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User0015 posted:Maybe I'm not explaining my point properly. Forget the real life example and take it purely from a gameplay's mechanics perspective. Heavy armor doesn't restrict your bonus modifier, it sets your stat to an absolute value. It doesn't do poo poo to your Dex value. Heavy armor just means it doesn't apply to your AC value. Dex mod still works normally for everything else and didn't modify your speed to begin with unless you mean initiative.
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# ? Dec 13, 2017 18:11 |
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# ? May 14, 2024 13:18 |
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Splicer posted:Mounted Combatant should let you ride a horse just, like, where ever. It should let you ride anything that can bear your weight. Piggyback jousting, let’s go.
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# ? Dec 13, 2017 19:58 |
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Subjunctive posted:It should let you ride anything that can bear your weight. Piggyback jousting, let’s go. This is already how it works. You need a willing creature one size category larger than yourself.
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# ? Dec 13, 2017 20:05 |
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Splicer posted:I was making a joke. It was a good joke. It's exactly what I'm talking about and is completely accurate, but obviously silly.
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# ? Dec 13, 2017 20:21 |
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User0015 posted:It was a good joke. It's exactly what I'm talking about and is completely accurate, but obviously silly. He was making a joke at your misunderstanding. Why do you still think armor does anything to your Dex score?
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# ? Dec 13, 2017 20:30 |
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There is no universal law that says, 'Dex mod is added to AC score' and then heavy armor ignores it. Some armor adds Dex mod to AC and some doesn't. In the same way that a finesse weapon allows you to add your Dex mod to attack and damage, it's not somehow logically inconsistent that others don't.
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# ? Dec 13, 2017 20:41 |
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Mendrian posted:There is no universal law that says, 'Dex mod is added to AC score' and then heavy armor ignores it. Isn't that exactly what it does? AC is universally 10+DEX and some armor goes on top of that but heavy doesn't? I might be missing your point though
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# ? Dec 13, 2017 20:46 |
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mango sentinel posted:He was making a joke at your misunderstanding. Why do you still think armor does anything to your Dex score? Splicer fucked around with this message at 21:06 on Dec 13, 2017 |
# ? Dec 13, 2017 20:49 |
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Spiteski posted:Isn't that exactly what it does? AC is universally 10+DEX and some armor goes on top of that but heavy doesn't? I might be missing your point though No.
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# ? Dec 13, 2017 20:51 |
Rigged Death Trap posted:Just imagine this Even as an ironic affectation that video's entire style is insufferable.
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# ? Dec 13, 2017 20:54 |
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No. 5e equipment and spells can now "set" your base AC which is slightly but mechanically distinct. Padded armor isn't +1 AC, it sets your base AC to 11. Similarly Mage Armor isn't +3 AC, it sets your AC to 13. You can't benefit from armor and mage armor at the same time. Similarly this is the reason that shields and certain magic items are additive because otherwise they wouldn't work. Each piece of equipment (or lack thereof) specifies if you get to add your Dex and how much if you do.
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# ? Dec 13, 2017 21:02 |
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Spiteski posted:Isn't that exactly what it does? AC is universally 10+DEX and some armor goes on top of that but heavy doesn't? I might be missing your point though Y'all should really read the rules to this game sometime.
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# ? Dec 13, 2017 21:02 |
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Had an interesting situation occur in an AL game last night. Our party came across our first magical item, exciting right? Well, in this case the item was a mithril breastplate. Not only does it's mithril quality not lend itself to immediate benefits, but all parties interested in medium armor already had good if not better armor already. Everyone was even further disheartened by the fact that it would count as a magical item, and automatically disbar them from any other magical items found until everyone had one. It made me think about roleplay vs gameplay, because obviously a party wouldn't just leave this on the ground if gameplay was no issue. This was an item taken straight from the TOA book by the way, not a roll on some random chart, they put it in there! I didn't think our group was 'powergaming', but here we are.
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# ? Dec 13, 2017 21:06 |
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Deofuta posted:Had an interesting situation occur in an AL game last night. Our party came across our first magical item, exciting right? Well, in this case the item was a mithril breastplate. Not only does it's mithril quality not lend itself to immediate benefits, but all parties interested in medium armor already had good if not better armor already. Everyone was even further disheartened by the fact that it would count as a magical item, and automatically disbar them from any other magical items found until everyone had one. It made me think about roleplay vs gameplay, because obviously a party wouldn't just leave this on the ground if gameplay was no issue. This was an item taken straight from the TOA book by the way, not a roll on some random chart, they put it in there! I didn't think our group was 'powergaming', but here we are. 5E SRD posted:Mithral is a light, flexible metal. A mithral Chain Shirt or Breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn’t. Write 100GP on each of your character sheets and silently agree that you just sold it whenever it was convenient. Splicer fucked around with this message at 21:16 on Dec 13, 2017 |
# ? Dec 13, 2017 21:13 |
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Yup I stand corrected. It's never been an issue I just read the table and then still figure it in my head like I said. Easier to parse for me I guess.
