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repiv posted:TPU spotted some KabyLake-G benchmarks. Interestingly the GPU codename is GFX804, which suggests the ISA is closer to Fiji/Polaris (GFX8) than Vega (GFX9). This being negotiated before the Ryzen announcement would make a lot of sense.
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# ? Nov 7, 2017 12:53 |
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# ? Jun 3, 2024 22:51 |
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SwissArmyDruid posted:Of course this would happen just after I bought this laptop. Hopefully they don't gently caress up with putting screens on it
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# ? Nov 7, 2017 13:30 |
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Personally waiting for 35W Raven Ridge, or at least something with a beefy enough cooling solution. A 2500U is basically Iris Pro 580 or better performance and holy poo poo that's perfect for my use case.
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# ? Nov 7, 2017 15:06 |
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I wonder if this new chip, or something like it, will end up in the Playstation 5. Consoles are aching for more CPU power. It would be mind blowing if it actually ended up in a new Vita.
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# ? Nov 7, 2017 15:13 |
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dissss posted:Why do you think switchable graphics is a compromise these days? It's worked completely seamlessly for years now. When will Microsoft/Nvidia fix the diagonal tearing they introduced with Windows 10? https://forums.geforce.com/default/topic/903422/geforce-mobile-gpus/diagonal-screen-tearing-issues-on-gtx-860m-870m-960m-965m-970m-980m-/ It has been like 3 years. Also G-sync and Optimus do not work together. One issue has gotten a lot better since 4 years ago though: I have to choose which gpu to use much less often, used to be that every second game wanted to run on iGPU. Sininu fucked around with this message at 15:20 on Nov 7, 2017 |
# ? Nov 7, 2017 15:14 |
Maxwell Adams posted:It would be mind blowing if it actually ended up in a new Vita. Is anyone asking for that?
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# ? Nov 7, 2017 15:17 |
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Arzachel posted:This being negotiated before the Ryzen announcement would make a lot of sense. i guess this is what intel meant by "supporting freesync eventually"
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# ? Nov 7, 2017 15:27 |
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Remember that Titan Collector Edition? It's just a Star Wars branded Titan Xp https://www.nvidia.com/en-us/geforce/products/10series/star-wars-titan-xp-collectors-edition/
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# ? Nov 7, 2017 15:57 |
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Red vs Green
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# ? Nov 7, 2017 16:05 |
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Good lord quite the collection of brain geniouses
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# ? Nov 7, 2017 16:08 |
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Don Lapre posted:Red vs Green I wonder which will win!
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# ? Nov 7, 2017 16:10 |
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Maxwell Adams posted:I wonder if this new chip, or something like it, will end up in the Playstation 5. Consoles are aching for more CPU power. It would be mind blowing if it actually ended up in a new Vita. This isn't on the same planet in terms of power draw for something that would be suitable for a handheld. I wouldn't be surprised at all though to see future console architectures take this approach, on-package HBM that just acts like a huge cache with more regular DDR5 etc as the base memory.
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# ? Nov 7, 2017 16:11 |
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eames posted:newer rMBPs Thats, like, all MBP now. I hope people drop the ‘r’ soon because goddamn every time I feel like I missed a product announcement have to stop and dwell on what that means.
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# ? Nov 7, 2017 16:23 |
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Craptacular! posted:Thats, like, all MBP now. I hope people drop the ‘r’ soon because goddamn every time I feel like I missed a product announcement have to stop and dwell on what that means. Can't you still buy 2012 MBPs if you wander into an Apple store with only 1G to spend?
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# ? Nov 7, 2017 16:40 |
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CyberPingu posted:Is anyone asking for that? Yes, and they all bought the Vita 2 aka Switch.
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# ? Nov 7, 2017 17:08 |
PerrineClostermann posted:Yes, and they all bought the Vita 2 aka Switch. I dont know what to make of this statement...
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# ? Nov 7, 2017 17:14 |
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Sony had plenty of hardware in the Vita. They failed to get more than a few good exclusives on it. (still has some great games otherwise but I digress) Nintendo now has good hardware, but look at the 3DS which has less hardware than the og PSP yet still has a ton of great games. They needed more exclusives on the Vita like they do on the PS4 which is what Xbox has a problem with but now, has the hardware. Funny that.
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# ? Nov 7, 2017 17:26 |
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EdEddnEddy posted:Sony had plenty of hardware in the Vita. They failed to get more than a few good exclusives on it. (still has some great games otherwise but I digress) Nintendo now has good hardware, but look at the 3DS which has less hardware than the og PSP yet still has a ton of great games. Nintendo also used industry standard memory cards and released over the years 6 different revisions of 3DS hardware.
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# ? Nov 7, 2017 17:29 |
I pretty much used my Vita for PS1 games... Also yeah, gently caress the Vita's memory card system.
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# ? Nov 7, 2017 17:29 |
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You can use micro SD's in 3g vitas now
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# ? Nov 7, 2017 17:47 |
Don Lapre posted:You can use micro SD's in 3g vitas now That's great but they probably should have done that back at launch. I've probably gotten as much entertainment value out of my DS/3DS/New 3DS XL as I've gotten out of my PC in the same period of time and I still have a list of like 20 games I want to get for those systems and a backlog of like five or six games.
