|
Angry Lobster posted:Just like Karak Eight Peaks. It took me 3 stacks of mid-tier Dwarfs to conquer K8P through auto-resolve, and it's not like the garrison and enemy stack in it were full of Black Orcs or whatever. I guess it has a hidden defense bonus for AR.
|
# ? Nov 11, 2017 16:07 |
|
|
# ? Jun 7, 2024 20:30 |
|
Anyone tried to pack up your bags on turn one as Vlad and Isabella to move into the new vampire desert down south? Viable?
|
# ? Nov 11, 2017 16:17 |
|
torsoboy posted:In my Karl Franz ME game, Louen Leoncoeur immediately set sail to the north for his personal crusade. He's been crushing the Norse for more than 30 turns but can't seem to hold onto any territory. Meanwhile, his homeland is being contested by two Bret factions, the undead, the mountain dorfs and the woodies. While I'm cleaning up the vampires to the east I get to watch my mini Bret soap opera in between turns. I love this kind of thing and it's something I always hope to see more of in the campaign. I'm all for watching the random NPC factions get pissed and crusade against each other. It beats the games where everyone is at 'war' with a faction and they completely ignore each other.
|
# ? Nov 11, 2017 17:20 |
|
I bowed out of Warhammer before Brittania was announced, so forgive my dated question! Buuuut... How are they as a faction? Are they fun to play? They've always been my favorite in the lore, so if they are even a little bit feasible I may have to throw more hours into them than is responsible.
|
# ? Nov 11, 2017 17:24 |
|
Hot Dog Day #82 posted:I bowed out of Warhammer before Brittania was announced, so forgive my dated question! Buuuut... How are they as a faction? Are they fun to play? They've always been my favorite in the lore, so if they are even a little bit feasible I may have to throw more hours into them than is responsible. First, I have yet to play them in mortal empires so my Bret experience is from the first game. Having said that, to me they are very fun and definitely feasible in single player (somebody else could tell you how they fare in multiplayer). Do you like using lots of cavalry and flying units? Also, in the first game anyway to me they were a refreshing change in campaign because you could win the campaign without painting the world. Hold off threats, confederate with your buddies, maybe smash the wood elves and then ride off on a crusade for the win.
|
# ? Nov 11, 2017 17:32 |
|
Dongattack posted:Anyone tried to pack up your bags on turn one as Vlad and Isabella to move into the new vampire desert down south? Viable? Currently doing this, ended up taking the Land of Assassins province. It's going pretty well, but i can't raise dead for some reason down here. Idk if it's a mod loving it up or lack of corruption (52% currently), but it's making it harder.
|
# ? Nov 11, 2017 18:00 |
|
McGavin posted:This remains the most convoluted way of viewing unit stats ever invented. It's not that bad, you just hit the lock once and it acts pretty reasonably. It should probably be locked by default though, it's really confusing for new players.
|
# ? Nov 11, 2017 18:12 |
|
Finally playing my first Mortal Empires game and hoo boy were you guys not kidding about the Dwarfpocalypse. As Morathi I rushed Ulthuan pretty pronto, it's turn 60ish and I have the upper hand against Lothern, and my explorer lord just discovered that the Dwarves have 26 settlements and rising rapidly. time to go harvest some beards
|
# ? Nov 11, 2017 18:32 |
|
Even playing as Dwarfs, the Dwarfocalypse is unstoppable. Greybeard's Prospectors and Karak Azul ran over the undead/Greenskins, respectively, and only the increased rogue armies and horde faction spawning mods are stopping and turning the bearded tide. Which is good, because I want most of Azul's lands.
|
# ? Nov 11, 2017 18:53 |
Fuligin posted:This seems to be a ME staple, not that I'm complaining In my current campaign, he is getting poo poo all over by norsca, while everyone is just chilling watching him struggle. Dwarves are the only one that I have an issue with always winning so far.
