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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

DatonKallandor posted:

SotS totally didn't do it like that though? In SotS missiles were regular weapons that compete with all other weapons for the same slots. The only thing that makes them special is they don't have a small mount option - they start at medium. But they don't have a special slot just for them.
You're right. I was thinking of the Hivers' large slot on their engines that I always thought of as a dedicated missile slot because why the hell wouldn't you put a missile there.

I played a lot of hivers.

Xae posted:

Civilian ships auto upgrade, but they still exist.
I thought that was just speculation? Did we get a firm yes on that? I may be forgetting a tweet.

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turn off the TV
Aug 4, 2010

moderately annoying

I think it would be nice if each ship section had its own innate power generation stat, rather than determining it on a ship class basis.

Nevets
Sep 11, 2002

Be they sad or be they well,
I'll make their lives a hell
Maybe we'll get sections with differing component slots.

Need more power: choose the section that has extra aux slots.

Bloody Pom
Jun 5, 2011



Really hoping the combat computer changes make kinetic artillery destroyers viable again.

appropriatemetaphor
Jan 26, 2006

Main Paineframe posted:

Don't give up. The AI tends not to defend its transports, so you can try to avoid fleet combat and just intercept their troops, in hopes of keeping them from gaining warscore and dragging things out till you can get a white peace or reduced war demands (or just keep building up until your doomstack is bigger). And you're late enough in the game that even if you lose a war, it's not an existential threat - you'll lose 2-3 planets and go on with your life. Just start planning for after the war.

I'll give intercepting their transports a go (so far I haven't even seen any). The main problem is I started the game next to a fanatical whatever guy, but then that was literally it on my half of the galaxy. While the other side of the galaxy turned into a super friends club federation with 3+ times my fleet cap.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
I want organic ships with bio-engines and bio-computers, and when I play as a spiritualist, to have machines that run off of the imprisoned souls of still-conscious beings. :(

turn off the TV
Aug 4, 2010

moderately annoying

DrSunshine posted:

I want organic ships with bio-engines and bio-computers, and when I play as a spiritualist, to have machines that run off of the imprisoned souls of still-conscious beings. :(

:yeah:

Let my fanatic spiritualist machine empire enslave a race of psionics to use as fuel for shroud rituals, thank you in advance.

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

DrSunshine posted:

I want organic ships with bio-engines and bio-computers, and when I play as a spiritualist, to have machines that run off of the imprisoned souls of still-conscious beings. :(

Also have Z'ha'dum as a random system name like MOO2 did

hope and vaseline
Feb 13, 2001

MrL_JaKiri posted:

Also have Z'ha'dum as a random system name like MOO2 did

gently caress, just give me a Babylon 5 TC of Stellaris

Poil
Mar 17, 2007

Civilian ships are gone from the ship designer? :woop:

SkySteak
Sep 9, 2010
How important is it to have more planets that your neighbors? Due to circumstance (I tend to run with low habitable planet spawn rate), I only have 4 worlds to my name in 2030, with the only easy option for expanding being conquering two primitive inhabited worlds and enslaving them. A good few of my neighbors are one or two ahead of me in terms of size. Is it really damaging to be any smaller in terms of colonies or can I get away with it with the small pop+unity bonuses and such?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Planets = fleet capacity, pretty much directly. So it depends on your diplomatic situations.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Planets give you more of everything so having more of them is always good. Keep in mind that a new planet only increases your tech cost by 10%. Once that planet is built up with some laboratories you'll make that back.

SkySteak
Sep 9, 2010
I understand that planets give you a lot, it's just that my only options are a distant Gaia world surrounded by aliens, conquering primitives and using them as extra labour (their worlds are completely incompatible with my species) or conquering, which is tricky (I am already in a current war to help an ally). It is only 2234 and so I am hoping it 's more a case that it's not a Civ situation where falling behind on cities for a little while isn't going to completely ruin me in the long term.

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization


It won't ruin you but one mistake definitely will. Good luck! I always find it exciting to pull out a win when my neighbors are doing better than I am.

