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Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.

Mojo Jojo posted:

The terrible idea of paid DMing has been popping up for as long as anybody can remember. Maybe this particular website is the one to finally crack the market and make this hobby into a weird form of prostitution rather than a game

You're right, paying someone to host an elfgame for you is just like sex work

ProfessorCirno posted:

Japan is so weird in how they like to just read about other random groups playing tabletop games! Hey, hold on, let me finish downloading my Adventure Zone podcast...

Honestly, the replays thing would've always been super popular in the US - they just needed a different form of media, since the US does everything in it's power to crush the idea of reading for pleasure.

Also, seriously, half the reason I see people trying D&D for the first time now is from TAZ or one of the other streams or podcasts. Sometimes they even jump over D&D for PbtA!

Nuns with Guns fucked around with this message at 13:15 on Nov 14, 2017

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Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.

Liquid Communism posted:

The printers are making their money, because they're smart enough to bill the heartbreakers up front.

The old adage is true: sell shovels.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Pope Guilty posted:

The old adage is true: sell shovels.

Irony is, RPG books themselves are also shovels.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nuns with Guns posted:

You're right, paying someone to host an elfgame for you is just like sex work
*walks into paid GM game, slides stained copy of BoEF across the table*

Nuns with Guns
Jul 23, 2010

It's fine.
Don't worry about it.
I put on my robe and GM's mask

Plutonis
Mar 25, 2011

Splicer posted:

*walks into paid GM game, slides stained copy of BoEF across the table*

A man's gotta eat.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Nuns with Guns posted:

I put on my robe and GM's mask

Plutonis posted:

A man's gotta eat.
eat what :ohdear:

Desiden
Mar 13, 2016

Mindless self indulgence is SRS BIZNS
Even being an old fogey, streamed ttRPGs make more sense to me than (some) twitch streaming. Given how wildly off the rails two versions of the same scenario can go depending on the group, there can be a lot of novelty in what goes down playing something yourself versus a group of people you'll never play with. I see the same benefit for Twitch streaming potentially, but given how many games are fairly linear and are going to more or less play the same no matter who's at the controller, its always seemed more narrow to me outside of an e-sports kind of thing.

occamsnailfile
Nov 4, 2007



zamtrios so lonely
Grimey Drawer
I really wish GURPS would get another edition to clean up issues with the skills and advantages, particularly with weird rules being buried in skill descriptions. I also wish they'd at least offer an optional alternate dramatic flaw system rather than the 'receive points for things that you hope will never affect you' method. Not likely to happen, sadly, there's no profit in another GURPS edition, probably not even a good Kickstarter haul.

It's unfortunate because I agree with the other posters that it's a pretty solid system as long as you tune it to the type of game you want to run. It doesn't even require people to heavily specialize--or at least that's how we ran it. We didn't have to have one combat guy, one face, one tech, etc--the GM set a skill/attribute ceiling and that left us enough points to make more fleshed-out PCs, something I like. I mean, no, there's no point to having hobby skills on a sheet but I enjoy noting stuff like that.

In some respects you could probably run a better Shadowrun in GURPS than most of the native Shadowrun systems, since it supports reasonably crunchy combat and things like cyberlimbs. You could limit those with 'essence cost' or something if you wanted to, but mostly GURPS would just make them cost points at CG, and the GM controls the money supply after.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Well, I think one of the problems with GURPS was just leaning hard into catering to the hardcore fandom rather than trying to develop something that might grow the game. 4th edition got me to walk; I was a deep GURPS fan when I was young, but deep enough to see most of the issues and to be disappointed when they got, at most, a band-aid on them.

It's an alright system if skills are kept from inflating too much and you're running a fairly grounded / "realistic" game - the 3d6 curve and the deadliness of damage means it scales very badly. It was definitely state of the art in 1986, but the heart of the system has remained largely unchanged since then. A lot of secondary systems like guns or vehicles went through heavy overhauls, but a lot of the issues with the 3d6 curve, a dodgy disadvantage system, god attributes, etc., have been only modestly addressed. Some of the best-researched and edited sourcebooks in the business, tho.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Be very careful as a GM running GURPS. Maintain final approval over all characters in your group, and get to know how weaknesses/advantages can interact with each other. All of my worst RPG experiences begin with "One time, when I was playing GURPS..." Though to be fair, I have had some good experiences too!

Regardless - GURPS rewards system mastery to a degree unheard of in most other RPGs. There are people who can make extremely good characters within most of the standard limits that GURPS proposes, and don't be surprised if your friends can too (especially if they have experience playing crunchy RPGs).

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
The classic optimized fantasy fighter is... I think it's now IQ 10, DX 15, ST 12, HT 12. (Used to be DX 16.) Take 45 points in disadvantages and quirks that don't affect your stabbing, grab 10 skills at ½ point each, grab a sword and bow, and get to maximizing Sword skill to DX+1 ASAP.

Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!
I remember there was a really cool looking GURPS LP here about psychic mech pilots, and it looked awesome, but it also looked like playing meant designing everything from the ground up, which was too intimidating when I'd never played GURPS before. Maybe this already exists and I'm just misunderstanding it, but it seems like GURPS needs more stuff that's "Powered by GURPS" rather than just handing you a system with a nigh-infinite number of supplements (or even just a small set of "core" supplements as with the new edition) and telling you to go hog wild.

slap me and kiss me
Apr 1, 2008

You best protect ya neck
:siren: It's Tuesday, and that means it's time for me to write a bunch of words on improving the non-combat system in Let Thrones Beware.

Where there was once an elaborate but boring collection of pre-written set-piece non-combat challenges, there's now a dynamic roleplay-driven approach that emulates the style of Ocean's 11 heist-style planning and execution.

Angrymog
Jan 30, 2012

Really Madcats

3rd edition GURPS had awesome source books, what are the 4th edition ones like?

LuiCypher
Apr 24, 2010

Today I'm... amped up!

Alien Rope Burn posted:

The classic optimized fantasy fighter is... I think it's now IQ 10, DX 15, ST 12, HT 12. (Used to be DX 16.) Take 45 points in disadvantages and quirks that don't affect your stabbing, grab 10 skills at ½ point each, grab a sword and bow, and get to maximizing Sword skill to DX+1 ASAP.

I swear I came across that build by accident when I made my one-eyed, one-armed swordsman who was a bodyguard in our low fantasy, royal intrigue game loosely-based on the time of Genghis Khan. Couldn't take that sword + bow (or even a shield), but man was he good at the slashy-stabby.

Plutonis
Mar 25, 2011

bewilderment posted:

The main issue I had back when I did public freeform RP is that once you get past poorly spelled half-catgirls half-demons, you get into the dickwaving contests of "I can type more words than you" and "I have a fancier html/bbcode/phpBB template I apply to all my posts".

This was on Gaia Online. Still, I had some good times in my teens.

Neopets forums RP as a 13 year old........

Waffleman_
Jan 20, 2011


I don't wanna I don't wanna I don't wanna I don't wanna!!!

AOL chat rooms...

Plutonis
Mar 25, 2011

Enough! Unironic freeform RP of an established intellectual property with your original characters is the superior role playing game

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Freeform MUSHes were like pulling away a rock and seeing all the horrible things that lived in your fandom you didn't even know about.

slap me and kiss me
Apr 1, 2008

You best protect ya neck
If you're not RPing as members of a drow house on the message boards of a browser based web game, I don't know what you're doing with your life.

(You're wasting it)

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Alien Rope Burn posted:

The classic optimized fantasy fighter is... I think it's now IQ 10, DX 15, ST 12, HT 12. (Used to be DX 16.) Take 45 points in disadvantages and quirks that don't affect your stabbing, grab 10 skills at ½ point each, grab a sword and bow, and get to maximizing Sword skill to DX+1 ASAP.

On the one hand, GURPS does say that maybe you shouldn't use magic in your first game right away until everyone's comfortable with the rest of the system.

On the other hand, GURPS being what it is means that the Fighter can eventually learn magic so that he's not forever "stuck" as a purely terrestrial combatant. And that's on top of GURPS supporting supernatural stat and skill levels anyway.

Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!
Unless the magic system has changed since I last looked, don't you need a decent IQ to be a mage of any note? And raising attributes is a really serious investment.

Not to say it can't be done, but it seems like the kind of build you're more likely to see in "cinematic" power level campaigns rather than the default.

DocBubonic
Mar 11, 2003

Tempora mutantur, et nos mutamur in illis

Angrymog posted:

3rd edition GURPS had awesome source books, what are the 4th edition ones like?

Depends on what you thought was awesome about 3rd edition books. They don't put out books like Russia or China. Instead they focus on genres like Old School Fantasy (Dungeon Crawl), Action heroes (Action), and zombies for instance.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



I imagine they probably just reprint/PDF the 3rd edition books. Wouldn't they be mostly compatible anyway?

8one6
May 20, 2012

When in doubt, err on the side of Awesome!

Nessus posted:

I imagine they probably just reprint/PDF the 3rd edition books. Wouldn't they be mostly compatible anyway?

Yes. Other than a few renamed things or some changed point costs most of the 3e stat blocks still work in 4e, and a good number of the 3e books are available on warehouse 23.

hyphz
Aug 5, 2003

Number 1 Nerd Tear Farmer 2022.

Keep it up, champ.

Also you're a skeleton warrior now. Kree.
Unlockable Ben

Alien Rope Burn posted:

Unless the magic system has changed since I last looked, don't you need a decent IQ to be a mage of any note? And raising attributes is a really serious investment.

Not to say it can't be done, but it seems like the kind of build you're more likely to see in "cinematic" power level campaigns rather than the default.

I vaguely remember that you need Strength for magic as well. Because I do remember there was a sidebar warning that making a talking horse wizard might be overpowered.

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
It's because at the time strength governed fatigue and more fatigue let you cast more spells, IIRC. It's similar to the Tunnels and Trolls 'problem' where Wizards had to get super buff because casting spells temporarily lowered your strength so more muscle meant more power.

