|
Ze Pollack posted:rats, who are against the concept on moral grounds
|
# ? Nov 23, 2017 06:29 |
|
|
# ? Jun 8, 2024 08:27 |
|
So an army can lightning strike you with backup? That's stupid.
|
# ? Nov 23, 2017 07:46 |
|
new phone who dis posted:So an army can lightning strike you with backup? That's stupid. What? That's not my understanding. You go one army versus the other in that case. Was it an ambush?
|
# ? Nov 23, 2017 07:53 |
|
JBP posted:What? That's not my understanding. You go one army versus the other in that case. Was it an ambush? I'm occupying Vaul's Anvil with a Malekith death stack and another death stack standing right there. A High Elf stack moves next to me, then another one comes up and lightning strikes my stack outside the city. I end up have to fight both stacks with no backup.
|
# ? Nov 23, 2017 07:55 |
|
new phone who dis posted:I'm occupying Vaul's Anvil with a Malekith death stack and another death stack standing right there. A High Elf stack moves next to me, then another one comes up and lightning strikes my stack outside the city. I end up have to fight both stacks with no backup. Just read about it and other people say the AI does this. You're not allowed to though. Thanks CA.
|
# ? Nov 23, 2017 07:58 |
|
JBP posted:Just read about it and other people say the AI does this. You're not allowed to though. Thanks CA. It's infuriating. Especially 175 turns into a ME campaign and this is basically a decapitation of me.
|
# ? Nov 23, 2017 07:59 |
|
Also, Dark Elves archers should gain enough range from standing on settlement walls to match the high elves. Getting whittled down by their archers as they stand out of range is also infuriating.
|
# ? Nov 23, 2017 08:02 |
|
new phone who dis posted:Also, Dark Elves archers should gain enough range from standing on settlement walls to match the high elves. Getting whittled down by their archers as they stand out of range is also infuriating. Gotta pay some tax for tier 1 rapid fire armor piercing archers with shields.
|
# ? Nov 23, 2017 08:07 |
|
Kanos posted:Gotta pay some tax for tier 1 rapid fire armor piercing archers with shields. I don't mind paying that tax on the battlefield but having my archers completely nullified in a castle defense scenario is too steep in my opinion.
|
# ? Nov 23, 2017 08:10 |
|
JBP posted:Just read about it and other people say the AI does this. You're not allowed to though. Thanks CA. While this resembles a Lightning Strike, it’s a different trick that is player-usable. What’s happening is that if an army is in reinforcement range of a city, but that city is besieged, the city can not reinforce. The enemy stack sieging the city, however, is still able to reinforce. So what the AI is doing is rolling up one army to siege the city, trapping the garrison (and potentially a stationed stack). With the garrison now unable to reinforce, they roll up a second stack to attack your stack outside the city, and their sieging army reinforces this fight. I’ve used this trick myself to dispose of extra stacks near fortified enemy positions (i.e. the Mutinous Gits, who seem to love parking a second stack next to K8P).
|
# ? Nov 23, 2017 08:10 |
|
Dartonus posted:While this resembles a Lightning Strike, it’s a different trick that is player-usable. What’s happening is that if an army is in reinforcement range of a city, but that city is besieged, the city can not reinforce. The enemy stack sieging the city, however, is still able to reinforce. So what the AI is doing is rolling up one army to siege the city, trapping the garrison (and potentially a stationed stack). With the garrison now unable to reinforce, they roll up a second stack to attack your stack outside the city, and their sieging army reinforces this fight. I’ve used this trick myself to dispose of extra stacks near fortified enemy positions (i.e. the Mutinous Gits, who seem to love parking a second stack next to K8P). This actually makes sense in a weird way. I'll look and see if I have any movement left to get my stack out of the city.
|
# ? Nov 23, 2017 08:12 |
|
uber_stoat posted:if I'm someone who really likes Total Warhammer and it's the only Total War I've played, would it be worth it to pick up Attila and some of the DLC in this sale? If you're interested in other TW, you should consider Shogun II first. It's got a really straightforward, stripped-down design, and some excellent DLC (including a full-scale 1860s campaign, with gatling guns and naval bombardments and so on). Attila is... good, but with caveats. It's badly optimised, the building system is extremely complicated (every building has at least five outputs to manage), the general tone of the campaign is very harsh and unforgiving.
|
# ? Nov 23, 2017 09:04 |
|
I feel like cornering Tyrion in the Plain of Dogs with an unbeatable seige for as long as possible so I can invade Ulthuan without him bothering me is a very Dark Elf thing to do.