Lunchmeat Larry
Nov 3, 2012

so my second game was going really well until an Awakened Empire woke up and sent three separate 120k doomstacks at me at once. what the gently caress? am I supposed to cheese this or have I just had really bad luck

Lunchmeat Larry fucked around with this message at 04:49 on Nov 15, 2017

appropriatemetaphor
Jan 26, 2006

Oh my science nexus must be done now it was at 99%, oh. Nope, i misclicked and moved the wrong construction ship. :smith: come on, why would you let that be cancelled????

Kinetica
Aug 16, 2011

appropriatemetaphor posted:

Oh my science nexus must be done now it was at 99%, oh. Nope, i misclicked and moved the wrong construction ship. :smith: come on, why would you let that be cancelled????

This is when save scumming is encouraged

appropriatemetaphor
Jan 26, 2006

Kinetica posted:

This is when save scumming is encouraged

It autosaved days after I move the thing. I built it up again just in time for a 3 member federation to stomp me again.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
The game keeps a number of autosaves for your to pick from; I don't remember if it defaults to once a month or once a year but you should be able to pick an older save and at least recover a bit of progress.

I didn't even know you could move construction ships that are in the middle of executing an order. Glad I never found out the hard way.

edit: granted if you've gone back to rebuild it than that ship has sailed by now and the previous saves have been overwritten, but hey - now you know for next time!

Psychotic Weasel fucked around with this message at 05:40 on Nov 15, 2017

Sandwich Anarchist
Sep 12, 2008
I (a fanatic materialist militarist empire) have a vassal who are Evangelizing Zealots. They really don't like me. If I integrate them, can I just force all kinds of propaganda down their throats and turn them away from Spiritualism? I can't live on their planets, so just taking them isn't really an option.

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
Been trying driven assimilators but seem to be getting pretty slow starts. Just rolled a new galaxy that put me way in the fringe of a spiral arm so hopefully I can get a bit bigger before rubbing elbows with organics.

Whats everybodys favorite starting setups? Are there any that seem overpowered?

canepazzo
May 29, 2006



Splicer posted:

:siren: There's no transport ships in there either oh my god yes :siren:

Speculation based on nothing but wishful thinking: you can only build defensive armies on planets. Offensive armies are just modules you pop into the aux slot on ships.

wiegieman
Apr 22, 2010

Royalty is a continuous cutting motion


Willfrey posted:

Been trying driven assimilators but seem to be getting pretty slow starts. Just rolled a new galaxy that put me way in the fringe of a spiral arm so hopefully I can get a bit bigger before rubbing elbows with organics.

Whats everybodys favorite starting setups? Are there any that seem overpowered?

Missiles are a good start if you want to play very aggressively, but otherwise kinetics are the one size fits all solution, especially because shields are better than armor on early game ships.

McGiggins
Apr 4, 2014

by R. Guyovich
Lipstick Apathy

canepazzo posted:

Speculation based on nothing but wishful thinking: you can only build defensive armies on planets. Offensive armies are just modules you pop into the aux slot on ships.

gently caress I hope this is how it works, with hull sections that give you less weapon slots but more aux so you can have actual invasion ships or ships that are more technical than dps.

Slashrat
Jun 6, 2011

YOSPOS
Except all that would happen would be that you'd minmax some ships for invasions and keep them away from actual fighting in space. Congratulations on just reinventing transports.

Poil
Mar 17, 2007

If you consider a cap on how large fleets can be too. Why put weak ships in your battle fleets instead of keeping one or more of transport fleets with maxed out transport capacity?

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I really hope transport ships don't come back in another guise. The approach in New Horizons, where you do genuinely specialise your ships towards countering other ship types, is much more interesting than ground combat +1.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

canepazzo posted:

Speculation based on nothing but wishful thinking: you can only build defensive armies on planets. Offensive armies are just modules you pop into the aux slot on ships.
Also, there's a third kind if strike craft added that does double duty as late game offensive armies and ship boarders.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Wiz please make battleships 4 sections.

