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Grey Fox posted:About the cook... I tracked him to an escape pod and he was all pathetic and trying to figure out to launch the pod. I disarmed a trap next to him and he switched tones, starts laughing, says stuff about us being over, and just DIES. He is supposed to blow himself up with the bomb you disarmed I think. I dunno. Ideal outcome of that quest is shooting him in the face the moment in the kitchen after he opens the door for you.
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# ? Dec 2, 2017 23:20 |
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# ? May 9, 2024 09:43 |
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Yeah, he blows himself up with a recycler charge normally. I had recycler charge immunity from a suit upgrade and had just sort of ignored most of his traps, including one right outside his pod, so when he's giving a speech to me about how he's going to kill both of us with another charge... yeah, I wasn't impressed. He could have thought that plan through a little better.
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# ? Dec 2, 2017 23:35 |
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I’ve never seen any of this because I just stunned his rear end when I got in there since it was obvious what his deal was
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# ? Dec 2, 2017 23:43 |
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GlyphGryph posted:He is supposed to blow himself up with the bomb you disarmed I think. I dunno. Yea I played along and got trapped the first time despite "fat and eastern European" setting off my sinister sense pretty hard.
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# ? Dec 2, 2017 23:45 |
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It's a lovely bit of quest design that he seems like such a suspicious character but there's nothing you can pin directly on him, at least not right away. Then the clues start to add up, but the quest log never goes NOW KILL THE FAKE COOK. For me the Ah-ha! moment was when I found the real cook's audio log and he had a very different voice; I played along with the fake anyway to see where it lead, and it was a good quest let down by the ending. His rationale for using recycler charges was especially poignant, I thought.
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# ? Dec 3, 2017 00:08 |
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aniviron posted:It's a lovely bit of quest design that he seems like such a suspicious character but there's nothing you can pin directly on him, at least not right away. Then the clues start to add up, but the quest log never goes NOW KILL THE FAKE COOK. For me the Ah-ha! moment was when I found the real cook's audio log and he had a very different voice; I played along with the fake anyway to see where it lead, and it was a good quest let down by the ending. His rationale for using recycler charges was especially poignant, I thought. Oh, and he straight-up doesn't know who Morgan is, so lmao.
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# ? Dec 3, 2017 00:43 |
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You see several damning pieces of evidence in quick succession. They made that guy too obvious
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# ? Dec 3, 2017 00:54 |
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ThomasPaine posted:Wow, I thought the sound direction was flawless but then I absolutely love synthwave. The music is cool but imo hurts the experience. Partly because it shifts in dangerous situations, partly because the ambient noise of the station kicks rear end.
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# ? Dec 3, 2017 01:03 |
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GulagDolls posted:You see several damning pieces of evidence in quick succession. They made that guy too obvious It's relatively easy to figure out he's not the real cook if you're paying attention, but there's still another big leap from "this guy isn't the real cook" to "therefore I should just shoot him without hearing anything he says or figuring out what his deal is".
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# ? Dec 3, 2017 02:11 |
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It’s a really good quest precisely bc it leans on what every game that isn’t an immersive sim trains players about sequencing. Every other kind of game tends to treat the player as a spectator watching an interactive film, such that even when the player susses out an upcoming betrayal or twist, there’s no way to act on that suspicion until the plot catches the character up to what the player already knows. Prey plays a trick on players because just about every one of them is going to catch that the cook’s not on the level, but a significant portion of those players are going to walk straight into the trap anyway (I know I did), because as a rule, games go haywire when you haul off and attack a quest giver. They make it 100% obvious and people still walk into it. It’s just a little tribute to that handful of scenes in Deus Ex that made that game so legendary. It’s not quite on the level of saying “gently caress it” and saving Paul after 6 years of letting him die, but it reminds players to pay attention.
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# ? Dec 3, 2017 02:38 |
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The best way to end that quest is to just press the close door button for the pod and then casually tossing in a recycler grenades before it closes and then just walk away.