|
|
# ? Nov 11, 2017 19:10 |
|
toasterwarrior posted:Even playing as Dwarfs, the Dwarfocalypse is unstoppable. Greybeard's Prospectors and Karak Azul ran over the undead/Greenskins, respectively, and only the increased rogue armies and horde faction spawning mods are stopping and turning the bearded tide. Which is good, because I want most of Azul's lands. yeah I think I want a campaign-level mod to nerf the dwarves not into oblivion, necessarily, just enough that they don't conquer the world this first time though I'm going to enjoy drowning them in crossbows
|
# ? Nov 11, 2017 19:12 |
|
GreyjoyBastard posted:yeah I think I want a campaign-level mod to nerf the dwarves I remember seeing a mod where all Dwarfs get an increasing relationship penalty against each other the more settlements they get; that sounds like a good way to stop runaway confederation trains.
|
# ? Nov 11, 2017 19:30 |
|
Haven't tried it but: http://steamcommunity.com/sharedfiles/filedetails/?id=1188012713 "This mode increase the upkeep for dwarf units by a factor of three. It is intended to prevent the Dwarves from controlling the old world by turn 150. For best results, enable the mod between turns 40 and 70."
|
# ? Nov 11, 2017 19:34 |
|
If your Dwarfocalypse lasts longer than 24 turns, please consult a modder.
|
# ? Nov 11, 2017 19:45 |
|
toasterwarrior posted:I remember seeing a mod where all Dwarfs get an increasing relationship penalty against each other the more settlements they get; that sounds like a good way to stop runaway confederation trains. NPC empires should only be able to confederate when they conquer the Capitol for the "Main" faction for their Empire/Species. That way there is always the appropriate faction, but there isn't any of this runaway poo poo. Xae fucked around with this message at 19:56 on Nov 11, 2017 |
# ? Nov 11, 2017 19:54 |
|
One feels that during the many, many pages of bitching, whining, griping, bellyaching, complaining and otherwise airing our grievances about the chaos ritual invasion events, that someone would have mentioned that there's a second wave halfway through the final loving ritual.
|
# ? Nov 11, 2017 20:07 |
|
numptyboy posted:That might be windows firewall related. Alt tab to Windows and see if there are any notifications about wh being blocked. I got the notification on start-up and let it through, then after googling the problem and seeing that was a potential cause I double-checked but it's being let through properly according to the Firewall at least, and I'm not getting any further errors or notifications either. Furthermore if you try to look at/download the free DLC in-game it also takes you to an in-game browser, but that one worked fine for me (albeit asking me to log in to some stupid poo poo so I just decided to download them individually on Steam instead).
|
# ? Nov 11, 2017 20:16 |
|
toasterwarrior posted:I remember seeing a mod where all Dwarfs get an increasing relationship penalty against each other the more settlements they get; that sounds like a good way to stop runaway confederation trains. That one also says it increases upkeep on a sliding scale based on number of settlements. That sounds good.
|
# ? Nov 11, 2017 20:25 |
|
I'm watching Isabella von Carstein +2 vampire ladies with lifesteal, all three have healing abilities and spells fighting 1000+ skaven clanrats. I cannot imagine that i will lose, but i'm gonna be here a while!
|
# ? Nov 11, 2017 20:34 |
|
Klaus88 posted:One feels that during the many, many pages of bitching, whining, griping, bellyaching, complaining and otherwise airing our grievances about the chaos ritual invasion events, that someone would have mentioned that there's a second wave halfway through the final loving ritual. Nah because it's hilarious every time.
|
# ? Nov 11, 2017 21:20 |
|
Speaking of Brettonia, I was recently terrified to see a Star Dragon beat back a Paladin, two Pegasus Knights, and a Royal Hippogryph Knight without breaking a sweat. Granted, it had help from someone on the ground casting Net to stop them from getting a charge bonus but it really was pretty horribly one-sided.
