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http://www.drivethrurpg.com/m/product/225230
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# ? Dec 3, 2017 03:56 |
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# ? May 14, 2024 09:27 |
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Oh poo poo I didn't know this was out
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# ? Dec 3, 2017 08:11 |
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Only digital right now. Dead tree some time next year (probably).
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# ? Dec 3, 2017 08:24 |
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That link goes to the front page for me, boo.
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# ? Dec 3, 2017 17:22 |
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That's because it's a mobile link, and mobile links are fucky. You have to take the m folder out to get it to work on desktop. http://www.drivethrurpg.com/product/225230
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# ? Dec 3, 2017 19:04 |
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Hmm, I was on iPad. That one works on my phone, though, so thank you!
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# ? Dec 3, 2017 19:15 |
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Kestral posted:A minor addition: Sagas of the Icelanders has an Icelandic Homestead Management minigame in the Man playbook that is surprisingly compelling. At first glance it looks like a resources-trading game like a boardless Settlers of Catan with progression, which is not a strong pitch for a playbook. But it turns out that hanging scarcity-based fiction on those resources imparts meaning and a sense of urgency: exchanging your 1-labor for ore to supply your smithy means less food and fuel for the brutal Icelandic winter, especially if you're forced to entertain guests - whom you are obligated by tradition to give food and shelter; fewer opportunities to throw the feasts that share (or flaunt) your prosperity and build or repair relationships with your quarrelsome neighbors; less land ploughed and sowed for crops, etc. Last session, our Shieldmaiden missed a roll for helping out the Man with his labor, thus wasting 1-wood from his stock. Imagine the rage on the Man players face.
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# ? Dec 5, 2017 17:02 |
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http://bullypulpitgames.com/winterhorn-now-available and http://www.drivethrurpg.com/product/201891/Winterhorn looks pretty sweet. Juggernaut was an amazing LARP and the deck of cards format was great, so this is a buy on sight for me especially in 2017.quote:WINTERHORN is a live action game for 3-8 players about how governments degrade and destroy activist groups. By playing law enforcement and intelligence operatives working diligently to demoralize and derail, you’ll learn about the techniques used in the real world in pursuit of these goals. By playing WINTERHORN you’ll have a chance to reflect on weak points in your own activism, and think about ways to harden organizations you care about against government intrusion.
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# ? Dec 6, 2017 03:07 |
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https://twitter.com/DanjoKaz00ie/status/938105157497249792 They have some cool stuff about boundaries and consent too.
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# ? Dec 6, 2017 03:15 |
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Are normal games supposed to have psychotic breakdowns of the players to warrant this?
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# ? Dec 6, 2017 03:25 |
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oh gently caress off
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# ? Dec 6, 2017 03:28 |
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People can be deeply uncomfortable without being in the middle of a psychotic breakdown hth.
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# ? Dec 6, 2017 03:28 |
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No, I'd like to know what's the "real danger" that would need to stop a session.
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# ? Dec 6, 2017 03:37 |
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I was assuming it was the fact that it was live action and involves actually acting as the characters rather than just describing what they do. That means you need words to say to stop what's happening.
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# ? Dec 6, 2017 04:40 |
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I mean when you think about it, the Stanford Prison Experiment clearly establishes the dangers inherent in LARPing
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# ? Dec 6, 2017 06:57 |
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Bedlamdan posted:I mean when you think about it, the Stanford Prison Experiment clearly establishes the dangers inherent in LARPing Given the stories I've heard of Vampire LARPs, this seems like a 100% true statement.
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# ? Dec 6, 2017 07:12 |
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kingcom posted:Given the stories I've heard of Vampire LARPs, this seems like a 100% true statement. It is.
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# ? Dec 6, 2017 08:29 |
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Cassa posted:https://twitter.com/DanjoKaz00ie/status/938105157497249792 I like this. For all that Night Witches had good warnings about sexism and racism, it didn't have a section saying "You are about to play a game in which you will play as people bombing villages and civilian centers in what would by today's standards be considered war crimes. Does everyone still want to play?" I think putting that sort of disclaimer up front is a good thing. Plutonis, it's like 2 paragraphs and makes people feel welcomed and can help open people up to he experience to have boundaries explained beforehand. Also, the real danger could be something like a fire - you don't want people thinking that you're talking about a pretend fire in the game, so you say "cut" and alert people to the actual real fire. It's just like when we play road hockey and yell "car" when a car comes through and everyone stops playing.
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# ? Dec 6, 2017 18:02 |
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LARPing need a safeword so what
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# ? Dec 6, 2017 18:04 |
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Yeah, Cut exists not just as a safeword in the common meaning but also because being in the real world sometimes external things happen and you need to stop actually playing to deal with it.
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# ? Dec 6, 2017 18:11 |
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Plutonis posted:No, I'd like to know what's the "real danger" that would need to stop a session. Environmental hazards, mostly. Someone trips over a prop, knocks over a chair, is about to step on someone else. A car needs to drive through your play space. That sort of thing.
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# ? Dec 6, 2017 18:15 |
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Liquid Communism posted:Environmental hazards, mostly. Someone trips over a prop, knocks over a chair, is about to step on someone else. A car needs to drive through your play space. That sort of thing. Things I've also seen happen at larps: snakes, angry raccoons, park rangers not knowing what you're doing because somebody forgot to fill out a use form, dudebro invasion from the werewolf larp down the road, overly loud squirrels.
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# ? Dec 6, 2017 18:20 |
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But the raccoons and snakes haven't read the book so you can't tell them to stop!
