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DatonKallandor posted:SotS totally didn't do it like that though? In SotS missiles were regular weapons that compete with all other weapons for the same slots. The only thing that makes them special is they don't have a small mount option - they start at medium. But they don't have a special slot just for them. I played a lot of hivers. Xae posted:Civilian ships auto upgrade, but they still exist.
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# ? Nov 14, 2017 21:17 |
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# ? May 20, 2024 03:01 |
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I think it would be nice if each ship section had its own innate power generation stat, rather than determining it on a ship class basis.
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# ? Nov 14, 2017 21:22 |
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Maybe we'll get sections with differing component slots. Need more power: choose the section that has extra aux slots.
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# ? Nov 14, 2017 21:29 |
Really hoping the combat computer changes make kinetic artillery destroyers viable again.
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# ? Nov 14, 2017 21:48 |
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Main Paineframe posted:Don't give up. The AI tends not to defend its transports, so you can try to avoid fleet combat and just intercept their troops, in hopes of keeping them from gaining warscore and dragging things out till you can get a white peace or reduced war demands (or just keep building up until your doomstack is bigger). And you're late enough in the game that even if you lose a war, it's not an existential threat - you'll lose 2-3 planets and go on with your life. Just start planning for after the war. I'll give intercepting their transports a go (so far I haven't even seen any). The main problem is I started the game next to a fanatical whatever guy, but then that was literally it on my half of the galaxy. While the other side of the galaxy turned into a super friends club federation with 3+ times my fleet cap.
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# ? Nov 14, 2017 21:54 |
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I want organic ships with bio-engines and bio-computers, and when I play as a spiritualist, to have machines that run off of the imprisoned souls of still-conscious beings.
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# ? Nov 14, 2017 22:05 |
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DrSunshine posted:I want organic ships with bio-engines and bio-computers, and when I play as a spiritualist, to have machines that run off of the imprisoned souls of still-conscious beings. Let my fanatic spiritualist machine empire enslave a race of psionics to use as fuel for shroud rituals, thank you in advance.
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# ? Nov 14, 2017 22:09 |
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DrSunshine posted:I want organic ships with bio-engines and bio-computers, and when I play as a spiritualist, to have machines that run off of the imprisoned souls of still-conscious beings. Also have Z'ha'dum as a random system name like MOO2 did
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# ? Nov 14, 2017 22:22 |
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MrL_JaKiri posted:Also have Z'ha'dum as a random system name like MOO2 did gently caress, just give me a Babylon 5 TC of Stellaris
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# ? Nov 14, 2017 23:58 |
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Civilian ships are gone from the ship designer?
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# ? Nov 15, 2017 00:07 |
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How important is it to have more planets that your neighbors? Due to circumstance (I tend to run with low habitable planet spawn rate), I only have 4 worlds to my name in 2030, with the only easy option for expanding being conquering two primitive inhabited worlds and enslaving them. A good few of my neighbors are one or two ahead of me in terms of size. Is it really damaging to be any smaller in terms of colonies or can I get away with it with the small pop+unity bonuses and such?
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# ? Nov 15, 2017 01:40 |
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Planets = fleet capacity, pretty much directly. So it depends on your diplomatic situations.
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# ? Nov 15, 2017 01:54 |
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Planets give you more of everything so having more of them is always good. Keep in mind that a new planet only increases your tech cost by 10%. Once that planet is built up with some laboratories you'll make that back.
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# ? Nov 15, 2017 02:09 |
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I understand that planets give you a lot, it's just that my only options are a distant Gaia world surrounded by aliens, conquering primitives and using them as extra labour (their worlds are completely incompatible with my species) or conquering, which is tricky (I am already in a current war to help an ally). It is only 2234 and so I am hoping it 's more a case that it's not a Civ situation where falling behind on cities for a little while isn't going to completely ruin me in the long term.
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# ? Nov 15, 2017 02:43 |
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It won't ruin you but one mistake definitely will. Good luck! I always find it exciting to pull out a win when my neighbors are doing better than I am.
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# ? Nov 15, 2017 02:58 |
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so my second game was going really well until an Awakened Empire woke up and sent three separate 120k doomstacks at me at once. what the gently caress? am I supposed to cheese this or have I just had really bad luck
Lunchmeat Larry fucked around with this message at 04:49 on Nov 15, 2017 |
# ? Nov 15, 2017 04:18 |
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Oh my science nexus must be done now it was at 99%, oh. Nope, i misclicked and moved the wrong construction ship. come on, why would you let that be cancelled????
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# ? Nov 15, 2017 04:21 |
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appropriatemetaphor posted:Oh my science nexus must be done now it was at 99%, oh. Nope, i misclicked and moved the wrong construction ship. come on, why would you let that be cancelled???? This is when save scumming is encouraged
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# ? Nov 15, 2017 04:31 |
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Kinetica posted:This is when save scumming is encouraged It autosaved days after I move the thing. I built it up again just in time for a 3 member federation to stomp me again.
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# ? Nov 15, 2017 05:25 |
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The game keeps a number of autosaves for your to pick from; I don't remember if it defaults to once a month or once a year but you should be able to pick an older save and at least recover a bit of progress. I didn't even know you could move construction ships that are in the middle of executing an order. Glad I never found out the hard way. edit: granted if you've gone back to rebuild it than that ship has sailed by now and the previous saves have been overwritten, but hey - now you know for next time! Psychotic Weasel fucked around with this message at 05:40 on Nov 15, 2017 |
# ? Nov 15, 2017 05:35 |
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I (a fanatic materialist militarist empire) have a vassal who are Evangelizing Zealots. They really don't like me. If I integrate them, can I just force all kinds of propaganda down their throats and turn them away from Spiritualism? I can't live on their planets, so just taking them isn't really an option.