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# ? Nov 7, 2017 17:59 |
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CyberPingu posted:Is anyone asking for that? Me, I'm asking for that. Stick a high refresh rate freesync screen on that bad boy, I want to play 120hz Spelunky on the go. Seriously. Create a system where developers know a 120hz display is provided by the platform, I want high framerate 2d games.
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# ? Nov 7, 2017 18:03 |
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Asking here since the SNR tends to be way higher than places like Reddit: does delta compression effectively increase VRAM capacity, i.e. is the data actually stored in memory compressed? I don't see how it could be otherwise - after all GDDR5 is a commodity product so there is no opportunity to bake any special compression algorithms into the chip, correct? (the internet is still trying to figure out what's going on with those wacky Wolfenstein benchmarks, Guru3D has some analysis in their review. It kinda doesn't appear to be a VRAM problem after all, since 4 GB cards like the RX 570 and GTX 980 seem to outperform the Fury.)
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# ? Nov 7, 2017 18:09 |
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Don Lapre posted:You can use micro SD's in 3g vitas now Yep, got the adapter and now have a 128G Vita. Much less issue with space now.
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# ? Nov 7, 2017 18:13 |
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Paul MaudDib posted:Asking here since the SNR tends to be way higher than places like Reddit: does delta compression effectively increase VRAM capacity, i.e. is the data actually stored in memory compressed? I don't see how it could be otherwise - after all GDDR5 is a commodity product so there is no opportunity to bake any special compression algorithms into the chip, correct? The data is stored in memory compressed, but the compressed blocks are padded to the uncompressed size so you don't gain any effective capacity. Densely packing the compressed blocks would be a pain in the rear end since textures are mutable (the compression ratio of each block can change whenever) and there wouldn't be a trivial mapping from pixel coordinates to a memory address anymore.
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# ? Nov 7, 2017 18:31 |
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CyberPingu posted:I dont know what to make of this statement... There's demand for high power gaming handhelds with console-tier games.Nintendo grabbed that market.
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# ? Nov 7, 2017 18:40 |
PerrineClostermann posted:There's demand for high power gaming handhelds with console-tier games.Nintendo grabbed that market. The difference was and always has been that nintendo gave a poo poo about its handhelds and produced AAA content for them
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# ? Nov 7, 2017 19:21 |
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eames posted:
Isn't that more to do with their little spat with Nvidia than anything else? While Optimus on Windows may not be completely perfect I've never run into a single issue on my (admittedly dated) system with an 850M.
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# ? Nov 7, 2017 19:30 |
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god this is dumb https://www.youtube.com/watch?v=8MXjvf_pjcI
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# ? Nov 7, 2017 19:39 |
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repiv posted:The data is stored in memory compressed, but the compressed blocks are padded to the uncompressed size so you don't gain any effective capacity. How big is a block then? That actually makes it more impressive in a way, since again the RAM has no concept of this compression, so it's not like you can have the chip just move on to a new request once it hits padding. A bigger block size potentially gets you a better compression ratio (since you can quit receiving words more quickly) but then you're also working with larger chunks so random access is less efficient. I guess the saving grace here is that graphics workloads aren't really doing a lot of random access... Paul MaudDib fucked around with this message at 19:53 on Nov 7, 2017 |
# ? Nov 7, 2017 19:48 |
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Paul MaudDib posted:How big is a block then? I don't think NV or AMD have gone into detail on their implementations This slide implies Pascal uses 8x8 blocks but they might have different modes for different pixel formats or whatever.
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# ? Nov 7, 2017 20:02 |
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Raja Koduri, Radeon Technologies Boss, leaves AMD
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# ? Nov 7, 2017 22:42 |
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Now maybe we can get some actual competition in the GPU scene as well!
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# ? Nov 7, 2017 23:05 |
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top 10 saddest anime deaths
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# ? Nov 7, 2017 23:07 |
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SHOULD 👏 HAVE 👏 KEPT 👏 BIG 👏 POLARIS
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# ? Nov 7, 2017 23:12 |
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Should have die-shrunk Hawaii...
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# ? Nov 7, 2017 23:13 |
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Really wonder what's happened there, tbh. Raja was at amd until around 2009, that's when radeon was kicking nvidia's butt in pretty much every aspect. He left, gpus went bad, and now was back and gpus went even worse really it probably just shows these leadership types don't do poo poo unless they work real hard, he could've just had a brilliant team in 2008 and didn't do anything, and now he had a poo poo team so the same approach didn't work
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# ? Nov 7, 2017 23:16 |
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# ? Nov 7, 2017 23:21 |
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Called it. Anime Schoolgirl posted:SHOULD 👏 HAVE 👏 KEPT 👏 BIG 👏 POLARIS Zero VGS posted:Should have die-shrunk Hawaii... Probably would have made sense to basically shrink Pitcairn, Tonga and Hawaii + GCN4 features for a line up. Polaris 11 turned out too weak, and I don't think a 36CU and 44CU dies would have been a wise investment. 20CU, 32CU and 44CU would have been fine, as well as 24CU, 36CU and 48CU.
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# ? Nov 8, 2017 00:05 |
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# ? Jun 3, 2024 22:51 |
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I hope he went straight to work with Nvdia.
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# ? Nov 8, 2017 00:14 |