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# ? Dec 13, 2017 21:14 |
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that's insane that no one would want mithril armor in case something better comes up. just refuse to be locked out of the divvying up of the next item, you don't have to have exactly equal amounts by number
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# ? Dec 13, 2017 21:22 |
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mango sentinel posted:This is already how it works. You need a willing creature one size category larger than yourself. I can piggyback other humans!
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# ? Dec 13, 2017 21:24 |
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Splicer posted:What (I think) they were pointing out was that being bad at dodging things makes no difference if you were wearing heavy armour. I was jokingly rephrasing heavy armour to explain this by making it abide by the same rules as medium armour. Medium armour in the d&d universe is so heavy and poorly made that extremely dexterous people gain no extra benefit. Heavy armour is the same, except for everyone more dexterous than a limbless baby. Yup.
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# ? Dec 13, 2017 21:25 |
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mastershakeman posted:that's insane that no one would want mithril armor in case something better comes up. just refuse to be locked out of the divvying up of the next item, you don't have to have exactly equal amounts by number I *believe* this was explained as a limitation of adventure league, not DM fiat. A session previously we had fallen across an armory that included 6 half plates, and our one breastplate user had theirs from earlier in our travels. It was certainly an odd situation narrative wise!
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# ? Dec 13, 2017 21:51 |
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Deofuta posted:I *believe* this was explained as a limitation of adventure league, not DM fiat. A session previously we had fallen across an armory that included 6 half plates, and our one breastplate user had theirs from earlier in our travels. It was certainly an odd situation narrative wise! Adventurers League rules definitely lead to this kind of player-based logic for magic item acquisition. The basic rules are that 1) if everyone agrees on it, the item can go to anyone, regardless of item count, 2) if there's a dispute, it goes to the person with the least number of magic items, and 3) if people have equal numbers of magic items and there's no agreement, the person who gets it is determined randomly. So, if you're playing with a consistent group, and you all agree to it, you can totally use a need/greed/pass system or whatever instead of "lowest magic item count get it". But as soon as you do a pickup game with some other table, or if someone with no magic items who is also a dick joins your group, they'll be able to grab the choice items easily.
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# ? Dec 13, 2017 22:14 |
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"Light armor adds dex, medium adds half dex, heavy doesn't involve dex" is no more and no less intuitive then 3e's "armors scale up in their AC value but scale down on how much dex benefits you and armor type doesn't actually mean much" which again is no more and no less intuitive then 4e's "light armor adds dex, heavy armor does not," which in turn is no more and no less intuitive then AD&D's "armor type isn't even a thing, there's just armor, and you always add dexterity." Like this ain't the first time it's changed.
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# ? Dec 13, 2017 22:16 |
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Emy posted:Adventurers League rules definitely lead to this kind of player-based logic for magic item acquisition. The basic rules are that 1) if everyone agrees on it, the item can go to anyone, regardless of item count, 2) if there's a dispute, it goes to the person with the least number of magic items, and 3) if people have equal numbers of magic items and there's no agreement, the person who gets it is determined randomly.
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# ? Dec 13, 2017 22:19 |
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If the players want in AL can't they freely trade Magic items around.
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# ? Dec 13, 2017 22:31 |
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Conspiratiorist posted:There's not going to be any bonus action struggle since, when available, the bonus attack will always be the best option. On that note, the smite spells are actually a bad use of slots for paladins. I don't know about Hexblade 1. Others suggested against it and pointed more toward tomelock. Edit - I lied. They definitely recommended Hexblade 1 and a quarterstaff with PAM, which is what I have. User0015 fucked around with this message at 22:48 on Dec 13, 2017 |
# ? Dec 13, 2017 22:35 |
Question about multiclassing, isn't it sensible to go for four levels in your dip class instead of three when it means being able to grab another asi right there?
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# ? Dec 13, 2017 23:14 |
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MonsterEnvy posted:If the players want in AL can't they freely trade Magic items around. At the cost of some downtime days and it has to be of the same rarity, but yeah.