|
# ? Nov 11, 2017 21:20 |
|
Honestly it makes more sense for Skaven to be pulling what the Dwarf AI does for many people on the strategic map. Though granted I don't seem to have the same issue others have; in my Empire game Vampire Counts really did a number to the World's Edge mountains, and the Greenskins had a respectable foothold on the badlands. It is definitely annoying when Dwarves do a little too well if you are a faction that has a hard time vs their armies, or are Clan Angrund and have an "ally" that will never confederate with you nor will they help you in useful ways.
|
# ? Nov 11, 2017 21:30 |
|
DOCTOR ZIMBARDO posted:Speaking of Brettonia, I was recently terrified to see a Star Dragon beat back a Paladin, two Pegasus Knights, and a Royal Hippogryph Knight without breaking a sweat. Granted, it had help from someone on the ground casting Net to stop them from getting a charge bonus but it really was pretty horribly one-sided. Brettonia lives and dies by the charge bonus, doesn’t it?
|
# ? Nov 11, 2017 21:42 |
|
Are confederations broken or something? I have a 120 diplomatic rating with Talabecland who has the underdog modifier, they're main army was destroyed by Vampires they are 110 strength, and are willing to pay me all of their gold for a military alliance but confederation is red. Also offering them 20,000 does nothing. Similar situation with my Dwarf and HE campaigns, I can't get any of my loving neighbors to confederate.
|
# ? Nov 11, 2017 21:43 |
|
In my experience confederation is super hard prior to the chaos invasion unless the other side is about to lose their last city or you offer something absurd like 40,000 gold.
|
# ? Nov 11, 2017 21:47 |
|
Panfilo posted:Honestly it makes more sense for Skaven to be pulling what the Dwarf AI does for many people on the strategic map. Though granted I don't seem to have the same issue others have; in my Empire game Vampire Counts really did a number to the World's Edge mountains, and the Greenskins had a respectable foothold on the badlands. It's definitely autoresolve that's screwing over the rats and fueling the beards right now; apart from that hopefully getting fixed one day, I also wish that one or two of the Greenskin clans in the Badlands gets replaced by a Skaven clan, so you actually get to fight them instead of having to hope that Queek doesn't get his poo poo kicked in by Karak Zorn or Kroq-gar's Swole Saurus Swarm.
|
# ? Nov 11, 2017 21:59 |
|
I started a Crowfather campaign, and figured after taking out the border princes (turn 20 or so) I'd thought I'd move to the dwarf area to make sure the dwarfpocalypse would be stifled. Geez, even though I've teamed up with the Grimgor and one of the minor goblin factions (who grew big for some reason, probable me taking out border princes), and we're taking turns assaulting the dwarves, with Wurrzag helping out as well, they're basically unstoppable. I managed to raze Karaz-a-Karak, while Thorgrim left it alone for a second to put the slap down on Grimgor, but it was a pitched battle against the garrison, and on the next turn, three stacks of dwarves showed up before I could get away. I only made it out because I sacrificed my secondary Ghorros Heart-render stack to the murder dwarves, who ran him down. Sweet Ghorros, too good for this world. I guess I'll recruit one of the other LLs in his stead. Anyway, dwarves are pretty rough.
|
# ? Nov 11, 2017 22:35 |
|
Sasgrillo posted:Are confederations broken or something? I have a 120 diplomatic rating with Talabecland who has the underdog modifier, they're main army was destroyed by Vampires they are 110 strength, and are willing to pay me all of their gold for a military alliance but confederation is red. Also offering them 20,000 does nothing. Similar situation with my Dwarf and HE campaigns, I can't get any of my loving neighbors to confederate. Do you have an alliance of any sort with them? If you do, they count your strength rating as theirs when it comes to diplomacy.
