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Iceclaw
Nov 4, 2009

Fa la lanky down dilly, motherfuckers.
I found that low stance Odachi is quick enough to get a few hits in before switching in combo to high stance and finishing the job.

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DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Iceclaw posted:

Finished the first mission after a fair few hours spent learning how the game works. I like it a lot so far. Question, though. Do you have to specialise your build, or can you dip in every weapon?

You definetely want to dip into every weapon, because you get tons of free skill points from doing it and you need to to get their mystic arts. Then when you've done that and you know what you like you can respec to whichever 1 or 2 weapons you want to stick with (until you get bored and respec again, they're basically free anyway).

Andrast
Apr 21, 2010


DatonKallandor posted:

You definetely want to dip into every weapon, because you get tons of free skill points from doing it and you need to to get their mystic arts. Then when you've done that and you know what you like you can respec to whichever 1 or 2 weapons you want to stick with (until you get bored and respec again, they're basically free anyway).

Scaling isn't that big of deal in the first playthrough either so feel free to use weapons with suboptimal stats

Andrast fucked around with this message at 19:33 on Nov 24, 2017

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Andrast posted:

Scaling isn't that big of deal in the first playthrough either so feel feel to use weapon with suboptimal stats

Yeah on the first playthrough getting all the stats (except spirit/magic/dex) to their first softcap is way more valuable than any scaling bonuses I think.

Andrast
Apr 21, 2010


DatonKallandor posted:

Yeah on the first playthrough getting all the stats (except spirit/magic/dex) to their first softcap is way more valuable than any scaling bonuses I think.

Magic and dex are really fun too since they get you new toys to play with

I like leveling almost everything on the first playthrough at least a bit.

Pinely
Jul 23, 2013
College Slice
I love the Odachi move set so it's what I mostly use. Only complaint is that it's a dlc weapon so I haven't seen any unique versions yet in the main campaign. The grapple is just so loving cool looking.

Trynant
Oct 7, 2010

The final spice...your tears <3
I posted this elsewhere but thought I'd post it here:

quote:

Playing into a few NG+ cycles I have a few things to say about skills and weapon stuff:

  • Certain skills are shared between all weapons and they're all very good. Grapple; Ki Pulse and Living Water for Heaven, Earth, and Man; Flux, Flux II, and Flash Attack (the last one is a lot more situational but still good). These are all worth grabbing with the possible exception of Flash Attack.

  • Y / triangle at end of combo skills are really drat useful for every weapon. Being able to continue a combo is just drat good in Nioh; it's not like Dark Souls where many weapons are just single, strong attacks (yes, even the axe).

  • Stance dance. It's real tempting to just play the whole game with mid-stance, but that really is doing the game a disservice along with making the game just harder on yourself. High attack along with doing damage can break enemies' ki super fast along with good vertical attacks and not bouncing off enemy guard; mid attack is best for blocking and usually horizontal sweeps; and low attack is best for dodging and landing those quick pokes other stances are too slow to get in.

  • KI PULSE. Get ki pulsing in your muscle memory. The game will play a lot slower if you don't ki pulse constantly. In addition, as tempting as it is to ki pulse at the last second to get all that green bar back, sometimes it's better to pulse early--which can attack cancel for quicker combo'ing. It's not just an active reload skill.

  • Flux and Flux II: If you Ki Pulse and switch to another stance at the same time, you get more ki back. Learn to love this move. Flux II gets even crazier where if you switch to a third stance (not back to the original!) you get even more ki. If you can master these abilities it'll greatly help keeping your ki up and pressing the offensive. STANCE DANCE.

  • Sword: Iai quick-draw is one of the better skills you can get for sword. If you can knock down an opponent, you can follow up with an Iai and final blow them after. Massive damage. The parry to riposte skills are good too, though that of course requires timing. The ki explosion ability is also fan-loving-tastic for destroying enemy ki.

  • Dual Swords: There's a whirlwind move and a continuous attack-while-charging move that are both great with this weapon. There's also a similar quick-draw technique that does the same awesome combo as regular swords.