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# ? Dec 3, 2017 02:53 |
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hampig posted:It's relatively easy to figure out he's not the real cook if you're paying attention, but there's still another big leap from "this guy isn't the real cook" to "therefore I should just shoot him without hearing anything he says or figuring out what his deal is". You're also told ahead of time that there's a murderous Russian on the loose. I zapped him when he asked me to go intro the freezer.
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# ? Dec 3, 2017 03:13 |
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Vakal posted:The best way to end that quest is to just press the close door button for the pod and then casually tossing in a recycler grenades before it closes and then just walk away. I shocked him unconscious, then when the lady told me he murdered her girlfriend I went back and executed him in cold blood.
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# ? Dec 3, 2017 04:43 |
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Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. I've got to the arboretum and cleared the elevator to get back down to the lobby, but I seem to be hitting a wall where I'm running out of ammo, psi hypos and health packs. Where's the easiest recycler / replicator station area to get back to that hasn't been re-populated with enemies that will completely murder you?
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# ? Dec 3, 2017 06:00 |
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Don't just plain fight enemies like you do in your usual FPS. Be smart: scout ahead, pay attention to the environment and think of how you can take advantage of it (throw propane tanks like it's going out of style for example), sneak up on and ambush enemies rather than charging at them, have an escape plan in mind if an encounter seems a bit too hot, and consider that you don't need to kill all the enemies. If you can just slip past a baddie or use vents or locking doors to break contact then you've saved ammo or health.
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# ? Dec 3, 2017 06:18 |
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Pharmaskittle posted:I shocked him unconscious, then when the lady told me he murdered her girlfriend I went back and Not my kill!
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# ? Dec 3, 2017 06:29 |
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Entropic posted:Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. What difficulty level are you on? If you're in the arboretum, there's a recycler + replicator right where you entered in the arboretum for the first time, near the entrance back to the GUTS. If you're walking out of the elevator, take the path to your right
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# ? Dec 3, 2017 08:49 |
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Entropic posted:Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. In addition to the things the other posters have said, the game is just difficult at first. It's not too tough to become a murdergod by the end of the game, but before you get rolling, most enemies are legitimately dangerous and you should not feel bad about avoiding them or just running away.
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# ? Dec 3, 2017 09:40 |
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Pharmaskittle posted:I shocked him unconscious, then when the lady told me he murdered her girlfriend I went back and executed him in cold blood. Resurrect him as a phantom buddy
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# ? Dec 3, 2017 09:46 |
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Entropic posted:Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. I think that one of the tricks to Prey is realizing that the stun gun is a weapon of mass destruction. It will straight up murder certain enemies, or lock down others long enough for you to beat them to death with a wrench while you take zero damage.
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# ? Dec 3, 2017 15:56 |
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hampig posted:It's relatively easy to figure out he's not the real cook if you're paying attention, but there's still another big leap from "this guy isn't the real cook" to "therefore I should just shoot him without hearing anything he says or figuring out what his deal is".
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# ? Dec 3, 2017 16:07 |
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turn off the TV posted:I think that one of the tricks to Prey is realizing that the stun gun is a weapon of mass destruction. It will straight up murder certain enemies, or lock down others long enough for you to beat them to death with a wrench while you take zero damage. Use the stun gun. Entropic posted:Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. Besides my eternal love for the stun gun, remember that the shotgun is very much a videogame shotgun: you basically should treat it like a much harder-hitting version of your wrench as far as engagement range goes. The pistol is decent but can burn through ammo very quickly. Try to minimize ammo usage as much as possible by using the environment: if a phantom walks right past an explosive or flammable object, igniting it usually does a lot more damage than shooting it, especially with a pistol. You do bonus damage attacking stunned enemies, psychoshocked enemies, GLOO'd enemies, disguised mimics, and when attacking from stealth. Bonus damage means less ammo expended, which means more resources for upgrading yourself, which means more damage. Its also probably worth picking up at least one point in the ability to move large objects: at one point, you throw explosive cylinders hard enough that they detonate on impact, which really fucks up phantoms. It won't help in every fight, but it will easily pay for itself if you pay attention to what is around you.
