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slev posted:hmm I think Rival Wings is bad Why
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# ? Nov 23, 2017 03:07 |
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# ? May 19, 2024 17:10 |
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mobas stink
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# ? Nov 23, 2017 03:08 |
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It's not really doing it for me either. Pretty much every match is always the same, and there's very little strategy to it besides "keep spawning robots". Not being 3-way like Frontlines really makes it a lot less dynamic, and only being able to queue with 3 other people just loving sucks.
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# ? Nov 23, 2017 03:10 |
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That's what happens when you take a game mode designed around being able to gain power over the enemy team and take out that key aspect of it, yes.
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# ? Nov 23, 2017 03:13 |
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I think they need to let us have 4 robots a group and robots cost 25 whatevers to spawn. Yeah. Actually, forget the robot cost the whole game should just be you're a robot now. Note: I don't play mobas and I don't know the proper way to do this kind of thing. But the game is boring.
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# ? Nov 23, 2017 03:21 |
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slev posted:hmm I think Rival Wings is bad I said this the first time I played it and got poo poo on by people that were hyped for it at the moment. It has a lot of balance issues.
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# ? Nov 23, 2017 03:24 |
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The robots are just too spammable as it is now. There should be a cooldown once sombody dies in one for X amount of minutes so that taking down an oppressor or Brute Justice is actually a drat achievement.
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# ? Nov 23, 2017 03:25 |
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I like rival wings a lot but it could obviously be improved by taking out players as they are and making everyone spawn as one of the four robofiends of their choice, Blaster, Brawler, Swindler or Vortexer
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# ? Nov 23, 2017 04:06 |
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# ? Nov 23, 2017 04:13 |
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# ? Nov 23, 2017 04:16 |
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# ? Nov 23, 2017 04:35 |
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How did you out-DPS the DPSes?
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# ? Nov 23, 2017 04:36 |
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painfully, i imagine
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# ? Nov 23, 2017 04:37 |
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ruta posted:I think they need to let us have 4 robots a group and robots cost 25 whatevers to spawn. Yeah.
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# ? Nov 23, 2017 04:42 |
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I feel like Rival Wings would be a lot better on a map about 2/3s the size and as a 12 vs 12 mode.
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# ? Nov 23, 2017 05:09 |
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Nice!
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# ? Nov 23, 2017 06:21 |
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did they add in new houses or is that in 4.2
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# ? Nov 23, 2017 07:18 |
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Hobgoblin2099 posted:How did you out-DPS the DPSes? Slowly. Usually that means the dps are using their single target rotation, or just slow to push buttons.
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# ? Nov 23, 2017 07:24 |
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Pictured: A farming party. Die Sexmonster! posted:Slowly. Usually that means the dps are using their single target rotation, or just slow to push buttons. Well that's weak. itskage posted:Nice! Thanks! I feel pretty good, because we wiped on 190 but I threw up a Raising right when I saw it was happening. So the boss reset and the Healer managed to revive all of us before we cleared it.
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# ? Nov 23, 2017 07:54 |
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Level 68 BTN; only two more to go... (and all of the rest of the crafting classes, and DOL ones)
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# ? Nov 23, 2017 07:57 |
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So it turns out you can light up the cannons from the grass underneath if you are ranged dps, so basically just grab a bard/smn/mch and kill core cannoneers nonstop while the mechs push. Games ending quite handily now.
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# ? Nov 23, 2017 08:23 |
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For additional , this is Sirensong Sea so bear in mind that you should be seeing at least decent end of HW numbers here.
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# ? Nov 23, 2017 09:20 |
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New Carbuncle merch found on the JP S-E store. A set of Carbuncle hoods, so I'd assume the Carby headgear items are tied to that. The mounts are probably tied to another piece of merch, I'd assume.
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# ? Nov 23, 2017 09:38 |
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HOOLY BOOLY posted:The robots are just too spammable as it is now. There should be a cooldown once sombody dies in one for X amount of minutes so that taking down an oppressor or Brute Justice is actually a drat achievement. And taking down a Brute Justice is a huge achievement, each team can only make two of them. EDIT: My main problem, that I encountered with it in my last match, is that you're punished for doing too well. One of the main things I like about mobas is the feeling of snowballing; by making a really good play early, you're given an advantage that makes it easier to do later stuff. In this, though, taking a tower actually punishes you by allowing the enemy to spawn a Brute. And if your team is good enough to not lose either tower, you're punished by not being able to spawn a Brute yourself. So I just had a match where we were very obviously dominating, and killed both of their Brutes before either of our towers went down, but we weren't able to end the game before the timer ran out partly because we never got to spawn one ourselves. Martman fucked around with this message at 11:33 on Nov 23, 2017 |
# ? Nov 23, 2017 11:03 |
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Josuke Higashikata posted:For additional , this is Sirensong Sea so bear in mind that you should be seeing at least decent end of HW numbers here. The SAM's numbers are... actually pretty impressive. You just have to be asleep at the wheel to get numbers like that.