  • Spear: The skill where you attack when you ki pulse in high stance is great. The forward->dodge end-of-combo low stance ability is pretty cool when but difficult to execute. Mid stance has a skill that grabs an enemy and puts them behind you, and the AI is super dumb about not getting hit after it. There were a couple of skills added in the DLC that are pretty strong (a running spear twirl and a charge spear stab).

  • Axe: There's a low stance end-of-combo skill that will do great damage if you can drain the enemy's ki on the last hit. The high stance has a baseball swing that's amazing. Mad Spinner (whirlwind) is meh. The guard+dash running tackle is great and can knock down enemies. Low stance is the way for most fights--the starting poke looks dumb but the full combo is really, really strong. Mid-stance can sometimes not get parried (i.e. deflect off enemy's guard) against enemies, which normally is a thing only high stance does for weapons.

  • Kusari-gama: Holy poo poo, the cheese. The flurry of sickle slash is a great punisher move. The high stance quick attack is a great damage dealer, mid-stance quick is great for when you need that horizontal sweeping. The ultimate cheese is going into high-stance, pulling enemies towards you with the hold Y / triangle, then sweeping and tripping them with guard + Y / triangle. Humans will get combo'ed with all of this, get knocked on the ground, and let you get an essentially free final blow. There's a skill called Renegade Dragon as well that can tear apart groups of enemies. Tricky weapon to use in some ways, but god-tier once you get the hang of it.

  • Odachi: I can't get a hang of the "change stance at end of combo," but there's some pretty good moves with this thing. Namely the pole-vault move and Moonlit Snow (the three slashes you can hold down).

  • Tonfa: Demon Dance into Pulverize can destroy human enemy ki. Super fast and flaily weapon. The focused strike (hold Y / triangle if I recall correctly) is super good for punishing.

I'm sure people have more to say and stuff they may disagree with, but this has been my experience so far. I mained mostly kusari-gama, axe, and a little tonfa.

Magus42
Jan 12, 2007

Oh no you di'n't

DatonKallandor posted:

Yeah on the first playthrough getting all the stats (except spirit/magic/dex) to their first softcap is way more valuable than any scaling bonuses I think.

Unless you do a ninjutsu build - 99 dex kunai just wreck everything :)

Fargin Icehole
Feb 19, 2011

Pet me.
gently caress YOU GAME.

Apparently this has happened twice for me, when i take a picture on steam just mid transition into a cutscene, the loving game hangs up. I just did Mount Hiei without going into any of the shrines and beating the white tiger on my first go around. I wanted to take a picture of the end cutscene.

Because I didn't go to any shrine, Guess what jack, i gotta do the whole thing all over again.

Kaldaris
Aug 10, 2008

Yeah! Yeah! Yeah!
Awesome possum!
The Worst Yokai In Nioh, a Comprehensive List

1. Raven Tengu
2. Wheelmonk
3. Wheelmonk
4. Wheelmonk
5. Wheelmonk

Thank You For Reading My Top Five List. Please Like, Comment, and Subscribe for More.

Fargin Icehole
Feb 19, 2011

Pet me.
I have way more trouble with the Yokai Monks than actual Wheelmonk.

So far i have fought only one tengu, and that was part of a sub mission on ocean roars again area. Holy poo poo they hit hard and strike way too often to warrant that damage

No Mods No Masters
Oct 3, 2004

I don't think wheelmonks are that bad. Just bait the fire breath sweep attack, get a few hits in, repeat until you knock it over, repeat until dead. Tengus can get hosed for sure though

Kaldaris
Aug 10, 2008

Yeah! Yeah! Yeah!
Awesome possum!

No Mods No Masters posted:

I don't think wheelmonks are that bad. Just bait the fire breath sweep attack, get a few hits in, repeat until you knock it over, repeat until dead. Tengus can get hosed for sure though

Oh I know. Just bait the fire breath. Oh, they're back up. Well I'll just combo th--

Bump.
Bump.
Bump.
Bump.

You have died.

