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adamantium|wang
Sep 14, 2003

Missing you

zeal posted:

it still mystifies me that he abducted angron via teleport before the last battle of his not-spartacus servile war, rather than teleporting down with a picked band of custodes to intervene in angron's favor when the critical phase of the battle arrived. he could've won angron's love, or at least loyalty, so easily if he'd bothered to

I've seen a theory doing the rounds that is pretty solid: that for as rear end-backwards as Nuceria was it had some incredibly rare or deeply forbidden technology that was far more important to the Emperor than Angron's emotional attachments. Land supports this theory by confirming to the Emperor that the pain engine in Angron's skull looks a hell of a lot like something he found in the Librarius Omnis on Mars. The Emperor was always on the lookout for ways to reduce the Imperium's reliance on the Mechanicum with a view to eliminating them altogether. They were set for the chopping block just like the Navis Nobilite and the Astartes.

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JoshTheStampede
Sep 8, 2004

come at me bro

Zuul the Cat posted:

Do any books ever touch on how the losing of the primarchs actually happened? I know it's "whisked away by chaos" but what does that mean?

If you mean all of them being whisked away, it’s a literal warp storm in the underground lab where he has them floating in vats. Big black hole opens and sucks them in. Presumably the missing two were there at that point.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

Zuul the Cat posted:

Do any books ever touch on how the losing of the primarchs actually happened? I know it's "whisked away by chaos" but what does that mean?

Argel Tal and his boiz travel back in time while tripping on :catdrugs: in the Eye of Terror, and unplug the shield that Emps put around his secret lab. The moment the plug leaves the socket, a big ol' storm of psychic insanity manifests, and whisks all the bouncing baby demi-gods away.

Dr Hemulen
Jan 25, 2003

JoshTheStampede posted:

If you mean all of them being whisked away, it’s a literal warp storm in the underground lab where he has them floating in vats. Big black hole opens and sucks them in. Presumably the missing two were there at that point.
I think they ended up as the others with legions and everything. There's talk of Russ having destroyed other legions before they go to Prospero.

a7m2
Jul 9, 2012


People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true?

Living Image
Apr 24, 2010

HORSE'S ASS

a7m2 posted:

People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true?

Depends. The stuff like triple Baneblades isn't usually that fun, because what it comes down to is 'did my opponent bring enough anti-tank?' If yes, I lose. If no, I win. There's not much else to it.

Other LoW are fine, they're just very good and arguably appear too often, particularly the Primarchs. They're also the basis for some unfun lists to play against - Guilliman and Stormravens isn't exactly a thrill a minute.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

a7m2 posted:

People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true?

Some really aren't too bad. Others are completely broken bullshit. Unfortunately, the more affordable ones (points and money) seem to be some of the most overpowered with regards to their points cost.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
something i noticed just now that was probably remarked upon when the blood angels codex leak first published: under the current rules primaris models still have the Red Thirst, as an army-wide thing, but cannot be subjected to the stratagem that lets you convert characters into death company for a battle. i guess one curse is better than two

Milotic
Mar 4, 2009

9CL apologist
Slippery Tilde

The Jumpoff posted:

Hi, I haven't played this game since 5th Edition was new and the Assault on Black Reach box was the big deal for getting started on this game. I have a decent size Ork army and want to know what I should be running so I don't get my rear end kicked too badly whenever I play now. Can any decent/good Ork players give me a starting point? I can post a roster with my entire army if that would help in the advice giving.

Disclaimer - Ork player, not tournament level. Typed from memory.

So our Codex hasn’t arrived yet, so Ork rules are in a book called Index Xenos 2 (Xenos 1 covers Eldar and Necrons). There’s not a huge amount of depth yet, but in general it boils down to large squads of Boyz (like 30), in range of buffs given by Painboys and Ork Nob with a Waaagh banner and Weirdboy. You can go the cult of speed route, but there’s no real benefit for doing so.

Burna Boyz are massively overlooked - although their flamers are D3 hits instead of D6 auto hits, they can use them as AP-2 in close combat. This is huge and will melt Marines and they won’t expect it.