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# ? Nov 15, 2017 06:15 |
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Been trying driven assimilators but seem to be getting pretty slow starts. Just rolled a new galaxy that put me way in the fringe of a spiral arm so hopefully I can get a bit bigger before rubbing elbows with organics. Whats everybodys favorite starting setups? Are there any that seem overpowered?
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# ? Nov 15, 2017 06:38 |
Splicer posted:There's no transport ships in there either oh my god yes Speculation based on nothing but wishful thinking: you can only build defensive armies on planets. Offensive armies are just modules you pop into the aux slot on ships.
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# ? Nov 15, 2017 07:55 |
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Willfrey posted:Been trying driven assimilators but seem to be getting pretty slow starts. Just rolled a new galaxy that put me way in the fringe of a spiral arm so hopefully I can get a bit bigger before rubbing elbows with organics. Missiles are a good start if you want to play very aggressively, but otherwise kinetics are the one size fits all solution, especially because shields are better than armor on early game ships.
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# ? Nov 15, 2017 09:08 |
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canepazzo posted:Speculation based on nothing but wishful thinking: you can only build defensive armies on planets. Offensive armies are just modules you pop into the aux slot on ships. gently caress I hope this is how it works, with hull sections that give you less weapon slots but more aux so you can have actual invasion ships or ships that are more technical than dps.
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# ? Nov 15, 2017 10:38 |
Except all that would happen would be that you'd minmax some ships for invasions and keep them away from actual fighting in space. Congratulations on just reinventing transports.
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# ? Nov 15, 2017 11:47 |
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If you consider a cap on how large fleets can be too. Why put weak ships in your battle fleets instead of keeping one or more of transport fleets with maxed out transport capacity?
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# ? Nov 15, 2017 12:07 |
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I really hope transport ships don't come back in another guise. The approach in New Horizons, where you do genuinely specialise your ships towards countering other ship types, is much more interesting than ground combat +1.
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# ? Nov 15, 2017 12:44 |
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canepazzo posted:Speculation based on nothing but wishful thinking: you can only build defensive armies on planets. Offensive armies are just modules you pop into the aux slot on ships.
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# ? Nov 15, 2017 13:15 |
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Wiz please make battleships 4 sections.
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# ? Nov 15, 2017 13:17 |
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Lunchmeat Larry posted:so my second game was going really well until an Awakened Empire woke up and sent three separate 120k doomstacks at me at once. what the gently caress? am I supposed to cheese this or have I just had really bad luck Just lose the war and be their vassal for a while, they'll weaken over time if they're too successful while you'll continue to build yourself up to oppose them.
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# ? Nov 15, 2017 13:25 |
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Poil posted:If you consider a cap on how large fleets can be too. Why put weak ships in your battle fleets instead of keeping one or more of transport fleets with maxed out transport capacity? Because two corvettes with one gun and one transport will defeat one corvette with two guns and one corvette with two transports. Basically the amount of guns you bring to the fight stays the same but you’re spreading your guns across more hull points. Also less micro.
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# ? Nov 15, 2017 13:26 |
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My ideal here would be for troop transport to be a weapon slot that launches boarding actions in combat so that it's not totally wasted space outside of ground combat.
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# ? Nov 15, 2017 13:32 |
BabyFur Denny posted:Because two corvettes with one gun and one transport will defeat one corvette with two guns and one corvette with two transports. And both would be beaten by the smart guy sending two corvettes with two guns each.
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# ? Nov 15, 2017 13:41 |
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Slashrat posted:And both would be beaten by the smart guy sending two corvettes with two guns each. Who will feel less smart once he realizes he can’t invite any planets without transports.
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# ? Nov 15, 2017 13:44 |
Once he has beaten his enemy's fleet, nothing is stopping him from replacing some of his ships with troop transports for invasions while the remaining fighting ships keep the enemy from rebuilding their fleet. Stellaris wars are decided in space, while ground combat is something you can do at a leisurely pace after you've asserted control in space. Slashrat fucked around with this message at 14:13 on Nov 15, 2017 |
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# ? Nov 15, 2017 14:08 |
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GunnerJ posted:My ideal here would be for troop transport to be a weapon slot that launches boarding actions in combat so that it's not totally wasted space outside of ground combat. Splicer posted:Also, there's a third kind if strike craft added that does double duty as late game offensive armies and ship boarders. Troops having a space combat function would sidestep the whole thing, but even if a specialised troop ship is a decent downgrade I'm not sure it's really an issue. 5 fleets at 90% of optimal strength has some compensating advantages over 4 fleets at 100% + 4 sneeze-and-lose-them fleets, or 4 fleets at 100% and one 50% fleet trying to follow them around. If they're a good 75%+ of a regular ship then I wouldn't stress about it unless I was doing a full on starbase assault. Which would be an obvious space combat where you should be able to combat deploy ground forces now that I think of it.
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# ? Nov 15, 2017 14:26 |
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Splicer posted:Too slow Well, that logic depends on the troop ships being just as expensive as a regular ship. If your main combat force is made up of battleships, slapping troop modules on a dozen lightly-armed corvettes costs basically nothing, and (at least right now) army demands don't really go up as the game progresses so there's no reason to need anything more.
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# ? Nov 15, 2017 14:41 |
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Splicer posted:Too slow But I don't mean a strike craft. I mean a weapon slot dedicated to ground troops. So it'd be available from the beginning, basically.
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# ? Nov 15, 2017 15:04 |
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# ? May 20, 2024 03:01 |
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Or they could do what other 4x space games have done and just give all ships space for ground troops depending on their size.
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# ? Nov 15, 2017 16:06 |