Fargin Icehole
Feb 19, 2011

Pet me.
Those little elemental demon heads...Just the lazy wobble animation of them ramming you as you get distracted and try to hit them legit pisses me off.

I just got to this one level 70 sub mission when you fight an Orniyoki stuck in phase 2, and he can kill you in one hit? the gently caress is that all about? All of his hits to my medium armor are like 2568 health, and i'm just barely about to hit 1900.

Fargin Icehole fucked around with this message at 07:27 on Nov 26, 2017

Marogareh
Feb 23, 2011
After a billion hours I still can't stand the huge hatchet yokai that I forget the name of. I can never get a feel for them and just LW them to death immediately whenever one shows up.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
Something I found out about wheelmonks is that they have a weak spot on the back. You'll see a glowing yellow spot (I guess it's supposed to be Amrita?) and if you hit them there, it'll knock them out.

Also, if you manage to stay around midrange with them or so, they'll just keep doing the fire breathing attack, which leaves them open for a bit. With wheelmonks, the best way to fight them I think is to just stay out of their path when they're moving (though that can be hard, as the fire trails they leave reduce where you can move.)

lets hang out
Jan 10, 2015

the wheelmonk instant turn and bump for all your hp is pretty lame, but the worst thing about them is that they show up a ton on higher difficulties and have a boatload of hp and yeah you can fight them safely by just baiting the fire breath and running in for pokes but wow it takes forever

JacksLibido
Jul 21, 2004

Fargin Icehole posted:

Those little elemental demon heads...Just the lazy wobble animation of them ramming you as you get distracted and try to hit them legit pisses me off.

I just got to this one level 70 sub mission when you fight an Orniyoki stuck in phase 2, and he can kill you in one hit? the gently caress is that all about? All of his hits to my medium armor are like 2568 health, and i'm just barely about to hit 1900.

I died about 40 times to this fucker before I decided to just cheese the poo poo out of it. Take off all your armor so you can move quick and use a long range weapon like a nodachi or spear. Get a few hits on him until the helper comes in then sit back and only hit when you're sure you wont die. Use sloth to keep the helper dude alive longer (it'll help him dodge) but mostly just stay out of the way. When he dies just draw the Orniyoki back then sprint over to the dude and rez him.

When I played on PS4 I somehow managed to solo the Orniyoki after like 3 tries, but on the PC it just loving dominated me. I'm using Warrior of the West armor and a Nodachi/Axe combo. The Axe has been near cheating with the heavy double attack, and the nodachi is just unfair vs revenatns. I want to like the Katana, I used it on my PS4 run, but the Nodachi is just soooo much better, and the Axe is insanely cheap.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Kaldaris posted:

Oh I know. Just bait the fire breath. Oh, they're back up. Well I'll just combo th--

Bump.
Bump.
Bump.
Bump.

You have died.


Wheel monk secret: You can block everything they do and they'll stop rolling almost immeditely if you block while standing still. The trick to wheelmonks is block and don't touch the movement stick at all - they'll roll into you, stop, be confused and do a firebreath. Every. Single. Time.

Once they firebreath you dodge through it and hit them once in the back for an instant-ki break. Get some damage in. When they get back up, dodge away, stop touching the movement stick and block. Repeat above.

They'll stop rolling so quickly and push you backwards with the blocking just enough so you don't even touch the firepath they lay down. You never catch on fire doing this (being-on-fire-tip: stop drop and dodgeroll to put it).

CJacobs
Apr 17, 2011

Reach for the moon!
Wheelmonks are vulnerable to being kicked in their big stupid faces so that's usually my strategy. Let it roll up, take one swing, and then do my weapon's ki drain kick. Two of those will exhaust its stamina, and then I can just wail on it while it's down.

I said come in!
Jun 22, 2004

Kaldaris posted:

The Worst Yokai In Nioh, a Comprehensive List

1. Raven Tengu
2. Wheelmonk
3. Wheelmonk
4. Wheelmonk
5. Wheelmonk

Thank You For Reading My Top Five List. Please Like, Comment, and Subscribe for More.

