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Mojo Jojo posted:The terrible idea of paid DMing has been popping up for as long as anybody can remember. Maybe this particular website is the one to finally crack the market and make this hobby into a weird form of prostitution rather than a game You're right, paying someone to host an elfgame for you is just like sex work ProfessorCirno posted:Japan is so weird in how they like to just read about other random groups playing tabletop games! Hey, hold on, let me finish downloading my Adventure Zone podcast... Also, seriously, half the reason I see people trying D&D for the first time now is from TAZ or one of the other streams or podcasts. Sometimes they even jump over D&D for PbtA! Nuns with Guns fucked around with this message at 13:15 on Nov 14, 2017 |
# ? Nov 14, 2017 13:11 |
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# ? May 15, 2024 23:59 |
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Liquid Communism posted:The printers are making their money, because they're smart enough to bill the heartbreakers up front. The old adage is true: sell shovels.
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# ? Nov 14, 2017 13:43 |
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Pope Guilty posted:The old adage is true: sell shovels. Irony is, RPG books themselves are also shovels.
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# ? Nov 14, 2017 13:51 |
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Nuns with Guns posted:You're right, paying someone to host an elfgame for you is just like sex work
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# ? Nov 14, 2017 13:54 |
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I put on my robe and GM's mask
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# ? Nov 14, 2017 13:59 |
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Splicer posted:*walks into paid GM game, slides stained copy of BoEF across the table* A man's gotta eat.
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# ? Nov 14, 2017 14:04 |
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Nuns with Guns posted:I put on my robe and GM's mask Plutonis posted:A man's gotta eat.
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# ? Nov 14, 2017 14:07 |
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Even being an old fogey, streamed ttRPGs make more sense to me than (some) twitch streaming. Given how wildly off the rails two versions of the same scenario can go depending on the group, there can be a lot of novelty in what goes down playing something yourself versus a group of people you'll never play with. I see the same benefit for Twitch streaming potentially, but given how many games are fairly linear and are going to more or less play the same no matter who's at the controller, its always seemed more narrow to me outside of an e-sports kind of thing.
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# ? Nov 14, 2017 16:24 |
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I really wish GURPS would get another edition to clean up issues with the skills and advantages, particularly with weird rules being buried in skill descriptions. I also wish they'd at least offer an optional alternate dramatic flaw system rather than the 'receive points for things that you hope will never affect you' method. Not likely to happen, sadly, there's no profit in another GURPS edition, probably not even a good Kickstarter haul. It's unfortunate because I agree with the other posters that it's a pretty solid system as long as you tune it to the type of game you want to run. It doesn't even require people to heavily specialize--or at least that's how we ran it. We didn't have to have one combat guy, one face, one tech, etc--the GM set a skill/attribute ceiling and that left us enough points to make more fleshed-out PCs, something I like. I mean, no, there's no point to having hobby skills on a sheet but I enjoy noting stuff like that. In some respects you could probably run a better Shadowrun in GURPS than most of the native Shadowrun systems, since it supports reasonably crunchy combat and things like cyberlimbs. You could limit those with 'essence cost' or something if you wanted to, but mostly GURPS would just make them cost points at CG, and the GM controls the money supply after.
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# ? Nov 14, 2017 16:47 |
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Well, I think one of the problems with GURPS was just leaning hard into catering to the hardcore fandom rather than trying to develop something that might grow the game. 4th edition got me to walk; I was a deep GURPS fan when I was young, but deep enough to see most of the issues and to be disappointed when they got, at most, a band-aid on them. It's an alright system if skills are kept from inflating too much and you're running a fairly grounded / "realistic" game - the 3d6 curve and the deadliness of damage means it scales very badly. It was definitely state of the art in 1986, but the heart of the system has remained largely unchanged since then. A lot of secondary systems like guns or vehicles went through heavy overhauls, but a lot of the issues with the 3d6 curve, a dodgy disadvantage system, god attributes, etc., have been only modestly addressed. Some of the best-researched and edited sourcebooks in the business, tho.
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# ? Nov 14, 2017 17:23 |
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Be very careful as a GM running GURPS. Maintain final approval over all characters in your group, and get to know how weaknesses/advantages can interact with each other. All of my worst RPG experiences begin with "One time, when I was playing GURPS..." Though to be fair, I have had some good experiences too! Regardless - GURPS rewards system mastery to a degree unheard of in most other RPGs. There are people who can make extremely good characters within most of the standard limits that GURPS proposes, and don't be surprised if your friends can too (especially if they have experience playing crunchy RPGs).
