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i really didn't like alter code f. like it's a good enough remake in terms of what constitutes a remake, but the balance is dreadful. like, "the guy who developed the AI routines and understands the damage formulas on a mathematical level was the only person who tested if it's balanced" awful
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# ? Nov 15, 2017 01:17 |
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# ? May 24, 2024 12:56 |
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Alter Code F I feel is a step down from the original in almost every way. Rudy using his ARM as his regular attack is blasphemous.
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# ? Nov 15, 2017 01:30 |
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I will skip ahead to WA4 then and let the nostalgia remain. Really I just wanted to see wtf Alhazad is supposed to be. He always looked like a flying lion with a bed sheet but his face is actually some kind of armor and it's a fancy robe. A little disappointing, I like flying bed sheet lion.
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# ? Nov 15, 2017 01:38 |
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Actually Alter Code F is better and has actual WA2/3 style dungeons and all the big monsters and golems were redesigned by a super robot artist and it rules.
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# ? Nov 15, 2017 01:40 |
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I would never recommend starting with ACF but if you already played the first three ACF is basically just WA3-2 mechanically anyway, and that's the best one.
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# ? Nov 15, 2017 01:41 |
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Zaggitz posted:Actually Alter Code F is better and has actual WA2/3 style dungeons and all the big monsters and golems were redesigned by a super robot artist and it rules. this doesn't change the fact that when you fight said golems, you need to understand the interaction between every single stat, the weird secret formula behind gatling/finest arts, and know all their possible attacks ahead of time. if you don't, you'll see their intro fmv and one round and die. if you do, you'll see their intro fmv and kill it in one attack. kind of a waste of a mecha artist imo also the final dungeon really, really really doesn't translate into 3d. like, at all
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# ? Nov 15, 2017 01:45 |
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ACF is genuinely a bad remake. It has some neat concepts but buries them beyond some really dumb poo poo including the loving awful-rear end search system. Also Lady Harken's redesign is terrible.
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# ? Nov 15, 2017 01:46 |
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also also jack's sword arts are redesigned from the ground up and they get exp from getting used against enemies whose level is at least more than 5(?) lower than your current character level. the highest-level regular random encounter monster in the game is like 81 i think? anyway if you do new game plus, jack retains his endgame level but loses all his sword art exp so i hope you like going through the entire game where all his skills are super expensive and super weak because iirc they actually have a damage malus until they gain a few levels, and they don't get their signature secondary effects until you level them up either.
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# ? Nov 15, 2017 01:51 |
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I played ACF for a couple hours and then quit because the game just felt dull and lifeless compared to the original. Good to know I made the right call
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# ? Nov 15, 2017 01:57 |
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Also Alter Code F's opening is objectively worse than the original's. Trash: https://www.youtube.com/watch?v=Y8Fedfg8B50 An emotional journey: https://www.youtube.com/watch?v=Aq8EKttSu3I
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# ? Nov 15, 2017 02:00 |
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WA3 is the best one anyway
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# ? Nov 15, 2017 02:02 |
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U-DO Burger posted:I played ACF for a couple hours and then quit because the game just felt dull and lifeless compared to the original. Good to know I made the right call Yeah, same.
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# ? Nov 15, 2017 02:05 |
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Coughing Hobo posted:Also Alter Code F's opening is objectively worse than the original's. jeez the remake's is so much cheaper, too. wild arms original: wide range of movement wild arms alter code f: lots of stills with one thing animating
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# ? Nov 15, 2017 02:09 |
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This reminds me that one of Wild ARMs 5's--the goddamn 10th anniversary title of the series--biggest crimes is that it doesn't have an animated opening, and that the opening it does have is some low-effort generic j-pop garbage. I like Wild ARMs 5, but gently caress, it has so many things going against it.
