|
Gay Horney posted:They're all yellow now because I researched a habitability tech. So wait a minute if I stacked habitability bonuses I could just colonize everywhere with no penalties and that ascension perk is more or less pointless? In the same way that the mastery of nature perk is pointless because you could just research all the tile blocker tech instead
|
# ? Nov 26, 2017 05:19 |
|
|
# ? May 30, 2024 13:18 |
|
Gay Horney posted:They're all yellow now because I researched a habitability tech. So wait a minute if I stacked habitability bonuses I could just colonize everywhere with no penalties and that ascension perk is more or less pointless? Don't recall off hand what perk you're referring to so I can't help you there - but yes, the habitability techs (and the habitability traits and habitability bonus from cybernetics) all stack one after the other. The max is still 100% but by the end of most games every species can pretty much live anywhere even without terraforming or genemodding their preference. Habitability still has an effect on pop growth rate even if you don't need to factor in happiness.
|
# ? Nov 26, 2017 05:19 |
|
Gay Horney posted:They're all yellow now because I researched a habitability tech. So wait a minute if I stacked habitability bonuses I could just colonize everywhere with no penalties and that ascension perk is more or less pointless? The perk (World Shaper) is more about doubling the terraforming speed and reducing the cost, the tech is just included because there's a reasonable chance you won't have it when you get the perk.
|
# ? Nov 26, 2017 05:21 |
|
I got this on steam sale a couple days ago; are there any good guides for building your military? I've died in (I guess) the relatively early game twice now because almost every other empire I encountered was Overwhelming and declares on me at their earliest convenience.
|
# ? Nov 26, 2017 06:12 |
|
There's a few bits of advice spotted about the thread, but the main thing is to keep your fleet growing as the cap grows. Don't just sit on half a dozen corvettes for 30 years.
|
# ? Nov 26, 2017 06:15 |
|
MrL_JaKiri posted:There's a few bits of advice spotted about the thread, but the main thing is to keep your fleet growing as the cap grows. Don't just sit on half a dozen corvettes for 30 years. That's exactly what I was doing I think if anything I wasn't getting techs fast enough.
|
# ? Nov 26, 2017 06:19 |
|
Sex Hobbit posted:That's exactly what I was doing I think if anything I wasn't getting techs fast enough. The fleet cap is honestly just a suggestion - keep your fleet as big as your energy income allows
|
# ? Nov 26, 2017 06:30 |
|
So for the one planet strat, how do you actually afford a science nexus? I thought the idea was to do 1 planet until you have it, but I'm sitting at +60 minerals which will take an eternity to get to 20k+
|
# ? Nov 26, 2017 06:33 |
|
Why is the egalitarian symbol all blurry
|
# ? Nov 26, 2017 06:33 |
|
gowb posted:Why is the egalitarian symbol all blurry
|
# ? Nov 26, 2017 06:38 |
|
appropriatemetaphor posted:So for the one planet strat, how do you actually afford a science nexus? I thought the idea was to do 1 planet until you have it, but I'm sitting at +60 minerals which will take an eternity to get to 20k+ Run all the power plants you can on your one planet, then use that to afford every mineral you can put a station on. You should have access to Power Plant V, Energy Nexus and Galactic Stock Exchange before anyone else.
|
# ? Nov 26, 2017 07:14 |
|
Yeah my planet is mostly energy, built every mineral station and i'm at 121 now. Got kinda hemmed in by assimilating robots and most of the galaxy are xenophobes as usual so my territory isn't that big. I have all the recommended buildings, and am researching megastructures currently. Might have to shamefully colonize a planet
|
# ? Nov 26, 2017 07:18 |
|
Yeah, that's fair, I was able to expand a fair bit to get more minerals. Your mineral count should go up pretty drastically once you hit repeatable techs, and don't forget you can always convert extra energy > minerals at a 2:1 rate at Xuracorp.
|
# ? Nov 26, 2017 07:27 |
|
gowb posted:Why is the egalitarian symbol all blurry IIRC a mipmap issue when you're running on Low settings. Should be fixed in a patch or two.
|
# ? Nov 26, 2017 11:27 |
Psychotic Weasel posted:Pretty sure 40% habitability is still the threshold for colonizing a planet - you can move whoever you want wherever you want once a colony is down but you still need to lead the way with a species that can survive there first or a Droid. Isn't it 20% now? Regardless, habitability also affects pop growth speed. I think it's a 1+(1-habitability) multiplier, but I'm not sure. So you should prioritize good habitability planets even as hive minds.
|
|
# ? Nov 26, 2017 12:09 |
|
LordMune posted:IIRC a mipmap issue when you're running on Low settings. Should be fixed in a patch or two. Is this the new Soon where it gets fixed in 3 to 5 years?
|
# ? Nov 26, 2017 14:00 |
Just picked this up on a steam sale, fun game so far, lots to figure out. I kept trying to play it like MOO but yeah, didn't go so well.
|
|
# ? Nov 26, 2017 15:05 |
|
We should probably post Game going hyperlane only somewhere obvious for the new players.
|
# ? Nov 26, 2017 15:26 |
|
I finally got a War in Heaven in my current game. Channelling my inner Sheridan I told them both to screw off and became League President. Got about half the galaxy on-board the federation and started a war with the meaner of the two awakened empires. It was...easy? I only had two ~50k fleets, along with a couple raider squadrons. I couldn't go toe to toe with the AE, but racked up warscore by invading his vassal's planets. Seems like he only ever operated one big fleet, so even when he was taking back systems, I could pick up two for every one I lost. Weired.