This is an accurate list in my opinion.

Brother Tadger
Feb 15, 2012

I'm accidentally a suicide bomber!

If you get lucky, sometime the spear will poke though the wheelmonk's face and hit their weak spot on the back for an instant daze. Spear-supremacy!

Fargin Icehole
Feb 19, 2011

Pet me.

1redflag posted:

If you get lucky, sometime the spear will poke though the wheelmonk's face and hit their weak spot on the back for an instant daze. Spear-supremacy!

Well poo poo, is that what i've been doing this whole time? It's the same with High stance spear not hitting any yokai horns, but the sword's midstance animations catch it.

I seem to have a problem with the spiders, my spear straight up doesn't hit the glowy sac even though i'm clearly on it's side, hitting the drat thing.

This game has some weird hitbox issues

Fargin Icehole fucked around with this message at 18:54 on Nov 26, 2017

I said come in!
Jun 22, 2004

Fargin Icehole posted:

Well poo poo, is that what i've been doing this whole time? It's the same with High stance spear not hitting any yokai horns, but the sword's midstance animations catch it.

I seem to have a problem with the spiders, my spear straight up doesn't hit the glowy sac even though i'm clearly on it's side, hitting the drat thing.

This game has some weird hitbox issues

Okay good i'm not crazy, it's not just me. I wasn't sure if Nioh did in fact have super weird hitbox issues.

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice

Shima Honnou posted:

This game looks cool but it's a PS4 exclusive and TBH I'm pretty much done with buying consoles.

Quoting myself from the first page, now that this game's on PC I've played it basically nonstop since release and it is fantastic.

Worst yokai are kusarigama yoki ninjas gently caress them and their infinite attacks. Wheelmonks are easy, get close so they breathe fire and then just run around the back of them for an instant knockdown. You can also just dodge around them when they rush after doing donuts and do the same. Go to the left of them since they keep their vulnerable face on the left side when rolling.

CJacobs
Apr 17, 2011

Reach for the moon!
Dual sword yokai and raven tengu take the lead as most annoying enemies for me. The former because it has teeny tiny wind-up and recovery for most of its attacks, and the latter because either you kill it in no time flat or it becomes a real problem when there are multiple enemies around.

Kaldaris
Aug 10, 2008

Yeah! Yeah! Yeah!
Awesome possum!

DatonKallandor posted:

Wheel monk secret: You can block everything they do and they'll stop rolling almost immeditely if you block while standing still. The trick to wheelmonks is block and don't touch the movement stick at all - they'll roll into you, stop, be confused and do a firebreath. Every. Single. Time.

Once they firebreath you dodge through it and hit them once in the back for an instant-ki break. Get some damage in. When they get back up, dodge away, stop touching the movement stick and block. Repeat above.

They'll stop rolling so quickly and push you backwards with the blocking just enough so you don't even touch the firepath they lay down. You never catch on fire doing this (being-on-fire-tip: stop drop and dodgeroll to put it).

You know. I've beaten the game twice (PS4/PC) and I still Know This Thing. But when I scootchie around to try to hit the amrita block in the back. (Spoiler, Amrita blocks are usually weak points on most monsters, I'm looking at you, Walking Crab Yokai Samurai), they just twirl and start bumping me again. Honestly I've found the best thing to do is just spam a guardian talisman on them. I'm using Kitsune, but anything with a linear pierce attack will hit the amrita block in the back, and let you beat them up and steal their lunch money in relative safety.

My nightmare is still three red kappa and three wheelmonks in a single room, however. This hasn't changed.

CJacobs posted:

Dual sword yokai and raven tengu take the lead as most annoying enemies for me. The former because it has teeny tiny wind-up and recovery for most of its attacks, and the latter because either you kill it in no time flat or it becomes a real problem when there are multiple enemies around.

Wait until you meat the Quad-Sword Crab-Samurai Yokai. God Bless.

Fargin Icehole posted:

Those little elemental demon heads...Just the lazy wobble animation of them ramming you as you get distracted and try to hit them legit pisses me off.