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# ? Nov 15, 2017 02:13 |
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alter code f is unplayable due to random mobs not meowing when you hit them
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# ? Nov 15, 2017 02:37 |
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ninjewtsu posted:it's been a little while but i thought that in his conversations with vyce his response to being called out on his evil deeds is basically "yes, it's true, i am a horrible monster, but i'm also getting things done and at the end of the day i'm the one that will create a unified isle." it contrasts quite a bit with how chaos denam spends chapter 2 doing Basically Nothing, because he's an enemy of both galgastan and the walister and has few allies and little ability to directly impact the war. he just spends the whole time running, while law denam at an equivalent time is much more of an active participant in the conflict. yeah the story in the luct is really good. is a darn shame that the series is dead and also that the overly convoluted end game and post game of the psp version turned me off the game and i never finished it
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# ? Nov 15, 2017 02:51 |
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Licensed cartoon spinoff video game "Steven Universe: Save the Light" is Paper Mario as gently caress. I am impressed at how fun it is to play.
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# ? Nov 15, 2017 03:10 |
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Coughing Hobo posted:This reminds me that one of Wild ARMs 5's--the goddamn 10th anniversary title of the series--biggest crimes is that it doesn't have an animated opening, and that the opening it does have is some low-effort generic j-pop garbage.
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# ? Nov 15, 2017 03:16 |
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al-azad posted:Wild ARMs bug bit me. Should I bother playing Alter Code F? alter code f somehow has a worse translation than the original and no healing items Coughing Hobo posted:This reminds me that one of Wild ARMs 5's--the goddamn 10th anniversary title of the series--biggest crimes is that it doesn't have an animated opening, and that the opening it does have is some low-effort generic j-pop garbage. the kind of sad reason behind the change in style for the opening theme that is that michiko naruke, the series composer, started having health issues right around wild arms 4, so while she did music for that game she ultimately had to be given some help to finish composing for it and presumably for those same reasons she wasn't able to come back for wild arms 5 i'm not sure what happened to her after that but at the very least she's still doing music, she's been brought on to do arrangements for smash bros brawl and 4 recently https://www.youtube.com/watch?v=ydpz1RSPeDs
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# ? Nov 15, 2017 03:18 |
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this track is wild arms as gently caress and it makes me happy to know she's still doing stuff.
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# ? Nov 15, 2017 03:43 |
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The Colonel posted:
A year or two back a bunch of the core staff of Wild arms got together to drink and talk about a reboot. Obvs. Nothing came of it but if something ever did she'd probably be on board since she was there
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# ? Nov 15, 2017 03:50 |
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I think there was talk about some WA mobile gatcha game being developed a while back but I don't remember if it was an actual thing.
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# ? Nov 15, 2017 04:11 |
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OneDeadman posted:I think there was talk about some WA mobile gatcha game being developed a while back but I don't remember if it was an actual thing. I'd settle for a new Wild Arms SRPG. XF was pretty good.
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# ? Nov 15, 2017 04:12 |
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babypolis posted:yeah the story in the luct is really good. is a darn shame that the series is dead and also that the overly convoluted end game and post game of the psp version turned me off the game and i never finished it They got a bunch of the original devs together to make a remake that just knocks it out of the loving park, and then never touched the franchise again. The hanging gardens were stupid though I agree, getting to carry over your characters into playing the other routes was a good choice for the post game though i thought
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# ? Nov 15, 2017 04:18 |
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Getting new characters with unique classes in the LUCT postgame only to have to grind them up from level 1 was loving horrible.
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# ? Nov 15, 2017 04:48 |
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Wild Arms 3 is such a glorious, weird game. It's not aged nearly as well, I think -- I feel like the writing was more impressive to me as a teenager than it is to me as an adult -- but you can't argue with the fact that it's a game stuffed with loving content. There are dungeons upon dungeons, hidden dungeons, hidden puzzle rooms, hidden super bosses, hidden enemy rushes, by the fifth dungeon you are facing three, four bosses in a single zone. It wildly jerks from being crushingly hard to refreshingly easy, and it sort of keeps it all glued together with this wonderful anime Western aesthetic and a weird-rear end sci-fi plot. It's the purest incarnation of the "concept" that is Wild Arms and the series has never, and it seems will never, top it. Plus, it's pretty fun to play. More RPGs should have puzzles.