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# ? Dec 6, 2017 18:27 |
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"Overly loud squirrels?" Those squirrels are LARPing Changeling you SWINE
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# ? Dec 6, 2017 18:29 |
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lessavini posted:As a fan of Sagas of the Icelanders, I find your description beautifully evocative, and totally endorse it. If my players are anything to judge by, the solution to missing resources is one or all of: 1. Trade favors (at a hilariously unfavorable exchange rate) to neighbors 2. Start a long-term project that is doomed to cause them far more trouble than 1-stone or whatever is worth 3. Witchcraft I support all of these plans and encourage your players to try them as well!
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# ? Dec 6, 2017 20:12 |
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I remember somebody in a local vampire LARP shouting "Stop, I have a gun!" on a local college campus, at which point the local football coach VIP dove under a table and there was a small panic. We were more than a bit lucky to have a LARP club after that.
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# ? Dec 6, 2017 20:28 |
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Patreon has just announced a change in its charging/payment processing. Currently Patreon takes a 5% cut from any pledges to cover processing fees. What they've announced is that pledges will now cost an additional 2.9% + 35 cents for every pledge payment made. That is, if you pledged 2.00 USD, you'll now be charged 2.41 USD. The idea is that it's supposed to be beneficial for the creation since they now get the full 2.00 dollars rather than 1.90 USD under the old model, but I'm seeing backlash since it increases costs for the pledgers, and more significantly, it punishes small pledges, and consequently creators who have structured their model around small pledges.
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# ? Dec 7, 2017 10:06 |
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Cassa posted:https://twitter.com/DanjoKaz00ie/status/938105157497249792
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# ? Dec 7, 2017 11:03 |
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My Lovely Horse posted:It's seriously important to know this is for LARP because I cannot express how silly I'd feel sitting around the table and asking "okay everyone, before we start, do we all know where the bathroom is?" You'd be surprised how often that's actually come up in my experience.
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# ? Dec 7, 2017 15:38 |
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gradenko_2000 posted:Patreon has just announced a change in its charging/payment processing. Sorry Jef and Jon... but this is the reason I've cancelled mine.
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# ? Dec 7, 2017 16:08 |
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Elfface posted:Sorry Jef and Jon... but this is the reason I've cancelled mine. Why not just scale it down so it nets to the previous amount?
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# ? Dec 7, 2017 16:11 |
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Sigh, time to turn to Hatreon, the free speech crowdfunding site.
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# ? Dec 7, 2017 16:24 |
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Elfface posted:Sorry Jef and Jon... but this is the reason I've cancelled mine. I cancelled mine because of Patreon's forced arbitration clauses. That poo poo is corrupt as hell.
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# ? Dec 7, 2017 17:32 |
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Subjunctive posted:Why not just scale it down so it nets to the previous amount? I don't know it Patreon supports the 65 cent or so value to get it down to that, but either way yhe creator is looking at anywhere between a 20 to 30% loss
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# ? Dec 7, 2017 17:38 |
gradenko_2000 posted:Patreon has just announced a change in its charging/payment processing. Patreon's loving dead in a year under this model.
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# ? Dec 7, 2017 17:55 |
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weird that an online platform would make a sudden sweeping change with no input from the vast majority of its userbase.
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# ? Dec 7, 2017 18:12 |
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2.9% +35 cents is essentially what everyone pays when they make a retail credit card transaction now. The difference is that the charge is invisible to customers at retail because the merchant pays it (and of course adds this additional cost to the price of goods and services to compensate). This is why some places offer a "cash discount" vs. credit. Patreon's mistake here is failing to recognize that this system is inherently unfriendly to microtransactions, and secondarily, that people are unaccustomed to seeing that fee explicit, and thirdly, that they're unaccustomed to seeing it added on as an additional cost vs. baked into the price. To me the biggest issue is the microtransactions part, but honestly I don't know how an outfit like Patreon can do microtransactions in the first place, given that most of them are paid for by debit or credit card, and Patreon absolutely has to be paying those transaction fees for processing. Probably if 100% of transactions below $2.00 or whatever are actually costing them money, they should simply set a minimum transaction size, rather than confronting customers/users with the fees directly.
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# ? Dec 7, 2017 18:13 |
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Isn't this not the first time for this? As somebody who has some heavy pledges, I remember seeing my rates ramp up awhile back with no mention as to why until I did some digging to find out they were essentially charging supporters a service charge on top of the pledge amounts?
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# ? Dec 7, 2017 18:25 |
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The real issue is the +0.35 charge is on each pledge to each person. So if you pledge $10 to one person, you are charged a total of 10.65. If you pledge $1 to 10 people, you are charged 13.80. Even though Patreon only processes your pledges once either way (in both cases my paypal would read -$10 before this change), they're making that 35 cent charge per pledge anyway. Patreon is sort of built on letting you give a little to a lot of people you like. This change highly discourages and punishes that behavior, telling you to instead pick a favorite or two and lump your money into that one basket. Which is great news for the most popular people you patron, and terrible news for the other 90%+ of the creator base.
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# ? Dec 7, 2017 18:33 |
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# ? May 14, 2024 09:27 |
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gradenko_2000 posted:I don't know it Patreon supports the 65 cent or so value to get it down to that, but either way yhe creator is looking at anywhere between a 20 to 30% loss Yeah, it hurts the creator, but not as much as the pledge going to zero.
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# ? Dec 7, 2017 18:36 |