A unit with Mob Rule can use the number of Boyz as their leadership, or the leadership of another unit within 6”. This means you can have small elite squads who get to use leadership 30 of a nearby horde of Orks. This is important for the Morale phase at the end of each turn.

Pistols can be used during the shooting phase when locked in close combat now. Assault weapons can be fired even if the unit ran during the movement phase, but at -1 to hit. If you’re within 6” of a warboss, you can charge even if you ran this turn. Choppas give +1 attack in close combat. If you’re close to a Nob with a Waaagh banner you’re hitting on 2s.

You’re looking at a mixture of positioning for maximum wrapping of enemy units in CC, whilst still being in range of your HQs/ Elites for buffs (so a little conga lining). The normal way of running Orks is aiming for a Turn One charge and taking out stuff before you get shot too much - we’re a glass cannon against flamers, Autocannons, loving Dark Angels with their re-rolls to hit etc. If you like close combat, it’s a very fun and satisfying army to play. We are in a far better position than during 7th.

Don’t use Flash Gitz against vehicles, use them against heavy infantry. I’ve yet to try alternatives, but Tankbustas look great (but gently caress finecast especially something you want lots of), or failing that, certain Bombas do large number of mortal wounds against vehicles and monsters.

Milotic
Mar 4, 2009

9CL apologist
Slippery Tilde
Oh and Storm Boyz. Lots and lots of Storm Boyz. People might think you’re a Nazi, but as the French found out, Nazis are really good at turn one charges.

You might tear your hair out putting Burna Boyz together though.

Harkano
Jun 5, 2005

Milotic posted:

Disclaimer - Ork player, not tournament level. Typed from memory.

So our Codex hasn’t arrived yet, so Ork rules are in a book called Index Xenos 2 (Xenos 1 covers Eldar and Necrons). There’s not a huge amount of depth yet, but in general it boils down to large squads of Boyz (like 30), in range of buffs given by Painboys and Ork Nob with a Waaagh banner and Weirdboy. You can go the cult of speed route, but there’s no real benefit for doing so.

Burna Boyz are massively overlooked - although their flamers are D3 hits instead of D6 auto hits, they can use them as AP-2 in close combat. This is huge and will melt Marines and they won’t expect it.

A unit with Mob Rule can use the number of Boyz as their leadership, or the leadership of another unit within 6”. This means you can have small elite squads who get to use leadership 30 of a nearby horde of Orks. This is important for the Morale phase at the end of each turn.

Pistols can be used during the shooting phase when locked in close combat now. Assault weapons can be fired even if the unit ran during the movement phase, but at -1 to hit. If you’re within 6” of a warboss, you can charge even if you ran this turn. Choppas give +1 attack in close combat. If you’re close to a Nob with a Waaagh banner you’re hitting on 2s.

You’re looking at a mixture of positioning for maximum wrapping of enemy units in CC, whilst still being in range of your HQs/ Elites for buffs (so a little conga lining). The normal way of running Orks is aiming for a Turn One charge and taking out stuff before you get shot too much - we’re a glass cannon against flamers, Autocannons, loving Dark Angels with their re-rolls to hit etc. If you like close combat, it’s a very fun and satisfying army to play. We are in a far better position than during 7th.

Don’t use Flash Gitz against vehicles, use them against heavy infantry. I’ve yet to try alternatives, but Tankbustas look great (but gently caress finecast especially something you want lots of), or failing that, certain Bombas do large number of mortal wounds against vehicles and monsters.

Maybe you can help me with this.

I did the Mathhammer on Tankbustas and it seemed like against what should have been their ideal target (a basic Russ), I can barely expect any damage at all from a 5 man units each their 2 suicide grots (around 5 wounds).

I've provisionally replaced the 2 units of them with another big blob of boys with a newly reduced PK Nob. How do you find Tankbustas performing? Do you get multiple rounds of shooting out of them? This is currently a 1300 ish list for a team game, so don't have a lot of slack for adding Trukks for them to ride in, which is probably closer to my idea for a 2k list.

Cainer
May 8, 2008

a7m2 posted:

People in this thread (I think) were talking about how lords of war weren't that fun to play as or against. Is that true?

