authoritarianism or spiritualism. Before you know it they are evil again and hate you. Almost like democratic crusading and nation building doesn't work. I guess the liberation war goal would work as intended if you actually try and liberate empires that are ethically aligned with you, but have been conquered. Kind of a niche situation.
|
# ? Nov 6, 2017 00:20 |