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# ? Nov 14, 2017 17:32 |
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The classic optimized fantasy fighter is... I think it's now IQ 10, DX 15, ST 12, HT 12. (Used to be DX 16.) Take 45 points in disadvantages and quirks that don't affect your stabbing, grab 10 skills at ½ point each, grab a sword and bow, and get to maximizing Sword skill to DX+1 ASAP.
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# ? Nov 14, 2017 17:48 |
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I remember there was a really cool looking GURPS LP here about psychic mech pilots, and it looked awesome, but it also looked like playing meant designing everything from the ground up, which was too intimidating when I'd never played GURPS before. Maybe this already exists and I'm just misunderstanding it, but it seems like GURPS needs more stuff that's "Powered by GURPS" rather than just handing you a system with a nigh-infinite number of supplements (or even just a small set of "core" supplements as with the new edition) and telling you to go hog wild.
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# ? Nov 14, 2017 17:48 |
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It's Tuesday, and that means it's time for me to write a bunch of words on improving the non-combat system in Let Thrones Beware. Where there was once an elaborate but boring collection of pre-written set-piece non-combat challenges, there's now a dynamic roleplay-driven approach that emulates the style of Ocean's 11 heist-style planning and execution.
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# ? Nov 14, 2017 18:05 |
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3rd edition GURPS had awesome source books, what are the 4th edition ones like?
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# ? Nov 14, 2017 18:13 |
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Alien Rope Burn posted:The classic optimized fantasy fighter is... I think it's now IQ 10, DX 15, ST 12, HT 12. (Used to be DX 16.) Take 45 points in disadvantages and quirks that don't affect your stabbing, grab 10 skills at ½ point each, grab a sword and bow, and get to maximizing Sword skill to DX+1 ASAP. I swear I came across that build by accident when I made my one-eyed, one-armed swordsman who was a bodyguard in our low fantasy, royal intrigue game loosely-based on the time of Genghis Khan. Couldn't take that sword + bow (or even a shield), but man was he good at the slashy-stabby.
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# ? Nov 14, 2017 18:52 |
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bewilderment posted:The main issue I had back when I did public freeform RP is that once you get past poorly spelled half-catgirls half-demons, you get into the dickwaving contests of "I can type more words than you" and "I have a fancier html/bbcode/phpBB template I apply to all my posts". Neopets forums RP as a 13 year old........
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# ? Nov 15, 2017 04:58 |
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AOL chat rooms...
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# ? Nov 15, 2017 05:00 |
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Enough! Unironic freeform RP of an established intellectual property with your original characters is the superior role playing game
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# ? Nov 15, 2017 05:09 |
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Freeform MUSHes were like pulling away a rock and seeing all the horrible things that lived in your fandom you didn't even know about.
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# ? Nov 15, 2017 05:13 |
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If you're not RPing as members of a drow house on the message boards of a browser based web game, I don't know what you're doing with your life. (You're wasting it)
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# ? Nov 15, 2017 05:19 |
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Alien Rope Burn posted:The classic optimized fantasy fighter is... I think it's now IQ 10, DX 15, ST 12, HT 12. (Used to be DX 16.) Take 45 points in disadvantages and quirks that don't affect your stabbing, grab 10 skills at ½ point each, grab a sword and bow, and get to maximizing Sword skill to DX+1 ASAP. On the one hand, GURPS does say that maybe you shouldn't use magic in your first game right away until everyone's comfortable with the rest of the system. On the other hand, GURPS being what it is means that the Fighter can eventually learn magic so that he's not forever "stuck" as a purely terrestrial combatant. And that's on top of GURPS supporting supernatural stat and skill levels anyway.
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# ? Nov 15, 2017 05:28 |
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Unless the magic system has changed since I last looked, don't you need a decent IQ to be a mage of any note? And raising attributes is a really serious investment. Not to say it can't be done, but it seems like the kind of build you're more likely to see in "cinematic" power level campaigns rather than the default.
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# ? Nov 15, 2017 05:31 |
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Angrymog posted:3rd edition GURPS had awesome source books, what are the 4th edition ones like? Depends on what you thought was awesome about 3rd edition books. They don't put out books like Russia or China. Instead they focus on genres like Old School Fantasy (Dungeon Crawl), Action heroes (Action), and zombies for instance.
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# ? Nov 15, 2017 05:31 |
I imagine they probably just reprint/PDF the 3rd edition books. Wouldn't they be mostly compatible anyway?