Honestly the only Lord of War I find annoying is Rowboat and that's cause I see him way too often. Knights and Baneblades are neat, they're a cool showcase that I don't feel is overpowered unless taken in bunches which thankfully no one around here does, plus they look freaking RAD. Those three are about the only Lords Of War people use around here so I'm not really sure about others.

The Jumpoff
May 4, 2011
Your dad's in the Russian Mafia, that's the jumpoff!

Beer4TheBeerGod posted:

Boyz. Lots of them. Assault is pretty drat powerful this edition and the more boyz you can get into melee the better. I love overwhelming my opponent with Battlewagons and boyz, escorted by PK biker warbosses.

Just have fun.


Milotic posted:

Disclaimer - Ork player, not tournament level. Typed from memory.

This was all really helpful. I've got 60+ boyz and have been checking ebay for more, i've also got 16 burnas i can make. Stormyboyz were something i wanted to avoid just because of price (haven't seen any good deals on ebay). How are Deffkoptas going to be with their upcoming price reductions (since Kopta rokkits and killsaws are getting reduced costs)? I have 8 and having a unit that can deploy 14" from a table edge behind an opponents backfield seems super good, especially once they get cheaper.

Flavivirus
Dec 14, 2011

The next stage of evolution.
Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost?

Lupercalcalcal
Jan 28, 2016

Suck a dick, dumb shits

Flavivirus posted:

Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost?

You get one relic for free and it can go on any character. All factions with codexes so far get a strat to add more, but no duplicates. They cost nothing otherwise.

xtothez
Jan 4, 2004


College Slice

Flavivirus posted:

Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost?

It can go on any non-unique character for free. Some relics will say that they replace a given weapon (i.e. a power sword or bolt pistol) - if that's the case you need to pay the normal points for that weapon then the relic rules override it.

Living Image
Apr 24, 2010

HORSE'S ASS

Flavivirus posted:

Don't suppose anyone can give me the quick run-down on relics? With Chapter Approved coming out I'll actually have one to use for my Tau, but I can't find rules for them in the core book. Can I just chuck it on my warlord? Or on another character? Is there a point cost?

First relic (from whatever army your Warlord is from) is free. All codexes so far have had a 1 CP/3CP stratagem to take 1/2 more. One relic per character, can't give them to named characters. Some are standalone, some replace a piece of equipment - e.g. the Imperial Fists one can only be given to a character with a bolt pistol, or the Crimson Fists one replaces a power fist, etc. so you have to buy that equipment first.

They can go on any character, although some specify a type (e.g. a lot of the Guard ones specify OFFICER or even INFANTRY OFFICER).

Flavivirus
Dec 14, 2011

The next stage of evolution.
Thanks all!

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

JoshTheStampede posted:

If you mean all of them being whisked away, it’s a literal warp storm in the underground lab where he has them floating in vats. Big black hole opens and sucks them in. Presumably the missing two were there at that point.

Interestingly, it's also stated that the Emperor did intend to drop off the primarchs on different planets as infants to grow to adulthood, Chaos just whisked them off ahead of time and sent some of them to the wrong places. Jaghatai Khan, according to the daemon, was meant to go to Chemos (where Fulgrim ended up instead), and Fulgrim had been meant to go to the Khan's world. The Emperor had carefully studied and selected the worlds for the primarchs to grow to adulthood on, picking suitable places to teach and shape each one as he desired.

Groetgaffel
Oct 30, 2011

Groetgaffel smacked the living shit out of himself doing 297 points of damage.

Cythereal posted:

Interestingly, it's also stated that the Emperor did intend to drop off the primarchs on different planets as infants to grow to adulthood, Chaos just whisked them off ahead of time and sent some of them to the wrong places. Jaghatai Khan, according to the daemon, was meant to go to Chemos (where Fulgrim ended up instead), and Fulgrim had been meant to go to the Khan's world. The Emperor had carefully studied and selected the worlds for the primarchs to grow to adulthood on, picking suitable places to teach and shape each one as he desired.
Huh, massive 40k nerd as I am this is news to me. Where's it from?

I suppose that explains Emps just shrugging and going "eh, whatevs" when the cosmic sinkhole appears in his lab.

