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zeal posted:it still mystifies me that he abducted angron via teleport before the last battle of his not-spartacus servile war, rather than teleporting down with a picked band of custodes to intervene in angron's favor when the critical phase of the battle arrived. he could've won angron's love, or at least loyalty, so easily if he'd bothered to I've seen a theory doing the rounds that is pretty solid: that for as rear end-backwards as Nuceria was it had some incredibly rare or deeply forbidden technology that was far more important to the Emperor than Angron's emotional attachments. Land supports this theory by confirming to the Emperor that the pain engine in Angron's skull looks a hell of a lot like something he found in the Librarius Omnis on Mars. The Emperor was always on the lookout for ways to reduce the Imperium's reliance on the Mechanicum with a view to eliminating them altogether. They were set for the chopping block just like the Navis Nobilite and the Astartes.
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# ? Nov 29, 2017 07:26 |
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# ? May 22, 2024 10:36 |
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Zuul the Cat posted:Do any books ever touch on how the losing of the primarchs actually happened? I know it's "whisked away by chaos" but what does that mean? If you mean all of them being whisked away, it’s a literal warp storm in the underground lab where he has them floating in vats. Big black hole opens and sucks them in. Presumably the missing two were there at that point.
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# ? Nov 29, 2017 07:32 |
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Zuul the Cat posted:Do any books ever touch on how the losing of the primarchs actually happened? I know it's "whisked away by chaos" but what does that mean? Argel Tal and his boiz travel back in time while tripping on in the Eye of Terror, and unplug the shield that Emps put around his secret lab. The moment the plug leaves the socket, a big ol' storm of psychic insanity manifests, and whisks all the bouncing baby demi-gods away.
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# ? Nov 29, 2017 07:48 |
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JoshTheStampede posted:If you mean all of them being whisked away, it’s a literal warp storm in the underground lab where he has them floating in vats. Big black hole opens and sucks them in. Presumably the missing two were there at that point.
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# ? Nov 29, 2017 08:17 |
People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true?
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# ? Nov 29, 2017 08:18 |
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a7m2 posted:People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true? Depends. The stuff like triple Baneblades isn't usually that fun, because what it comes down to is 'did my opponent bring enough anti-tank?' If yes, I lose. If no, I win. There's not much else to it. Other LoW are fine, they're just very good and arguably appear too often, particularly the Primarchs. They're also the basis for some unfun lists to play against - Guilliman and Stormravens isn't exactly a thrill a minute.
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# ? Nov 29, 2017 08:24 |
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a7m2 posted:People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true? Some really aren't too bad. Others are completely broken bullshit. Unfortunately, the more affordable ones (points and money) seem to be some of the most overpowered with regards to their points cost.
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# ? Nov 29, 2017 08:24 |
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something i noticed just now that was probably remarked upon when the blood angels codex leak first published: under the current rules primaris models still have the Red Thirst, as an army-wide thing, but cannot be subjected to the stratagem that lets you convert characters into death company for a battle. i guess one curse is better than two
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# ? Nov 29, 2017 08:46 |
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The Jumpoff posted:Hi, I haven't played this game since 5th Edition was new and the Assault on Black Reach box was the big deal for getting started on this game. I have a decent size Ork army and want to know what I should be running so I don't get my rear end kicked too badly whenever I play now. Can any decent/good Ork players give me a starting point? I can post a roster with my entire army if that would help in the advice giving. Disclaimer - Ork player, not tournament level. Typed from memory. So our Codex hasn’t arrived yet, so Ork rules are in a book called Index Xenos 2 (Xenos 1 covers Eldar and Necrons). There’s not a huge amount of depth yet, but in general it boils down to large squads of Boyz (like 30), in range of buffs given by Painboys and Ork Nob with a Waaagh banner and Weirdboy. You can go the cult of speed route, but there’s no real benefit for doing so. Burna Boyz are massively overlooked - although their flamers are D3 hits instead of D6 auto hits, they can use them as AP-2 in close combat. This is huge and will melt Marines and they won’t expect it. A unit with Mob Rule can use the number of Boyz as their leadership, or the leadership of another unit within 6”. This means you can have small elite squads who get to use leadership 30 of a nearby horde of Orks. This is important for the Morale phase at the end of each turn. Pistols can be used during the shooting phase when locked in close combat now. Assault weapons can be fired even if the unit ran during the movement phase, but at -1 to hit. If you’re within 6” of a warboss, you can charge even if you ran this turn. Choppas give +1 attack in close combat. If you’re close to a Nob with a Waaagh banner you’re hitting on 2s. You’re looking at a mixture of positioning for maximum wrapping of enemy units in CC, whilst still being in range of your HQs/ Elites for buffs (so a little conga lining). The normal way of running Orks is aiming for a Turn One charge and taking out stuff before you get shot too much - we’re a glass cannon against flamers, Autocannons, loving Dark Angels with their re-rolls to hit etc. If you like close combat, it’s a very fun and satisfying army to play. We are in a far better position than during 7th. Don’t use Flash Gitz against vehicles, use them against heavy infantry. I’ve yet to try alternatives, but Tankbustas look great (but gently caress finecast especially something you want lots of), or failing that, certain Bombas do large number of mortal wounds against vehicles and monsters.