I just got to this one level 70 sub mission when you fight an Orniyoki stuck in phase 2, and he can kill you in one hit? the gently caress is that all about? All of his hits to my medium armor are like 2568 health, and i'm just barely about to hit 1900.

Elemental Demon Heads are just baby Wheelmonks, and legit the actual most unfair and cheap bullshit the developers pull on you. Straight up bullshit. It's not what they are that makes them unfair, they die in one hit, it's the fact that the devs will spawn them on you when you're locked pulling items off a body. If you're unlucky, it'll spawn when you ping the body, then just bump you before you're out of the loot animation. This rarely results in dying, but it still feels Cheap As gently caress, Mate.

As for the Onryoki, your best bet is Sloth Talismans™
Be warned, this WILL MAKE THE FIRST DIFFICULTY AN ABSOLUTE JOKE. Not kidding here. Sloth Talismans are abso-fuckin'-lutely broken before New Game+ or the DLC content, but it will sail you through the difficulty.

Kaldaris fucked around with this message at 18:29 on Nov 27, 2017

Shima Honnou
Dec 1, 2010

The Once And Future King Of Dicetroit

College Slice
Sloth Talismans are amazing, on everything except Hino-Enma where they make it so the paralysis attack is timed just right so that I exit my dodge before she shoots.

Revins
Nov 2, 2007





tune the FM in to static and pretend that its the sea
Kusarigama yokai are definitely my least favorite to deal with. It used to be the handcannon yokai, but since Yata Mirrors exists now they're one of my favorites. It's like playing pong, but deadlier.

Actually, thinking about it, I hate bangasa the most. Little umbrella fuckers that dodge away from you every time you try to attack them, and if you weren't expecting them in a mission and didn't have anti-paralytic needles hotkeyed then, welp, good luck fucker. The paralysis resistance pills don't help at all after way of the strong, also. Red Kappa are at least easier to hit, and their projectiles are easier to dodge.

Kaldaris
Aug 10, 2008

Yeah! Yeah! Yeah!
Awesome possum!

Shima Honnou posted:

Sloth Talismans are amazing, on everything except Hino-Enma where they make it so the paralysis attack is timed just right so that I exit my dodge before she shoots.

If you are using Sloth Talismans™, how is she allowed to attack you at all????

When she floatie in the air like a giant goddamn space station, hit her with A Thing. (Any of, A Thing.)

(Disclaimer, A Thing, should do at least, like, one damage.)

Unfinish3d posted:

Kusarigama yokai are definitely my least favorite to deal with. It used to be the handcannon yokai, but since Yata Mirrors exists now they're one of my favorites. It's like playing pong, but deadlier.

Actually, thinking about it, I hate bangasa the most. Little umbrella fuckers that dodge away from you every time you try to attack them, and if you weren't expecting them in a mission and didn't have anti-paralytic needles hotkeyed then, welp, good luck fucker. The paralysis resistance pills don't help at all after way of the strong, also. Red Kappa are at least easier to hit, and their projectiles are easier to dodge.

The Bangasa are at least, shy. They blush and look away when you put the pressure on them. They attack at the rate of like once every ten seconds. Sure, their ambushes can suck. But that's a one-time dealio. Red Kappas are the Big Boy Bad Mans you didn't know existed. They attack like it's Black Friday and Attacking is a Buy One Get Fifteen Free sale. They chase you around like little trash goblins and fling poop(???) from their heads at you that does like 3(???) damage and paralyzes you in two hits. This is rarely a problem on it's own. But if you have to deal with them, with like, a big brother, it becomes a real problemerino.

Kaldaris fucked around with this message at 18:39 on Nov 27, 2017

Revins
Nov 2, 2007





tune the FM in to static and pretend that its the sea
Also, I decided to start a new game with a spear/tonfa build, so I could learn those movesets gradually. Also so I could see the cutscenes again. I'd forgotten how long it takes to use talismans without the mystic art, which kept getting me in trouble for awhile.