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# ? Nov 15, 2017 04:48 |
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8-Bit Scholar posted:Wild Arms 3 is such a glorious, weird game. It's not aged nearly as well, I think -- I feel like the writing was more impressive to me as a teenager than it is to me as an adult -- but you can't argue with the fact that it's a game stuffed with loving content. There are dungeons upon dungeons, hidden dungeons, hidden puzzle rooms, hidden super bosses, hidden enemy rushes, by the fifth dungeon you are facing three, four bosses in a single zone. It wildly jerks from being crushingly hard to refreshingly easy, and it sort of keeps it all glued together with this wonderful anime Western aesthetic and a weird-rear end sci-fi plot. It's the purest incarnation of the "concept" that is Wild Arms and the series has never, and it seems will never, top it. The only real problem with Wild Arms 3 is the recurring antagonist bossfights do not change at all between encounters. Once you get them down pat the first time, the same tricks work every subsequent run-in.
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# ? Nov 15, 2017 04:50 |
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Neddy Seagoon posted:The only real problem with Wild Arms 3 is the recurring antagonist bossfights do not change at all between encounters. Once you get them down pat the first time, the same tricks work every subsequent run-in. I'm pretty sad Todd's companions didn't learn from their mistakes and cast a water spell to put out his hair in the subsequent encounters.
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# ? Nov 15, 2017 04:55 |
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Alter Code F had people translating the word “through” as “thru” if you wanna know the level of quality it had behind it. I’m usually very lenient when it comes to games (i thought Persona 5 was perfectly fine) but that translation was crap. (Not WA2 levels though)
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# ? Nov 15, 2017 04:59 |
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Evil Fluffy posted:Even Denam's best route (refuse the slaughter then reconcile with your allies neutral route I think? IIRC that's the only one you could do things like recruit the 4 shaman sisters on PSX as well as recruit Kachua to eventually make her the queen) has a hell of a lot worse stuff than most of Destin's good routes in Ogre Battle, let alone the true ending for Ogre Battle (or Ramza in FFT). Maybe the PSP remake changed some of that but I just remember playing it on PSX and thinking that Denam's options are to become the monster he hates, or just do some slightly less evil poo poo than the people around him want to do to maybe/hopefully set things right. you could do that in the pure chaos route on psx too. ExiledTinkerer posted:Reminder that Langrisser IV got sorted out awhile back, even if III and the rest still unfortunately remain in limbo: too bad its the psx version, where they replaced the turn system from previous games, which was like fire emblem, with a turn system akin to FFT or TO, which i don't think works in a game where you are controlling like 20 different units. i liked most other things about it except that, but that's stopping me from trying to get through it again. Roobanguy fucked around with this message at 05:09 on Nov 15, 2017 |
# ? Nov 15, 2017 05:04 |
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8-Bit Scholar posted:Wild Arms 3 is such a glorious, weird game. It's not aged nearly as well, I think -- I feel like the writing was more impressive to me as a teenager than it is to me as an adult -- but you can't argue with the fact that it's a game stuffed with loving content. There are dungeons upon dungeons, hidden dungeons, hidden puzzle rooms, hidden super bosses, hidden enemy rushes, by the fifth dungeon you are facing three, four bosses in a single zone. It wildly jerks from being crushingly hard to refreshingly easy, and it sort of keeps it all glued together with this wonderful anime Western aesthetic and a weird-rear end sci-fi plot. It's the purest incarnation of the "concept" that is Wild Arms and the series has never, and it seems will never, top it. i don't think writing really has to be "impressive", i feel like what makes wild arms special is less how incredible it is and more how much heart it has. akifumi kaneko is a weird writer but he's really great at writing fun, likable characters and stories that are simultaneously really intentionally goofy while also taking the cast's personal drama really seriously, and in pretty much everything he writes he has a clear idea of what he wants to focus on and center everything around and it's typically something you don't see a lot of stories focus on in the same way, and i think that carries wild arms 1 with how dated it is and is one of the strongest aspects behind the rest of the series even if wild arms 4 and 5 arguably stumble with it
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# ? Nov 15, 2017 05:58 |
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You can save anywhere in Wild Arms 3 so that alone is godsend.