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# ? Nov 29, 2017 09:16 |
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Oh and Storm Boyz. Lots and lots of Storm Boyz. People might think you’re a Nazi, but as the French found out, Nazis are really good at turn one charges. You might tear your hair out putting Burna Boyz together though.
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# ? Nov 29, 2017 09:33 |
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Milotic posted:Disclaimer - Ork player, not tournament level. Typed from memory. Maybe you can help me with this. I did the Mathhammer on Tankbustas and it seemed like against what should have been their ideal target (a basic Russ), I can barely expect any damage at all from a 5 man units each their 2 suicide grots (around 5 wounds). I've provisionally replaced the 2 units of them with another big blob of boys with a newly reduced PK Nob. How do you find Tankbustas performing? Do you get multiple rounds of shooting out of them? This is currently a 1300 ish list for a team game, so don't have a lot of slack for adding Trukks for them to ride in, which is probably closer to my idea for a 2k list.
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# ? Nov 29, 2017 10:55 |
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a7m2 posted:People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true? Honestly the only Lord of War I find annoying is Rowboat and that's cause I see him way too often. Knights and Baneblades are neat, they're a cool showcase that I don't feel is overpowered unless taken in bunches which thankfully no one around here does, plus they look freaking RAD. Those three are about the only Lords Of War people use around here so I'm not really sure about others.
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# ? Nov 29, 2017 11:08 |
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Beer4TheBeerGod posted:Boyz. Lots of them. Assault is pretty drat powerful this edition and the more boyz you can get into melee the better. I love overwhelming my opponent with Battlewagons and boyz, escorted by PK biker warbosses. Milotic posted:Disclaimer - Ork player, not tournament level. Typed from memory. This was all really helpful. I've got 60+ boyz and have been checking ebay for more, i've also got 16 burnas i can make. Stormyboyz were something i wanted to avoid just because of price (haven't seen any good deals on ebay). How are Deffkoptas going to be with their upcoming price reductions (since Kopta rokkits and killsaws are getting reduced costs)? I have 8 and having a unit that can deploy 14" from a table edge behind an opponents backfield seems super good, especially once they get cheaper.
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# ? Nov 29, 2017 13:35 |
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Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost?
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# ? Nov 29, 2017 14:25 |
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Flavivirus posted:Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost? You get one relic for free and it can go on any character. All factions with codexes so far get a strat to add more, but no duplicates. They cost nothing otherwise.
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# ? Nov 29, 2017 14:27 |
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Flavivirus posted:Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost? It can go on any non-unique character for free. Some relics will say that they replace a given weapon (i.e. a power sword or bolt pistol) - if that's the case you need to pay the normal points for that weapon then the relic rules override it.
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# ? Nov 29, 2017 14:34 |
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Flavivirus posted:Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost? First relic (from whatever army your Warlord is from) is free. All codexes so far have had a 1 CP/3CP stratagem to take 1/2 more. One relic per character, can't give them to named characters. Some are standalone, some replace a piece of equipment - e.g. the Imperial Fists one can only be given to a character with a bolt pistol, or the Crimson Fists one replaces a power fist, etc. so you have to buy that equipment first. They can go on any character, although some specify a type (e.g. a lot of the Guard ones specify OFFICER or even INFANTRY OFFICER).