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# ? Nov 15, 2017 06:06 |
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Nessus posted:I imagine they probably just reprint/PDF the 3rd edition books. Wouldn't they be mostly compatible anyway? Yes. Other than a few renamed things or some changed point costs most of the 3e stat blocks still work in 4e, and a good number of the 3e books are available on warehouse 23.
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# ? Nov 15, 2017 07:03 |
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Alien Rope Burn posted:Unless the magic system has changed since I last looked, don't you need a decent IQ to be a mage of any note? And raising attributes is a really serious investment. I vaguely remember that you need Strength for magic as well. Because I do remember there was a sidebar warning that making a talking horse wizard might be overpowered.
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# ? Nov 15, 2017 12:28 |
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It's because at the time strength governed fatigue and more fatigue let you cast more spells, IIRC. It's similar to the Tunnels and Trolls 'problem' where Wizards had to get super buff because casting spells temporarily lowered your strength so more muscle meant more power.
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# ? Nov 15, 2017 12:31 |
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unseenlibrarian posted:It's because at the time strength governed fatigue and more fatigue let you cast more spells, IIRC. It's similar to the Tunnels and Trolls 'problem' where Wizards had to get super buff because magic was directly powered by how strong you are. that sounds pretty awesome though
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# ? Nov 15, 2017 12:32 |
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This is why problem was in quote marks! (But apparently the number one T&T house rule was to go Runequest and make a separate 'power' stat that only spellcasters used. On the other hand 3 of the four classes were spellcasters, so.)
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# ? Nov 15, 2017 12:32 |
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Muscle wizards live!
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# ? Nov 15, 2017 14:03 |
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unseenlibrarian posted:This is why problem was in quote marks! (But apparently the number one T&T house rule was to go Runequest and make a separate 'power' stat that only spellcasters used. On the other hand 3 of the four classes were spellcasters, so.) oh, i just dunno why folks would think of it as a problem its like how since there's no body customization in WoW all classes, even mages and warlocks, are swole if they're a male human.
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# ? Nov 15, 2017 14:06 |
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Drowtales had sweet porn, Ettin (for western standards)
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# ? Nov 15, 2017 14:55 |
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Alien Rope Burn posted:Well, I think one of the problems with GURPS was just leaning hard into catering to the hardcore fandom rather than trying to develop something that might grow the game. 4th edition got me to walk; I was a deep GURPS fan when I was young, but deep enough to see most of the issues and to be disappointed when they got, at most, a band-aid on them.
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# ? Nov 15, 2017 17:27 |
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Alien Rope Burn posted:Freeform MUSHes were like pulling away a rock and seeing all the horrible things that lived in your fandom you didn't even know about. Oh man if that ain't the truth. I admin-ed a crossover MUX while I was in high school and the things I have /farseen, yeesh. I probably still have the flatfile for it floating around...
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# ? Nov 15, 2017 21:20 |
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Ewen Cluney posted:If you want to do something with a particular genre or era, you could do a lot worse than picking up the relevant GURPS books. Still one of the best world books
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# ? Nov 15, 2017 21:20 |
Serf posted:oh, i just dunno why folks would think of it as a problem
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# ? Nov 15, 2017 21:29 |
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Plutonis posted:Drowtales had sweet porn, Ettin (for western standards) Please don't ask the Drowtales guy to do porn, it's very rude
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# ? Nov 16, 2017 00:07 |
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Ettin posted:Please don't ask the Drowtales guy to do porn, it's very rude He charges like 10 dollarinos a month for subscriptions and posts a page a week. Wish I had that kind of scam going. e: 19 dollars
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# ? Nov 16, 2017 00:12 |
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# ? May 15, 2024 23:59 |
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hyphz posted:I vaguely remember that you need Strength for magic as well. Because I do remember there was a sidebar warning that making a talking horse wizard might be overpowered. Yeah. Though the powerstone mechanic is basically designed to give an end-run around that, given you have the time, skill, and / or money to acquire one. Also bear in mind Magery is often a required advantage for mages, depending on the campaign - though any dedicated mage is likely buying some level or form of it anyway. Ewen Cluney posted:The DTRPG offerings so far seem to be the basic stuff for GURPS 4th Edition, but especially in 3rd Edition the line was crazy prolific. If you want to do something with a particular genre or era, you could do a lot worse than picking up the relevant GURPS books. Yeah, I still keep a lot of them as references - they may as well be the only game in town when it comes to most historical roleplay, I can't think of anybody else that did real-life reference books as well as they did. GURPS itself is a pretty solid system for low fantasy, I think, as an update for The Fantasy Trip. As a universal system, well... it overreached a lot.
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# ? Nov 16, 2017 05:42 |