I like spears a lot now though. Their low stance moveset is really good, only does a bit less damage than mid stance but the quick attack combo comes out fast and hits a gently caress ton of times. The demon drop skill is a lot of fun as well, especially if you time it so you're vaulting over dudes right at they try to counter attack.

Monolith.
Jan 28, 2011

To save the world from the expanding Zone.

Kaldaris posted:

Oh I know. Just bait the fire breath. Oh, they're back up. Well I'll just combo th--

Bump.
Bump.
Bump.
Bump.

You have died.


Plus their attacks fire instantly so you get bumped a couple times before you know it.

Fargin Icehole
Feb 19, 2011

Pet me.
WOW, gently caress you game. Fighting one Tengu and that one floating ghost that slows you down. I gotta do THIS to unlock the master blacksmith? are you loving kidding me?

I even saved up the guardian spirit, and I only did a quarter of health on that loving tengu.

ArkInBlack
Mar 22, 2013

Fargin Icehole posted:

WOW, gently caress you game. Fighting one Tengu and that one floating ghost that slows you down. I gotta do THIS to unlock the master blacksmith? are you loving kidding me?

I even saved up the guardian spirit, and I only did a quarter of health on that loving tengu.

focus the ghost, she doesn't get Super Armor like most yokai do, then deal with the tengu.

Fargin Icehole
Feb 19, 2011

Pet me.

ArkInBlack posted:

focus the ghost, she doesn't get Super Armor like most yokai do, then deal with the tengu.

It's two in the morning, i don't have the patience to dance for 20 minutes to sneak in shots at her.

Good thing there are nice folks out there to help divvy up the work. One I died almost instantly, sorry first visitor. Second one died real quick. Third one turned it into a cake walk.

In other news, I just found out about the uses of the sloth talisman and wow, It makes some bosses easy as hell. I'm beelining to magic 15 so i can make more sloth talismans. I knew i should've done this earlier, I'm at level 75 or so, and i've been putting all my points into anything that isn't magic.

Fargin Icehole fucked around with this message at 09:11 on Nov 28, 2017

TheLastRoboKy
May 2, 2009

Finishing the game with everyone else's continues


Fargin Icehole posted:

In other news, I just found out about the uses of the sloth talisman and wow, It makes some bosses easy as hell. I'm beelining to magic 15 so i can make more sloth talismans. I knew i should've done this earlier, I'm at level 75 or so, and i've been putting all my points into anything that isn't magic.

Just be warned the DLC bosses tend to shrug it off very quick. That said, it's always a good idea to have a nice spread on your stats for the normal mode for this game, gives you lots of dabblin' options.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Fargin Icehole posted:

It's two in the morning, i don't have the patience to dance for 20 minutes to sneak in shots at her.

Good thing there are nice folks out there to help divvy up the work. One I died almost instantly, sorry first visitor. Second one died real quick. Third one turned it into a cake walk.

In other news, I just found out about the uses of the sloth talisman and wow, It makes some bosses easy as hell. I'm beelining to magic 15 so i can make more sloth talismans. I knew i should've done this earlier, I'm at level 75 or so, and i've been putting all my points into anything that isn't magic.

The best way to kill those cloth bolt ghosts is just to get right in their face and beat them down.

Hit the tengu with sloth so you just focus down the ghost really fast.

sushibandit
Feb 12, 2009

Picked this up on PC a couplefew weeks back. I like the combat system being more involved than Dark Souls.

Heard that ninjutsu was the more nuke/damage focused "caster" path, but I'll be damned if my effective dps didn't skyrocket in WotD after switching from a 99dex/hayabusa+kusarigama build to 99magic/reddemon+spear build.

Now I'm trying to get a decent onmyo hat to drop so I can increase cast speed. Tips?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
You can get the blueprint for it somehow.

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CJacobs
Apr 17, 2011

Reach for the moon!
I'm really not sure how to make Ninjutsu powerful, it always seems more like a side-utility thing to me but then I see people firing off kunai that do a billion damage and I'm just like ??????

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