Major Spag
Nov 4, 2012

Cythereal posted:

Interestingly, it's also stated that the Emperor did intend to drop off the primarchs on different planets as infants to grow to adulthood, Chaos just whisked them off ahead of time and sent some of them to the wrong places. Jaghatai Khan, according to the daemon, was meant to go to Chemos (where Fulgrim ended up instead), and Fulgrim had been meant to go to the Khan's world. The Emperor had carefully studied and selected the worlds for the primarchs to grow to adulthood on, picking suitable places to teach and shape each one as he desired.

So this would mean that Emps knew where to find them for the most part but wasn't sure who would be there?

Bombogenesis
Mar 27, 2010

Mekkatorque 2016
Dinosaur Gum

Thanqol posted:

Part of the reason the Imperium hates the Eldar so much is that there's no real way to differentiate between the Eldar factions. They all employ weird scary holofield technology which makes their spaceships look like nothing, or exploding rainbows, or whatever, and tactically they're all similar, and there are repeated instances of the various Eldar factions allying for whatever reason, and Eldar can switch allegiances back and forth freely (Craftworld guys become Corsairs and then hang out in Commoragh before getting bored and going back to the Craftworld in a way that's unthinkable to a human).

So from the average Imperial Commander's perspective how the gently caress could you tell the difference between the Eldar who want to talk to you reasonably about the incoming Waaaargh, and the Eldar who toxi-bombed your hometown for shits and giggles, especially when faction two thinks it's hilarious to pretend to be faction one. I think that this poo poo goes a long way to the reputation of the perfidious Eldar as lying liars who must be shot on sight.

(The other half of that reputation is that the Eldar are actually lying liars who should be shot on sight)

So you're an Imperial commander and you get a report about a fast-moving Eldar force containing grav tanks and shruiken weaponry, mixed up with weird warriors in elaborate costumes, they're shielded by holograms and invisibility, also they're teleporting everywhere and have excellent air support and seem to know all of your moves before you make them - and also fifty percent of your troops are now insane. From that information tell me if that's Craftworld, Comorragh, Harlequins, Corsairs, Exodites, or a combination thereof.

Inquisitors and really senior dudes might understand that the Eldar Empire has various factions but even then how the gently caress could they tell which is which half the time.

I'm going to paint my Dark Eldar dark pink and with some other bright color and say they're pretending to be Craftworlders now. I hope you're happy.

moths
Aug 25, 2004

I would also still appreciate some danger.



goose willis posted:

The gently caress kind of godly omnipotent omniscient father just loses two of his loving sons

He was a single parent coping with twenty new babies - I'm surprised he didn't leave more of them to die in the back of his space SUV at work.

dexefiend
Apr 25, 2003

THE GOGGLES DO NOTHING!

goose willis posted:

The gently caress kind of godly omnipotent omniscient father just loses two of his loving sons

I always read it that they were killed/culled and not simply misplaced.

PierreTheMime
Dec 9, 2004

Hero of hormagaunts everywhere!
Buglord
Starting an escalation league at my local store to get some motivation to paint my tiny spacemen. I was going to go Nids, but I basically would just be painting some Termagants and a Neurothrope, whereas my Death Guard are still far less finished.

Thinking of going with:
Outrider Detachment (4CP total)
HQ:
Malignant Plaguecaster 110pts
++The Pandemic Staff

Troop:
5x Plague Marine 148pts
++Powerfist
++2x Blight Launcher
++Plasmagun
11x Poxwalker 66pts

Elite:
Foul Blightspawn 77pts

Fast Attack:
Chaos Spawn 33pts
Chaos Spawn 33pts
Chaos Spawn 33pts

My one concern with this list is the complete lack of anti-tank. At 500pts most armies won't really be fielding many, if at all, but I may consider doing a Combat Patrol and bringing a Plagueburst Crawler instead.

Zuul the Cat
Dec 24, 2006

Grimey Drawer
The hoops you have to jump through just to be able to purchase this model is crazy.



I can see why people buy him from Mother Russia.

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat
Been considering a talons army slightly more seriously now that valoris is coming and I just noticed something about their land raiders.

They're 2pts more than a marine one, and not only do they have a 5++ and a 6+++, they've got loving bs2+.