Main Paineframe
Oct 27, 2010

Lunchmeat Larry posted:

so my second game was going really well until an Awakened Empire woke up and sent three separate 120k doomstacks at me at once. what the gently caress? am I supposed to cheese this or have I just had really bad luck

Just lose the war and be their vassal for a while, they'll weaken over time if they're too successful while you'll continue to build yourself up to oppose them.

BabyFur Denny
Mar 18, 2003

Poil posted:

If you consider a cap on how large fleets can be too. Why put weak ships in your battle fleets instead of keeping one or more of transport fleets with maxed out transport capacity?

Because two corvettes with one gun and one transport will defeat one corvette with two guns and one corvette with two transports.

Basically the amount of guns you bring to the fight stays the same but you’re spreading your guns across more hull points.

Also less micro.

GunnerJ
Aug 1, 2005

Do you think this is funny?
My ideal here would be for troop transport to be a weapon slot that launches boarding actions in combat so that it's not totally wasted space outside of ground combat.

Slashrat
Jun 6, 2011

YOSPOS

BabyFur Denny posted:

Because two corvettes with one gun and one transport will defeat one corvette with two guns and one corvette with two transports.

Basically the amount of guns you bring to the fight stays the same but you’re spreading your guns across more hull points.

Also less micro.

And both would be beaten by the smart guy sending two corvettes with two guns each.

BabyFur Denny
Mar 18, 2003

Slashrat posted:

And both would be beaten by the smart guy sending two corvettes with two guns each.

Who will feel less smart once he realizes he can’t invite any planets without transports.

Slashrat
Jun 6, 2011

YOSPOS
Once he has beaten his enemy's fleet, nothing is stopping him from replacing some of his ships with troop transports for invasions while the remaining fighting ships keep the enemy from rebuilding their fleet.

Stellaris wars are decided in space, while ground combat is something you can do at a leisurely pace after you've asserted control in space.

Slashrat fucked around with this message at 14:13 on Nov 15, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

GunnerJ posted:

My ideal here would be for troop transport to be a weapon slot that launches boarding actions in combat so that it's not totally wasted space outside of ground combat.

Splicer posted:

Also, there's a third kind if strike craft added that does double duty as late game offensive armies and ship boarders.
Too slow :smug:

Troops having a space combat function would sidestep the whole thing, but even if a specialised troop ship is a decent downgrade I'm not sure it's really an issue. 5 fleets at 90% of optimal strength has some compensating advantages over 4 fleets at 100% + 4 sneeze-and-lose-them fleets, or 4 fleets at 100% and one 50% fleet trying to follow them around. If they're a good 75%+ of a regular ship then I wouldn't stress about it unless I was doing a full on starbase assault. Which would be an obvious space combat where you should be able to combat deploy ground forces now that I think of it.

Main Paineframe
Oct 27, 2010

Splicer posted:

Too slow :smug:

Troops having a space combat function would sidestep the whole thing, but even if a specialised troop ship is a decent downgrade I'm not sure it's really an issue. 5 fleets at 90% of optimal strength has some compensating advantages over 4 fleets at 100% + 4 sneeze-and-lose-them fleets, or 4 fleets at 100% and one 50% fleet trying to follow them around. If they're a good 75%+ of a regular ship then I wouldn't stress about it unless I was doing a full on starbase assault. Which would be an obvious space combat where you should be able to combat deploy ground forces now that I think of it.

Well, that logic depends on the troop ships being just as expensive as a regular ship. If your main combat force is made up of battleships, slapping troop modules on a dozen lightly-armed corvettes costs basically nothing, and (at least right now) army demands don't really go up as the game progresses so there's no reason to need anything more.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Splicer posted:

Too slow :smug:

But I don't mean a strike craft. I mean a weapon slot dedicated to ground troops. So it'd be available from the beginning, basically.

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Poil
Mar 17, 2007

Or they could do what other 4x space games have done and just give all ships space for ground troops depending on their size.

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