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# ? Nov 23, 2017 15:52 |
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I normally assume that every samurai in sirensong is still using the gear they bought at level 50, and this is the first thing they've done outside of potd.
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# ? Nov 23, 2017 16:21 |
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https://www.youtube.com/watch?v=T5JSXEGYKl0 By far the coolest thing I've seen done in Perform yet. The tempo's almost perfect at 1.5x speed
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# ? Nov 23, 2017 16:40 |
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Rascyc posted:They were ending quite fast yesterday for me but then everyone discovered the cannons and that was it. If a mammet can make it to a tower or core they will charge up an attack and self-destruct into the tower doing about 20% of it's health. They won't fight players, only each other, so when pushing a lane even if it's hectic someone should be trying to clear out opposing mammets because no one watches the mammets in a scrap. Additionally, if you're on foot and land a killshot on an enemy mammet, you get a CE bonus, which is an alternative way to build ceruleum without having to scour mid for it. Because of this in the early game I've found it's more effective to not send a giant murder ball into the generator room but to have 1-2 parties push up a lane while everyone is occupied. Kill mammets on the way and escort your own as far up to the tower as you can. Worst case you still get some CE for when it's time for robot wars, best case you make inroads on a tower and clear up the path for the first wave of your own mechs. Side note - you don't have to die to get back to your base to grab a mech, using Return will get you there too. As far as swarming goes I dunno I guess people are getting used to the dynamic still. People on foot are a fast, responsive option to deal with Oppressors (the only thing faster is 2-4 chasers spamming their 1 unopposed) and every enemy Oppressor that shows up on the map should have a pack of players hunting for it. Similarly, Cruise Chasers are countered by a few good dps getting right up in their faces; I have in the past soloed a Cruise Chaser player on SAM because their toolkit works pretty bad against some agile players directly inside their own hitbox. On foot against a Justice is a lot more iffy but you can often take advantage of the fact that there's very little feedback to a mech pilot when they're in danger, and in the middle of a giant scrum of angry robots you can luck out and have a Justice pilot straight up not notice you gnawing at their ankles until you've already done a big chunk of damage. I actually have had more fun being a hunter-killer for isolated mechs on foot then pushing a lane with a mech since my survivability is higher and it feels better to turn back a push when you bring down an oppressor or even a chaser escort. Plus if you're keeping an eye on your map you'll occasionally notice some clever boy trying to pilot an oppressor through the lake hoping no one will notice. I noticed.
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# ? Nov 23, 2017 18:32 |
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I miss the good old days of seal rock 72mans
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# ? Nov 23, 2017 20:08 |
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On this day, I am thankful for MAPS. It's been a while, but if anyone is around for MAPS later, I'll be running a very drunk MAP group.
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# ? Nov 23, 2017 20:55 |
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Mordiceius posted:On this day, I am thankful for MAPS. How much later we talkin' if it's like 8pm ET I am down.
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# ? Nov 23, 2017 21:55 |
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Mordiceius posted:On this day, I am thankful for MAPS. I've been smoking this deer leg all day while drinking apple moonshine so I'm down as hell if it's in a few hours
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# ? Nov 23, 2017 22:01 |
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It'll probably be around 5pm pacific time or later.
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# ? Nov 23, 2017 22:03 |
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RivalWings.png Blues actually won this round.
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# ? Nov 23, 2017 22:31 |
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A lot of matches feel like they're over in the first 5 minutes. That really sucks.
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# ? Nov 23, 2017 22:41 |
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Aren't Astragalos those throwing weapons in ffxi that I needed 4 of to do my SMN AF quest? Also, has anyone done Edward's harp song yet with the performance system because it seems like the perfect thing to play.
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# ? Nov 23, 2017 22:52 |
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Very nice. POTD 200 is the best 4 man content.
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# ? Nov 24, 2017 00:18 |
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i've seen absurd comebacks in astragalos. a lot of teams simply have no idea how to finish it, and the team that's behind often needs just one unstoppable push to win.
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# ? Nov 24, 2017 01:49 |
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Just finished Heavensward, and couldn’t really figure out the point of Thordan travelling to Azys Lla. I mean, he seemed to have everything he needed to enact his plan anyway - why faff around with a sudden holiday to the most inaccessible place in Coerthas when he could just use the Eye and the faith invested in his station to go primal as soon as the situation in Ishgard began to destabilise?
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# ? Nov 24, 2017 02:07 |
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# ? May 19, 2024 17:10 |
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Excellent. Now I just need to hookup my digital piano to my PC, set all the piano keys as keybinds in FFXIV, and kugane will never be the same.
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# ? Nov 24, 2017 02:28 |