|
# ? Nov 23, 2017 09:42 |
|
new phone who dis posted:I don't mind paying that tax on the battlefield but having my archers completely nullified in a castle defense scenario is too steep in my opinion. Literally every other faction's archers are also outranged by HE archers. Generally what you do in that scenario is abandon the walls temporarily to draw them closer in(since they'll try to arc shot over the walls at you), at which point you move up and return fire. Focusing your towers on them also generally reaps enormous casualties because they need to be stationary to shoot, will often be relatively clumped, and have poo poo armor and no shields.
|
# ? Nov 23, 2017 10:18 |
|
It is a real counter intuitive thing, though, to not gain range when shooting from a higher position to a lower one. Elevation bonuses in general are pretty obscured.
|
# ? Nov 23, 2017 10:52 |
|
Speaking of ranged shittery, wood elf dlc seems to be on a small discount at the moment. Thinking of getting it, was looking at their unit stats and the ranges on their archers are just utterly ridiculous. I was reading that WE have some kind of amber currency mechanic thing? What's that? Is it gonna make me hate the dlc?
|
# ? Nov 23, 2017 11:09 |
|
You choose wood ELVES or WOOD elves and you still have access to the full roster for the campaign, but each unit you recruit may cost amber if it isn't your type of unit. Amber is gained from alliances, conquering territory, and maybe trade deals? I forget. You will need amber to rank up your main tree as well which is your campaign ender. Some research also requires it. If a unit or building is destroyed, you will be refunded that amber, but research takes it away for ever. You will have small negatives if you have a lack of amber.
|
# ? Nov 23, 2017 11:18 |
|
kingcom posted:I mean mannfred is pretty dumb but he hasn't voluntarily burn't himself alive yet as far as I know. All you had to do was stand in the drat fire Malekith, one second longer and you woulda been vindicated.
|
# ? Nov 23, 2017 11:53 |
|
The Reprisal Update Beta is out.
|
# ? Nov 23, 2017 14:01 |
|
madmac posted:The Reprisal Update Beta is out. So this means anyone can opt in for foundation updates without Norsca immediately, right?
|
# ? Nov 23, 2017 14:05 |
|
JBP posted:So this means anyone can opt in for foundation updates without Norsca immediately, right? Right.
|
# ? Nov 23, 2017 14:07 |
|
I'm gonna need a longer weekend.
|
# ? Nov 23, 2017 14:10 |
|
Helman Ghorsts new skill tree for anyone who is interested: Path to Ruin: +10% Speed, +10% Campaign Movement Unholy Fury: +7/+15 Melee Attack/Defense Unnatural Toughness: +12/+25 Armor and +10%/20% Missile Resist Uncanny Resiliance: +12%/25% HP and +5%/10% Physical Resist Ever Onward: +300% cooldown for Dance Macabre, but also -2/-3 Wind Cost and -50% Miscast for the same spell. Basically it gives him a pseudo-combat tree so you can actually use him as a decent melee character instead of just a wheelbarrow with aura effects. The Capstone skill doesn't sound that great, but it means he can overcast Dance Macabre for 3 winds and no miscast chance, which is basically free. It's a decent improvement for him all around, given that he already got a few perks from the upgraded Caster Skills/Items in Warhammer 2. Aside from Ghorst it looks like everything else is exactly the same as it was in Warhammer 1, including the nerfed Foundation Skills for guys like Thorgrim and Gelt, and Khazrak is still rocking that sweet -4% recruitment cost for Bestigors, so everything's looking good for old One Eye.
|
# ? Nov 23, 2017 14:53 |
|
These vikings breed like loving rats I'm sure glad a Teclis plus militia stack can kill basically infinity of them. Half a stack plus small garrison when I set sail, upon landing I'm fighting 40+ units with lots of horsemen and trolls.