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# ? Nov 15, 2017 06:13 |
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except the abyss wa3 abyss sucked so much
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# ? Nov 15, 2017 06:18 |
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Real talk, I absolutely hate games where you can save anywhere because I've been conditioned by console RPGs that I'm only allowed to save at glowing orbs and if I'm given the ability to save anywhere I'll forget all about it.
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# ? Nov 15, 2017 06:30 |
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RazzleDazzleHour posted:Real talk, I absolutely hate games where you can save anywhere because I've been conditioned by console RPGs that I'm only allowed to save at glowing orbs and if I'm given the ability to save anywhere I'll forget all about it. In Wild Arms 3 you save using currency which you always find in a chest before a boss so that same conditioning applies. The true make or break factor to save anywhere jrpgs is wether or not they make you reload a save upon death. Doing so is stupid and removes the convenience of being able to save when you feel like stopping your session. Wild Arms and the Trails series give you the option to save anywhere and restart a fight upon death, which is the perfect way to handle that mechanic imo.
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# ? Nov 15, 2017 06:40 |
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wild arms 2 is one of the earliest examples i can think of of devs finding a relatively sane way to handle random encounters and i love that it was caused by kaneko saying "you know, people are probably going to want to avoid these"
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# ? Nov 15, 2017 06:45 |
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U-DO Burger posted:Getting new characters with unique classes in the LUCT postgame only to have to grind them up from level 1 was loving horrible. yeah that was what really killed my interest. I spent hours and hours doing all these sidequests and leveling up the new classes from lvl 1 and at the end of it all I didnt even feel stronger
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# ? Nov 15, 2017 06:47 |
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Zaggitz posted:In Wild Arms 3 you save using currency which you always find in a chest before a boss so that same conditioning applies. That sounds like a nice system, I always enjoy "remember to save" functions in games because I'm the type of person who will save, take a bite of food or do something for one second, and then save again just in case. People got all pissy that you could retry boss fights in Persona 5, like who gives a poo poo, I'm just going to reload and try it again anyways, just because I don't have to spend two minutes getting bumped back to the main menu doesn't mean the fight is any easier. That being said, I have not been enjoying my Merciless playthrough. I keep getting toward the end of the first palace and running out of SP to do any actual leveling against the glowey enemies but you definitely need to be a high enough level for Media but I don't want to spend another in-game day leveling because then the guide I'm following to max all social links will be out of whack and I don't want to switch to Hard mode because my frail masculine ego won't let me lower the difficulty and I have created a lot of problems for myself by being unwilling to compromise about this for-fun activity
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# ? Nov 15, 2017 07:12 |
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Zaggitz posted:In Wild Arms 3 you save using currency which you always find in a chest before a boss so that same conditioning applies. There are regular free savepoints in towns too, but Gimel Coins are your means to pop a save whenever. They're a relatively common drop, you can't buy them, and WA3 hints REAL HARD about an upcoming bossfight any time you find a Gimel coin a treasure chest.
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# ? Nov 15, 2017 08:19 |
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# ? May 24, 2024 12:56 |
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RazzleDazzleHour posted:Real talk, I absolutely hate games where you can save anywhere because I've been conditioned by console RPGs that I'm only allowed to save at glowing orbs and if I'm given the ability to save anywhere I'll forget all about it. I like it when games have the courtesy to save for you at a more generous point than you even would have given to yourself. Makes me feel like I'm doing a good job!
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# ? Nov 15, 2017 09:36 |