Zasze
Apr 29, 2009

dexefiend posted:

I always read it that they were killed/culled and not simply misplaced.

The two missing primarch's were found and then SOMETHING BAD HAPPENED TO THEM?!?!?!?!?!?!

Artum
Feb 13, 2012

DUN da dun dun da DUUUN
Soiled Meat

dexefiend posted:

I always read it that they were killed/culled and not simply misplaced.

Its pretty heavily implied that this is the case, between malcadors throne, guilliman and the lion talking about them and russ saying its not the first time he's been sent to wipe out a legion.

1994 Toyota Celica
Sep 11, 2008

by Nyc_Tattoo
and the ultramarines may or may not have received a whole bunch of fresh legionaries when one or both of the [data missing] primarchs was liquidated, according to the banter of some extremely salty word bearers

Hamshot
Feb 1, 2006
Fun Shoe
Last I heard of the two missing primarchs, one was hosed from the start (like, moreso than angron) and the other was a pacifist and is potentially still kicking about somewhere in the ghost stars being exiled.

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Zasze posted:

The two missing primarch's were found and then SOMETHING BAD HAPPENED TO THEM?!?!?!?!?!?!

I think the idea is that whatever was wrong with them was so screwed up that they had to be put down. Which given that the Emperor willingly recruited messed up individuals like Angron and Lorgar, says a lot. One of those "Imagination works better than being told" things.

Gyro Zeppeli
Jul 19, 2012

sure hope no-one throws me off a bridge

Hamshot posted:

Last I heard of the two missing primarchs, one was hosed from the start (like, moreso than angron) and the other was a pacifist and is potentially still kicking about somewhere in the ghost stars being exiled.

That sounds like fancanon. All we really know is that both were discovered, and the Space Wolves had a hand in disposing of at least one of them.

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках
Let's be fair. He probably didn't give a flying gently caress because at that point he could make two more pretty easily.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Zuul the Cat posted:

The hoops you have to jump through just to be able to purchase this model is crazy.



I can see why people buy him from Mother Russia.

Yeah they had that at the Annapolis store. I looked over the requirements, shrugged, and decided it wasn't worth the effort.

moths
Aug 25, 2004

I would also still appreciate some danger.



I live nowhere near a GW store, it's comically stupid that I cannot purchase this figure legitimately.

MasterSlowPoke
Oct 9, 2005

Our courage will pull us through
Didn't see anyone post this, must have slipped through the cracks with the Chapter Approved discussion:

https://www.youtube.com/watch?v=fJQLyBpT4n8

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.

Liquid Communism posted:

Let's be fair. He probably didn't give a flying gently caress because at that point he could make two more pretty easily.

Not entirely sure he actually could make 2 more; he'd basically maxed out his "make a deal with the Dark Gods of Chaos" credit card, and then skipped town before making any payments, and he needed their power to make the Primarchs in the first place.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Groetgaffel posted:

Huh, massive 40k nerd as I am this is news to me. Where's it from?

I suppose that explains Emps just shrugging and going "eh, whatevs" when the cosmic sinkhole appears in his lab.

Scars, when Jaghatai is talking with Magnus' reflection. The implication seems to be that Big E was able to course correct some but not all of the primarchs.


Major Spag posted:

So this would mean that Emps knew where to find them for the most part but wasn't sure who would be there?

Seems to be the implication, yeah. According to Magnus, Big E had been planning this for a long time, but the primarchs weren't finished yet when they were sent off and Chaos managed to alter some but not all of the warp currents directing the pods.

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Aleth
Aug 2, 2008

Pillbug

RagnarokAngel posted:

I think the idea is that whatever was wrong with them was so screwed up that they had to be put down. Which given that the Emperor willingly recruited messed up individuals like Angron and Lorgar, says a lot. One of those "Imagination works better than being told" things.

So they were filthy xenos-lovers or something.

:neckbeard: But dad, I don't want to 'purge the xenos' - the Eldar have a sophisticated and deep culture and I want to go live on Iyanden and learn to be a noble Aspect Warrior!
:orks101: I'M A DIGGANOB WAAAAAAGH!
:commissar:

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