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# ? Dec 3, 2017 16:57 |
It's important to note that upgrading the stun gun's "magazine" size actually increases its ammo efficiency. You get more shots per full reload because you're actually using less per shot.
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# ? Dec 3, 2017 17:15 |
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Most enemies are designed to exploit players panicking. Mimics bob and weave, so swinging the wrench wildly is much worse than charging a swing while you close the gap. The shotgun damage dropoff is horrible, and backpedalling even a couple meters cuts your damage in half or more. Meanwhile, a shotgun stealth attack at point blank can eventually oneshot phantoms or ragdoll them to get wrenched. Feel free to quicksave/load every 15 seconds, too. Hope you installed on an SSD!
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# ? Dec 3, 2017 21:45 |
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Caffeine IV posted:Feel free to quicksave/load every 15 seconds, too. Hope you installed on an SSD! Fair enough, since it's there, but multiple times throughout this game I remarked on how save-scumming really detracts from the experience. The game is already perfectly set up for a death system that is integrated into the game, not only is the player base ready for it with souls games being so popular, but there's already precedent from System Shock 2, and on top of that the whole thing is a simulation! hampig fucked around with this message at 08:36 on Dec 4, 2017 |
# ? Dec 4, 2017 08:34 |
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Entropic posted:Is it just me being lovely at games or is this game really hard? Playing at normal difficulty, I'm getting absolutely murdered by enemies like Phantoms to the point where I almost feel like I must be missing something in how to effectively fight them. Conserve resources. Never fight something without stunning/disabling it and never fight without an advantage, especially multiple enemies. Stealth really helps but you don’t necessarily need the upgrades to make it work. Psychoscope everything you fight to find out how to stun or disable it. Explore a lot to find alternate paths. There are almost always multiple ways into a room (this is why upgrades for stealth arent absolutely necessary). There’s a lot of verticality to almost every area. Dyz fucked around with this message at 17:16 on Dec 4, 2017 |
# ? Dec 4, 2017 17:12 |
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So I ended up just restarting and having a much easier time of it now that I had some idea of what I was doing. Probably didn’t help that the last few FPSs I played through were DOOM and the Wolfenstein games. The main difference was being way more focused in my Neuromod use, going for stealth damage and weapon upgrade perks, and upgrading the hell out of the shotgun so that most Phantoms are new easy pickings. Now the main gameplay bottleneck seems to be acquiring enough Mineral resource to fabricate ammo and neuromods. How does one make best use of the recycler grenades? It doesn’t seem obvious which enemies they hurt by how much or if I’m supposed to be throwing them at stacks of inanimate objects just to generate resources. They never seem to provide much and it’s a crapshoot which objects they pull in. The main use I found for them was nuking heavy objects blocking access ways before I got the Leverage perk.
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# ? Dec 4, 2017 19:12 |
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Entropic posted:So I ended up just restarting and having a much easier time of it now that I had some idea of what I was doing. Probably didn’t help that the last few FPSs I played through were DOOM and the Wolfenstein games. Use them with a typhon lure or pile up junk to recycle. Also, psy hypos are incredibly abundant so it’s not a bad idea to recycle those. Also also recycle
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# ? Dec 4, 2017 19:24 |
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Is it worth it to skip typhon powers entirely to focus on a straight weapons build? Are there any typhon powers that should be considered essential? The mimic stuff seems kind of gimmicky and not obviously useful. Are the energy attacks effective or should I just stick to shotgunning Phantoms in the back?