|
# ? Nov 26, 2017 15:39 |
|
Rincewinds posted:Is this the new Soon where it gets fixed in 3 to 5 years? sure, why not
|
# ? Nov 26, 2017 15:43 |
|
Splicer posted:We should probably post Game going hyperlane only somewhere obvious for the new players. Perhaps the thread title? Stellaris: Bypasses now mandatory
|
# ? Nov 26, 2017 15:55 |
|
Platonicsolid posted:I finally got a War in Heaven in my current game. Channelling my inner Sheridan I told them both to screw off and became League President. Got about half the galaxy on-board the federation and started a war with the meaner of the two awakened empires. That's pretty much the way to handle them unless your game went well enough that you have a super-economy when they start waking up.
|
# ? Nov 26, 2017 15:57 |
|
LordMune posted:IIRC a mipmap issue when you're running on Low settings. Should be fixed in a patch or two. Cool! Thanks! It's been bothering me for a bit but just occurred to me to ask about it. Why that icon specifically?
|
# ? Nov 26, 2017 16:52 |
|
Platonicsolid posted:I finally got a War in Heaven in my current game. Channelling my inner Sheridan I told them both to screw off and became League President. Got about half the galaxy on-board the federation and started a war with the meaner of the two awakened empires. Yeah, more and more I'm finding the AI a bit predictable. Always doomstacks, huddling in one system with their allies when under threat, sending single transport ships to fortified planets and getting bodied over and over, sending single corvettes to attack battlefleets, etc. The AI could definitely use some work I think. Unless this is the limit of normal difficulty and they get smarter on higher difficulties?
|
# ? Nov 26, 2017 17:44 |
|
gowb posted:Cool! Thanks! It's been bothering me for a bit but just occurred to me to ask about it. Why that icon specifically? I am not an artist but I assume that icon just got exported with slightly different compression settings from the rest.
|
# ? Nov 26, 2017 18:56 |
|
LordMune posted:I am not an artist but I assume that icon just got exported with slightly different compression settings from the rest. But writers create the finest of arts!
|
# ? Nov 26, 2017 18:59 |
|
Captain Invictus posted:Yeah, more and more I'm finding the AI a bit predictable. Always doomstacks, huddling in one system with their allies when under threat, sending single transport ships to fortified planets and getting bodied over and over, sending single corvettes to attack battlefleets, etc. You are correct. This is why Cherryh is revamping war. Playing at a harder difficulty doesn't change how the AI fights wars. It just makes the rest of the game more interesting, especially if you're into struggling to survive (more fun imo).
|
# ? Nov 26, 2017 20:55 |
|
Yeah I can't see myself playing on normal difficulty ever again really.
|
# ? Nov 26, 2017 21:18 |
|
Hard or Very Hard, depending on my ethics/gov combo. I'm too much of a bitch to do hive minds past Hard.
|
# ? Nov 26, 2017 21:43 |
|
Oh lord, didn't realize Cleanse Planet counted as purging. It wasn't me guys!! It was them genociding their own people!!
|
# ? Nov 26, 2017 22:48 |
|
gowb posted:Oh lord, didn't realize Cleanse Planet counted as purging. It wasn't me guys!! It was them genociding their own people!! https://www.youtube.com/watch?v=-dvzgLXa-dI&t=15s tooterfish fucked around with this message at 22:56 on Nov 26, 2017 |
# ? Nov 26, 2017 22:53 |
|
One thing I'm finding that could be improved is spaceport build time. If I'm able to build ringworlds and Dyson spheres, I should be able to build a piddly spaceport for one planet in less than twelve months via research upgrades or whatever
|
# ? Nov 26, 2017 23:47 |
|
How long does the shroud avatar last? Is he permanent?
|
# ? Nov 26, 2017 23:50 |
the fleet and army units spawned from the shroud are permanent, yes
|
|
# ? Nov 26, 2017 23:51 |
|
Slashrat posted:the fleet and army units spawned from the shroud are permanent, yes Not unless something changed recently, they dissipate after a while in my experience.
|
# ? Nov 26, 2017 23:54 |
I've not fielded avatars recently, but I recall mine lasting at least 50 years or more when I last did. Did you actually see them just vanish, or was it just that you noticed they were gone after a while?
|
|
# ? Nov 27, 2017 00:02 |
|
Nah they last forever, or until somebody kills it I guess.
|
# ? Nov 27, 2017 01:43 |
|
I found a ruined Halo near a fallen empire. Is there any way to salvage it, or is it just there for flavor? I'm going to try building a new one over it when I've got the materials to see if it does anything. It would be neat if you could reuse the materials at least to build a new one in that spot.
|
# ? Nov 27, 2017 01:56 |
|
Captain Invictus posted:I found a ruined Halo near a fallen empire. Is there any way to salvage it, or is it just there for flavor? I'm going to try building a new one over it when I've got the materials to see if it does anything. You can repair ruined megastructures when you research Mega-Engineering and have them in your territory.
|
# ? Nov 27, 2017 02:04 |
|
|
# ? May 30, 2024 13:18 |
|
Slashrat posted:I've not fielded avatars recently, but I recall mine lasting at least 50 years or more when I last did. As I recall I got a prompt saying the avatar energies had faded back into the shroud. They last a fair while but I figured it was to stop you going well over your fleet cap with super powerful units.
|
# ? Nov 27, 2017 02:19 |