|
# ? Nov 23, 2017 14:56 |
|
sassassin posted:These vikings breed like loving rats I'm sure glad a Teclis plus militia stack can kill basically infinity of them. The harsh lands breed the savage, says it right in their trailer. Popping up right out of the ground. Fewd posted:Speaking of ranged shittery, wood elf dlc seems to be on a small discount at the moment. Thinking of getting it, was looking at their unit stats and the ranges on their archers are just utterly ridiculous. I was reading that WE have some kind of amber currency mechanic thing? What's that? Is it gonna make me hate the dlc? Welves own. Their heroes and lords can get a trait that gives all ranged units +10% range and it stacks with itself. Stack a few of those and your archers get close to challenging lesser artillery. If you go Durthu you can run treekin as your main line for no Amber cost - they're 100 armour, ~60 defense monstrous infantry. Generic tree lords have Life access and can get a skill that gives them 20% ward saves. Earth blood + life bloom makes your tree kin immortal. Their red line has a skill that gives all units in an army +8/8 atk/defence. Bramchwraiths are like slightly shittier vampires with weirder spell choices. You can stack replenishment to disgusting levels, easily bouncing back from ~50% losses in a turn. Welves own, angry trees powerslamming beastmen forever.
|
# ? Nov 23, 2017 15:29 |
|
Welch Shiptaker is dead. Had to kill him 6 or 7 times in ~20 turns but it's finally over.
|
# ? Nov 23, 2017 17:11 |
|
madmac posted:The Reprisal Update Beta is out. Is that the one called mortal_empires_pte?
|
# ? Nov 23, 2017 17:34 |
|
NeurosisHead posted:Is that the one called mortal_empires_pte? Yeah.
|
# ? Nov 23, 2017 17:37 |
|
I still think they should just get rid of chariots. They're so annoying and they're too bothersome for a player to use effectively. I'd rather use cavalry in 100% of the situations a chariot would be useful.
|
# ? Nov 23, 2017 17:39 |
|
The high elf chariots and DOOMWHEELS are actually pretty fun to use
|
# ? Nov 23, 2017 17:40 |
|
jokes posted:I still think they should just get rid of chariots. They're so annoying and they're too bothersome for a player to use effectively. I'd rather use cavalry in 100% of the situations a chariot would be useful. The world agrees with you, chariots fell in military disuse in the 1st century because there's not much a point for them when you've got a competently made saddle and strong horses.
|
# ? Nov 23, 2017 17:46 |
|
Pendent posted:The high elf chariots and DOOMWHEELS are actually pretty fun to use The doomwheel p much the only notable exception but that's mostly because it's not a group of 4 chariots. It's just one big wheely boi. I'd prefer it if chariots (in the form of a doomwheel) was a unique thing that only Skaven get.
|
# ? Nov 23, 2017 17:49 |
|
Back when chariot warfare was actually a thing guys would have to go clean the battlefield to remove big stones and debris first.
|
# ? Nov 23, 2017 17:52 |
|
This beta is perfectly timed just as my Dwarven campaign starts to run out of steam due to a lack of credible opponents.
|
# ? Nov 23, 2017 17:56 |
|
I’m torn, I’m also in the “meh” camp on chariots. Problem is I’m totally pumped about Tomb Kings and those guys love chariots.
|
# ? Nov 23, 2017 17:56 |
|
Chariots own, you just have to git gud.
|
# ? Nov 23, 2017 17:59 |
|
Chariots are cool and good. (and also really micro intensive)
|
# ? Nov 23, 2017 18:02 |
|
Kainser posted:Chariots are cool and good. (and also really micro intensive) The issue is that the computer is SO good at micro intensive poo poo and chariots are really not that devastating they're mostly just annoying. I can use chariots effectively too but they just straight up aren't gonna be as devastating as cavalry, and you're gonna have to work harder to use them effectively. The concept is fine, but chariots really should just be single-model units with some support features and not used as a fighting thing. I'd rather a wizard or Lord be on a chariot than have a fleet of Surtha Ek chariots running around being generally annoying before ultimately dying with 30 kills each. Compared to a unit of cavalry that can rack up hundreds of kills in like 2 or 3 charges.
|
# ? Nov 23, 2017 18:05 |
|
I don't like facing them because they've got buckets of health and armour and glide through my lines to harass archers etc. But they never actually do much damage if they try to stick around and fight so w/e. I've never faced a doomwheel. Maybe one day.
|
# ? Nov 23, 2017 18:07 |
|
|
# ? Jun 8, 2024 08:27 |
|
Kainser posted:Chariots are cool and good. (and also really micro intensive) Chariots are great as a line breaker to disrupt enemy formations before your lines clash. I tried using them like cavalry, the hammer against my line's anvil, and it didn't work that well. Once I started keeping a few to punch holes in the lines and cause some disorder I like them a lot more. Very micro intensive. You need a fighting core that you can just put in a locked group and right click on the enemy without any further management from you to make chariots work that way. But I definitely suffered less casualties in my infantry corp using them.
|
# ? Nov 23, 2017 18:15 |