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# ? Nov 29, 2017 14:35 |
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Thanks all!
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# ? Nov 29, 2017 14:36 |
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JoshTheStampede posted:If you mean all of them being whisked away, it’s a literal warp storm in the underground lab where he has them floating in vats. Big black hole opens and sucks them in. Presumably the missing two were there at that point. Interestingly, it's also stated that the Emperor did intend to drop off the primarchs on different planets as infants to grow to adulthood, Chaos just whisked them off ahead of time and sent some of them to the wrong places. Jaghatai Khan, according to the daemon, was meant to go to Chemos (where Fulgrim ended up instead), and Fulgrim had been meant to go to the Khan's world. The Emperor had carefully studied and selected the worlds for the primarchs to grow to adulthood on, picking suitable places to teach and shape each one as he desired.
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# ? Nov 29, 2017 15:21 |
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Cythereal posted:Interestingly, it's also stated that the Emperor did intend to drop off the primarchs on different planets as infants to grow to adulthood, Chaos just whisked them off ahead of time and sent some of them to the wrong places. Jaghatai Khan, according to the daemon, was meant to go to Chemos (where Fulgrim ended up instead), and Fulgrim had been meant to go to the Khan's world. The Emperor had carefully studied and selected the worlds for the primarchs to grow to adulthood on, picking suitable places to teach and shape each one as he desired. I suppose that explains Emps just shrugging and going "eh, whatevs" when the cosmic sinkhole appears in his lab.
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# ? Nov 29, 2017 15:37 |
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Cythereal posted:Interestingly, it's also stated that the Emperor did intend to drop off the primarchs on different planets as infants to grow to adulthood, Chaos just whisked them off ahead of time and sent some of them to the wrong places. Jaghatai Khan, according to the daemon, was meant to go to Chemos (where Fulgrim ended up instead), and Fulgrim had been meant to go to the Khan's world. The Emperor had carefully studied and selected the worlds for the primarchs to grow to adulthood on, picking suitable places to teach and shape each one as he desired. So this would mean that Emps knew where to find them for the most part but wasn't sure who would be there?
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# ? Nov 29, 2017 15:38 |
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Thanqol posted:Part of the reason the Imperium hates the Eldar so much is that there's no real way to differentiate between the Eldar factions. They all employ weird scary holofield technology which makes their spaceships look like nothing, or exploding rainbows, or whatever, and tactically they're all similar, and there are repeated instances of the various Eldar factions allying for whatever reason, and Eldar can switch allegiances back and forth freely (Craftworld guys become Corsairs and then hang out in Commoragh before getting bored and going back to the Craftworld in a way that's unthinkable to a human). I'm going to paint my Dark Eldar dark pink and with some other bright color and say they're pretending to be Craftworlders now. I hope you're happy.
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# ? Nov 29, 2017 15:40 |
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goose willis posted:The gently caress kind of godly omnipotent omniscient father just loses two of his loving sons He was a single parent coping with twenty new babies - I'm surprised he didn't leave more of them to die in the back of his space SUV at work.
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# ? Nov 29, 2017 15:48 |
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goose willis posted:The gently caress kind of godly omnipotent omniscient father just loses two of his loving sons I always read it that they were killed/culled and not simply misplaced.
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# ? Nov 29, 2017 16:07 |
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Starting an escalation league at my local store to get some motivation to paint my tiny spacemen. I was going to go Nids, but I basically would just be painting some Termagants and a Neurothrope, whereas my Death Guard are still far less finished. Thinking of going with: Outrider Detachment (4CP total) HQ: Malignant Plaguecaster 110pts ++The Pandemic Staff Troop: 5x Plague Marine 148pts ++Powerfist ++2x Blight Launcher ++Plasmagun 11x Poxwalker 66pts Elite: Foul Blightspawn 77pts Fast Attack: Chaos Spawn 33pts Chaos Spawn 33pts Chaos Spawn 33pts My one concern with this list is the complete lack of anti-tank. At 500pts most armies won't really be fielding many, if at all, but I may consider doing a Combat Patrol and bringing a Plagueburst Crawler instead.
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# ? Nov 29, 2017 16:08 |
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The hoops you have to jump through just to be able to purchase this model is crazy. I can see why people buy him from Mother Russia.