Serf
May 5, 2011


unseenlibrarian posted:

It's because at the time strength governed fatigue and more fatigue let you cast more spells, IIRC. It's similar to the Tunnels and Trolls 'problem' where Wizards had to get super buff because magic was directly powered by how strong you are.

that sounds pretty awesome though

unseenlibrarian
Jun 4, 2012

There's only one thing in the mountains that leaves a track like this. The creature of legend that roams the Timberline. My people named him Sasquatch. You call him... Bigfoot.
This is why problem was in quote marks! (But apparently the number one T&T house rule was to go Runequest and make a separate 'power' stat that only spellcasters used. On the other hand 3 of the four classes were spellcasters, so.)

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
Muscle wizards live!

Serf
May 5, 2011


unseenlibrarian posted:

This is why problem was in quote marks! (But apparently the number one T&T house rule was to go Runequest and make a separate 'power' stat that only spellcasters used. On the other hand 3 of the four classes were spellcasters, so.)

oh, i just dunno why folks would think of it as a problem

its like how since there's no body customization in WoW all classes, even mages and warlocks, are swole if they're a male human.

Plutonis
Mar 25, 2011

Drowtales had sweet porn, Ettin (for western standards)

Ewen Cluney
May 8, 2012

Ask me about
Japanese elfgames!

Alien Rope Burn posted:

Well, I think one of the problems with GURPS was just leaning hard into catering to the hardcore fandom rather than trying to develop something that might grow the game. 4th edition got me to walk; I was a deep GURPS fan when I was young, but deep enough to see most of the issues and to be disappointed when they got, at most, a band-aid on them.

It's an alright system if skills are kept from inflating too much and you're running a fairly grounded / "realistic" game - the 3d6 curve and the deadliness of damage means it scales very badly. It was definitely state of the art in 1986, but the heart of the system has remained largely unchanged since then. A lot of secondary systems like guns or vehicles went through heavy overhauls, but a lot of the issues with the 3d6 curve, a dodgy disadvantage system, god attributes, etc., have been only modestly addressed. Some of the best-researched and edited sourcebooks in the business, tho.
Although I've played GURPS a little bit, for me the value of GURPS books has always been for inspiration for other stuff. Its general books can delve into various topics with an absurd amount of detail. If you need ideas for spells that go beyond the usual D&D stuff, GURPS has spells for totally off the wall things like making crops healthier or making people fat. The setting books touch on a wide and eclectic range of stuff from history and fiction, to a pretty absurd degree. They've done an adaptation of Lensman, a whole series of books on WW2, and books on Aztecs, Russia, the ice age, the age of Napoleon... The DTRPG offerings so far seem to be the basic stuff for GURPS 4th Edition, but especially in 3rd Edition the line was crazy prolific. If you want to do something with a particular genre or era, you could do a lot worse than picking up the relevant GURPS books.

Baron Snow
Feb 8, 2007


Alien Rope Burn posted:

Freeform MUSHes were like pulling away a rock and seeing all the horrible things that lived in your fandom you didn't even know about.

Oh man if that ain't the truth. I admin-ed a crossover MUX while I was in high school and the things I have /farseen, yeesh.

I probably still have the flatfile for it floating around...

Helical Nightmares
Apr 30, 2009

Ewen Cluney posted:

If you want to do something with a particular genre or era, you could do a lot worse than picking up the relevant GURPS books.

:agreed:



Still one of the best world books :colbert:

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Serf posted:

oh, i just dunno why folks would think of it as a problem

its like how since there's no body customization in WoW all classes, even mages and warlocks, are swole if they're a male human.
The rules patch was to make it so that ST determined your hit points (on the theory that it loosely tracks body mass, which is important for absorbing harm) and HT determined your fatigue points, so at least you still had to get your cardio in.

Ettin
Oct 2, 2010

Plutonis posted:

Drowtales had sweet porn, Ettin (for western standards)

Please don't ask the Drowtales guy to do porn, it's very rude

Plutonis
Mar 25, 2011

Ettin posted:

Please don't ask the Drowtales guy to do porn, it's very rude

He charges like 10 dollarinos a month for subscriptions and posts a page a week. Wish I had that kind of scam going.

e: 19 dollars

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Alien Rope Burn
Dec 5, 2004

I wanna be a saikyo HERO!

hyphz posted:

I vaguely remember that you need Strength for magic as well. Because I do remember there was a sidebar warning that making a talking horse wizard might be overpowered.

Yeah. Though the powerstone mechanic is basically designed to give an end-run around that, given you have the time, skill, and / or money to acquire one.

Also bear in mind Magery is often a required advantage for mages, depending on the campaign - though any dedicated mage is likely buying some level or form of it anyway.

Ewen Cluney posted:

The DTRPG offerings so far seem to be the basic stuff for GURPS 4th Edition, but especially in 3rd Edition the line was crazy prolific. If you want to do something with a particular genre or era, you could do a lot worse than picking up the relevant GURPS books.

Yeah, I still keep a lot of them as references - they may as well be the only game in town when it comes to most historical roleplay, I can't think of anybody else that did real-life reference books as well as they did.

GURPS itself is a pretty solid system for low fantasy, I think, as an update for The Fantasy Trip. As a universal system, well... it overreached a lot.

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