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# ? Dec 13, 2017 23:16 |
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MonsterEnvy posted:If the players want in AL can't they freely trade Magic items around. In exchange for items of like rarity, yes. You can’t give someone an item, nor can you trade a rare for an uncommon. You must also spend 15 downtime days to “meet” the other character to make the trade, but you can skip that if you’re at the same table as the other player. The limitation makes sense: if you could give items away or there was no cost for trading them then you could swap your best items freely between characters and kit out your level 1 newbie with the legendary items from the level 20 monster you are retiring because there’s no more high-level content for you to play. e:
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# ? Dec 13, 2017 23:18 |
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You can trade items while at the same table for no downtime, downtime is used mostly when you trade between your own characters. Items must be of the same rarity EDIT:
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# ? Dec 13, 2017 23:21 |
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az posted:Question about multiclassing, isn't it sensible to go for four levels in your dip class instead of three when it means being able to grab another asi right there?
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# ? Dec 13, 2017 23:27 |
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az posted:Question about multiclassing, isn't it sensible to go for four levels in your dip class instead of three when it means being able to grab another asi right there? Depends on your overall build and when you're doing it. Skipping a third ASI can be pretty inconsequential, skipping your first can be pretty rough. Also more than skipping that ASI, most classes get really key stuff at 5-6 and you're gonna feel really underpowered if everyone else is using big core abilities/attacking twice/3rd level spells and you've got nothing comparable for a while. The exception to this is blaster Warlock which has it's gameplan kinda locked down at level 2, and cantrips scale on caster level, not class level. Edit somehow decided to answer a different question mid post. Don't go 4 levels if it locks you out of 9th level spells or an important capstone like Quivering Palm. mango sentinel fucked around with this message at 00:30 on Dec 14, 2017 |
# ? Dec 14, 2017 00:24 |
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Raar_Im_A_Dinosaur posted:You can trade items while at the same table for no downtime, downtime is used mostly when you trade between your own characters. Items must be of the same rarity and you're not allowed to steal items or take them off your dead party members, right? the AL limitations are ridiculous in trying to balance items between unbalanceable characters
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# ? Dec 14, 2017 00:44 |
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mastershakeman posted:and you're not allowed to steal items or take them off your dead party members, right? the AL limitations are ridiculous in trying to balance items between unbalanceable characters Why would being able to steal items from other players be a good thing in an AL game?
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# ? Dec 14, 2017 00:50 |
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Kaysette posted:Why would being able to steal items from other players be a good thing in an AL game? I think you're supposed to take characters along to different games, so if a character has way more magic gear than they should it can be overpowered.
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# ? Dec 14, 2017 00:56 |
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You can lend items to other players, but only during that session. So the wizard that somehow wound up with a magic sword can lend it to the poor starving fighter to make up for the difference at that table. I rarely see this in practice.
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# ? Dec 14, 2017 01:00 |
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Raar_Im_A_Dinosaur posted:You can trade items while at the same table for no downtime, downtime is used mostly when you trade between your own characters. Items must be of the same rarity Maybe it differs between communities, but I thought you couldn't trade stuff between your own characters?
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# ? Dec 14, 2017 01:03 |
Does the find steed summon use up player actions when you command it to act unmounted? Thanks, that makes perfect sense.
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# ? Dec 14, 2017 03:45 |
mango sentinel posted:Depends on your overall build and when you're doing it. Skipping a third ASI can be pretty inconsequential, skipping your first can be pretty rough. Also more than skipping that ASI, most classes get really key stuff at 5-6 and you're gonna feel really underpowered if everyone else is using big core abilities/attacking twice/3rd level spells and you've got nothing comparable for a while. I don't have my book handy; are cantrips based off character level, or caster level? I thought it was character, so even a two level dip in Warlock keeps Eldritch Blast at full if you go Fighter the rest of the way.
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# ? Dec 14, 2017 04:23 |
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I meant character level, yes. 2 Warlock/18 Fighter will Eldrich Blast just as good as 20 Warlock.
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# ? Dec 14, 2017 04:27 |
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AlphaDog posted:Was that it? I thought it was a tweet that was removed and replaced a couple of hours later. I'm probably wrong though. Oh, I got mixed up. The quiz I was thinking of was posted on the Sage Advice blog, but that's not an official WotC blog. It simply reposts the Sage Advice tweets for convenience.
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# ? Dec 14, 2017 05:28 |
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# ? May 14, 2024 13:18 |
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az posted:Does the find steed summon use up player actions when you command it to act unmounted? No, it is an intelligent being that acts on instinct and just happens to do whatever you want because of its bond with you.
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# ? Dec 14, 2017 10:07 |