|
# ? Nov 11, 2017 22:50 |
|
Revelation 2-13 posted:I started a Crowfather campaign, and figured after taking out the border princes (turn 20 or so) I'd thought I'd move to the dwarf area to make sure the dwarfpocalypse would be stifled. Geez, even though I've teamed up with the Grimgor and one of the minor goblin factions (who grew big for some reason, probable me taking out border princes), and we're taking turns assaulting the dwarves, with Wurrzag helping out as well, they're basically unstoppable. I managed to raze Karaz-a-Karak, while Thorgrim left it alone for a second to put the slap down on Grimgor, but it was a pitched battle against the garrison, and on the next turn, three stacks of dwarves showed up before I could get away. I only made it out because I sacrificed my secondary Ghorros Heart-render stack to the murder dwarves, who ran him down. Sweet Ghorros, too good for this world. I guess I'll recruit one of the other LLs in his stead. Anyway, dwarves are pretty rough. Between the AI getting huge bonuses to economy, the dwarf economy being strong in general, their units being heavily favored in autoresolve, their garrisons being generally strong, AND all of their "rivals" being hampered in every one of those aspects... yeah the Dwarves snowball REALLY loving fast. The bearded tide is real.
|
# ? Nov 11, 2017 23:00 |
|
Devorum posted:I think I hosed up. I'm around turn 130, and the Wood Elves control like half the drat world. They go after The Empire, who I'm allied with, and I have 5-6 full stack armies, so I figure it's a good time to beat them back a bit. Specifically concerning Glade Riders, have you tried Dire Wolves? Against the AI and plain Glade Riders, a pack of Dire Wolves does surprisingly well. Include Hagbane Tips and it goes quite a bit worse but should still buy you some time to take on the rest of the army. Edit: Also, they come in at a fraction of the cost and an inexpensive tier 1 building so you can recruit them cheaply on the frontlines. LordSloth fucked around with this message at 23:29 on Nov 11, 2017 |
# ? Nov 11, 2017 23:19 |
|
I think I solved the Dwarf problem in my Grimgor game by wiping out the Dwarf faction on turn 20 or so. We'll see if the other dwarf factions pick up the slack or not before I burn them all to the ground too.
|
# ? Nov 12, 2017 00:04 |
|
TheLastRoboKy posted:I think I solved the Dwarf problem in my Grimgor game by wiping out the Dwarf faction on turn 20 or so. We'll see if the other dwarf factions pick up the slack or not before I burn them all to the ground too. IIRC Angrund should be the only threat on that front. I've never seen two minor factions confederate.
|
# ? Nov 12, 2017 00:26 |
|
It's about to get spooky in here:
|
# ? Nov 12, 2017 01:27 |
|
Img timeline
|
# ? Nov 12, 2017 01:48 |
|
The grudge mechanic combined with the early game of Angrund is really the most loving annoying
|
# ? Nov 12, 2017 01:49 |
|
terrorist ambulance posted:The grudge mechanic combined with the early game of Angrund is really the most loving annoying Clan Angrund purely exists to be a challenge option for masochists. He's just "Dwarfs, but objectively worse."
|
# ? Nov 12, 2017 01:57 |
|
Playing Mortal Empires as Queek currently is rather fun. I'm becoming bros with the Vampire Counts and Kroq-Gar asked me for 100 gold to join in my war against some Dwarfs, so I might even make friends with him somehow. . . Due to to the food mechanic, I'm getting the feeling that, even more than the Vortex campaign, I shouldn't expand too fast as the Skaven, and should, instead, sack/raze enemies, colonise defensible provinces, and prioritise ones that have the food resource? Also, Queek needs Karak Eight Peaks. It will be mine-mine.
|
# ? Nov 12, 2017 02:13 |
|
So in my Queek campaign I have managed to wipe out the Last Defenders and right now working on the island elves to the south. Thankfully the ones to the west have been wrapped up in multiple wars so I have not worried about them for awhile. The highlight of my game so far was being attacked by Kroq-qar in his final fort and then beating back the island elves in one battle with Queek before finally being able to storm the skull temple or whatever and finally deal with my main early game threat.
|
# ? Nov 12, 2017 02:34 |
|
Its interesting that the Tomb Kings are considered humans rather than undead
|
# ? Nov 12, 2017 02:42 |
|
|
# ? Jun 7, 2024 20:30 |
|
Turns out the High Elves are the Real Chaos Cultists.
|
# ? Nov 12, 2017 02:42 |