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# ? Dec 4, 2017 19:30 |
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Use Recycler Grenades the same way you'd use a frag grenade in another game. The resource generation is minor, will not cover the cost of the grenade itself, and is not intended to be their main use. They combo well with the lure, as well as being a good panic button when you get a bunch of tiny mimics around and are having trouble keeping track of all the individual targets.Entropic posted:Is it worth it to skip typhon powers entirely to focus on a straight weapons build? Are there any typhon powers that should be considered essential? The mimic stuff seems kind of gimmicky and not obviously useful. Are the energy attacks effective or should I just stick to shotgunning Phantoms in the back? The power that disables enemy superpowers is really good, as is Mimic. Higher levels of Mimic let you turn into an operator and just fly around in the open completely unopposed by enemies. Fun fact, technopaths need access to their superpowers to fly, so disabling those with a nullwave grenade or the typhon power will send them crashing to the ground, potentially even instakilling them from fall damage. Mzbundifund fucked around with this message at 19:34 on Dec 4, 2017 |
# ? Dec 4, 2017 19:31 |
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Typhon powers are great and you should listen to your chill brother
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# ? Dec 4, 2017 19:32 |
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Digirat posted:Typhon powers are great and you should listen to your chill brother At the point I’m at in the game now I currently trust Alex only slightly more than the “chef” I just met.
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# ? Dec 4, 2017 19:34 |
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Recycler grenades are worth using on a pile of 4 or 5 operators, they give a lot of bang for the buck. Also heavy objects if you don't have leverage (as already mentioned) and radioactive waste if you don't feel like dodging it.
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# ? Dec 4, 2017 19:41 |
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GlyphGryph posted:He is supposed to blow himself up with the bomb you disarmed I think. I dunno. I just stun-gunned him and locked him in the freezer. Seemed appropriate. The best way to realize what’s going on in that quest (if you don’t figure it out from visiting the chefs quarters) is to look up the chef’s name in a security terminal to find where his tracking bracelet is...
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# ? Dec 4, 2017 19:54 |
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Entropic posted:Is it worth it to skip typhon powers entirely to focus on a straight weapons build? Are there any typhon powers that should be considered essential? The mimic stuff seems kind of gimmicky and not obviously useful. Are the energy attacks effective or should I just stick to shotgunning Phantoms in the back? All the aimable energy typhon powers basically stop time while you aim them and they 2-3 shot stuff when comboed. The resistances are also great, summoning phantoms is great. The wonderful thing about this game is when a power looks cool to use, it usually is.
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# ? Dec 4, 2017 20:09 |
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Entropic posted:Is it worth it to skip typhon powers entirely to focus on a straight weapons build? Are there any typhon powers that should be considered essential? The mimic stuff seems kind of gimmicky and not obviously useful. Are the energy attacks effective or should I just stick to shotgunning Phantoms in the back? e: Oh and for good measure it unlocks Mindjack, which lets you temporarily mindcontrol most Typhon and safely free mind-controlled humans if you don't want to stun-gun them for some reason. Ravenfood fucked around with this message at 20:20 on Dec 4, 2017 |
# ? Dec 4, 2017 20:15 |
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I got this on sale and a fire dude keeps killing me over and over, it's scary. I guess I'll run away and do something else, games pretty cool so far.
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# ? Dec 4, 2017 20:25 |
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I only really used recyclers as utility to clear debris for my leverageless baby arms or get rid of radioactive material but you can pretty much treat them as extremely advanced hand grenades or proximity mines if you feel like it
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# ? Dec 4, 2017 20:30 |
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I voted for Prey as best action game: http://thegameawards.com/awards/
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# ? Dec 4, 2017 21:55 |
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# ? May 9, 2024 09:43 |
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Entropic posted:Now the main gameplay bottleneck seems to be acquiring enough Mineral resource to fabricate ammo and neuromods. Get the perk that gives you better recycler yields, if you haven't. It makes a huge difference. If taken early on, it pays for itself many times over in the number of new neuromods it lets you make.
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# ? Dec 4, 2017 23:09 |