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# ? Nov 29, 2017 16:09 |
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Been considering a talons army slightly more seriously now that valoris is coming and I just noticed something about their land raiders. They're 2pts more than a marine one, and not only do they have a 5++ and a 6+++, they've got loving bs2+.
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# ? Nov 29, 2017 16:14 |
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dexefiend posted:I always read it that they were killed/culled and not simply misplaced. The two missing primarch's were found and then SOMETHING BAD HAPPENED TO THEM?!?!?!?!?!?!
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# ? Nov 29, 2017 16:22 |
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dexefiend posted:I always read it that they were killed/culled and not simply misplaced. Its pretty heavily implied that this is the case, between malcadors throne, guilliman and the lion talking about them and russ saying its not the first time he's been sent to wipe out a legion.
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# ? Nov 29, 2017 16:26 |
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and the ultramarines may or may not have received a whole bunch of fresh legionaries when one or both of the [data missing] primarchs was liquidated, according to the banter of some extremely salty word bearers
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# ? Nov 29, 2017 16:26 |
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Last I heard of the two missing primarchs, one was hosed from the start (like, moreso than angron) and the other was a pacifist and is potentially still kicking about somewhere in the ghost stars being exiled.
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# ? Nov 29, 2017 16:28 |
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Zasze posted:The two missing primarch's were found and then SOMETHING BAD HAPPENED TO THEM?!?!?!?!?!?! I think the idea is that whatever was wrong with them was so screwed up that they had to be put down. Which given that the Emperor willingly recruited messed up individuals like Angron and Lorgar, says a lot. One of those "Imagination works better than being told" things.
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# ? Nov 29, 2017 16:29 |
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Hamshot posted:Last I heard of the two missing primarchs, one was hosed from the start (like, moreso than angron) and the other was a pacifist and is potentially still kicking about somewhere in the ghost stars being exiled. That sounds like fancanon. All we really know is that both were discovered, and the Space Wolves had a hand in disposing of at least one of them.
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# ? Nov 29, 2017 16:32 |
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Let's be fair. He probably didn't give a flying gently caress because at that point he could make two more pretty easily.
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# ? Nov 29, 2017 16:33 |
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Zuul the Cat posted:The hoops you have to jump through just to be able to purchase this model is crazy. Yeah they had that at the Annapolis store. I looked over the requirements, shrugged, and decided it wasn't worth the effort.
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# ? Nov 29, 2017 17:32 |
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I live nowhere near a GW store, it's comically stupid that I cannot purchase this figure legitimately.
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# ? Nov 29, 2017 17:37 |
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Didn't see anyone post this, must have slipped through the cracks with the Chapter Approved discussion: https://www.youtube.com/watch?v=fJQLyBpT4n8
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# ? Nov 29, 2017 17:40 |
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Liquid Communism posted:Let's be fair. He probably didn't give a flying gently caress because at that point he could make two more pretty easily. Not entirely sure he actually could make 2 more; he'd basically maxed out his "make a deal with the Dark Gods of Chaos" credit card, and then skipped town before making any payments, and he needed their power to make the Primarchs in the first place.
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# ? Nov 29, 2017 18:13 |
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Groetgaffel posted:Huh, massive 40k nerd as I am this is news to me. Where's it from? Scars, when Jaghatai is talking with Magnus' reflection. The implication seems to be that Big E was able to course correct some but not all of the primarchs. Major Spag posted:So this would mean that Emps knew where to find them for the most part but wasn't sure who would be there? Seems to be the implication, yeah. According to Magnus, Big E had been planning this for a long time, but the primarchs weren't finished yet when they were sent off and Chaos managed to alter some but not all of the warp currents directing the pods.
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# ? Nov 29, 2017 18:19 |
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# ? May 22, 2024 10:36 |
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RagnarokAngel posted:I think the idea is that whatever was wrong with them was so screwed up that they had to be put down. Which given that the Emperor willingly recruited messed up individuals like Angron and Lorgar, says a lot. One of those "Imagination works better than being told" things. So they were filthy xenos-lovers or something. But dad, I don't want to 'purge the xenos' - the Eldar have a sophisticated and deep culture and I want to go live on Iyanden and learn to be a noble Aspect Warrior! I'M A DIGGANOB WAAAAAAGH!
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# ? Nov 29, 2017 18:24 |